Get Free Witcher Games for Supporting Bard's Tale 4

[UPDATE] Bard's Tale IV Kickstarter goes live, asking for $1.25 million.


[UPDATE] The Kickstarter campaign for The Bard's Tale IV has now gone live. inXile is looking to raise $1.25 million to make the project a reality. inXile also plans to invest $1.25 million of its own money for the project.

If it works out, it would be inXile's third successful multi-million dollar crowdfunding campaign, following Wasteland 2 and Torment: Tides of Numenera. Check out the Kickstarter page here. A new video is also available.

The original story is below.

Wasteland 2 developer inXile Entertainment has announced a special offer for early supporters of the studio's upcoming crowdfunding campaign for The Bard's Tale IV. Anyone who backs the game's Kickstarter campaign with $20 or more during its first 24 hours will get a free game--and the options are pretty great.

No Caption Provided

Your choices are PC copies of inXile's Wasteland 2 or CD Projekt Red's The Witcher or The Witcher 2: Assassins of Kings. The free game will be delivered at the end of The Bard's Tale IV's crowdfunding drive in July. Wasteland 2 can be redeemed on either Steam or GOG, while The Witcher and The Witcher 2 can only be redeemed on GOG, which CD Projekt Red owns and operates.

The Kickstarter campaign for The Bard's Tale IV will open tomorrow, June 2, starting at 6 AM PDT / 9 AM EDT. June 2 marks the 30th anniversary of the original game's release in June 1985.

“This is our way to show our gratitude to those who continue to support us," inXile CEO Brian Fargo said in a statement. "We're also very happy to be working with our friends at CD Projekt, who have shown they understand the right way to treat your fans."

The Bard's Tale IV was announced earlier this year, and we learned more about some of its new features last month. The most recently released game in the series is 2004's The Bard's Tale, also developed by InXile. The Bard's Tale IV, however, is positioned as a sequel to The Bard's Tale III, released all the way back in 1988.

inXile is looking to go three-for-three on Kickstarter, as the studio previously successfully raised millions of dollars for Wasteland 2 and Torment: Tides of Numenera, which is still in development.

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Avatar image for Hurvl

It'll probably succeed, close to 600 000 dollars and 38 days to go. I don't know how big of an initial push this offer made, but even without it it probably would have succeeded. I can't wait IV it to get released.

Avatar image for glhx1rush

Just had a flashback of playing Bards Tale on my C64 in 1989. Jump into the room with the hundreds of berserkers and break out MIBL (Mangar's Mind Blade). Good times.

Avatar image for saturatedbutter

How was Wasteland 2 anyway?

Avatar image for Mr_Mark_Legion

good luck. the bards tale was an enjoyable game.

Avatar image for Gamer_4_Fun

Was waiting for the funding to start. Funded and really looking forward to it.

Avatar image for DuaneDog

I love these games but I can't help but feel that Kickstarter has become just another play for the bigger publishers and those who have already had success in music, arts, games, etc. Again, nothing against these guys as they are fine but how soon until EA, Microsoft and the rest have their foot in the crowd funding space. With the revenues from their previous successes perhaps these publishers can make games without having their hand out and everyone pay up front?

Avatar image for blueinheaven

@DuaneDog: Yep, they made a lot of money from Wasteland 2 to make new games why are they begging on Kickstarter again? This is the third time now. Are they ever going to self fund any of their new projects? It's really no different to asking people to pre-order games with no idea if the end product is going to suck.

Avatar image for Setho10

@blueinheaven@DuaneDog: People really have no idea how much it costs to make a game do they? I believe Wasteland 2 costs $50. So even if they sold a million copies of it they would have far less money than they would need to build a AAA game(ie at least $75 million). At $50 a copy they would take in about $30 million after Steam or GOG take their cut, then you give $10 million of that to taxes leaving you with $20 million left. But they likely sold closer to 500,000 copies leaving them with just enough money to make one more game likely. At the standard industry average of $80,000 a year per developer, and a team size of 45 people per the credits of Wasteland 2, 3 years of development would cost them $10 million. They probably have that much money. But that would mean putting all of their eggs in that one basket, and it would mean there would be nothing left over if they ran into production trouble. By going this route they are allowing themselves some fallback money which in actual business is something you are always supposed to do. If the projected budget of the project is $5 million, then you really want $10 million available just in case.

