Final Fantasy 7 Remake Being Built Using Unreal Engine 4

Unreal Remake.

121 Comments

The upcoming Final Fantasy VII Remake will be built not using Square Enix's own, in-house engine, but Epic Games' Unreal Engine 4.

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This was announced in a press release from Epic today, making it the latest piece of news about Remake in what's been a busy weekend for the much-anticipated game. After showing off the first gameplay during PlayStation Experience, it was revealed that Remake will come in the form of a "multi-part series" so as to avoid creating a "condensed version." We also learned that CyberConnect2 is assisting with development.

"We realize how special Final Fantasy VII is to fans, and we place our trust in Unreal Engine 4 technology and tools to help deliver this long-awaited remake, crafted for modern platforms," said Square Enix's Yoshinori Kitase in the press release. "Working with the team at Epic and having their support throughout this process was invaluable and we're excited to bring the product of that collaboration to long-time fans and newcomers to the series."

"We're humbled that Square Enix has chosen Unreal Engine 4 to recreate one of the world's most beloved video games of all time," added Epic Games Japan's Taka Kawasaki. "It is a joy to work with the talented developers behind the franchise, and this marks an unforgettable moment in Unreal Engine history."

Previously, Square Enix had provided no indication of what engine would be used to power the game. Final Fantasy XV is using the company's own Luminous Studio engine, which has been shown off with some very impressive tech demos. Not all of the company's future projects are using this however; Kingdom Hearts III, for instance, will also run on Unreal Engine 4.

There's not yet a date for when the first episode or chapter of Remake will launch. Whenever that is, it's slated for release on PS4--though Kitase mentions "modern platforms." Combined with the "Play it first on PlayStation 4" text in the trailer above, and it looks as if it could come to Xbox One and/or PC, too.

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Avatar image for DAOWAce
DAOWAce

I probably commented last year, but doing it again!

Vert- scaling will ruin the game on PC.

Unless Epic changes things, they probably won't have a damn clue about switching the FoV scaling mode. Hoping for a good outcome..

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Flyin3lvl

Episode one aka disc one.

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coolbeans1

Thank god they ditched incredibly boring and out-dated turn based combat. That boring BS is so awful, it was bad in the late 80s and 90s when we had to put up with it because the technology was primitive, but to have to play a turn based random step and fight RPG now, ugh no thanks. I mean I love pressing "A" over and over again and watching the same fight animations over a billion times during a 45hr game, its great, don't get me wrong, but sometimes I feel like playing a game too. Buy hey, if deciding when to cast a heal or a summons is the kind of high strategy that pushes your grey matter really hard don't let me pee on your cornflakes, you just do the best you can with what you have.

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Dark_sageX

@coolbeans1: .......Yes, and you know what else is primitive? world exploration, I mean who needs that right? its sooooo 90s! linearity is so much better! and also travel with air planes? bitch please, boring teleportations are way better! also episodic is way better option for devs because the game would be sooooo big that its impossible to work everything at once (Fallout, Witcher, GTA and all those games do not exist) in fact lets just get rid off controls all together and turn the game into a QTE like Heavy Rain, because controlling charcaters movements is soooo 90s! hurray for current gen gaming and the extremely degenerated players that it has created!

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adambarton

@Dark_sageX: yeah fight the power!!!

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coolbeans1

@Dark_sageX: ha I like your attempt at wit, its cute, but no world exploration and QTEs would be MORE like turn based combat because that would remove player agency. Do you really see a lot of depth and dynamic gameplay in selecting "fight" and watching your characters perform the same animations over a million times per play-through? Actually what is a turn based battle if not a QTE? You gets the prompt, you hits the button, you watch the game play itself while you sips your Mt. Dew.

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Dark_sageX

@coolbeans1: So thats why would rather it turns to ninja gaiden fantasy? because you want to be in control of every action? have you ever considered that perhaps the greater part about the game is that it has a relaxing pace? I mean must every game be so straining? and instead of scraping things entirely why not think of ideas that improve them without ruining them? for example if animations is whats bothering you then here is an idea: ADD MORE DYNAMIC COMBAT ANIMATIONS, Ta da! didn't have to scrap the battle system and everyone is happy! see? with a bit of creativity and thinking you can arrive at greater solutions.

