Fallout 76 Patch Notes For Latest Update

Patched up.

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Now Playing: Fallout 76 Patch Increases Stash Size And More - GS News Update

The next big patch for Bethesda's multiplayer RPG Fallout 76 launches today, and developer Bethesda has posted the full patch notes for the December 4 update. As announced previously, this patch will increase the maximum stash storage to 600 pounds, and it could expand further down the road, Bethesda said. The update also introduces stability improvements to the Fallout 76 client and servers, which in turn should lead to a better experience overall. [Update: Fallout 76 servers were down for maintenance but have now returned, and the new update is now live for all.]

In terms of balance changes, the Fallout 76 patch makes bosses drop 2-4 items per boss (depending on difficulty and level), while weapon damage has been increased by 20 percent "across the board," so it sounds like you'll feel more powerful right away with this update.

As for bug fixes, on console Bethesda has fixed an issue that could lead to an infinite loading screen when players signed out of their console while playing the game. And on Xbox One specifically, the patch addresses a crash scenario for a specific situation related to team invites. There are UI, Survival, and Perk changes, too, included in this update. You can see the full patch notes below, as posted by Bethesda on their website.

Fallout 76 launched in mid-November, and while it might not have been a hit with critics, the game quickly reached "millions" of players. The game is underperforming GameStop's expectations, but that doesn't necessarily mean the game is doing badly.

The December 4 update for Fallout 76 won't be the last, as Bethesda is planning another one for December 11, while the developer overall plans to support the game for years to come.

GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

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Avatar image for jacobhinton
JacobHinton

Is it just me or isn’t then excavator power armor not working it is not giving me the extra 100 weight

Avatar image for scottrueppel
ScottRueppel

@jacobhinton: Its not just you.

Avatar image for pegasuskoga
PegasusKoga

Stability and improvements, my foot!

I can't even get into the damn game now! I CTD as soon as my character gets loaded.

Why i expected anything less from a company whose patches are known to break stuff even more is beyond me.

Avatar image for deactivated-5ccb059070467

@pegasuskoga: What's CTD? is that a new Cadillac model?

Avatar image for pegasuskoga
PegasusKoga

@fivepercent: Heh, can't tell if you're joking or not but a CTD is a Crash To Desktop.

An occurrence that is all too familiar to people who have been playing Bethesda games. :)

Avatar image for deactivated-5ccb059070467

@pegasuskoga: Yeah, I was messing with you. Bad joke I know

Avatar image for pegasuskoga
PegasusKoga

@fivepercent:Lol, no problem. :)

Avatar image for shulet
shulet

Poor reporting. Only automatic weapons will have their damage increased.

"...while weapon damage has been increased by 20 percent "across the board," so it sounds like you'll feel more powerful right away with this update."

~GameSpot

Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

~Bethesda

Avatar image for richardcranium_
richardcranium_

Nothing will fix this glitch filled garbage. Bethesda can't even deliver a single player fallout experience that doesn't constantly glitch and freeze. I was a fool for thinking this venture online would be successful.

Avatar image for justthetip
JustTheTip

This game is dead already.

Avatar image for jsprunk
JSprunk

@justthetip: I wish it really was dead, so I could solo my own freakin server once in a while. Instead, the servers are always packed with people looting the schitt out of the areas that I want to be in.

Avatar image for RSM-HQ
RSM-HQ

@justthetip: Yep. People shouldn't be buying this piece of garbage. Your wallet is the best way to tell Bethesda to learn from this mistake.

Avatar image for kagatoac
KagatoAC

Password protected Servers, serious re-balancing of the Micro Transaction system, then we will talk Bethesda :)

Avatar image for Mogan
Mogan

@kagatoac: Does the microtransaction system even matter? Nothing in that store is important, or anything you can't find a bunch of similar in the game. My atoms have just been piling up, but there's nothing in there I feel like spending them on.

Avatar image for kagatoac
KagatoAC

@Mogan: Not to me since the issues with the game far outweigh just a badly priced M$ system. I find the fact that they are reselling cut content from Fallout 4 amusing since the game is basically reskinned Fallout 4 with a poorly implemented multiplayer on it.

