Final Fantasy IX PC System Requirements and Details Revealed

Why was Final Fantasy VI afraid of VII? Because VII VIII IX.

201 Comments

Final Fantasy IX is coming to Steam early this year. Its Steam page is now live, revealing system requirements and several details about the PC port.

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The PC version of Final Fantasy IX looks like it will let players turn off random encounters with enemies. According to the Steam page, it features seven game boosters including high speed and no encounter modes.

Additional features include achievements, autosave, and high-definition movies and character models.

If you're wondering if your PC will be able to run the almost 16 year old game, then you can check out the system requirements below:

Minimum PC System Requirements:

  • OS: Windows Vista/7/8/8.1/10
  • Processor: Intel Core 2 Duo 2GHz or higher
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8600GTS or ATI Radeon HD4650 or higher
  • DirectX: Version 11
  • Storage: 20 GB available space

Recommended PC System Requirements:

  • OS: Windows 7/8/8.1/10 (32 or 64 bit)
  • Processor: Intel Core i5 2520 2.5 GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600GTS or ATI Radeon HD4650 or higher
  • DirectX: Version 11
  • Storage: 20 GB available space

Final Fantasy IX released in 2000 on the original PlayStation. Since then, it's sold over five million copies.

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skemaal

Well considering this will not come to any consoles as usual. I will take advance of using my steam link just for that :)

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OldGamer

I wonder if these specs are really necessary or accurate. Directx 11? For what? (maybe some optimization, who knows).

And I guessed that a 8600GTS was a directx 10 card, not a directx 11 compatible. Same for the HD4650.

As I see, it's the same port done to FFVII and FFVIII.

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PRINCESSMAGICAL

If they remove random encounters, I just won't get the game. Random encounters are a part of Final Fantasy. I'll just stick with the original.

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skemaal

@PRINCESSMAGICAL: It's only a "turn off" option.

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Saganage

I enjoyed this one, but didnt care for the art direction and theme as much as 7 or 8. Great RPG though.

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Sound_Demon

This game is SO much better than FF7 imo. I enjoyed the combat, the story, the gameplay, and the entire theme much more. It felt a lot less cliche than FF7.

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anakvunky

I'll just sit here waiting for XII comes to PC...

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Saganage

@anakvunky: XII is on pc

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Bsgifford05

@saganage: XIII is on PC, XII is not.

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Saganage

@Bsgifford05: my bad I was thinking XI the online one

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anakvunky

@saganage: Yep ... the MMO one is on PC, but I really love Ivalice worlds in XII, even though most of the FF fans will disagree to my opinion.

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kutulu1

This game truly deserves the HD treatment. Getting it.

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mercenary17

This is one of my favourite games of all time. No matter what the price is going to be, it's going to be in my library, the moment it is available for purchase. It is definitely worth the buy I'm sure. Unless of course, like somebody said, the game is badly optimized then it might be a good idea to give it a second thought.

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Pai_Mel

I'm still on a Q6600 9GB RAM ATI4600

Probably no go for me. Please release it on PS4.

Avatar image for Coseniath
Coseniath

@Pai_Mel: How did you manage to have 9GB RAM?

Motherboards used to have max 4x2GB=8GB RAM and you couldn't find easily 2GB DDR2 sticks.

Also you have a far better CPU than the minimum requierements. Double minimum RAM.

And unless you have a strange OEM GPU, your GPU is at least an HD4650 (might be HD4670 too).

So your 7-8 years old PC can play it...

Avatar image for Pai_Mel
Pai_Mel

@Coseniath: I originally had 2 x 2GB config, then later added 1GB, then a 4GB in 2012 for the last slot. PSQ Pro mobo can accept max 16GB RAM. 4GB RAM sticks just weren't cost effective to use in the C2D/C2Q era. Only multimedia pros used them.

Oh and my graphics card is Asus HD4670 fanless.

Hooray, I can play it. Played up to Final Fantasy 8 only. Haven't played any of the later FF games.

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Hurvl

I think I'll have about as much fun playing this game as I had reading Mat's joke, but I still found it interesting enough to read about the specs for this very old game. The min. and rec. graphics are the same which is odd and I really wonder if you need anything like an i5 to run it at max settings.

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Golden_Gonads

Nice to see the speed boost is coming back. Loved it when they added it to VIII. Makes those boring fights against weak enemies far less boring.

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user_pt

Wow, those are some high requirements for a game this old. Someone did a terribad job at optimizing the game for PC. I mean, running the original PS version on an emulator takes a lot less resources, I could run it on a Pentium 4, 256MB RAM with an old Nvidia GeForce 4 card easily.

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BrazPrince

@user_pt: dude i suck in pc but i remember playing this game on a compact pc that my mom bought in 2000. Anyone with an computer purchased in the last decade should be able to run this lollll

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Claudu

@user_pt: It uses a newer API (probably DX9) and it just handles things differently and wasn't made for old tech. Even when there's almost nothing to render DX9 just won't run on a 200mhz Pentium paired with a 4mb VooDoo. Also, the videos are upscaled so a decent CPU is required to decode them.

Avatar image for Ahiru-San
Ahiru-San

these 'new-gen' of FF players are so spoiled…..

almost every FF had some special item or riding chocobos one could obtain to avoid random encounters, but that was supposed to be earned by the player…

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Bsgifford05

@Ahiru-San: I'm just sitting here wondering how you're supposed to be strong enough to fight any bosses (especially later ones) if you're not gaining any experience.

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Ahiru-San

@Bsgifford05: unless it's FFVIII, which any enemy scales to your level, that'd not be possible….

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Sound_Demon

@Ahiru-San: I can not agree with you MORE. I saw your first line and the first thing that came to my mind is "THANK YOU!! SOMEONE GETS IT!"

