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Hollenshead Rages about PC gaming, E3 surprises

Q&A: id's CEO discusses his studio's new multiplatform strategy, aversion to Wii development, Quake Live, Doom 4, and unannounced projects.

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In late February, id Software launched Quake Live, a browser-based free-to-play remake of Quake III Arena. Currently in open beta, the service will be entirely ad-supported when it goes live later this year--or at least that's the hope of Todd Hollenshead, id's CEO.

Todd Hollenshead.
Todd Hollenshead.

While turning a shooter from 1999 into a profitable business using 2009 cloud computing is ambitious, it's just one of the many projects on id's plate. The Texan developer is also hard at work on Rage, a postapocalyptic action game that blends racing and shooting with a dash of role-playing. First revealed at QuakeCon 2007, the all-new property will be published by Electronic Arts instead of id's traditional publishing partner, Activision.

Though remarkable for its graphics, Rage is also noteworthy because it will be the first game that id will develop internally for the Xbox 360, PlayStation 3, Mac, and PC. Indeed, Hollenshead told GameSpot that id's technology chief, John Carmack, considers the 360 the game's "primary platform." Such sentiments are surprising, coming from one of the minds that put PC gaming on the map in the 1990s with the original Doom and Quake series.

id's new embrace of multiplatform development is just one part of how it is adjusting to the game industry's rapidly changing landscape. To learn more about the legendary studio's thoughts on its games, the id Tech 5 engine, the Wii's effect on the market, and what surprises id has in store for E3 this year, GameSpot recently sat down with Hollenshead in an upscale San Francisco drinking establishment. Steve Nix, id's director of business development, also popped in for a round.

MULTIPLATFORM AND PC PITFALLS
GS: Now, id was a huge pioneer for PC gaming. But when you announced Rage, it was the first time you guys announced development of a game in-house for the PS3, 360, and PC.

TH: Yeah, multiplatform.

GS: So do you guys still consider yourself first and foremost a PC developer?

TH: Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution.

Now, there's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party.

So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.

GS: OK. Now, how do you see the PC landscape changing in the next couple of years? Do you see it becoming almost all digital downloads?

id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.
id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.

TH: Well, I think that's an interesting question. I don't know really where it's going to go. But there's a few problems you have in PC gaming right now that cause friction in the marketplace. Piracy is a big problem. And I've gone on and on about that, so I don't think I need to underscore what the issue there is.

The other thing is, is that retailers are more focused on consoles than they are on the PC platform, primarily, I think, because Microsoft is campaigning for the 360, probably to some extent to the expense of Windows-based games. Even though they have their whole Games for Windows initiative today, it's a lot less than it was a year ago. Clearly the 360 is where their big bet is. And, of course, Sony could care less about the PC.

So retailers are devoting less shelf space to PC games than they were in the past, and there's more emphasis on the consoles. And, to get the big huge marketing budgets behind games you need to make them a huge success. If you're on PC, there's World of Warcraft, the Sims--and there's everything else, if you're not multiplatform.

So the question is, what is the solution? If you do an end run around retail, and you deliver it all digitally, is that going to be the solution? Are you going to deliver it through a browser, like Quake Live? Is it going to be a different market? Are you going to do microtransactions? I think the jury's out on all that.

I do believe that for PC games to be successful independently, as our experiment with Quake Live is, I think you have to do something a little bit different. I mean, you have to think about what your market is and where you're going and what you can deliver. Because even though they may have had critical success, games that have been PC-only haven't achieved the same sales success as titles of similar quality in the past would have achieved.

So, yeah, I think that the PC market is in a period of transition. And ultimately what it's going to shake out to be, we're finding out. That's why we're doing things like the grand experiment with Quake Live, to find out if it's going to be viable.

THE WII CONUNDRUM
GS: One of the bigger questions is the Wii, because that's dominating console sales now. Your company has been on the cutting edge of graphics since your foundation. But with the Wii's success, do you worry that a lot of bigger public developers are going to take resources away from triple-A development and then move them into mass market, Wii party games, for lack of a better term?

TH: I'm not really worried about that, because if you look at the data, the Wii is Nintendo--and then everybody else. And then among everybody else, it's licensed properties--and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii." I'm not saying that it's not out there, but there hasn't been anything that's been demonstrated to be a really huge success.

