Halo Infinite Multiplayer Progression Explained As 343 Responds To Criticisms

There is no per-match XP in Halo Infinite; everything is tied to challenges and the Battle Pass.

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Halo Infinite marks a big change for the sci-fi series in terms of player progression for multiplayer, with the game focusing exclusively on encouraging players to advance through a battle pass-based system. There is no per-match XP and there will not be a separate XP progression system outside of the battle pass at launch.

In the September edition of Inside Infinite, 343 Industries responded to the feedback about this, saying it is "actively exploring" giving players more weapons to progress through multiplayer beyond the battle pass alone.

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Now Playing: 5 Things To Know About Halo Infinite's Multiplayer Preview

"We have heard community feedback around wanting more progression options including things like 'match XP' to feed into the Battle Pass and an entirely separate, incremental system along the lines of earning SR152 in Halo 5: Guardians," 343 said. "Expanding multiplayer progression offerings is something the team is actively exploring, and we look forward to continuing to evolve the experience in future seasons post-launch."

All About The Battle Pass

The "one primary progression path" in Halo Infinite at launch will be the battle pass exclusively, and many have voiced their discontent for this online.

The Halo Infinite battle pass includes free items and content you can unlock with real money. Some of the cosmetics to be offered include helmets, visors, and armor coatings. Some "consumables" like XP boosts can be unlocked by earning XP by completing challenges. "Every tier of the pass will require the same, consistent amount of XP to unlock from beginning to end. So, regardless of whether you're working to unlock tier 2 or tier 52, each unlock across the 100-tier Pass will require the same amount of XP," 343 said.

In a change from other popular free-to-play multiplayer games, Halo Infinite's battle passes will never expire. When a new multiplayer season comes around, previous battle passes will remain available.

Outside of the battle pass for each new Halo Infinite multiplayer season, there will be "limited-time event passes." These are free and they will be available during "specified event periods." The progression track and rewards, too, are separate from the main battle pass. "In general, an event will be available from one to multiple weeks, including weekends, offering players multiple opportunities to unlock available rewards," 343 said.

Halo Infinite's Season One main event is called Fractures: Tenrai, and this is how players can unlock the Yoroi armor core. "This event will be available for all players approximately one week per month during Season One, and the event will come and go throughout the season; available for players to make progress," 343 said. "Each time the Fracture returns, your progress will carry over, giving players multiple opportunities to unlock all 20 tiers of rewards on the event pass."

Weekly And Daily Challenges

Halo Infinite will have weekly and daily challenges. One of the criticisms of Halo Infinite's battle pass-focused progression system is that people might upset the natural flow of a multiplayer match in the pursuit of challenges. However, 343 said the challenges are--in general--designed to be "straightforward and never directly conflict with the objective of the match."

For weekly challenges, players will be randomly given about 20 challenges out of a pool of "several hundred" possibilities. "Within this group of 20, some challenges will be pulled from the 'easier' tier while others will be pulled from the 'harder' tier with the XP reward being commensurate to the difficulty and time investment required," 343 said.

What challenges look like in Halo Infinite
What challenges look like in Halo Infinite

"The specific Weekly Challenges a player gets are unique per player so while there may be some overlap, in general players won't all be chasing the same specific challenges at the same time. This means that it is extremely unlikely that everyone in the same match will need the same 'Get X Kills with the S7 Sniper' challenge," the developer added. "However, the total amount of obtainable weekly challenge XP is the same for every player. By default, all players will have 3 active challenges at any given time but players who purchase a Battle Pass will be granted a 4th slot. Again, the total # of achievable challenges and total potential XP available is the same for ALL players but Pass owners will get one extra 'active' slot as a perk."

If a player completes every weekly challenge, they will receive an "Ultimate Challenge" that will pay out a unique reward like an armor coating or an emblem.

Here are some examples of the weekly challenges you could receive:

  • Stay Off My Yard – Kill an Enemy Spartan Attacking a Friendly Zone (0/1)
  • For the Win – Win a Quick Play Match (0/1)
  • Castle Crasher – Complete a Strongholds Match (0/1)
  • Spartan Killer – Kill Enemy Spartans in Slayer (0/3)
  • Large Squad Scuffle – Complete a Big Team Battle Match (0/1)
  • Play Ball – Play an Oddball Match (0/1)
  • Back Smack Attack – Kill an Enemy Spartan from behind with a Melee Attack (0/1)
  • Wargames Warrior – Kill Enemy Spartans (0/10)
  • Banshee Bomber – Kill Enemy Spartans with the Banshee’s Fuel Rod Gun in PvP (0/5)
  • Mortar Minimizer – Destroy an Enemy Wraith in PvP (0/1)
  • Spread the Love – Kill Enemy Spartans with the Battle Rifle in PvP (0/15)
  • Big Wheel Bully – Destroy Enemy Choppers in PvP (0/3)
  • Gaptacular – Knock an Enemy Spartan off the map with the Repulsor in PvP (0/1)
  • Noisemaker – Kill an Enemy Spartan with a Rocket Launcher in PvP (0/1)
  • Wheelin’ Dealin’ Poultry Mealin’ – Win Any PvP Matches (0/3)
  • Chef’s Kiss – Kill an Enemy Spartan using a kinetic semi-auto or burst weapon with peak efficiency in PvP (0/1)
  • Flag Switching – Capture Enemy Flags in PvP (0/10)
  • Separation Anxiety – Kill Enemy Spartans by Sticking them with a Plasma Grenade or Spike Grenade in PvP (0/5)
  • Grapple-jack – Grapple to and Hijack Enemy Vehicles in PvP (0/3)
  • Autopilot Engaged – Kill an Enemy Driver of a moving vehicle with a Sniper Rifle in PvP (0/1)

And as an example of an Ultimate Challenge:

  • Tactical Precision – Kill Enemy Spartans with a Headshot in PVP – (0/15) – “Rewards Abby Lime Sniper Rifle Coating.”

