Fortnite Made Over $450 Million In 2018 On iOS Alone - Report

Fortnite may be free, but it makes a lot of money from microtransactions.

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Fortnite is one of the most popular games on this dear planet Earth right now, and now a new report provides new insight into how much money the game made in 2018.

According to Sensor Tower, the free-to-play game banked $455 million in revenue in 2018 on iOS alone following its launch in March this year. The total figure is surely significantly higher given the game is also on Android. The Android edition bypassed the Google Play Store, and is available exclusively through Epic, so revenue figures are unavailable.

Fortnite made $69 million in December alone on iOS, according to Sensor Tower, and this works out to the game's biggest month ever for revenue. On average in 2018, Fortnite on iOS brought in $1.6 million every day.

The Sensor Tower report also claims Fortnite was downloaded 5.2 million times in December on iOS, which is up 59 percent compared to November. All up, Fortnite has now been downloaded an estimated 82.6 million times on iOS alone.

Fortnite is a free-to-play game that is supported by various microtransactions. The game is also available on PS4, Xbox One, Nintendo Switch, and PC, so the game's total revenue figure is surely significantly higher.

By comparison, Sensor Tower reports that Fortnite's main competitor, PUBG Mobile, brought in $100 million worldwide on iOS in 2018.

Fortnite's $455 million on iOS in 2018 is a massive figure, but it's less than the reported nearly $800 million that Pokemon Go brought in last year. Notably, however, this figure covers iOS and Android, and Pokemon Go has been out since 2016 while Fortnite only launched for iOS in March 2018.

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Avatar image for Tidus1012

So sad this fucking autistic game make more money than other great games, people supporting this cancerous microtransaction practice is pathetic.

Avatar image for p1p3dream

Things like this is what has me so concerned about the direction that gaming is going, and why I feel Games as a Service is a dark cloud creeping over everything. From a business perspective, using the GaaS model is a no brainer. Typically its a smaller investment and a lot less work than a traditional triple AAA title, and it has the potential to earn income continuously. It's similar in a lot of ways to the Reality show, which appeals to networks for a lot of the same reasons. And I don't think its much of a debate about the impact that Reality TV has had on the quality of television.

With so much focus on money, there isn't much room left over for creativity and innovation and artistry.

Avatar image for Renunciation

The ad underneath the video player says "Fortnite -- $329.00 on Amazon"


Avatar image for RELeon

Aaaannnddd this is why MT's and Loot Boxes aren't going anywhere anytime soon, unfortunately. Big $$$$$