Don't expect any id Wii games anytime soon.
Don't expect any id Wii games anytime soon.

So the game-centric game-based properties are successful on 360 and PS3, and PC, especially if you have a combined launch. They're not as successful on the Wii. In fact, if you're already doing those others, then maybe you add the Wii as your fourth platform. But if you look at the numbers, independent Wii-centric development is not really justified yet.

Now, maybe it's just that we don't know how to exploit it, and Nintendo does because they made the Wii, and they're really that good. And I'm not trying to take away from those guys at Nintendo. Their games are awesome--I'm a fan, too. But as a company that doesn't make Nintendo-type games, the Wii is less of a compelling platform for us to really sink a lot of resources into.

So somebody needs to demonstrate that there's going to be buyers out there that actually would show up and buy the games on the Wii. Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms. But despite the success of the Wii, and the fact that it's the largest-selling console out there, games like we make are still doing bigger numbers than they've ever done before.

So that doesn't give us a lot of cause to be worried about the Wii. We celebrate it, we love the Wii, but it's not for the type of games we make. I think that sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either. They have a great console with the Wii, they make great games. But they're really not trying to push the graphics envelope. They're doing other things.

So I think sometimes you have to figure out where you're going to make your bets and then go for it, as opposed to trying to do everything at once. Because the concern would be for us, especially as an independent developer, is that we place too many bets and our attention is spread out all over the place. We're making a focused, measured bet that says, "We really are confident that this is going to pay off." And that's what we've done with Rage. John's made technology that is cross-platform, we've made a game that we feel like we can deliver on console controllers just as easily as on keyboard and mouse. That's what we're going for.

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ALL THE RAGE
GS: Let's talk about Rage, then, now that we're on the subject. Now, there's been a little confusion. For the record, it is not coming out this year, correct?

TH: No, it won't. Rage won't be shipping this year. I'm not confused on that at all. [Laughs] Let me put it this way, I certainly hope it doesn't ship this year, because if it does, that means someone's stolen our code and game and they're publishing in Russia or something. [Laughs]

GS: OK. But it's coming along pretty well, right?

TH: Yeah, yeah. What John would say is, the technology is basically done at this point. And so we're really focusing in on honing the gameplay, leveraging the technology with amazing art, and all those sorts of things. And one of the awesome things about id Tech [5] is that the artists are gated, not by the limitation of system memory, but more by their imagination.

GS: Yeah, I mean, didn't John say that the Rage art assets alone were 20GB?

TH: Yeah, on our servers it's actually quite a bit larger than that. The game, ultimately, when it's done on our servers, will be huge. I don't know, 100GB? But then we'll have to condense it down to price it down, and then do the passes on actually what goes into the levels. But we fully expect to saturate a Blu-ray disc, and it will be on multiple discs on the 360 and, obviously, multiple DVDs on PCs as well.

GS: Is this going to be as totally open-world as Fallout 3? I've heard you've mentioned that it's going to be slightly different, but I'm kind of wondering exactly how open-world it will be.

Players won't be wandering in a totally open landscape a la Fallout 3.
Players won't be wandering in a totally open landscape a la Fallout 3.

TH: We don't really conceive Rage as an open world. It's more open environment. So, you're not just going to be going out and doing arbitrary things for however long you want to do them. There are some things that you can do within the game that you can do for an arbitrary amount of time, like racing circuits or whatever, to improve your time or to climb up leaderboards and things like that. It's kind of an activity that you can participate within the game. But the game does have a story, it does have a progression. You can deviate off of that, and there's some things that you can do that, again, don't follow this linear path, and you can go off the path and do different things

GS: So how vehicle-centric is the game?

TH: Well, there's racing, you can go out and fight in the wastelands and things like that. If you go out in the wastelands, there's always going to be bad guys that are out there that are kind of an impediment for you to get from A to B. There's stuff that you do to mod your car, build it up and do pit stuff and that. Those things obviously will get to a point of diminishing returns at some point.

I think there's going to be a limit of stuff that you can put in [Rage], but that isn't necessarily a limit to the amount of fun that you can have doing it. But it's not like "I'll just go out, and I'll do this," or whatever. There is actually a game with a story there that we're going to try to encourage the player to progress along, sort of, this line to completion.

GS: A gentle hand pushing him forward.

TH: Yeah, yeah, exactly.

GS: How big will the role-playing elements be?

