For Honor Cuts Split-Screen After Calling It a "Super-Required" Feature
It was a "very difficult decision" to cut the feature, producer says.
Ubisoft has removed split-screen support from its upcoming swordfighting game, For Honor. Producer Stephane Cardin confirmed this in a Ubisoft-produced video for the game released this week spotted and reported on by IGN. "We decided this week to cut the split-screen," he said.
"It was a feature that we loved, but when we looked at what needs to be done to support online co-op, for us it was critical to make the decision now so we can polish all the features at the Triple-A level and make sure that we have the most amazing experience," Cardin explained.
Cardin said it was a "very difficult decision" to do away with For Honor's split-screen.
At E3 2015, For Honor's creative director Jason VandenBerghe told GameSpot that split-screen is "absolutely a key feature" for the game.
Split-screen is "super-required," he said at the time, "because this is a game about fighting with weapons, split-screen [is] absolutely a key feature for us. You want sit on the couch and beat up your buddy, right? That's the thing."
For Honor releases February 14, 2017 on PS4, Xbox One, and PC. In other news, Ubisoft this week released an infographic that reveals the alpha's most-played characters and more.
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