Gears 5 Having Rocky Launch But Dev Says Issues Are Being Worked On

The Coalition has implemented a number of "server side updates" for Gears 5.

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Gears 5 has been experiencing server and stability issues since its early access launch, with users seeing frequent disconnects and missing content. Developer The Coalition says it is working to resolve the problems plaguing the third-person shooter.

Gears 5 unlocked for Ultimate Edition owners and Xbox Games Pass Ultimate subscribers on September 5, a few days ahead of its official September 10 launch. Since this is an early access release, the game has been experiencing a number of issues, including long searches and connection errors, players getting kicked from Campaign, missing Ultimate Edition content, and more. The Coalition, in a series of tweets, confirmed that it is aware of these issues and actively working to address them.

One solution The Coalition has recommended, especially regarding the missing Ultimate Edition content, is rebooting the game and hard-resetting the device. Doing both should resolve connectivity issues and award the bonus content. Additionally, The Coalition has implemented a number of "server side updates" aimed at improving stability and fixing issues.

While things look to be improving, The Coalition notes that Gears 5 is still facing a number of persistent problems, particularly around matching and online services. It seems some players are have difficulty connecting--and staying connected--to matches. The developer tweeted that it is "actively investigating the issue" and trying to resolve things quickly.

Despite the issues Gears 5 is facing, the game has received a rather positive reception. In our Gears 5 review-in-progress we said, "Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return." We've also compiled a list of other Gears 5 reviews, with the scores tilting toward the more favorable end of the spectrum. The game's even gotten the attention of the series' former lead designer Cliff Bleszinski, who's incredibly happy a woman is on the cover.

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cejay0813

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I tend to stay away from Horde and MP while I tackle the campaign on the hardest difficulty, which interestingly enough is not insane anymore. Every Gears always has these issues early on. However, one thing that does T me off in doing that is when a bug stops you in progressing in the campaign. Happened in Gears 4 and now 5. Won't spoil but I had to run one part multiple times because the game didn't recognize I defeated the last enemy so it didn't progress the story. Luckily it wasn't all that challenging of a segment but it was just a long battle. Having to redo it in it's entirety is frustrating.

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Pyrosa

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Edited By Pyrosa

Server auto-scaling factors are clearly inadequate; I've personally built autoscaling on Azure that predictively stays AHEAD of load rather than reacting. Works the exact same for any cloud, once you've got exact measurements for instance startup times.

IOW, this isn't an Azure problem -- this is a cloud-scale architect problem. Totally human-solvable.

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ShakesMcQueen

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Played the campaign Thursday night, and it was clearly having issues because I got a about five notifications in the corner saying I was being disconnected and reconnected from the online side of things. Thankfully, it didn't seem to have any impact on me playing.

Friday seemed to be a lot better, but I'm still just working my way through the campaign. Noticed the "Ultimate Edition" stuff had shown up too, after it was missing Thursday.

One of these days a multiplayer/"service-based" game will launch without self-immolating for thee first couple of days. Maybe I'll even live to see it!

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Proxima1025

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Sees the last line......This is...Why...Huh....Never mind!

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