Anyways, there is a staggering difference between the $5-10 million inXile is spending to make these games and the $50-100 million the major publishers spend to make AAA console games. And they also aren't putting another $50-100 million into marketing as those same publishers do for their major releases.

Point being, no they don't have enough money to make this game without fan's help, and no they are nothing like a major publisher that rakes in billions of dollars a year, or a major multi-national conglomerate like Disney, Sony, or Time Warner that rake in tens of billions of dollars a year, and even further from major tech companies like Apple or Microsoft that have brought in hundreds of billions of dollars a year.

Avatar image for longestsprout

@blueinheaven@DuaneDog: How much is a lot of money exactly? From what I'm reading the starting budget is going to be 2.5mil, with Inxile covering half of it plus whatever they'll get from their revenue streams in the future. Some of what they got from wasteland 2 probably went in the way of torment, but that'll mean that when torment comes out the revenue from that will be used in the budget for bards tale IV.

Avatar image for picho86

@longestsprout@blueinheaven@DuaneDog: 2.5 is for a niche game that sacrifices visuals, voice acting etc. Big games cost a lot more. AAA Games like GTA can cost hundreds of millions of dollars to make

Avatar image for ObsidianReio

@DuaneDog: Obsidian had reportedly been approached by a big publisher on doing a kickstarter project. It's what resulted in them deciding to do Pillars of Eternity in the first place, rejecting the publisher and deciding to go at it on their own. Greedy publishers will try it, but that doesn't necessarily mean the people who support kickstarter projects are interested in supporting them. After all, it's these same publishers that drove the people want to support into crowdfunding in the first place.

Avatar image for CyrenII

@DuaneDog: "but how soon until EA, Microsoft and the rest have their foot in the crowd funding space."

Gamers won't fund them. End of story. There's a reason indie Kickstarters are so successful. Have you seen the state of originality and creativity in the AAA space lately?

"With the revenues from their previous successes perhaps these publishers can make games without having their hand out and everyone pay up front?"

InXile are actually taking revenue from Wasteland 2 and are updating the game's visuals and core mechanics (for free to all current owners of Wasteland 2, by the way). Also, InXile is not a publisher, they're a developer. Games are extremely expensive to make and cost far more than the Kickstarter budgets usually allow. They're guaranteed to throw revenue from Wasteland 2 into the Kickstarter, hence the guarantee of them adding $1,250,000 themselves if it hits its goal.

Question is, do you still want artists to have full control over their own work, or would you prefer them approaching a publisher and delivery another Bard's Tale 2004? It's up to you. I know most gamers choose the former, as do I.

Avatar image for Gamer_4_Fun

@DuaneDog: Why on earth will a publically traded company resort to crowd funding? What is the point of being a publisher then? They won't have much or any control over their game, business policies and finally NO ONE will fund a game with a publisher.

Avatar image for DEATHWlSH

I'll do it if they give me Witcher 3 for free.

Avatar image for Mr_Mark_Legion

@DEATHWlSH: the internet will give it to you for free.

Avatar image for CyrenII

@DEATHWlSH: That makes no sense, but good luck.

Avatar image for Evil_Sidekick

I'm all for a new Bard's Tale, but i will never pledge for this game (or any other).

My questions:

> Why doesn't inXile use their own money to make the game?

> Didn't they made money from Westland 2 or previous games?

> Are they ever going to make a game again where gamers are not the ones paying for it, since it's the 3rd time they pull this stunt?

Founding always sounds like developers are asking "help us to make money without spending any"...

Avatar image for Mogan

@Evil_Sidekick: "Why doesn't inXile use their own money to make the game?"

