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Halo: Master Chief Collection PC Dev Talks Anti-Cheat Mechanisms And Modding

The game will support mods and make use of "industry-leading" anti-cheat measures.


Halo: The Master Chief Collection is coming to PC, and now developer 343 Industries has shared some new insight on two hot-button issues: mods and anti-cheat.

In a blog post, 343 said it continues to be in "full support" of modding games within The Master Chief Collection on PC, but there are some important details to be aware of. First, all mods must conform to Microsoft's terms of use. Also, players must have a legally purchased copy.

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"We encourage the modding community to update the games the way you see fit to play with your friends. This is something the Halo community has done for a long time and as long as it follows the Xbox Content Usage rules there should be no reason to stop," 343 explained.

Moving on to anti-cheat, 343 said it will make use of an "industry-leading anti-cheat solution" to lessen the impact of bad behavior for games played on dedicated servers. "We are doing this in order to allow modded content to be used by the community for other game modes they would like to customize," 343 said. "Our goals are to protect players while also providing freedom to players who mod as long as it doesn’t negatively impact others. We will have a lot more to talk about on this in the future as development progresses."

343 did not specifically mention the name of the anti-cheat software it will use likely because doing so would give cheaters a head start on devising ways to get around the system.

343 launched the first beta test, or "flight," in the Halo parlance for Halo: Reach on PC in July. It was promptly illegally distributed, and Microsoft was swift to threaten bans.

In other news, 343 shared a series of videos of some of the silliest bugs they encountered in development; you can see these posted below.

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