Fallout 76's Poor Reception Is Why Doom Eternal Was Delayed For More Polish, Bethesda Says

Bethesda's Pete Hines has reflected on Fallout 76's critical failure in a new podcast, saying it led to the higher standards that caused Doom Eternal's delay.

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Doom Eternal released on March 19 to critical acclaim (including an 8/10 from GameSpot), but it was originally scheduled to release in November 2019. The game was delayed to ensure a certain level of quality, and now, thanks to a new podcast interview with Pete Hines, Bethesda's senior vice president of global marketing and communications, we know why.

Talking to USGamer for the site's Branching Narratives podcast, Hines has reflected on the reception Fallout 76 received at launch, and how that influenced the development and release of Doom Eternal, as well as the Fallout 76 Wastelanders expansion.

"We said, 'These are not ready, and we're not going to make another mistake, and we're going to take the extra time even though that time hurts, and is painful, and you miss a holiday,'" Hines reflects.

Ultimately, he believes that the delay was worth it, even if Doom Eternal missed a Christmas release. "Doom Eternal was so much better for it, and the response to Wastelanders was so much better for the extra time," he says.

Elsewhere in the interview, Hines talks about Arkane's upcoming Deathloop, citing it as an example of a studio trying something new. "Even if it's just a one-off and they go back to doing other things, they're still better for the experience, and they take away new learnings," he says. He also reflects on the many ways people have tried to get information about Starfield and The Elder Scrolls VI out of him, as well as friends and family of the team--"yeah, I'm not telling you anything," he says.

Doom Eternal is also coming to Nintendo Switch, although a release date has not been set. The port is being handled by Panic Button, the team behind the Switch ports of Doom and Wolfenstein II.

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