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Halo 5 Dev Responds to No Split-Screen Criticisms

"If we could do it, we would do it."


Microsoft's announcement that Halo 5: Guardians will not have split-screen support for its campaign or multiplayer modes has not sat well with some fans--and they're letting the company know.

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Now, Microsoft has again spoken out to respond to these concerns. Halo franchise development director Frank O'Connor was the latest to tackle the subject in an exchange with a fan on Twitter.

Responding to someone who bluntly said "#BringHalo5SplitScreenBack," O'Connor replied by saying, "If we could do it, we would do it. But it is what they call 'nontrivial.'"

Back in July, Halo 5 developer 343 Industries executive producer Josh Holmes said it was an incredibly tough decision to drop split-screen; but it was necessary to deliver the best possible experience.

"Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game," he said. "Game development is a balancing act of resources, time, and technology, and in this case we made the tough decision to sacrifice something that's been near and dear to us all."

The Halo 5 release date is set for October 27 exclusively for Xbox One.

What's your take on Halo 5 not having any split-screen support? Tell us how you feel in our new poll.

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