TH: Yeah, I'm not a huge hardcore RPG guy, so it may go a little more into the action RPG-type stuff.

GS: Well obviously it will be an action RPG. I'm just wondering how much.

TH: Well, you'll have an inventory system of things that you can hold. And some weapons have some different things that you can do based on what your ammunition is. But you won't be able to "Oh, I'm going to boost my magic up by one, at the expense of my strength," or whatever.

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id TECH 5 REVS ITS ENGINE
GS: Now, let's talk about the id Tech 5 engine. How hard is it breaking into a middleware market that is pretty much dominated by Epic Games' Unreal engine?

Steve Nix: Well, we don't have to break in, because id was one of the original tech licensees, as is [Wolfenstein-maker] Raven [Software]. There are a number of studios throughout the world who are evaluating id Tech 5 right now, and we don't disclose licenses that haven't been announced for games yet.

However, our goals are obviously going to be different from Epic's. I mean, Epic does a great job with their engine technology license, and they're very dominant right now. There are a number of other engines out there--the Infernal engine, Gamebryo--that are sort of going for a larger market share. But id's goal has always been to work with a small set of high-quality partners who are going to build really, really great games full of technology. It's not to build a large middleware technology organization.

Also, we are primarily a game developer. It just so happens that we create, in our opinion, the best technology in the world, and we occasionally license it out to other game developers. Games like Half-Life, Call of Duty, and Medal of Honor use our technology. But again, our goal is not to be a middleware organization.

The other thing is that, with respect to the way we've always done technology, is we're very careful with what we promise is going to be in the Tech, so that it's actually there when we do it. So we've been guarded about getting it out to people until we knew how things were ultimately going to work out. It's only been recently that all the things that we expected to happen are now working, or demonstrable.

DOOMED...AGAIN
GS: So Doom 4 is still way down the pike, right?

TH: Yeah, I mean, we're in--it's not preproduction, but we're still early on in that. The team is relatively new. We're still actually hiring people for the team as well, so it's not completely built out. But we really just started on that last year. It's very much deep in development. But everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it.

GS: And is it a sequel? A reboot? A prequel?

TH: Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that.

QUAKE LIVE
GS: So Quake Live went into open beta February 24. How has the response been so far?

TH: The response is literally overwhelming--we had more people show up than we had slots for people to play in initially. But that was--it's kind of a good problem to have, and we'd definitely rather have that problem than the opposite. We had 60,000 people in the queue to get into the game at one point, but there's no queue now. Anybody wants to come in, we're ready to play.

So now the issue is that we need to find out who's playing and who the people are, so we can actually get demographic data out to appeal to the advertisers. We have the people, now we need to get the advertisers.

GS: Have you guys announced a hard launch date for Quake Live?

TH: We don't have a hard launch date. We'll probably just roll it out. We're in the beta process, because there's a few things that, because of the numbers and the sheer amount of data that we're processing, that we want to get to. Right now, for instance, we have leaderboards turned off. Obviously that's not where we ultimately will be.

GS: So are the ads turned on yet in the game?

TH: We have ads in the games, and some of them will be replaced by real ads later on. Quake Live has an ad now, but we're obviously not going to advertise Quake Live in Quake Live. QuakeCon is another large ad. But those are sort of more just to test things out. But we're actually starting to have ads from Dell and a few other people as well. But all the stuff works, I mean, it probably works better than we even could have expected.

GS: What's the response, then, in terms of users as far as the ads go? Have you heard any complaints?

TH: Not at all. Wen we made Quake III, the game was intended to be sort of a spectator sport. With Quake Live, we made it more into a sort of sport. It's just like if you're watching a hockey game. You see--but you're not bothered by--ads on the boards. Or when you're watching baseball, you've got an ad behind the catcher at the backstop. So I think those things, in terms of a competitive sport, are things that people expect. It almost actually makes it kind of cool that we have real ads in it. It sort of makes it like a real sport.

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GS: So do you think the ad-supported, browser-based shooter is going to be a growing trend?

TH: Well, I mean, Quake Live is still a big experiment. When we embarked on the project, we didn't know how much it was going to appeal to people. What we know now is that in one month we're over 50 percent above our target for the first month, in terms of accounts. So that's been a huge success for us.