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XxParasite

@Ahiru-San: I'm personally of the Earthbound/Chrono Trigger/Tales/like every modern game school of thought that battles should just not occur at random. The only game that I've played wherein random encounters don't get annoying is Panzer Dragoon Saga, just because its battle system is so very interesting.

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wolfpup7

@XxParasite: IMO the games you mention have as good as random battle systems, and in the case of Tales are horrifically bad. I'd rather play a brilliant game with a fantastic battle system and random battles than a terrible game with a terrible battle system with random battles you're notified of a second or two ahead of time.

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XxParasite

@wolfpup7: I'll grant you that in Chrono Trigger, there are ambushes, but if you think that you have only a second or two of warning in Earthbound or Tales, I think that you have no eyes.

Avatar image for Ahiru-San
Ahiru-San

@XxParasite: although they might not be "blink-random" encounters, the ambushes are basically obligatory-battles and unlike random encounters, you cannot run away from those.

apart from the loading (at least back in the days), you could always try to run away from random battles, if you weren't in the mood and all.

but yeah, for newer 3D environmental RPGs, seeing the enemies upfront or at least trying to dodge them is basically mandatory, blinking screen BAM random fight - that doesn't work well with today's games

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king_quaps

@Ahiru-San: you can still do that if you chose to.

Avatar image for Ahiru-San
Ahiru-San

@king_quaps: I know, but basically every newcomer (and even some friends of mine who were diehard FF/jRPGs fan back in the days) will opt to avoid random battles… they just can't stand it, and sometimes it was actually annoying, but getting to legitimately skip those encounters was truly an achievement or effort, or simply renting a chocobo thing-y.

they just make gamers lazier and lazier each year (remember when NES didn't have save states? and even FF that had, you actually had to find a save point.. )

but yeah I know times changed, and new games have different mechanics and all that, but since it's a re-release of an old/classic game, they should maintain the original mechanics as they were (of course graphical enhancements is always welcomed)

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Bahamut50

@Ahiru-San: Hey, i'm someone who played them back in the day and I personally welcome the things that let me be lazier nowadays. I have too many games with too little time to not appreciate the little things like sped up battles. Especially given how horrendous loading times were back in the day. Being annoyed that things we got as achievements are now handed to them is pointless. We earned those achievements, who cares if they don't? They get to experience the core of the game, which is what's most important xD. Sure, some people might opt to go as easy mode as possible, but that's the price we pay to bring new people in to old rpgs :P.


Avatar image for Ahiru-San
Ahiru-San

@Bahamut50: I know I know, I'd love battles sped up too, but I don't mind random encounters in jRPGs. thing is, in this case, the chocobos early game and/or items that make the skippable are even more pointless than my rant… which are also core in these games' mechanics. if they are modding the game in such way to make those improvements and invalidating items, why not remake them altogether instead of simply porting…!?

but sure thing, I agree with you in the sane portion of my mind. the other part is too conservative regarding good old classics. (you see, I could emulate, I could play on steam -- and I do have them on Steam too -- but I rather play the original black CDs I still have on the PS3 and have that nostalgia fun regardless)

Avatar image for XxParasite
XxParasite

So, wait...the recommended CPU has two cores when the original game ran on one (one slow one!), it requires a thousand times the RAM that the original ran on, and it somehow takes up 20 GB? How? I really would like to know how.

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_Silent_Jay_

@XxParasite: Simple. Square downgraded the game for the PS1, and this version is based on the code prior to the downgrade, so optimization is in the toilet.

Avatar image for XxParasite
XxParasite

@_Silent_Jay_: Those are just the backgrounds; just assets, not code. My guess on the CPU front is that they didn't keep their source code (or it was written in assembly), so they've taken the Mother 2 GBA approach: recode some things, emulate others.

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sladey

One of the few games id be more than happy to buy again, FF6-FF10 are always instant buys.

It's quite an achievement that the PSone run this game on a 33mhz processor

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slickwilly06

@sladey: its amazing for sure but boy did it struggle at times. Frame rate was in the toilet often and I had problems with skipping cinematics on multiple occasions. I'm excited for this version.

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slickwilly06

@JachAnen: Well I meant that the cinematics were stuttering and skipping frames (not intended) lol, but actually if you open the disc tray during a cinematic and close it, the game skips the cinematic and resumes immediately after!!!

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lostn

2ghz core 2 duo? I've seen far better looking games run on way less than that. Their PC porters need some skills.

I don't know how a 33mhz PS1 was able to handle this game..

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tekyondo

@lostn: Old games used outdated art and processing methods that it cannot be optimized in the way current games do. So unless making the whole game from scratch, making even small improvements can be taxing on the system.

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lostn

@tekyondo: Just want to mention that Lightning Returns and the other FF13 games on PC have lower system requirements than this PS1 HD port.

Avatar image for lostn
lostn

@tekyondo: You ever tried a PS1 emulator on old hardware like Pentium 3? It looks much better than the PS1 game and doesn't require you to have a Core 2 Duo either.

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rabih55555

@lostn:

PS1 version run game on 320x240 resolution. It looks worse than one in screenshot.

But still these requirement are really high, because even ePSXe emulator does not need such specs to play PS1. Emulator can make the game run at higher resolution that the original PS1

Avatar image for lostn
lostn

@JachAnen: They're not HD cinematics because the source wasn't HD to begin with. They were 15 fps. They are being upscaled to HD.

Disc does not require beefier hardware to read. Back in the 90s games were on both floppy disk (installed to HDD) and CD-ROM. The CD took longer to load, but system requirements (other than the CD-ROM drive) were the same.

Steam integration has been used in older games that only require very outdated hardware. I presume the resource cost of integrating Steam into those games is no less than for this one.