Ghostbusters dev revs Infernal Engine

Terminal Reality debuts new third-party middleware development toolset; new licensees include Wideload Games, Escalation Studios, Threewave Software, others.

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Stow the proton packs: Terminal Reality's upcoming Ghostbusters: The Video Game won't be powered by an ether-dwelling ghost in the machine. Instead, the Texan developer announced today that it has developed its own proprietary software-creation toolset--the Infernal Engine--for Ghostbusters, which Atari will publish for the Xbox 360, PlayStation 3, PlayStation 2, Wii, DS, and PC on June 16.

The Infernal Engine being...evil.
The Infernal Engine being...evil.

As evidenced by the array of platforms that Ghostbusters will appear on, Terminal Reality touts the cross-platform game engine as an easy-to-implement middleware solution for all relevant console and portable hardware as well as the PC. Among its feature set, the Infernal Engine allows for advanced physics implementation, a particle-effects system, and a variety of rendering features.

Terminal Reality plans to shop the Infernal Engine around to third-party developers during this year's DICE Summit, which kicked off today in Las Vegas and will run through February 20. The game maker also plans to demo the engine during next month's Game Developers Conference, which will take place from March 23 to 27 in San Francisco.

Studios currently signed on to make use of the middleware include Escalation Studios, Threewave Software, Wideload Games, Piranha Games, and SpiderMonk Entertainment. Red Fly Studios, which is crafting the PS2, Wii, and DS editions of Ghostbusters, has also licensed the engine.

For more information, check out GameSpot's previous coverage of Ghostbusters: The Video Game.

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