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adambarton

@Dark_sageX: bro your on point with your shit. real talk im busting laughing.

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adambarton

Episodic is stupid though. Really fucking stupid.

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frostglade

@adambarton: do you even realize how massive of a game ff7 was on the psx it spanded 3 disc and the average hardcore gamer spent a 100 hours on each of the first two disc followed bye like 10s of thousands on the final disc. so them doing it episodic i would imagine they will split the three disc up coresponding aeris dying disk1 1 falling into the life stream for disc 2 and culminating for the fional show down of disc 3. f they dont split the game up your gunna wait like 10-15 years for the completed series. there still working on ff 15 witch thery been working on for like 10 years soo either you want the game or your willing to forget about it and wait 15 more years

Avatar image for Dark_sageX
Dark_sageX

@frostglade: Have you actually played any open world games since the past gen? witcher? GTA san andreas? Fallout 4? ANY game? because the only way you could arrive to your conclusion would be that you isolated yourself from games besides the Final Fantasy series, games more the 6 times the size of FF7 have existed since the 6th gen, even adding the factor of additional content for the remake there is no way FF7 Remake could possibly be too large for any single disk format, Blu-ray disks have capacities as large as 200GB (not that any COMPETENT dev would need to use this much space, look at FF13, a last gen game on PC and it needs 60 freakin GB of install space and Fallout 4 is a much larger game and only requires 20GB) and even if the game would be larger then the better solution would be to release them on multiple disks, not sell them in episodic sequences, this is a bullshit move one way or another, you CANNOT believe every single thing devs tells you, you have to think for yourself.

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frostglade

@Dark_sageX: yes i've played all those games and no you didn't understand the use of the word massive ff7 had pre rendered drawn backgrounds yes a complete overall would be massive in content wise no one said anything about actual disc space of course you could fit it on one disc these days that's obvious . this is remake if you are looking for 1:1 ratio on ff7 it would be stupid time consuming your idea of games of being 6 times the size of ff7 is pretty outrageous claim ff7 size relative to its platform and year of release was indeed massive beyond your 6 x theory for comparison purposes. more like the only way i could arise to my conclusion is based on actual experience and a sense of relativity witch you clearly don't posses talking about not thinking for yourself try using a scale model to evaluate your sense of relative size in the scale a fully upgraded ff7 with a 1:1 ratio would indeed be just as large as any of the games you mention and bigger then some of them. so yes if they want to split the game up let them i personally don't wanna wait 12 years for it ill be 42 bye then. the only major problem i see with this remake and episode format is how they streamline the content across the episodes as song as they can they make that connect and seamless it shouldn't be a problem

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adambarton

Honestyl it would have been more badass to take it back to the turn based combat that defied the series. Updated graphics turn based shit would have been really cool to see but we'll see how this turns out. Just make it FUN and CHALLENGING for the love of all that is holy.

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adambarton

As long as its cool AF its alllllll good

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slippship

It was never a Micro$oft game. Not sure about episodic mind. But FFVII took a lot of my mid twenties away! Will happily do it again. Completed original on Vita a darn site quicker than I remember this year..

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jlenoconel

Still no news on whether Xbox One owners will be getting this. Will be PISSED if we don't.

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Mogan

@jlenoconel: I'll bet it goes to all three. It's been so long that FF fans aren't necessarily going to be gathered on a single platform anymore.

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Keitha313

@jlenoconel: Xbots don't deserve it imo, you made the horrible choice to support a company who doesn't care about games.

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jlenoconel

@Keitha313: I'm not an "Xbot." I own Sony platforms too, but don't wanna buy two almost identical games consoles just for a few exclusives. Hopefully, Xbox One owners will get it, but if not, it is what it is. I don't see how you can say Microsoft don't care about games. How are they any different than Sony in that respect?

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BaconTopHat45

@jlenoconel: I wouldn't be surprised if xbox doesn't get it. Sony did publish the original ww so they may have some say in the remake. That is probably the reason the original never appeared on xbox. But it's a huge title and it would be in their interest to have it there so I wouldn't rule it out either. Maybe it is still under negotiation, could be the reason behind the "play it fist on" text, they just don't know yet.

