Fallout 4 Patches Will Release on PC First, Then PS4/Xbox One

The first patch is due out in beta on PC next week.

87 Comments

As was to be expected, Fallout 4 is far from bug-free. Some of the issues players have encountered are hilarious, while others are serious and potentially game-breaking. Bethesda says the game is its "most robust and solid release ever," but admits it's far from perfect, and as such will be releasing frequent patches to get things improved.

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"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," Bethesda says in a new blog post. "Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development.

"But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."

It doesn't go into specifics regarding what it's working on fixing, but the blog then explains Bethesda's approach to updates.

"Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles," it explains. "This process has worked well for us in the past and allows us to get more fixes out faster."

Bethesda instead says to "[e]xpect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge."

The first beta patch should be live on PC "next week." No time table is shared for how quickly it expects the update to then be released for everyone on PC and consoles.

Fallout 4 has already proven to be a huge success, breaking records on Steam and shipping more than 12 million units since its launch last week. Today's blog post thanks fans for their support and describes Fallout 4 as "not just [Bethesda's] largest game launch ever, but one of the industry's."

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AstroGazer

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Edited By AstroGazer

On xbox1 – 30hours
the load screens and pipboy armor icons fail to load in display the textures and only show the green mesh displays.
The gun fails to show when leaving pipboy screen after force saving. Have to reopen pipboy display to fix.

Pc- 80 hours per steam
Same green issues for textures as x1 sometimes, but hardly no load screens only had one time when frames dropped to 30 when about 10 supermutes and then the stinger bugs and bees attacked me all at once, I thought it was about to crash after opening pipboy to change weapons and game froze when ran out of ammo and mutie nuked me.

The gamepad on both also has issues when in third person or when throwing or placing mines.

Miss Three Dog radio announcer.

Still have not gotten through the southern part of map yet lol.

But overall great game.

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TehMasterer2

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I'm really impressed with the stability of their release this time around. Whatever they're doing differently, it worked.

I wonder if we'll see little feature updates in the coming months like Skyrim had with its ranged killcams and mounted combat and stuff. That'd be awesome.

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mpl911

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@J_P-: Sorry - but your comment "Fallout4 is in no way a big game" is just not true. If you mean comparatively, then that's one thing, but it is a big game in many ways. So far I'm about 40-hours in and have barely scratched the surface - so that's pretty big. I've lost count of the number of enemies I've killed. I've discovered about 80 locations - so that's pretty big. The explorable landscape is pretty big; it would take you some time to walk right across. Like I said, if you are talking about just the explorable area compared to FNV or F3 then you may be right - but to say it's not a big game in any way is just incorrect.

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Merwanor

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I have played Bethesda games ever since Morrowind and Fallout 4 is by far the least buggy game I have played from them. My first playthrough of the game took about 100 hours (Lots of stuff I did not finish, half the map unexplored) and I did not experience one quest that bugged out on me. Only serious bug I have encountered has been companions getting stuck in a few walls. Thankfully I could solve that by using console commands or reloading.

The one thing that bothers me most about Fallout 4 is the lack of visible holstered weapons (not a bug I know) and the fact that they still have some issues with lip-syncing, which cropped up in the last patch of Skyrim. Sad to see the same issue in Fallout 4. I really hope that Bethesda will continue to support this game longer than they did Skyrim as it was left in a bad state. That being said, Fallout 4 is in a much better state than any Bethesda game I have played on launch.

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snogglethorpe

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@merwanor: I like holstered weapons too, but maybe in practice it turns out to be a mess... I'm currently carrying about eight different weapons (and use all of them)....

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Glowhyena

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I'm still playing Fallout 3 while 4 is being patched and improved.

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TehMasterer2

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Edited By TehMasterer2

@glowhyena: It's one of the most solid triple-A launches I've played of late. 20 hours in and no crashes or noticeable bugs yet. It's not going to get much better.

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Mogan

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Mogan  Moderator

Fallout 4's been real smooth for me on the PC (for a Bethesda game), but I sure hope this patch fixes the whole Calvin missing from the Vault bug, because I've got a few thousands caps worth of tools in my junk pile, but that mother****er is nowhere to be found.

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Merwanor

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@Mogan: You can fix that with using the console.

open console, type in "Prid 00153855" then press enter, then type "moveto player" and press enter.

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Mogan

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Mogan  Moderator

@merwanor: Sweet. Thanks, I'll try that.

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Keitha313

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So I should think so as well!

The PC game just seems absolutely woeful its sad we have to rely on a community to provide us that array of customization we want when it most definitely should be Bethesda's job.

