Hands-on: Rescue Shot

Namco is back with a new game for the Guncon - check out our media and impressions of Rescue Shot.

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Time to dust off the Guncons, gang. Namco is back with another shooter that takes a different tack from its Point Blank series. Less reliant on pinpoint accuracy, much like Time Crisis, and focusing more on the crazy game dynamics of its unique gameworld, Rescue Shot is a lighthearted quest that looks very promising indeed.

The main character in the game is Bow, a dog who wanders through a fairy tale-esque land where all sorts of minions try to hamper his progress. In fact, they downright try to squish his hairy little heinie. The only thing between Bow and an early dog-grave is you and your rescue shots. You essentially shoot every enemy, projectile, and even poisonous mushrooms that come his way.

Tons of items in the background, from mushrooms to spiders and flowers (and even windows), can be shot to reveal power-ups of all sorts. Occasionally you have to shoot Bow in the derriere to get him to jump over obstacles, or a timely shot to the head will cause him to duck flying objects. The game is filled with the variety found in Point Blank, while offering a 3D environment like Time Crisis.

With Rescue Shot's recent release, and the current development of Oh! Bakkyun for the arcades (and presumably the PlayStation), it seems as if Namco is determined to make sure its coolest peripheral gets some usage. Check back for the full review soon, but look at the screens in the meantime.

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