GTA 5's Online Mode Has 8 Million Players Per Week, as Game Still Seeing "Robust Demand"

Take-Two revenue rises 169 percent compared to last year.

33 Comments

Rockstar Games parent company Take-Two Interactive on Thursday announced earnings results for the quarter ended September 30. Although a new shipment number for Grand Theft Auto V was not announced, the publisher said the game--which saw its initial release two years ago--continued to enjoy "robust demand," while microtransaction sales from GTA Online showed "strong growth" during the period. The latest GTA V shipment number was 54 million, which counts copies shipped through June 30.

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For the quarter ended September 30, Take-Two reported net revenue of $364.9 million, which is up 169 percent compared to the same period last year. Take-Two said revenue was driven primarily by the "blockbuster launch" of NBA 2K16, as well as the aforementioned GTA V game and microtransaction sales. Notably, NBA 2K16 launched on September 29, just one day before Take-Two's reporting period ended.

During an earnings call, Take-Two CEO Strauss Zelnick said NBA 2K16 shipped 4 million copies and that sales of its microtransactions rose by 120 percent compared to last year's game.

NBA 2K15 and Borderlands: The Handsome Collection were also called out as significant revenue-drivers during the quarter. Revenue from digitally delivered content jumped by 57 percent to $141 million, making up 39 percent of Take-Two's overall revenue during the three-month period.

The largest contributors to Take-Two's digital revenue during the quarter were games in the Grand Theft Auto, NBA 2K, Borderlands, and WWE 2K franchises.

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Another bright spot for Take-Two in the quarter was revenue from "recurrent consumer spending," which includes sales of virtual currency, DLC, and online subscriptions. Sales in this area grew 39 percent and accounted for 51 percent of net revenue from digitally delivered content. Overall, recurrent consumer spending revenue made up 20 percent of Take-Two's total revenue for the quarter.

GTA Online was the top performer in this category. Zelnick said GTA Online continues to see 8 million players per week. By comparison, EA recently announced that Battlefield 4 and Battlefield Hardline together have 6 million players per month.

Catalog sales were also strong during the quarter, accounting for $165.8 million, which comes out to 45 percent of Take-Two net revenue. Top drivers were GTA, NBA 2K, and Borderlands games.

Profit for the quarter stood at $32.7 million. This is substantially better than the same period last year, when Take-Two posted a loss of $35.4 million. As of September 30, Take-Two had $1.06 billion in cash and investments on hand.

Looking ahead, Take-Two teased that it has a number of unannounced games in the pipeline.

"Our worldwide development teams are working on numerous unannounced projects--including new intellectual properties and offerings from our established franchises," it said. "Our robust development pipeline extends years into the future, and promises to captivate audiences and set new benchmarks for creative excellence."

Take-Two also announced today that Battleborn, the next game from Borderlands studio Gearbox, has been delayed by a few months.

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Avatar image for amarsriv
amarsriv

Really its a new and advance version of GTA ,its full entertaining game and I hope every game lover or a gamer love this new version of GTA game

Avatar image for Dav_id83
Dav_id83

I just wish I could get more fucking XP when I play solo as most of friends have gone on pastures new COD BO3 I am currently lv75 almost 76 but I have had to go back to my old trick of playing the same 3 missions I have

Lost MC RIP

Blow Up 1

Romance Isn't Dead

And let the mission last 15 mins or more more for $16k+ cash and 3-3500 XP per mission just to get somewhere, they say the more missions you play the more XP you get I call bullshit

Avatar image for Daelusca
Daelusca

Handsdown best online mp I have ever played...nothing remotely close....but when you're done everything (achievements, heists, missions, etc.).....why?

Avatar image for 001011000101101
001011000101101

Did they fix the endless loading times and non-existent matchmaking? If not, I fail to see how any of this new content is worth spending time on. Last I checked, the Online was pretty much unplayable, with the player spending more time in lobbies and loading screens than the actual game.

At least the single player was as fun as ever, though the success of Online leaves me worried for that portion's future.

Avatar image for garey017
garey017

@001011000101101: The worst is when you try to join something, only to be told it's full, then you STILL have to wait for a long loading screen just to get back to where you were. I like GTA Online, but man it can be tedious.

Avatar image for SingletreeAve
SingletreeAve

GTAV's success is the poster child of everything that is wrong with the gaming industry today. Peace out.