But advertising, in this economy, it's a tough market, it's a tough sell, and advertising in games is kind of new. It's not your typical TV or magazine ads or things like that. But one of the unique things that Quake Live offers is sort of the new aspect of having these in-game streaming ads, combined with your traditional banner ads across the whole Quake Live site. And so the ability to not only just deliver impressions within the game, but actually convert those into click-through with banner ads within the games as well.

So it's a lot different than what you would normally expect if somebody's saying, "Oh, well, on a console game, a 360 or PS3 game, I'm partnering with advertising agency XYZ or whatever, and I'm just going to get these in-game impressions." But advertisers still, I think, are a little unclear about what all that means. I think we have to make the connection between impressions to actual actionable things.

id A NO-SHOW AT E3 2009?
GS: OK, so one last question. Since id is out of the Entertainment Software Association, what are you going to do for E3 2009?

TH: Our departure from the ESA [in 2008] was simply because we weren't going to have a booth [at E3] last year, and that was sort of the primary reason to be in the ESA. So the story got spun into something that wasn't really accurate. And the timing was just coincidental with other people leaving the ESA. We have no problem with the ESA. I still keep in touch with those guys, and I fully support what they're doing. But it doesn't gate us from being at E3.

But what I expect is, I expect that we'll be showing Wolfenstein at E3, I expect that we'll have some new stuff at E3 that we haven't announced yet. So I don't want to pre-announce it now until I at least get a chance to talk to our partners that we would announce it with. That would be another subject of me getting my ass kicked. But yeah, we'll be at E3; it just won't be an id booth. It'll be games that will be there in other publishers' booths.

GS: Well in the history of E3, id's had one booth right?

SN: Right, and that was just one year when we really wanted to show some early partners what we were doing with id tech.

GS: And you say "new stuff," can you get any more specific?

TH: I'll leave that as a tease.

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fiskefyren

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@zakkess: well... OnLive will be fully supported for OSX so... Mac users can now get to play games like Crysis and so on in a near future. i'm considering throwing out my pc when OnLive comes up, but i'll give it a test run first and see how smooth it is first. @DarqKiller: well... some of us just like a keyboard and a mouse better than a gamepad (gamepads are for weaker gamers *wink*) and we people also use our pc's for more than just silly gaming. but yes... for all those mortals that can hardly use a tv a console is great!!! you people probably only use ur pc for facebook and other re****ed stuff like that *grin*

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zakkess

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Seriously, i say they start making way more games for Apple. Lets face it, Apple has always been better than MS. I think they could find a way for people to stop stealing their games. MS is slowly killing the PC with the whole windows live service or whatever.

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isaac2580

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John Carmack, considers the 360 the game's "primary platform." Such sentiments are surprising. did you read that sony fanboys, like it or not there you have it and you can Stick It up your killzoneloving a$$.

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DarqKiller

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Well of course PC gaming is dying, unlike before almost every PC game is ported to consoles, and almost every time theres only very minor improvments to the PC version, most of which--contrary to most developers beliefs--no one gives a **** about. hell, I have a good PC and 2 of 3 next gen consoles (PS3 doesnt really intrest me, and now Im going to get a million fanboys on my arse because I have a different opinion than them) and not once did I say something like "Hey, Bioshock is SO much better on PC" just because the resolution is a bit higher. Seriously, I'm sick and tired of Developers always relying on how "Pretty" the graphics and physics are instead of concentrating on the actual gamePLAY.

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fps_d0minat0r

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lol you could also argue that most PC's in peoples homes are weak according to the best processors and graphics cards. maybe its just that people dont want to waste £250 on the best graphics cards every year just to get a slight improvement from console versions. no wonder PC doesnt have good exclusives.....too expensive and people just download their games so publishers cant make much money....hence PC games are hardly ever over £25......oh well atleast its not as bad as PSP hacking.....but then again PSP games dont require a fraction of the effort to make as PC games. since the day i moved to console gaming, ive never regret it. atleast in fps's your guaranteed a good score with skill......using a mouse/keyboard everyone plays by fluke and spam shots and spam dodging......so even if u think ur the best on PC you'll never be first in consecutive matches. the community on PC is also a big mess with no formal organisation.....theres so many like xlink, steam ect....no trophies or friends list like on XBL or PSN. consoles will always dominate in value. the price difference of a gaming PC doesnt bring about dramatic improvements from what consoles can do.

