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GDC 07: Cliffy B disassembles Gears, mentions sequel

[UPDATE] Lead designer chronicles a game's evolution from the first-person shooter "Unreal Warfare" to the best-selling third-person Gears of War; Microsoft insists sequel "still not official."

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SAN FRANCISCO--It was a big week for Cliff "Cliffy B" Bleszinski. The Epic Games designer took the stage several times on Wednesday night at the Game Developers Choice Awards, where his game Gears of War won four trophies, including Game of the Year. Given his reputation for letting les bon temps roulez, many wondered if Bleszinski's postceremony celebrations might put a damper on his 9 a.m. presentation the following morning.

But when the hour was nigh, Bleszinski looked surprisingly chipper as the jumped behind the podium. "I know a lot of you were at the bar last night, so I'll do my best to keep you awake," he joked. He then whipped up some excitement by confirming that Epic Games does "intend to do a sequel" to Gears of War. The revelation was hardly surprisingly, though, since it was initially revealed last November when a Microsoft marketing executive said a Gears "trilogy" was planned. [UPDATE] However, despite the fact that the original game has sold more than 3 million copies to date, Microsoft Game Studios has made no official announcement regarding a Gears of War sequel.

Then, Bleszinski went on to talk about Gears' history. The title began as "Unreal Warfare," a more military-themed game inspired by Tribes and Team Fortress. "We thought, let's do something with vehicles and something that involves a lot of territory control," Bleszinski said. He also said they wanted the game be tied in with connection to Unreal Tournament 2004 and would feature an opponent race called the "Geist." However, Epic's "lead cabal" reconsidered when they: a) decided they wanted a separate, single-player-driven game, and b) realized Nintendo had copyrighted the "Geist" as the title for their ghostly GameCube game. His second choice, "The Worm," also didn't stick.

Bleszinski said the seeds of Gears of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.

Cliffy B drops some knowledge on the audience.
Cliffy B drops some knowledge on the audience.

The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than Resident Evil 4, Bleszinski felt "it had the best cover system at that time." He felt that incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.

Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis.

Another interesting tidbit was that Gears started out as a first-person shooter. However, after seeing the impressive graphics of the first Unreal Engine 3 demo, Bleszinski and the rest of the project's lead cabal decided "it would be a crime not to see" the game's hero, who would eventually be named Marcus Fenix. Bleszinski said seeing Fenix so up close that you could see him issue orders and even notice the scar on his ear would make players associate with the character more.

This concept for a Locust
This concept for a Locust "re-animator" was ditched early on.

Speaking of viewpoints, Bleszinski went on a mini-rant about how badly he feels the camera is positioned in most third-person shooters. "My big pet peeve...is when I see the [main] guy blocking the line of sight," he said. Once again he said that RE4's over-the-shoulder camera angle, which always faced the enemy, was a big influence on Gears.

Gears of War's design team also worked in a few camera tricks to play with players' perceptions. Bleszinski's concept behind the camera views was "freedom at a trade-off." When a player gets to cover, his field of view widens. However, when performing the so-called "Roadie Run"--which was inspired by the hunched onstage gait of rock-concert technicians--the field of view gets much narrower.

When the player is running, the camera view also gets much shakier; Bleszinski said he wanted it to look like "CNN-type camera." This was a trick to make players think they were moving faster than they really are, since the "Roadie Run" is just 1.2 times quicker than Fenix's regular gait. He said the shaky-cam was just one of many cinematic tricks used in Gears. "The audience has 70-plus years of film-viewing experience, so they can pick up on filmic cues," Bleszinski said.

Some of the more interesting things about Bleszinski's speech were his descriptions of features that weren't included in Gears of War. One concept was called "combat cash," a system that would let players "scoop up the spoils of war" and buy new items on the battlefield--a system (again) reminiscent of Resident Evil 4's mysterious "What are ya buyin'?" merchant. After consideration, though, the lead cabal felt the feature would take away from the game's "pure action" dynamic.

The whole no-skin-showing Locust power-armor thing didn't go over well, either.
The whole no-skin-showing Locust power-armor thing didn't go over well, either.

Another system that didn't make the cut was the "morale meter." This system would have seen Fenix's squadmates become more and more disheartened the longer they were pinned down by Locust gunfire. If the group did not advance, a squad member would eventually "put a gun in his mouth." Again, the feature was cut, as the leads felt that it would be too disheartening for a player if his or her squad started committing mass suicide during an already tough level.

Lastly, Gears was also supposed to have a much more complex "Orders System" to let players direct their squads. "We realized we were not making Full Spectrum Warrior and felt that implementing too much [real-time strategy] would take away from the central action element," Bleszinski told the crowd.

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polsci1503

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bring on the sequel, I'm ready!

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-HCMF-

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kinda neat to see what an abortion this game could have been...

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WR_Platinum

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If they added those discarded ideas, I would of really called this game a RE4 clone. Even though it is in way lol. =P

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racerx737

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it's cool to hear about stuff that didnt make it in to the game, and I have to agree with their decisions on pretty much all of it. All the stuff he mentioned they left out definitely wouldve taken away from the game as it is.

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d_black

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Cool. Morale meter is interesting but I'm glad it was cut. Although with my teams online I sometimes wish i could blow my own head off.

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Aeroxix

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Counting the seconds to the sequel.

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themyth01

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Awesome, Gears of War 2... can't wait.

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titus124

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BORE

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BWRoss79

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Cliffy B!!! GoW 2 bring it on!!

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deactivated-5f93995c29447

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I ****ING CAN'T WAIT FOR GoW2!!!!!! YEAH! Go Epic!!!!

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Lord-Nemesis

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Gears of war for life!!!!

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-KinGz-

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Hell yeah.

