Google Stadia Price Already Decided, But Details Aren't Being Shared Yet
Guess we'll have to wait.
Google Stadia allows you to cloud stream video games across a variety of systems. Google has kept most of the details about Stadia secret, and chief among them is the pricing model for purchasing games or even dedicated hardware like the controller. Google VP Phil Harrison sat down with GameSpot to further delve into the service.
During the interview, we asked Harrison about Stadia's pricing model. Harrison revealed that a pricing model for Sadia already exists--it's just being revealed at a later date. Harrison was able to talk about the process behind deciding the specific model for Stadia, though. "[It was a lot] of very deep conversations with our developer and publisher partners over many many months, and years in some cases. A lot of deep consumer research. We have had a fantastic user research team as a core part of the Stadia team for two years now. And so, we have our point of view, we then test various hypotheses with consumers and publishing partners, and then get to the right result."
During the interview, Harrison also confirmed that Stadia would not support offline downloads. When asked if Google would consider adding the option down the line, Harrison said it was "not technically possible." He further clarified that adding offline downloads to Stadia "would be a compromise of our vision."
In a separate interview with Ubisoft CEO Yves Guillemot, Guillemot predicted Stadia would launch with a "multitude" of pricing models. "Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways," he said.
During the Google GDC keynote, the company announced that Stadia is scheduled to launch in 2019 in the US, Canada, UK, and "most of" Europe. More details, such as which games are coming to the service, will be revealed at a later time. For now, we know both Assassin's Creed Odyssey and Doom Eternal are confirmed for the service. If you happened to miss the keynote, we've compiled every bit of Google gaming news.
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