Fire Emblem: Three Houses - New Game Plus Perks

Just like starting over...

8 Comments
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Fire Emblem: Three Houses - How To Make The Most Of Your Time

GameSpot may get a commission from retail offers.

Haven't even finished your first runthrough of Fire Emblem: Three Houses and already looking forward to your second? Curious to know kind of perks to expect? We've got you covered. Here's how it works: Once you finish your first campaign, you'll get the option to save your clear data to a slot. You can then use your clear data to start a fresh campaign.

In this new campaign, you'll retain the shop levels and statue perks from your previous game, but you'll otherwise start from scratch like usual. However, you'll now be able to spend your Renown, earned from completing battles and quests, to level up a number of things back up to the level they were when you rolled credits.

No Caption Provided

That means you can spend it on boosting your Professor Level (highly recommended), the individual skills of your protagonist and any class members, as well as the social links between any person. You'll also be able to change costumes for certain class members.

Because you need to use the currency to give yourself these NG+ perks, and because of the number of spending avenues available, there's still some strategy required on how best to use it depending on what you're trying to achieve on your subsequent playthrough. You'll definitely come in with significant advantages, but you won't be ridiculously overpowered, at least for the first few hours.

For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.

For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.

In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 8 comments about this story