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valcrist09

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I hate how PC gaming is dying.. It def isnt right, Consoles just dont have the power to really give developers the ability to create something crazy... Once a company learns the console its a slow battle tell the next console comes out before Innovation really takes off again! PC gaming developers have so much more hardware to scale with create and play with, it is just sad too see it changing :(.. LIke consoles now, I was impressed early on but other then a few games out right now no console games really WOW me like some PC games doo, Heck some PC games from a couple years ago put console games to shame.. To much quick buck developing on the console.....

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abitdodgy

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Here's the largest install base: << LINK REMOVED >> Like I said, most of you are talking out of their bung-holes...

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alkaline_DnB

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i'm sad that pc gaming is dying. it's not right.

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LewyDeng2

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man that pic of hollenshead is effing creepy

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Solid_Max13

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I know they're trying to support the PC genre and that they put it first and foremost but Rage just looks mediocre to me with some shiny graphics to boot. Maybe I'm wrong but I don't feel this has a great amount of depth to it.

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insanitycheck3

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[This message was deleted at the request of the original poster]

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zaphod_b

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Whether or not piracy is actually having a severe impact on PC game sales is a point that is up for debate, but obviously console sales on the whole are crushing the PC. The perceived cause is piracy. As a result, developer AND retail support have waned. Big developers and publishers are pushing multiplatform at the least, if not dropping the PC all together. However, the PC will always be a platform that allows smaller developers to develop and release games more easily. Unless console manufacturers decide to completely open their platforms (unlikely), this will always be an area in which the PC dominates.

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Humorguy_basic

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What this guy is saying is PC gaming is going nowhere without boxes in retail stores. No other medium is going to shift 5 million units in 5 weeks unless retail is involved too. Console is still in retail and beats PC hands down, so I don't see how people can say digital downloads can cover it all. Also being told again that games are going to be more action and less roleplaying. I am not confident based on comments above that PC gaming is going to make it. Bethesda, Crytek and now ID going console is just about it for us PC gamers, because you know that as soon as a title goes multiformat it goes dumber.

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thenephariouson

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@ Paladin_King Fair enough, i see your point.

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perfect_chao

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I cant wait for Doom 4 on pc, 3x better looking than Rage on consoles (enhanced id tech 5 engine) and its gonna be awesome! us pc gamers never had it better, its where the best games are. as for piracy, only idiots do it because they cant even enjoy multiplayer with no ways to play online.

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yixingtpot

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It's NOT about pirating, think of all the money made off memory upgrades, graphics card upgrades, CPU upgrades just to play stupid PC games.... it's about M$ owns your PC gaming ass, and now they don't give a damn what you think because they are trying to CONTROL ALL OF VIDEO GAMING and will only focus on paying off developers for the sake of winning the console market TOO. Pull your heads out of your pooholes morons. If you haven't figured out the M$ are the devil, then you never will.

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geedotherodian

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im gonna go try quake live right now!

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fleetmenace

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He just basically said to the hardcore wii audience, If you want cool games you're gonna need another console.

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BloodMist

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Paladin-King...you had a great argument, then you mentioned DX10 without saying how it does nothing for gaming and your argument just fell apart.

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The_Dude1212

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@ck753 "I left my Atari 2600 and ColecoVision days behind me when I hooked up my first computer." I don't blame you for your decision...but would it have killed you to at least try something called an 'NES' back in the day? You may have heard of it. One of it's games single-handedly saved gaming as we know it.

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Ohaidere

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PC gamers killed themselves by stealing the games.

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1q3er5

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Piracy, Piracy, Piracy. Epic, Crytec, now ID...who's gonna be next to sell out? I don't blame them, its just too easy to steal. EA and all are going about the wrong way with activations and such to prevent piracy. PC Gaming Alliance isn't doing anything at all. I am a diehard PC fan but man when ID of all disses PC gaming you know its getting bad. Make the games super cheap so its not even worth stealing, I can't think of another solution.

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ColdfireTrilogy

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I have been addicted to quakelive since its beta launch.... the game is perfect and runs so well compared to Q3A ... optimization means everything in a hyper responsive game like quake3. I think once the whole piracy issue gets under control ( I personally see digital distribution being the best way about this along with a system like steam that requires online sign-in, seriously PC gamers which of you doesnt have your PC hooked up to the web, because imma smack you if thats your excuse). That being said, digital sales arent even being tracked at the moment and we know platforms like steam are selling amazingly well.. If only we could get data on that to use against the whole (PC gaming is dying) fiasco ...