It's pretty rare that a developer will have the money to fund their own games; that's why publishers exist in the first place. So I'd guess that inXile don't have enough coin to risk 2.5 million on developing a new Bard's Tale. They might also be trying to gauge gamer enthusiasm for a Bard's Tale 4, so as to see if it's even worth risking their money on in the first place. And of course, inXile actually IS planning to use 1.25 million of it's own money on the game as well.

"Didn't they made money from Westland 2 or previous games?"

I imagine they did; I think Wasteland 2 was pretty well received. Whether that was enough money to keep the lights on AND fully fund another game, a possibly more ambitious or expensive game, is another matter. Obviously they have a little money to throw around, since they're planning on putting 1.25 million towards Bard's Tale themselves.

"Are they ever going to make a game again where gamers are not the ones paying for it, since it's the 3rd time they pull this stunt?"

For gamers, funding a game is as optional as buying a game. You aren't being put upon here, nobody is. If you're interested in a Bard's Tale 4, here's a way you can help make that happen. Paying money towards it now will exempt you from paying money for it when it launches.

Avatar image for ObsidianReio

@Evil_Sidekick: It's an early return on investment. That's what Kickstarter is for medium sized developers opting to crowdsource instead of go the traditional route. The gamers are helping fund the game, but they are also buying the game, early and at a reduced cost. InXile likely does not have the capital to independently create their games without supplemental funds from other sources. Traditionally, this would be a publisher, but in the last decade or so, publishers have been less interested in taking risks, so genres that were popular in the 80s and early 90s don't get the green light, but hybrid shooter/RPGs do (also, it's worth noting that a lot of publishers have unrealistic expectations for sales these days, and their accountants apparently can't keep track of the budget, but that's another issue entirely). This forces dev teams interested in catering to the niche surrounding those genres to pursue other alternatives. Namely, crowdsourcing. There are other alternatives too, but crowdsourcing comes with the least risk, risking only their reputations rather than their business entirely.

Avatar image for CyrenII


> Why doesn't inXile use their own money to make the game?

They are. They're adding $1,250,000 themselves if it hits its goal. Also, games development is far more expensive. Makes it even more so when the majority of PC gamers resort to Steam Sales to purchase their games these days.

> Didn't they made money from Westland 2 or previous games?

They did. See above. They're also using the revenue to improve and add more content into Wasteland (like CD Projekt did for The Witcher 1 & 2, and what Larian are doing for Divinity: Original Sin)

> Are they ever going to make a game again where gamers are not the ones paying for it, since it's the 3rd time they pull this stunt?

I'm not too sure what you mean by 'stunt'. I'd love to see your calculations regarding their current revenue stream and what it costs to develop a stable and well-made game.

"Founding always sounds like developers are asking "help us to make money without spending any"..."

Wrong. It costs an immense amount of money to make a game with a large scope where no investors are involved. I'm quite impressed that they managed to pull Wasteland 2 and now Torment with the budgets that they had.

Avatar image for JRD1912

@Evil_Sidekick: I have no idea how much money they made, but with the cost these days it may not have been enough to fund another full game.

Avatar image for bussinrounds

@JRD1912@Evil_Sidekick: AND pay everybody on top of that too. Plus other expenses.

Avatar image for bfeinberg

@Evil_Sidekick: Well, you miss out on getting games at less cost than what you would have to pay at release time, so there is that. You also potentially miss out on some perks like the free game mentioned above.

Avatar image for Gamer_4_Fun

I think I will pledge for this game as well, loved wasteland 2.

Avatar image for Pyrosa

I already have all of those, but I'll still support this.

Avatar image for Hurvl

Well, I like the Bard's Tale remake from 2005, so perhaps I will support this.

Avatar image for Pyrosa

@Hurvl: Just so folks are clear: That wasn't a remake, and had nothing in common with the original games. I wouldn't want folks thinking this is some kind of top-down ARPG in the vein of Diablo or something.