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MajinSquall

@bacontophat45: i think it is about a PC release most FF games are being released on PC now

although i wouldn't count out a XB1 release but i wouldn't bank on it either

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LiveDreamPlay

@jlenoconel: I think it will be PS4 and PC. But I really hope they make it for Xbox One as well, this is one of the games that are so good that everybody deserves to play, regardless of the console they choose (like The Last of Us).

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Dark_sageX

I don't think anybody cares what engine they are using especially given how good the game looks (fps needs to go up though, square should release stop with the 20fps average standard on their games)

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luciferous

@Dark_sageX: we're judging the fps on a youtube video? Most of the videos up on youtube where captured from the stream... I think it is far too early to be whining about that, don't you?

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Dark_sageX

@luciferous: Have you played any FF game? how many do you know that managed 60fps? not even the FF games on PC can manage to get to that mark because they are so terribly optimized.

Avatar image for luciferous
luciferous

@Dark_sageX: It isn't a case of managing to get to a particular FPS, they don't need to run at 60... Although if your PC is struggling to get over 20fps you may want to look in to upgrading that potato.

Joking aside, all that matters is a consistent framerate, 60 would be nice, but I'm content with 30 for a non-competitive game.

Oh, and to answer your question - I've played the majority of the franchise, think I've only really missed the Crystal Chronicle games.

Avatar image for Dark_sageX
Dark_sageX

@luciferous: "It isn't a case of managing to get to a particular FPS" yes it is, I'm expressing my displeasure of square enix's incompetence to achieve a certain fps, I spend the necessary amount of money needed on the hardwares that can deliver me 60fps and I want my money's worth, incompetence should be criticized, not sympathized (or worse praised) your opinion of what constitutes an acceptable fps doesn't interest me.

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luciferous

@Dark_sageX: Every 3D FF game on PC can and does reach 60 fps when you're not using a potato to play on, yes you have to tweak a file or two to get around frame locking. If you want to play the higher-than-thou game get a better PC and stop being a filthy casual pretending to be one of the Master Race.

See that last bit i just wrote that comes across as being a twat? That is how anyone who whinges about fame rates sounds to me, next you'll play the 'anything less than 60 gives me headaches' card, in which case you need to see a neurologist as it could be pointing to something seriously wrong.

But I'm done with you now so ta-ta, have a great day!

Avatar image for Dark_sageX
Dark_sageX

@luciferous: I have a GTX970, i5-2500k OC at 4.6Ghz and 8GB DDR3 RAM (soon to be 16 GB), any people expecting a fair return in investment are "twats" to you? yeah OK ta-ta to you too square enix defense fanboy, hope you enjoy whatever unpolished garbage they throw your way like the pathetic corporate sheep you are.

Edit: lol and what FF game do you know that can keep a constant 60fps? please enlighten me.

Avatar image for luciferous
luciferous

@Dark_sageX: (on a serious, and slightly more friendly note - there is no reason you shouldn't be hitting 60 with that set up, I have a GTX770 and I hit 60+ in FFXIV and high 50's in XIII 1&2 so from my perspective I'm not getting unpolished garbage)

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Dark_sageX

@luciferous: Fine to be fair I haven't actually tried the games out my self, I check benchmarks online with GTX970s and see the spectrum from there (since square shitnex have something against providing demos and pirated copies do not provide me with a reliable assessment since they tend to be not up to date, and i obviously cannot trust fans because they will accept FF games no matter how bad of conditions they are) I have checked various benchmarks for FF13 and FF13-2 for GTX970 and i5 CPUs and they are HORRIBLE, they say those games can reach 60fps but 80% of the time they fluctuate between 30 and 40 and for FF 13-2 even goes down all the way to 20fps and the story seems to be the same for GPUs much more powerful than mine, I'm surprised people are back lashing on Batman Arkham Knight but not these games especially given how visually untaxing they are, then FF3 and FF4 and FF Type-0 are locked at 30fps, don't know about FF7 and FF8 but so far I have to say I wouldn't be surprised if those games disappointed me as well, I wouldn't count FF14 on anything since its an online game and fps tend to rely more on connectivity besides hardware.