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Paladin_King

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@nephariousson Totally agree with most of your points in refuting the irrational rantings of that other dude, BUT.... I'm not entirely sure if it's fair to say that the PC has a larger, or the largest install base of any gaming platform. You'd have to be able to define what exactly makes a PC a gaming console. Are you just counting people PCs that can run Office, Minesweeper, and flash games as a console? Well yeah, in that case, the PC has by far the largest install base, but i hope you see the problem here. Also, does it count considering that such a rig would probably never be used for gaming, nor was ever purchased for gaming? Even if you count PCs that CAN run standard "games," if you include all of them, that's not really fair either...as you're basically lumping together several generations of consoles. You're lumping together PCs that can at best run Fallout or Diablo along with the new machines of today that are cranking Crysis Warhead, and then saying "ah ha! It beats the Wii!" So....several generations of hardware beats one generation of hardware? I am impressed....why? Your PC = largest console base argument is wrong as the comparison doesn't work unless it's a relevant one, meaning that you HAVE to be comparing gaming rigs of THIS generation or thereabouts that have current gen specs and graphics cards with the Wii, 360, or PS3. Any other comparison would be irrelevant. I would say at the very least, that a "this gen"gaming PC would mean running DX 10 crisply, or PERHAPS DX9 on highest settings (given the Wii isn't a powerhouse, HD machine either i suppose). Comparing only these newer, higher up PCs with the Wii may yield pretty different numbers.

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maverick_76

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I really hope that id will continue to break new ground on FPS games and be at the forefront of the technology curve. I live near Mesquite, TX so I have a lot of pride that they stay here in the North Texas telecom corridor and don't move to silicon valley out in Cali. id, you guys really are the cream of the crop.

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Killingspree303

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@-HCMF- That philosophy is making games better. Blizzard wouldn't existed without it. They're making games good, balanced and fun to play. Companies like EA should definitely adopt that. They're just milking their games for as much money as they can... By the way, Rage looks awesome.

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vicsrealms

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PC gaming isn't completely controlled by MS. You can always try linux and go WINE about it. /facepalm Sorry, about the bad pun, but I couldn't help myself. ~groan~ Doom 3 was a fun FPS game, sure it wasn't a great game, but it really brought out the old Wolfenstein/Doom game play a serious graphics update. Still, I prefer the story based FPS games like COD and Half Life. "You're all stupid idiots..." this from a guy with the nickname abitdodgy. Great nick, and a statement we all subscribe to far more often than any of us would really like too. ~grin~ Myself included.

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thenephariouson

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GS UK: Will PS3 and PC players interact in the same world, or will there be platform-specific servers? HM: The primary design concern with cross-platform play is to not water down the experience for one platform just to support both. We would love there to be interaction between PC and PlayStation 3 players, but we have not determined the feasibility yet.

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Nero_

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@thenephariouson: FYI, The Agency will have PC/PS3 cross-platform play.

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aura_enchanted

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i hated doom 3

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-HCMF-

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ID is one of the best gaming companies of all time. There philosophy to not release a game until it's done is one that would improve the gaming world if more companies adopted it. The stock market hAs damaged gaming quality

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Cicatraz_ESP

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Pinky Imp, it sais in the interview that for Rage, the 360 is their primary platform, and not the PC.

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thenephariouson

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@ yixingtpot LMFAO, oh my god you really have absoloutely no idea what your talking about! 1, "What is the most PC like console? PS3, not 360" Err actually it is the 360, does the PS3 run on a 'Vista' backbone NO, does the PS3 have cross platform capability with the PC? NO it does'nt (and never will). 2, "what system has the largest install base? Wii." Err wrong again, that would be PC! 3, "They did it with bribing the world to support HD-DVD" ..and wrong again, HD DVD was originally supported by Toshiba, and embraced by various other companies including MS. 4, "I hate PC gaming, but PC gamers should take note, M$ thinks of you as the slaves you actually are." and the same could be said about Sony & Nintendo... but its good to see your taking an open minded and unbiased approach... LOL 5, "I suggest buying an Apple PC, and a PS3 or Wii, and just send M$ to hell." As you have absoloutely no idea what your talking about, i would'nt follow any of your recomendations, thanks!

