Future Zelda titles sticking with Skyward Sword slashing

Zelda series producer says "we cannot go back to button controls now"; utilization of Wii U's touch screen in question.

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The Legend of Zelda: Skyward Sword was not the first Zelda title to hit the Wii, but it was the first to be developed from the ground up with motion controls in mind. It likely won't be the last, as series producer Eiji Aonuma was so pleased with the results that he never wants to go back to traditional controls.

Link better get used to the new sword-swinging controls.
Link better get used to the new sword-swinging controls.

Speaking to the UK edition of the Official Nintendo Magazine, Zelda series producer Eiji Aonuma said, "I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too."

This raises questions about the series' eventual debut on the Wii U. Previously, Aonuma said that the Wii U's tablet would provide players with new ways to interact with the gameworld, although it's unclear how that will work with the Wii Remote (which will also be compatible with the Wii U).

The latest entry in the series, The Legend of Zelda: Skyward Sword, marks Link's return to the Wii in his first mainline game since Twilight Princess, which launched alongside Nintendo's current console in 2006. Link's latest adventure sees the Wii's motion-sensing capabilities put to use in a new combat system. Beyond giving Link new ways to cut up the usual assortment of carnivorous plants, disembodied eyeballs, and orcish monsters, the game features new gadgets and abilities for the lithe protagonist to employ.

For more on The Legend of Zelda: Skyward Sword, check out GameSpot's review.

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