GoldenEye remake coming to the Wii in 2010?
Rumor Control: Animator resume indicates that Activision may be readying a remake of the storied N64 shooter for Nintendo's new console next year.
Source: The indefatigable game-industry snoop Superannuation.
What we heard: As one of the best-rated games in history, Rare's GoldenEye 007 for the Nintendo 64 ranks high on many gamers' nostalgia list. However, despite occasional indications to the contrary, Rare's hallmark first-person shooter has yet to find its way to any of the downloadable shooters. Licensing issues are the cause for the omission, ranging from Microsoft's purchase of the studio from Nintendo in 2002 to Activision's acquisition of the James Bond game rights from EA in 2006.
However, it now appears as if headway has been made in those licensing issues, on some level at least. As spotted by Superannuation, the since-pulled online resume for a Eurocom Entertainment Software animator indicates that Activision is prepping a new GoldenEye game for the Wii in 2010. Eurocom has contributed to a number of Bond titles over the years, including Quantum of Solace, James Bond 007: Nightfire, The World Is Not Enough, and James Bond Jr.
That Activision is working a new James Bond title is no surprise. In December 2008, word emerged that Project Gotham Racing and Blur creator Bizarre Creations was at work on an original, vehicle-based Bond game unassociated with any film for a 2010 launch. Activision will also likely have a tie-in ready to launch alongside the next Daniel Craig-led Bond film in 2011.
Notably, as Eurocom has primarily handled development on Bond games for ancillary platforms, it remains unclear if the GoldenEye in question is one and the same as the game being developed by Bizarre Creations. Of course, that game hasn't been officially confirmed by Activision, either.
The official story: Activision had not responded to requests for comment as of press time.
Bogus or not bogus?: Looking not bogus that Activision is working on a GoldenEye game. However, what shape and scope that game will assume has yet to be seen.
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