GeForce Now Switches To Opt-In System After Several Companies Remove Their Games
GeForce Now has switched to an opt-in system, allowing companies to choose to have their games included, after several high-profile companies opt-out of the service.
GeForce Now is switching to an opt-in system for developers instead of the previous opt-out system, Nvidia announced on May 27. GeForce Now, Nvidia's cloud-based streaming service for PC, left beta in February and has seen a number of big name companies, like 2K Games and Activision Blizzard, remove their games from the service.
The blog post by Phil Eisler, General Manager of GeForce Now, stated that not only would companies need to opt into the service moving forward but that they would be removing games on May 31 if the companies do not opt-in by that time.
Eisler further explained that participating in the service would not require any extra cost on developers that opt in.
"GeForce Now is an extension of the PC ecosystem. There is no cost for developers -- games just run without difficult porting requirements -- helping them reach millions of players who don't have game-ready PCs," Eilser said in the blog post.
"Back in March I decided to remove The Long Dark from Nvidia’s GeForce Now game streaming platform, as I disagreed with our game being incorporated into the service without our consent," van Lierop said. "I applaud Nvidia for embracing this opt-in approach and for their support of independent creators like Hinterland."
The post went on to say that there are more than 2,000 games already committed to the service. Nvidia is currently listing all of the approved GeForce Now games on its support site.
Unlike other streaming services, like Google Stadia, GeForce Now doesn't have its own storefront, instead using your existing library from services like Epic Games and Steam. The service also offers limited-play sessions before having to reconnect, with one-hour sessions for free users and six-hour sessions for paid users.