Avatar image for somberfox

Witcher 1 is $9.99 and 2 is $19.99 on Steam. Wasteland 2 is the only one that seems worth it.

Avatar image for joalopes

@somberfox: Err. Don't understand your logic there. You know what crowdfunding is right?

Avatar image for hystavito

@joalopes@somberfox: I get what you are saying but regardless the point they make is that TW and TW2 are pretty "cheap" freebies. Their street value is very low because they have been sold for very little or even given out free in various promos and such many times in the past. Wasteland 2 is the most "valuable" by far.

Avatar image for 40mdf0

Already have the Witcher games (which are excellent btw), and I'm not about to fund another Kickstarter disaster solely due to feelings of nostalgia.

Avatar image for ObsidianReio

@40mdf0: So far, the companies that have staked an actual reputation (not the random startups) have largely delivered on their promises, even if some were rough around the edges in place. In the end, it's up to the backer to decide whether or not they can trust the company behind the project they're interested in kickstarting.

Wasteland 2 was hardly a disaster.

Avatar image for CyrenII

@40mdf0: Another disaster Kickstarter? What, like Wasteland 2 (by InXile, by the way), Pillars of Eternity, Torment, Dreamfall Chapters, Shovel Knight, Divinity were? Yeah, you should really be gaming's planetary ambassador.

Avatar image for Vixenar

@40mdf0: You got guts! To hell with those low quality kickstarter disasters like Divinity: Original Sin, Pillars of Eternity, Dreamfall, Wasteland 2 and others. Keep the high ground, brother!

Avatar image for ghost140

$20 or more? So does that mean there will be a $20 reward tier for both Bards tale and $40 WS2, sure I'm in.

Avatar image for fallenstaph

you can also get the witcher 1 & 2 free if you buy or have bought the anual pass of the witcher 3 on GOG

Avatar image for Hurvl

@fallenstaph: Yeah, but that costs 25 euro and here you only need 20 dollars and you can then get Wasteland 2 which costs 40 euro. But sure, if you don't like Wasteland 2, then your suggestion is better.

Avatar image for tom_tucker

In other new, because of an accident today at the Quahog cable company, all television transmission will be out for an undetermined amount of time. Of course, no one can see this news program, so it doesn't really matter what we say. I'm the Lord Jesus Christ. I think I'll go get drunk and beat up some midgets, how about you, guys?

Avatar image for Pyrosa

@tom_tucker: That's the best off-topic post in ages!

Avatar image for Acillatem1993

Not worth getting Witcher 1 or 2 as those games get pretty cheap on steam sales or gog sales. Wasteland 2 however still holds a high price, no?

Avatar image for RossRichard

@Acillatem1993: $40 on GOG.

Avatar image for aermeus

I suspect there will by comments regarding them going back to Kickstarter. As far as I am concerned, companies that prove themselves like InXile did with Wasteland 2 should go back to kickstarter, because frankly, I would rather see a community back a project then a big publisher. Public traded publisher's end goal is always to make as much money for their investors as possible, thus they will make decisions based on that, whether it is pro or anti consumer. When a community backs a project the developer can more freely make decisions they believe are in the best interest of the consumer.

Avatar image for luert

@aermeus: this is true but those who use kicksaster for support are also less big studio with less capable people( MOSTLY), while the big publisher have numbers and resource wich in the end gives them better chances for a better quality game, this of course not always but many times

Avatar image for sear

@aermeus: There's many benefits to Kickstarter and crowdfunding beyond just the campaign itself. For instance, it helps us make the game as a collaborative process with our fans right from the start; we can even respond to concerns people might have during the funding itself to make sure people are happy with the direction of the game. And remember that for Bard's Tale IV we are matching (and potentially exceeding) the Kickstarter goal with our own profits from our other successful games like Wasteland 2.

Brian Fargo actually gave a talk that covers this, among other things, in his recent Digital Dragons presentation in Poland, which you can view here if you want some of his insight: << LINK REMOVED >>