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adambarton

@Dark_sageX bro can we be friends?

Avatar image for luciferous
luciferous

@Dark_sageX: FF13 and 13-2 have both worked really well for me, but i do know a few friends who have similar set ups to me that haven't been so lucky, guess that's the beauty and the curse of PC gaming. It wouldn't surprise me to find that the older FF games were hard coded to run at 30 and it isn't possible to change them with them being made for other platforms and being simple ports... Type-0 is an interesting one, I played that on PS4 and i was sure it was running at 60, it has a horrible camera that would make anyone chunder after a while.

Arkham Night got so much flak because it was actually unplayable for the many on PC, where as the FF games' gameplay didn't suffer, sure if they didn't flow smoothly it didn't look good, but the gameplay remained intact.

I've never been a big fan of benchmarking sites, on average they tend not to reflect my own experiences and the majority of people who are vocal on them tend to be the worst in the community.

With all this in mind I'll take visual quality over frame rate any day with an RPG because 30fps is fine and works in the favour of some games, 60fps is a nice bonus, but unless its a competitive game isn't necessary.

Anywho sorry about being a bit dickish earlier, caught me pre-coffee and already in a foul mood from dealings with the general public.

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BaconTopHat45

@Dark_sageX: But, but... Cinematic?

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lion2447

Why did they waste time building an engine and then only use it for one game? Some of the tech demos I've seen show that the engine is very capable.

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luciferous

@lion2447: Luminous is used for games that are entirely internal to Square, a project that requires other studios would also require the training to go with it, going with Unreal means everyone can cut costs and time required to get everyone on the same page.

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elheber

This is wild news. Japanese studios have a long history of making a new engine for almost every game, and most especially being reluctant to using 3rd party engines whereas the West quickly adopted that strategy to save on development resources. I'm very interested to see what other big studios in Japan dive in.

Avatar image for JRLennis
JRLennis

@elheber: Indeed, this may be a cost-saving measure to make the development of the game feasible. Development costs for AAA titles have soared to the point where the inefficient practices of the Japanese publishers just don't make sense anymore. Square-Enix learned that the hard way with the development of Final Fantasy XV, and I think it's telling that they're jumping on the 3rd-party bandwagon now. They need to concentrate on making games, not game engines.

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Evenios

nice, i am glad for that. that means more likely it could come to PC without an issue...

Avatar image for deactivated-5b69bebd1b0b6

What does it matter if it's using Unreal Engine? The trailer looked freaking amazing. To be honest, it looked even better than Final Fantasy XV in terms of graphics and gameplay. I'm not that excited for FFXV, FFVII Remake on the other hand. Wow. Just wow.

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luciferous

@Chatch09: Luminous is used for games that are entirely internal to Square, a project that requires other studios would also require the training to go with it, going with Unreal means everyone can cut costs and time required to get everyone on the same page. [copy/pasted from my reply to someone else]

For these reasons they'll keep it as an internal tool, unless they are developing it further as they male FFXV and once that game is out they start licencing it out to other studios... we'll see.

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BaconTopHat45

@Chatch09: They probably just realized that it's not worth the effort anymore when there is a engine that already does everything they need. It's way cheaper than expanding their own engine to add features

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Barighm

Man, they're doing everything in their power to keep costs down. It almost feels like they don't really want to make this game.

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JRLennis

@Barighm: I think they've wanted to make the game for years, they just didn't know how to control costs enough to make development of the game practical. They've been living in denial for a long time, so set in their ways that no one knew how to proceed without a change in leadership. You've noticed that things have started to turn around since Wada left. The Epic deal never would have happened under Wada's watch.

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LiveDreamPlay

@Barighm: They don't want to make it. Fact. They're just doing it because of the fans.

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Locomotion97

@Barighm they didn't want to, but since fans wouldn't shut up about it they decided to do it, I can't complain though cuz i'm one of those fans :

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Noonewarrior

Only other thing I can say about the game is that they should just take their time and don't rush it, Id rather have a full game, not a game in parts. And they better not leave any part of the story out as i'm sure people will pick it to pieces.