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maxenzo12345

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Looks like id is going to suck like Epic. I hoppe amd,nvidia and intel start to support the pc gaming,and developing to opengl starts to be the pattern against directx,so linux can substitute windows as gaming OS,because microsoft can go to hell for not supporting anymore the Pc. abitdodgy they are getting excuses like piracy,to switch to consoles,because they are closed platforms,no need more than one engine per generation,that means they work less and they get the money anyway.

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Gamingcucumber

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Wow Hollenshead looks mental

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abitdodgy

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You're all stupid idiots... << LINK REMOVED >>

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Pinkyimp

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And @ Postmanmanman Dont be worried, Id knows there roots unlike some developers *ahem EPIC ahem* they know that PC is there first a formost platform, everything else is just secondary to them. It is however great that Id is giving there games to a wider audience, and i support them going multiplatform, more money for Id, more quality games...

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Pinkyimp

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Keep working Id, You have time, quake live will hold us over :) Also, LOL at these comments about how Todd looks, how low do you people go?!?

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BloodMist

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yixingtpot, you HATE PC gamers?I got one word for ya, jealous.

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postmanmanman

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id on consoles. NOOOO!! id, WHY HAVE YOU ABANDONED US? In seriousness though, that makes me worried. Could this be the first sign of consoles' permanent reign over computers? I mean, I know PC gaming will never die... but this worries me.

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yixingtpot

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Simple, M$ controls PC gaming by default via WIndows... so they have that locked down no matter what people think. NOW, they pay-off developers in their PLAN TO CONTROL CONSOLE GAMING as well. They want to monopolize all of video gaming. What is the most PC like console? PS3, not 360... what system has the largest install base? Wii... yet the worst console is the lead platform? it all spells M$ payola. They did it with bribing the world to support HD-DVD and it failed, that's how M$ gets things done. I hate PC gaming, but PC gamers should take note, M$ thinks of you as the slaves you actually are. I suggest buying an Apple PC, and a PS3 or Wii, and just send M$ to hell.

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thenephariouson

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PC gaming will NEVER die, put it another way, MS definately do not want PC gaming to fade away! Ultimately the PC is without a doubt the BEST gaming platform there is and always will be, and thats coming from a 360 owner who does'nt even own a PC. I just think its a shame that some devs feel like this, a little biting the hand that has always fed you scenario me thinks.

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eKMaxPayne

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go blizzard!!!!! with them around pc gaming will never die.

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BloodMist

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The guy doesn't know jack all.He knows he wants money, not quality games.That's about it.

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hector-macias

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Rage not coming out this year? I hate when they advertise things 3 or more years ahead of time, and then at the end they're turn out NOT to be that cool. 2010 then, if we're lucky. And doom 4? 2011? am I supposed to have another year of the same games? Moreover, it's gonna be a console more than a PC game, which sucks big time, retard controls again.

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Mr_Versipellis

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Sheesh... We've lost BioWare, Epic, essentially Valve... And now id? Where is PC gaming now? I'll tell you where. This guy is right -- we're in a transition period of the way the PC gaming market is structured. I'm not sure how I feel about it -- but I'm sure this guy knows his stuff!

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MonkeyWrench127

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PC Gaming is NOT dieing. It is just gaming AS WE KNOW IT on PC is going through a rough patch. A VERY rough patch. However, if you look at where most gaming is done on PC's, I think Flash Games are HUGE at the moment. It's stuff like that which makes PC Gaming, low quality fun games, not all this crap that needs super-powerful tech to run.

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ck753

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Well, for me and many others, if a game is not available on PC, we're not playing it. Period. I always will remain dubious that with a graphics- and processor-superior, multi-function, extremely versatile and powerful tool like a PC existing in most "modern" households, that anybody would even CARE about an Xbox or a PlayStation. It just goes to show you that, if you market something well enough, people will buy it. Personally, I am of the opinion that those who catapulted these insipid consoles to their high level of popularity, those marketing gurus could talk Inuits into buying ice in January. I mean, the day I sit in front of a television set and play games exclusively with a gamepad -- with no mouse and keypad available ... ever! -- that's the day I eat cookies and chocolate milk for supper. I left my Atari 2600 and ColecoVision days behind me when I hooked up my first computer.

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R41N_M4K3R

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pc gaming is dieing

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