I'm just glad I didnt pre-order it like i was originally thinking about

Avatar image for jsprunk
JSprunk

The increase in stash capacity should be unlimited. I can't think of any good reason for them to limit it.

Avatar image for jacobhinton
JacobHinton

@jsprunk: i think they’d should have a limit for but they should make the junk count towards the limit

Avatar image for Mogan
Mogan

@jsprunk: It's limited for technical reasons. They've said the 50% boost is "conservative", but they want to make sure it doesn't break the game before they boost it any higher. Remember how old this engine is. I'm surprised Fallout 76 works at all. : p

Avatar image for archkyrie11
Archkyrie11

@Mogan: Hey look a sheep that still blames the engine because he has no idea what he's actually talking about. Do a bit a research there buddy.

Avatar image for Mogan
Mogan

@archkyrie11: If you've got some actual information, I'd be glad to hear it. If you're all talk, you'd be better off blowing hot air somewhere else.

Avatar image for jakkajanson
JakkaJanson

@Mogan: With a company of bethesda's size and the coding talent they have on hand, blaming the engine is just a low swing. With their infrastructure they can rewrite the engine 10x over (in which they have) to add modern tech. Infact thats what most companies do. Unreal was at gamebryo's level once too, now look at it. The network code in any bethesda games is not the network code in the old gamebryo engine. It would be surprising if any original code remained.

Stash sizes: Bethesda are probably making a mistake here in catering to the low end crowd a little too much in what should be a next gen experience only. Hence 20 ish people per server, heavily capped stashes and so on. They're just trying to cater for people with below average connections, that's all it is.

Avatar image for archkyrie11
Archkyrie11

@Mogan: Definetly not all talk but I don't feel like spending forever explaining something than can easily be researched in 5mins online

Simply game engines are not a singular thing but a framework of a bunch of different technologies such as the renderer or the physics to work together in an environment. Each of these techs are updated and changed all the time as well like Bethesda stated they did with parts (i don't remember off hand which ones) of the engine, Mind you this is a very watered down definition but that's what it is as its core, just a collection of technologies that power a game.

I can explain giving you an example however. Think about all the amazing things modders have done over there years and fixed all the things wrong with all of Bethesda's games. They to were also limited to whatever technologies are inside the engine. But yet somehow they magically were able to do it. Game Engines don't cause bad games, Bad developers do and the problem is Bethesda's shotty developers and not the Engine. I'm being sincere in saying to look it up and not trying to be a jerk. The history behind the engine and its predecessors is actually very interesting. Just because something is old doesn't make it bad. I bet you'd be surprised how old a lot of popular engines are.

I know I'm some random dude on the internet but I am a Software Dev, and I do know how these things work. Whether you listen or not is up to you.

Avatar image for jsprunk
JSprunk

@archkyrie11: I agree. Bethesda definitely seems like the type of company that doesn't spend anywhere near enough time thinking through problems intelligently, but rather just beats down on the managers and workers to finish anything to get it out the door. Sad, but typical in today's toxic corporate environment.

Avatar image for jsprunk
JSprunk

@Mogan: I don't think this engine's old enough for stash capacity to be a breaking factor. I think it's more that Bethesda cheaped out on server space per player.

Avatar image for RSM-HQ
RSM-HQ

Monster Hunter: World great ARPG with hundreds of hours of content. Free DLC. And amazing fun with friends.

Fallout: 76 dozens of hours of glitches with A.I. slipping into the map. $5 for an armor color layer. Dragging your friends into this is cruel.

Avatar image for hybrydcobra
hYBRYDcOBRA

@RSM-HQ: You forgot to mention how disjointed Monster Hunters’ multiplayer is in comparison.

Avatar image for RSM-HQ
RSM-HQ

@hybrydcobra: What do you base that on? FO76 has common server crashes, MH:W doesn't outside small occasions. I'm doing the MH Winter Event right now with friends and no issues. That Event is also free, something FO76 owners probably don't understand the concept of.

Avatar image for Pyrosa
Pyrosa

@RSM-HQ: But many of us have zero interest in the Pokemon "critter collection" play style.

