Fire Emblem: Three Houses Has A Save Scumming, Sorta -- E3 2019

Death isn't always permanent.

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Now Playing: The Biggest Nintendo Direct Announcements & Games | E3 2019

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We got another look at Fire Emblem: Three Houses during Nintendo's E3 2019 Direct with a new trailer. Directly afterward during the company's Treehouse Live, we saw even more gameplay from the upcoming tactical RPG, including the way permadeath works--or doesn't.

A tweet from the official Nintendo America Twitter account went into detail about a new ability called Divine Pulse. If you use the ability, you're able to go back a few moves or to the very beginning of the match if things don't play out in your favor. The ability is limited though, and there's no confirmation on how many times it can be used, what the requirements are for use, or how to replenish charges after use. It's an interesting take on the franchise's typical permadeath feature and quite similar to Mila's Turnwheel from the 3DS' Fire Emblem Echoes: Shadows of Valentia.

The sixteenth mainline Fire Emblem game and the first on home consoles since 2007's Fire Emblem: Radiant Dawn, Fire Emblem: Three Houses takes you to a continent called Fódlan, where the Church of Seiros exists at the center of it all. Similar to previous Fire Emblem entries, your customizable character is an advisor. However, you're a professor at the Officer's Academy this time around, with your warriors--who are divided into three houses based on their respective nation--as your students.

Pre-orders for the tactical RPG are now up and there are a few different versions to purchase from a few different retailers, each with their own unique bonuses. Fire Emblem: Three Houses will launch on July 26 for Nintendo Switch.

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P00DGE

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This game looks a bit too lame for me.

But back in the day, I would just shut the game down to start the level over again if a unit died. I imagine newer games probably have some kind of autosave feature to prevent this these days.

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gamingdevil800

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An odd decision, Valkyrie Chronicles 4 left a big impact when it came to perma death if you failed to save someone. Especially at the end of the game where all their names came up in memorial.