Halo MCC--The Halo 2 Anniversary Update Is Causing Lots Of Problems On Xbox And PC

343 Industries asks fans to stop yelling at Microsoft and be more civil as the studio works through the Halo: The Master Chief Collection issues.

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Even before the big Halo: The Master Chief Collection update released this week--see the patch notes here--and brought Halo 2 Anniversary to PC, developer 343 Industries warned that there would be many bugs with the release. Now that the game is out, players have discovered even more issues on PC and Xbox One. But 343 Industries has responded and is asking for understanding given the ongoing pandemic and employees' work-from-home arrangements.

Community director Brian Jarrard asked fans to be patient and to keep discussion civil as the studio works through solutions for the issues on PC and Xbox One (which also received an update that introduced new bugs). "Yelling at or insulting members of our team isn’t going to help. People work hard under extra challenging circumstances," Jarrad said, referencing how 343's teams are working from home

"We don't want anyone having a bad experience or encountering problems but some of the things we are hearing are hard to pin down / will take some time," Jarrard added. "To deliver the best experience they can and they are committed to continuing to work to resolve issues that arise. Thanks for your support and to those who are providing helpful details and issue reports. And to everyone who’s enjoying the game and not having issues - GLHF!"

You can see the latest list of known issues for the new MCC update here. The list of issues is very long, and it includes some serious-sounding problems like kills registering as betrayals in Halo 2 Classic multiplayer and the HUD becoming off-center when zooming in co-op. You can see the full list of known issues below. This list does not include issues that were more recently reported, such as issues with Halo 3 multiplayer on Xbox One.

Halo: MCC Known Issues (May 13)

Campaign

  • On Xbox in Co-op multiplayer, the HUD will become off centered when zooming in
  • Terminal videos default to English only
  • In-game audio plays while viewing terminal videos
  • Subtitles are not present in campaign gameplay
  • Subtitles are out of sync with audio when viewing cutscenes
  • Users on AMD hardware may encounter missing and/or flickering textures across campaign (such as the Elevator on Oracle)
  • Oracle in has several graphical issues including around glass flood tanks, clouds, and lightning effects
  • Cinematic audio for in Halo 2 and Halo 2: Anniversary is affected by different audio option
  • Enemy Elites do not dual wield in the Campaign
  • Campaign cutscenes are much louder than gameplay
  • Some Campaign missions have FPS drops on first launch of the mission
  • When having multiple audio devices and swapping between classic and remastered graphics in cutscenes, audio can change output devices
  • When using a Ryzen 5 and AMD GPU, large rectangle volumes appear on the mission Oracle
  • Blur Cinematics and Terminal videos can have visual issues in non-16:9 aspect ratios as they were rendered at 16:9
  • Gunfire sounds are missing from multiple weapons with the Scarab Skull active
  • With the Scarab Gun skull active, a hardlock can happen when firing a plasma rifle after swapping weapons with an Elite
  • Sentinel lights will display for a short time after death before disappearing
  • Some environmental textures appear in lower than expected resolutions
  • Music will loop incorrectly on Metropolis while in the Scorpion tank
  • Using Nvidia GPUs on Classic graphics, various foliage environment LOD textures are missing
  • Gravemind on co-op has hitches and with poor network conditions disconnects can happen
  • When swapping between Classic and Remastered graphics music will change to different parts of the track

Halo 2: Anniversary

  • Pixilation on shadows can be seen in Anniversary graphics
  • Forge map lighting is not appearing correctly
  • Performance lowers during games of 3 plots
  • Texture resolution is displaying in low quality through various parts of the title
  • When looking at the fan on Stonetown, FPS sometimes drops to 45
  • Audio is missing when reloading weapons when done quickly
  • Primary weapon audio decreases if you are shooting while picking up a secondary weapon
  • Decals on the Gauss Warthog turret will detach from the model during the firing animation
  • When using newer Intel drivers with onboard graphics, you cannot launch
  • Performance in theater films is capped at 60 fps when framerate is set to unlimited
  • There are no inversion options in the Settings Menu for dual wielding
  • Lighting is inconsistent between Elite and Spartan armors
  • There is visible stuttering on objects when strafing with Unlimited Framerate enabled
  • Sound effects do not play for the player holding the oddball when playing Hot Potato
  • The Hoplite armor is missing a rear armor piece in gameplay

Halo 2

  • When using voice chat there is no notification that players are talking
  • The music mixing is much quieter in MCC compared to the original
  • Team Spawn system does not have parity with original
  • Bullet registration is not in parity with the original
  • The respawn timer is hidden by the territory capture meter in multiplayer
  • Gamma values are excessively blown out compared to legacy
  • Super bouncing does not mirror legacy
  • Snow VFX do not match legacy behavior on snow weather missions and maps
  • The sun is not rendering on most maps and missions
  • When playing at higher field of view, textures will appear to pop in more frequently as the LOD distance is shortened
  • Banshees turn faster when using Mouse and Keyboard

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Barighm

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Are you kidding me? It's been YEARS of **** ups. YEARS! Do you know how long it would take for my boss to yell at me? He'd be on my case within the hour.

YEARS! Damn right, we're yelling!

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Dc1682

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@Barighm: maybe if your job was something that REQUIRED years to complete. I doubt you need that long to flip burgers or whatever

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sakaiXx

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@dc1682: Halo MCC first released on Console in 2014, PC port is 2019. With how similar the xbox/pc architecture is you think they could solve problems on consoles relatively easy.

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Dc1682

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@sakaixx: this is a common misconception. PC and Xbox architecture is not similar. They actually couldnt be more different. Theres a reason why, to this day, there are no working xbox one emulators, and why it took years to make one work for 360.

Porting games over from console to PC is a very complex process. Its not just a simple matter of developers dragging and dropping games from a folder called "MCC Xbox" to a folder called "MCC PC".

Not all code can be easily refactored or reformatted, and some things may straight up be un-fixable, like co-op connection issues which have been plaguing the game since its original console release (arguably, since the first few games were never even designed for online co-op in the first place).

I really wish people would learn more about programming and softward development before making bold claims and accusations of lazy or incompetent developers. It really just sounds ridiculous when people call someone lazy and they dont even know the first thing about the job or how to do it.

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