Fallout 4's Ultra-Tough Survival Mode Coming to PS4/Xbox One Next Week

Plus, update 1.5 leaves beta on Steam and is available now to everyone on PC.

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Now Playing: Survival Mode Is How Fallout 4 Should Be Played


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Bethesda announced today that Fallout 4's 1.5 update has left beta on PC and is now available to everyone on Steam. Additionally, the developer confirmed that the patch will be out for PlayStation 4 and Xbox One sometime next week, though an exact release date for the update was not provided.

The 1.5 update includes support for May's Far Harbor expansion, and also introduces the ultra-tough Survival Mode, which was previously in beta. For a closer look at the beta version of Survival Mode, check out GameSpot's video above. You can see the full patch notes below.

In other Fallout 4 news, Bethesda this week released a PC beta version of the Creation Kit modding tools and the new Bethesda.net hub where players can discover and download others users' creations.

The developer has also confirmed that some PC mods are coming to Fallout 4's console version soon, starting with Xbox One in May and then PlayStation 4 in June. It still remains to be seen exactly how mods will work on console.

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Fallout 4 1.5 Patch Notes:

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third-person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

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translucent17

Been waiting for this so I can start my 2nd and probably last play through. Doing away with fast travel is something I've wanted for a long time, I know using it is a choice but seriously if it's there who isn't going to use it?? I still think that dragons dogma had one of the best fast travel systems I've seen.

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glez13

I feel like survival mode still needs a few tweaks. While it is fun at the start, once you begin with quests you literally waste a ton of time going from one place to another in the map because of no fast travel, and sadly most quests are like that. There should be at least like a limited fast travel only from certain settlements to other settlements or something like that so that you are still forced to walk to explore yet you wont waste time later on. They also need to lock some stuff in the DLC behind perks like the decontamination arch or even raise materials needed to create them.

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Mogan

Survival Mode needs a few mods to tweak it, but I'm sure that'll happen soon, if it hasn't already.

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DarthRevenX

I don't care about the survival mode one bit but I am excited for Far Harbor......

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suicidesn0wman

Did they fix the bug where you can't finish the mission to take the castle because Preston is bugged out and standing out in the middle of no where? Prick is standing on a bridge in the North East corner of the map talking about 'we need to take the castle', yet wont take one step towards the castle so we can do just that.

The game would be fun, but it's so buggy that it's damn near unplayable.

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@suicidesn0wman: Bethesda'd