For daily challenges, these are aimed to be the "XP drip" for progression in the battle pass. "Daily challenges come in three varieties starting with the 'easy tier' and progressing into challenges that have slightly higher and more specific requirements," 343 said. "Initially, players will have a large pool of daily challenges along the lines of 'play any multiplayer match' which awards XP for playing any MP mode that operates on a trusted server (i.e. Bot Arena, Arena, and BTB playlists). Once a player has completed all of their 'Stage One' Daily Challenges, they'll move into 'Stage Two' which includes a slew of dailies that now awards slightly more XP but requires playing PvP matches (i.e. Bot Arena no longer counts). And finally, once a player has exhausted all their 'Stage Two' challenges for a given day, they move into 'Stage Three' which awards slightly more XP for winning multiplayer matches."

Daily challenge allotments will reset each day, taking players back to Stage One. 343 said it should take about 16-18 hours to run out of daily challenges, so unless you are playing an extreme amount of Halo Infinite each day, you should always have more to do.

That said, 343 again acknowledged that some players want a per-match XP system--but it's not happening. It's all about the battle pass in Halo Infinite multiplayer.

"While we understand the community's feedback around wanting a steady drip of match XP and more ways to earn XP for the Battle Pass, we are optimistic that the system available at launch will give players adequate means of continually having something to accomplish and a means to progress," 343 said. "Looking further ahead beyond launch, we expect these systems to evolve in direct partnership with player feedback."

Another element of Halo Infinite's free multiplayer are what are called "challenge swaps." Players are able to change out one of their assigned weekly challenges--but this does not apply to dailies. As mentioned above, challenges are assigned different difficulty tiers, and the game won't let you swap a harder one for an easier one to avoid players taking advantage of the system to grind through the battle pass faster. Challenge swaps can be unlocked through the battle pass or the limited-time event pass, or they can be purchased with real money. Some challenge swaps will also be available through "partnerships and promotions."

XP Boosts

Finally, 343 discussed Halo Infinite XP boosts, which will give players double XP for their weekly and daily challenges. XP boosts are timed for 30 minutes, but this is not final; 343 is still evaluating what duration might be best. XP boosts can be unlocked through the battle pass, by purchasing them with real money, or through promotions and partnerships.

The full blog post runs through a ridiculous amount of depth and detail on Halo Infinite's multiplayer and progression system--go read it here.

Halo Infinite has two more multiplayer betas coming up, the first of which begins this weekend and is focused on 4v4 Arena Slayer. The next will let players try out Big Team Battle.

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Chutebox

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Setting up that paid progression.

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rymc

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have they said anything about ranked vs social play? if this really is the only leveling system and they have completely removed the 1-50 rankings or any sort of competitive system this is going to be an absolute mess.

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dragonsama

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I'm really worried about the campaign at this point. We've heard next to nothing about it and honestly it's the core of what makes a Halo game.

Multiplayer is something I play for maybe an hour after beating the campaign so I don't care about any of this.

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GirlUSoCrazy

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@dragonsama: That's the only part I'm interested in at this point. Disappointed there's no co-op at launch.

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Jarrkha

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Jarrkha  Online

@girlusocrazy: Me too, but it's not like we're only gonna play at launch and not 6 months later.

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BDRTFM

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Edited By BDRTFM

I really hate these kinds of progression systems, daily challenges, weekly challenges and extra super special challenges thrown in at random times for a random length of time. I want to hop into a MP game, play it for a couple of hours and hop back into an RPG or Action/Adventure game, play it for a couple of days and then hop back into MP for a few hours again, not make it my life's mission or else, constantly miss challenges. I see friends spending hour after hour on the same MP games and I ask them how they can do that without getting bored. The usual answer is, if I don't I fall behind and miss out on too much. Hopefully 343 will figure out a way to balance this so that those of us with jobs and families can still enjoy the game without feeling like we're missing out on something if we don't play it religiously. Right now, they don't seem to know what they want the final product to look like.

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

@bdrtfm: for someone like me its not even fear of missing out. its just that if i play a couple of hours per week, i will never reach any milestones. yet they keep littering the screen with those challenges so i know half the players in a match are playing "weird" also.

even back in halo 3 it got annoying when i noticed some people are just trying to get one of those "kill 3 people with a spartan laser" type of challenges so they pretty much play like a bot programmed to run for the spartan laser, go hide somewhere and wait if he sees 3 people grouped together. and he will sit in his hiding spot to the end even if he scores 0 points

its like if in fifa 1 player got a popup that he needs to score an own goal in the next 10 seconds to get a reward. you dont really need that sort of stuff when the objective of the match is clear and enough.

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m4a5

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Yeah, getting XP for just playing should definitely be a thing.

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