Avatar image for RSM-HQ
RSM-HQ

@Pyrosa: Collecting is optional, and purely for those that want that kind of replay value. Everyone else can just enjoy the added hunts and amazing gameplay. Something Fallout 76 doesn't have.

"Many of us have zero interest"

Must be why it's Capcoms best selling game in history, and universally praised with competitive events to boot. As such, should be stated you are clearly not representing "many" at all.

Enjoy your trashy Fallout game. Todd appreciates your money. Not your taste in quality.

Avatar image for Pyrosa
Pyrosa

@pasullica: That's called "duct tape."

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dmbdmb1980

@Pyrosa: Make that military grade duct tape ;-)

Avatar image for shulet
shulet

@dmbdmb1980: I'd rather not waste the ballistic fiber on him. :)

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MisterTech

Hopefully the fellas and I can play more than 15 minutes without getting disconnected and calling it quits.

Avatar image for Pyrosa
Pyrosa

Umm... Why was weapon damage increased? The game is already easy enough.

Automatic weapons are on the weaker dmg-per-hit for a reason: It forces you to either control your bursts or invest in stability/recoil mods.

At leasr with the Stash Limit increase, the game is playable again without spending 50% of your time managing inventory.

Avatar image for shulet
shulet

@Pyrosa: Automatic weapons might as well be Nerf guns as they are right now. I avoid all of them, except my .50 cal machine gun, because they're so underpowered. I've used a hunting rifle 95% of the time which I'm glad is once again useful in F76.

Avatar image for jsprunk
JSprunk

@Pyrosa: They're increasing weapon damage as a band-aid for a complaint that isn't reproduceable. Some players are complaining that their Level 5 pistols aren't doing enough damage at level 80.

Avatar image for Pyrosa
Pyrosa

@jsprunk: LOL... wow. I mean, the level is right there on each weapon stat window! People...

Avatar image for sarevokmb
sarevokmb

The author of this article has some reading comprehension issues.

weapon damage has been increased by 20 percent "across the board,"

No, it clearly says 20% for automatic weapons. They also completely miss the most surprising patch note - XP rewards for higher level weapons decreased.

Avatar image for Mogan
Mogan

@sarevokmb: XP rewards for higher level weapons, huh. : p

Avatar image for wimkuip
Wimkuip

They should release a patch that wipes this game from your hd completely and prevents that it can be reinstalled.

Avatar image for mattcake
mattcake

For anyone thinking "How bad can it be?" like I did, I picked this up for a "cheap" £18.79, loaded it up and thanks to their ridiculous timing code (similar to F4) I was getting a whopping 18fps. On an RTX2080. And a gsync monitor. I can't even fathom the code that could do that. After ini tweaks and nvidia settings changes, it's now 1440p at 100+fps but still has the trademark judder/sync-catchup that plagued F4. I've not even left the vault yet - when I tried it crashed and lost my character and I didn't feel like making another. Wow Bethesda, just wow.

Avatar image for shulet
shulet

@mattcake: If you're crashing before you've left the vault then the problem is probably with your set up, not the game. I'm not saying that the game doesn't have many massive issues to correct but crashing before leaving the vault probably isn't one of them.

Avatar image for bdrtfm
BDRTFM

@mattcake: You spent all that time tweaking files to get a higher frame rate but you couldn't convince yourself to take 5 minutes to remake a character. Wow indeed.

Avatar image for mattcake
mattcake

@bdrtfm: If the game is crashing when nothing is happening and I'm still inside the vault, I figured I'd wait for another couple patches before trying again, yes. I'm in no rush, I love Fallout and it always pains me they never polish it properly.

Avatar image for bdrtfm
BDRTFM

@mattcake: Yeah the bugs are pretty bad but it can also take a long time to level up unless you play 18 hours a day so, it may be better to just put up with the bugs and get started. I think it's going to take a looooong time for them to iron things out and, this being Bethesda, they will never iron everything out. I'm not sure we can count on modders fixing the game either because of it being an always online MP game.

Avatar image for Bread_or_Decide
Bread_or_Decide

@mattcake: I've not even left the vault yet - when I tried it crashed and lost my character and I didn't feel like making another.

That's kinda when you started to feel like a liar.

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