Friday the 13th Game Delayed to 2017, But Adds Single-Player
The single-player will launch after the multiplayer and won't be free to everyone.
Friday the 13th: The Game is delayed to an unspecified date in spring 2017, developer Gun Media announced on the Kickstarter page. Originally intended to release in 2016, the rescheduling means the studio can work on a single-player experience and offline AI bots, in addition to the multiplayer mode.
Spring marks the release of Friday the 13th's multiplayer with playable Tommy Jarvis and a third playable map in Packanack Lodge. The single-player mode, on the other hand, will release summer 2017. Those who have already contributed through Kickstarter or preordered the game receive the single-player for free. Everyone else will have to pay an increased digital price of $40. The $60 physical price remains the same.
"The first thing people are going to read here is delay," studio head Wes Keltner said. "We want everyone to be assured that coming to our decision to delay was no easy matter, but we believe that the positives far outweigh the negatives. We've been reading day in and day out on our social media feeds that single player and Tommy Jarvis were in such a demand that we couldn't ignore our fans. After securing funding, we're here to tell you that it is a reality and we're making this game [is] even bigger.
"It sucks that there's a delay, but the wait won't be too long, and it's going to offer more for fans in the long-run," Keltner added.
You don't have to wait until the release next year to get your hands on Friday the 13th, however. If you backed the game on Kickstarter or preordered it, you'll receive beta access this year, alongside four additional beta keys you can give to friends.
The Kickstarter page shares more details about upcoming Twitch streams, recent conventions, and future updates. You can check it all out for yourself here.
Friday the 13th: The Game received more than $800,000 in its crowdfunding campaign on Kickstarter. Its original goal was $700,000, and it met stretch goals to add three different kills. The stretch goal for a single-player campaign was $1.625 million.
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