Fire Emblem: Three Houses - Guide To Meal Sharing
Clear eyes, full stomachs, can't lose.
GameSpot may get a commission from retail offers.
When you explore the monastery in Fire Emblem: Three Houses, you'll have the option to share one or more meals with the students and faculty, which raises their motivation level and increases support bonds with everyone present. It's a very nice occasion. Sharing meals is a pretty straightforward concept: Pick two people to eat with, bonus points if they favor the dish, have a great time. Here are some good things to always keep in mind in order to make sure you're making the most out of every meal:
- Think twice before sharing a meal with a class member who has full motivation. Could you be making this meal have a bigger impact by sharing it with someone else who doesn't have any motivation? You don't want to let any activity points go to waste when classes start back up for the week.
- Do the two characters you're sharing a meal with have the potential for social bonds with each other? If they don't, look for a different pairing. This is especially important when you're incorporating students from other houses--not every character can have a social relationship with every other character. (Pro tip: You can hit the X button when choosing your meal companions to view their social ranks between everyone else at the table, if any)
- And later on in the game: Do the two characters you're sharing a meal with already have a maxed-out social bond? You might have your favorite characters, but if they're not going to get any benefits out of the meal, it might be worth checking the support menu and see who might stand to gain a bit more.
For more in-game know-how, check our complete collection of essential advice and tips for Fire Emblem: Three Houses. It's a huge game, and after our multiple playthroughs, we have plenty of guidance we're dying to give you.
For a behind-the-scenes look at the game, read our interview with the directors of Fire Emblem: Three Houses, where they talk about the series' increasing popularity in the West, the dramatic changes they made to the combat system, and the refreshing new character designs.
In our Fire Emblem: Three Houses review, Kallie Plagge concluded: "When all was said and done, all I could think about was starting another playthrough… whether you're managing inventories or battlefields, it's the kind of game that's hard to put down, even when it's over."
Got a news tip or want to contact us directly? Email email@example.com