Ghostbusters to slime consoles, PC

Supernatural cult classic confirmed by December cover of <i>Game Informer</i> as coming to Xbox 360, PS3, PS2, Wii, PC; Aykroyd, Ramis-penned script to be sequel to first two films.


In January, a developer working for Slovenian outfit Zootfly uploaded to popular video-sharing site YouTube what appeared to be footage of a new game based on the 1984 cult classic Ghostbusters. In an interview with GameSpot, Zootfly chief Bostjan Troha said that the footage was from a prototype build for the game running on an Xbox 360, but copyright issues were preventing the project from moving forward.

Ghosts ceased to be scary in 1984.
Ghosts ceased to be scary in 1984.

It appeared Zootfly had succeeded in its legal wranglings in February, when Dr. Raymond Stantz himself, under the guise of prolific comedian Dan Aykroyd, revealed to the Edmonton Sun that former copyright holders Sony had sold the rights to the game to Universal Studios, and that he would be doing mo-cap work for the game "next year." Despite Aykroyd's statements, Universal Studios owner Vivendi refused to confirm the game's existence.

Vivendi's silence on the matter gained reason today, as the cover of the December issue of Game Informer reveals that a Ghostbusters game is indeed in development, but it will reportedly not involve Zootfly's demo. The game is being developed on the Xbox 360, PS3, PS2, Wii, and PC. A release window has not yet been revealed, nor has a publisher or developer yet been attached to the project.

True to his word, Aykroyd will have a hand in the project, penning the script with fellow supernatural scientist Egon, aka Harold Ramis. Forgoing a theatrical release, the game will serve as a direct sequel to the first two Ghostbusters films, with Ramis, Aykroyd, and Bill Murray all signed on to reprise their roles.

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