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earthking

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Awesome!!! Can't wait!!!

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Dryker

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Once again I'm reading tons of people hopping on the "Bash-What-Too-Many-People-Like" bandwagon. GDC = Game DEVELOPERS Conference. Ask yourself, "Who knows more about the significance of one gaming title over another? Me or those who actually DEVELOP games. I hope you come to the reasonable conclusion or I fear for your future. Gears of War was the finest, MOST CONCISE, experience of 2006. It had story flaws, among other minor quibbles, but these dwindle in the shadow of the whole. If you want story and depth, play Oblivion. If you want heart-pounding, sweaty palmed, controller-throwing action, grind teeth to Gears. The sequels will be better. I'd put money on it.

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peeweeshift

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lol morale meter would have sucked on insane. it would be a one man fight

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blackace

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After the game rocketed over 1 million sold, it was a given that a sequel would be made. I'm sure M$ had a suitcase full of cash at Epic and Cliffy B's front door. They'll be busy for the next 3 yrs, that's for sure.

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Rhubarb9

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omg how will they improve on the so deep gameplay!???????

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PackersRock

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The only thing I wish they had kept was the more complex orders system. The 'system' they have right now is probably the most innovative one I've ever seen though. I mean, you can pick which of three orders you want your squad to ignore. That's just awesome [/sarcasm] Anyway I can't wait for gears2

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arronax2003

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the story seems ilke its from the viewpoint of Fenix, i imagine after being locked up in a cell for a while he might not know too much about whats going on

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cricketboy2238

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I'm glad they scrapped the morale meter concept. That would have been really obnoxious. I hope the multiplayer in the sequel actually gives me a reason to play it, other than being generic deathmatch like that of the first. Of course, by that time Unreal Tournament III will be out so all of the other game projects and developers could just drop their mulitplayer components since we won't need it.

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EmperorSamoth

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How is this news? Cliff B. is annoying as hell.

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gmayronne

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Gears of War rocked hard, i know ive played the bejesus out of it but man this game is just a tad bit overrated it seems. it had a bunch of cool features but most were just compied from other games and mixed together to form a coctail of unoriginality. i dont know what it is but this game is just too over-glorified. the story was basic and way underdeveloped (sorry but story is important), you know nothing of our hero other than he was in jail, the chainsaw gun is cool but people online are whining and saying it sucks now, multiplayer is way to simplistic and dulls easily due to lack of options (shotguns blazing all day long, thats all online is in GoW), the controls most notably during dire moments and intense firefights can be tedious (ever tried diving away from someone and end up with your back against the wall instead, with your enemy basically standing there blowing you away). maybe im being too harsh but this game is gorgeous on my tv (1080p baby WOOHOO!!!) but other than graphics and some cool "things" this game just isnt as HUGE to me as it is to everyone else. maybe i just expect too much.

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pandaramaster

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It's amazing to discover the development process for this game. Epic was quick to learn what, would or could work and to retract things that would hamper the game. Epic are masters when it comes to action and I have every ounce of faith in them to deliver a fantastic follow up.

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COBHC_reaper

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I seriously don't know what is so great and amazing about Gears of War. Behind the impressive graphics is a generic third person shooter!

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GIJesse77

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Everything about the game is good, except the darn plot! It feels sooooo left out from the plot because it was set up nicely but wasn't knocked down. I mean, it says they had been fighting for 14 years, but the game takes place in two days and supposedly you destroy the locust. Nuh uh, no way that could be true. And half the game, you're not very sure where you're going or what you're doing. For this to compare to halo comes real close, but the story is lacking and that is what halo had, a nice background/presentation.

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macacd

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Gears was the reason i got an Xbox360, what will be the game that makes me get a PS3? Afrika? (only time will tell)

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Ice_man_1985

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Super duper cool , and can't wait to see what next .

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TheChronoMaster

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Gears was the second reason I have considered getting a 360, rather than mooching off my friend's.

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Rockin_MixMasta

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I would hate to play CS or CS:S with a respawn setup. It makes the game extremely stale and repetitive, and easily introduces the idea of spawn camping. GoW PC... I can't wait.

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PSP360Gamr83

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awww man I would've loved to see Dom put a gun in his mouth!

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NooBAFIED

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gow YA

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Modx22

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ohh yeah gears 2, this could really get good. i hope that the online play really kicks it up a knotch.

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StarFoxCOM

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Intresting but GEOW 2 needs more tridional modes instead of once your killed once your killed for until the game ends

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SecretWasianMan

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Wow, I never realized that Gears was such a different game before hand. Thank God they cut out all those concepts, they were interesting, but would've made the game frustrating. Gears rocks though, can't wait for the sequel!

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smarb001

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Thank god that they had the brains to scrap those idiotic ideas...

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CamRonGlen

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Ya those other ideas i dont like so much.

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Tactis

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dude i laughed so hard thinking about what would happen if the morale meter made it into the game one time me and my squad were pinned for I don’t know.. half an hour everyone would have committed suicide on me LOL.

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Uzburacuz9

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Id pick Socom over Gears anyday.

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johnman05

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interesting....

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jmartinez1983

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Funny, no comments on the multiplayer. Sure, its popular, but its really not that good. Sometimes I get the feeling people play Gears multiplayer because they feel they should be, like Gears was the next big online deal and they HAVE to play it. Seriously, the MP in the sequel better be vastly improved or I know I won't be buying it.

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NeoGamer741

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"If the group did not advance, a squad member would eventually "put a gun in his mouth."' wow. I don't think the action was intense enough for that to be valid. If they made the locust seem less human and more like animals, maybe.

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75_cent

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ya the whole morale meter thing wouldve been horrible

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Darkstar_Sinada

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Good thing they threw out a bunch of those ideas.

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