Hand Of Fate Developer Defiant Development Is Closing Down

"Studios rise and fall, but people are always more important."

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Hand of Fate developer Defiant Development is winding down. The Australian studio announced today that it will no longer develop games; the company said it is now "in caretaker mode" to support its existing games instead of developing new ones.

"When we started this studio, we did so with a clear goal in mind. To hire great people, to create great games and to do that in an ethical manner with respect for our team and our audience," the studio said in a statement. "The Defiant model has always focused on creating games nobody else would. Games that reflected the skills and passions of our team. Games that did something new. Our process has always been focused on iteration and exploration. We go into dark places, searching for hidden treasures. We set out without knowing where the journey will take us, and we do so knowing that the unknown is not always safe."

This was a "risky way" to develop games, Defiant acknowledged. "When it succeeds it delivers things you could never have considered possible. When it fails, it leaves you without a safety net," the company said.

Unfortunately for Defiant, the studio's nine-year run appears to be coming to an end. It appears staff have been let go, as a smaller team stays on to support Defiant's existing titles, such as Hand of Fate 2 which was released in 2017.

"Studios rise and studios fall, but people are always more important--to the people of Defiant, staff, friends, families, and partners, thank you. May your futures shine bright, and may you change the world for the better," Defiant said.

Finally, Defiant shared a trailer for a brand-new game the studio was working on: A World In My Attic. Unfortunately, it appears this intriguing-looking, adventure-looking game may never see the light of day. For now, you can check out the trailer below.

Founded in 2010, Defiant Development also created the mobile games Ski Safari and Heroes Call. The company is based in Brisbane, Australia "because the fantastic weather makes up for the global isolation."

While Defiant might be closing down, the company said there is "no question" that Australia remains a great place for independently owned studios to make games. "There are many Australian studios old and new demonstrating that Australian game development is truly world class," the company said.

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swiller

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Edited By swiller

Shame Hand of Fate had the makings of something special. The card play was great and built with a interesting story with choices. If the combat just was a little better it would be truly excellent. When HoF2 came out, I bought for $30 with that promiss. Although combat did improve, it quickly became too difficult. I was only able to progress a few hours in before getting stuck. :-| I'll have to try it again to see if it got better balancing or difficulty setting.

I will also have to try Slay the Spire. Although I prefer the action arcade gameplay to turn-based battles StheS appears to have. Hand of Fate mashup of gameplay still has a ton of potential for someone to perfect.

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DAOWAce

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I guess Hand of Fate didn't do as well as it should've.. Shame, really unique game, though the combat was still not quite there yet.

Meanwhile, Slay the Spire is a game with similar mechanics with a completely different playstyle and is extremely successful.. Why?

Oh well. Would've really liked to see their next game.

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Thanatos2k

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@DAOWAce: Slay the Spire is more roguelike than Hand of Fate. I think the difficulty is the main differentiator. Hand of Fate's crappy 3D graphics didn't help, I think they'd have been better served with 2D.

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gamingdevil800

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I have to say the Australian games industry isn't doing so hot.

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FullySkully

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Darn, that trailer for their new game looked interesting. Wonder if Microsoft would consider buying them.

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Kyrylo

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would be nice if somebdoy buy them. Nintendo maybe?

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NSA_Protocol44

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@Kyrylo: Nintendo rarely buys any studio unless you are something very special. Microsoft on the other hand....

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Kyrylo

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@nsa_protocol44: I think nintendo would be best choice, simply because they leave most freedom out of all studios.

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gamingdevil800

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@nsa_protocol44: We have to wait and see if Microsoft's acquisitions = the same level of quality from them studio's.

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