God vs. Humans First Impressions

We play God and teach our followers a thing or two about messing with the creator.


As God, life is incredibly complicated. Not only do you have to care for an entire race of people, but they sometimes decide to simply stop believing in you. Or worse, they decide to build a tower to heaven in an attempt to destroy you and steal your godly powers. This is the sticky situation you’re in when you take on the role of God in Artefacts Studio’s Gods vs. Humans, a WiiWare strategy game with a cute look and some creative gameplay mechanics.

Fire. Do not like.
Fire. Do not like.

The game is played on a 2D plane, but with 3D characters. Each level contains a tall cutaway tower made up of a number of different floors. Inside each floor are humans, all helping to build the tower in some way in an attempt to reach heaven. If they reach you, it’s game over. Your job is to stop them by using your godly powers. However, your power relies entirely on the faith of your people, so if you decide to make them all spontaneously combust to stop the tower being built, chances are they aren’t going to like you very much.

This makes using your powers a fine balancing act between trying to destroy the tower and keeping the faith of your followers. While you have a set of offensive powers such as fire and lightning, others can be used to better the mood of the humans, such as creating an attractive-looking lady human to walk around the tower. You also have an ultimate power, which not only causes a lot of damage, but also creates a colourful light show that restores the humans’ faith. Not all humans in the tower behave the same way, and there are multiple unit types that you must deal with. Some are evil priests who take faith away from you, while others are slave drivers, encouraging the smaller workers to build faster.

Each floor of the tower has four pillars holding it up. Once a floor is destroyed, the others above it fall to the ones below, damaging them. This means that destroying towers further up creates more damage, and you can destroy multiple towers at once with the right strategy. There are around 60 tower-busting levels to play through, as well as 16 different types of gods to play as. Each represents a mythology, with different powers, followers, and environments. Our demo contained six of the gods; Amaterasu represents Japanese mythology, Osiris is Egyptian, Jupiter is Greco-Roman, and Oden is Norse.

Visually, God vs. Humans looks good, with a cartoony art style and vibrant colours. The humans are all animated well, with amusing animations and an incredibly cute look. Players wishing to take on the role of God can do so later this year on the Nintendo Wii. Look out for more coverage on GameSpot soon.

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