Avatar image for Amurg
Amurg

of course it has.... every time we get together in this game we churn out laughter and joy, so I am not surprised

Avatar image for huyi12
HUYI12

Shame on all of you who brought this garbage. $168 mil? Jesus.

Avatar image for gibocracy
Gibocracy

Has better numbers than WoW.

Avatar image for Gamer_4_Fun
Gamer_4_Fun

I am dying for a true expansion pack for the story mode. I loved the episodes from Liberty City,

Avatar image for TheZeroPercent
TheZeroPercent

--gta online is like the one game where the microtransactions really played NO PART in my needs
--R* doubled $ on the raids one raid a week each for 5 weeks straight
--my heist crew did the pacific alone 13 times(playing just a coupla hours a night)
--we all made some where around 25million dollars in that month
--but
--what is important
--is 'all those good times heisting'
--one of the best games ever(period)

Avatar image for deusvex
DeusVex

Im still over here wondering where the hell a new Red Dead and Bioshock is. I think the next Bioshock should be set on a Rapture esque' space station and go back to the horror vibe that Bioshock 1 had. Infinite was awesome but felt a tad bit like it was trying to be COD: Bioshock.

Avatar image for Sharkspawn80
Sharkspawn80

GTA MMO time.

Avatar image for playstationzone
PlaystationZone

still bring mods to consles please can do it because just caurse 3 will have mods .

Avatar image for Spartan_418
Spartan_418

Still no word on any GTA IV-style story DLC.

Very sad face :(

They've probably decided that microtransactions can generate more revenue than content that requires effort to produce

Avatar image for deusvex
DeusVex

@Spartan_418: I want what they did with undead nightmare done in gta5.....except with an alien invasion. I doubt it will happen considering aliens already invaded in Saints Row. GTA would do it so much better.

Avatar image for catsimboy
catsimboy

@Spartan_418: Exactly, why hire VAs and mission designers when you can reskin a jet and make it gold and sell shark cards to the losers who think having a gold jet in a video game is worthwhile use of their money.

Avatar image for barcaazul
BarcaAzul

@Spartan_418:

Exactly what I thought, damn it!

At least they say they are working on other stuff mind. Including new IP, Agent still alive?

Avatar image for Abomination713
Abomination713

You expect me to believe that people play a game that offers them nothing except running over other players in the world? Already lost faith in you RS with the delay after delay after delay of the Heist missions. I don't' trust a thing you say now.

Avatar image for scblais
scBlais

@Abomination713: "Nothing except running over other players" You never really played GTA Online did you?

Avatar image for locke90
locke90

@scblais: he is right the game has been one big lie and yes he most likely did play it for a good amount of time.

Avatar image for yukushi
yukushi

With the way things are going I dont see the point in charging gamers $60 anymore just let them download the game they have a basic rifle and pistol and from there they just play and buy upgrades if they need it.

Avatar image for huyi12
HUYI12

@yukushi: don't give the industry any ideas although the way things are going now we are already heading towards this kind of model, the amount of greed that goes on now appalling.

Avatar image for tr4newreck
Tr4newreck

@yukushi: yeah i can see GTO going f2p, i speculate its one of the reasons they quit supporting the original consoles

Avatar image for MaddenBowler10
MaddenBowler10

@tr4newreck: Eh..after doing the heists and trying out the various missions, survival, convenience stores, TDM's..there isn't much to do. The only thing that keeps me and my friend coming back is screwing around and races. We'd probably come back more often if the loading times weren't god-awful along with the other terrible design decisions.

Avatar image for darock2300
DAROCK2300

I hate to say it but it looks like microtransactions in full priced games are here to stay.

Avatar image for dlaney34
DLaney34

@darock2300: Welcome to 10 years ago- it boggles my mind people still mention the fact. Games simply do not cost 50-60 anymore. More like 70-110, depending on how much of it you want. While I realize game development costs have risen, there isn't justification for the cost, other then shareholders and profit margins.

Avatar image for SprSynJn
SprSynJn

@mjc0961: No need to go on a nerd rage because of his poor choice of words. What he stated still holds merit, no matter how condescending and arrogant you desire to be in your reply. Seriously though, how one person can show so much directed anger and yet miss the point completely "boggles my mind".

Avatar image for guitarboy2954
guitarboy2954

Now only if they fixed all the hackers

Avatar image for beuneus12
beuneus12

No surprises here, making all new DLC items expensive as hell makes kiddies grab mommies credit cards for them shark cards