I await to see what they're patching up in this, I've noticed a few issue that they might not patch.

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Divisionbell

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The only real issue I've hit so far is dogmeat disappearing and never coming back.

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normanislost

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Edited By normanislost

@Divisionbell: you can use console commands to summon him back to you or you to him an they don't affect your achievements

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peterhorner1867

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@Divisionbell: I haven't seen him since the truck stop where u first find him. I didn't even realise he was supposed to stay with u

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xsonicchaos

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@Divisionbell: He disappears once in a while on me too, probably getting stuck in some brick, but usually a quick travel teleports him near me.

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rdosullivan1985

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@Divisionbell: a few people have mentioned that problem, I haven't checked on him for a while so hope he is in sanctuary

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LordOssiss

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I have had a few moments where the frame rate drops to almost nothing. It went away after a few minutes, though. Companions just standing in the doorway so I cannot leave an area...

No real complaints from my end.

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neowarrior793

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Edited By neowarrior793

theres not been too many bugs, for me the fps drops in city and heavy fire fights (involving mini-nukes) are the only time iv had a probelm. iv had 1 hardcrash and thats about it.

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ojmstr

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I have experienced one bug in my game and it wont go away lol Those two headed cows in the trading caravan is on the roof in Sanctuary, above the main house where you can craft weapons etc.. haha it's hilarious, they are allways there either standing up or sitting down, don't care if they fix it or not though:)

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deactivated-5a1d4b615a3a3

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@ojmstr: I had a similar situation but they were stuck in the house instead, I ended up killing it and using the console to remove it

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Noctisumbra

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@pspearman: Ya know, I haven't seen a brahmin on on of my roofs for a while now, but I did have that happen for about the first week, except on Xbox instead of PC.

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Yoshikawa12

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Bugthesda :)

Shelved the game for now till decent patches release.

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nomadsalt

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@yoshikawa12: Sheep comment, your loss.

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Yoshikawa12

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@nomadsalt:

Not really.

I still have backlogs of unopened games that I couldn't play due to workload and constant overtime on my office because the recent merger on my company.

Hopefully by the time I finally able to play a game properly, FO4 already have decent patches. Well, at least the game breaking one since we all know "how" Bethesda in the past on addressing bugs :)

But you probably right though, It's my lost to pre-ordering this game since I usually never do that.

Well I blame my niece who want that pipboy on pipboy edition so badly :)

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xsonicchaos

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@yoshikawa12: You got a problem with using verbs, dude?

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Yoshikawa12

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@xsonicchaos:

Sadly yes.

I hate my English language lesson, but had to take it twice a week after I got promoted to manage our branch office in the English speaking country.

Fortunately for me the native tutor that I hire is hot so at least I can pretend I like the tutor session.

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Gamer_4_Fun

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I think this should be one of the reasons to decide whether a game gets the goty award or not: post release support. It is very important, especially in the wake of incomplete games of today, that post-release support is on a certain level to iron out the bugs as much as possible. CD Projekt knocked it out of the park this year, so it will be interesting to see how Bethesda fares.

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phoenix1289

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Edited By phoenix1289

@Gamer_4_Fun: Or how about not giving GOTY to games that require so much support. GOTY should be awarded to devs who actually release a properly working game. Fallout 4 and Watcher 3 are great games and all but there is no way they deserve game of the year when so many issues persist for so many players.

Post launch support is great and all and I respect companies that go to the effort for it but they don't deserve goty for the very fact that the game required that much post launch support to begin with.

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Keitha313

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Edited By Keitha313

@phoenix1289: you lost your gaming badge as soon as you said Witcher 3 isn't GOTY contender.

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phoenix1289

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Edited By phoenix1289

@Keitha313: Oh no someone on the internet has declared I've lost a non existant (and completely pointless) badge because I pointed out that a game which has had to receive several patches to fix hundred of bugs and issues) shouldn't be GOTY. Whatever will I do without my meaningless fictional gaming badge.

In all seriousness, as I said Witcher 3 is great game, I have thoroughly enjoyed it. But the fact that it has had as many patches as it has to fix as many bugs and performance issues as it had is a clear sign that it's not GOTY material. If they had spent more time fixing the game before launch then sure it would be at the top of the list but the fact that they couldn't be bothered to put in that extra effort to fix their own game ahead of time, instead of foisting it off on their paying customers to be their bug testers instead, easily means it doesn't deserve GOTY. That award should go to developers who not only make a great game, but bother to actually clean it up before trying to sell it.

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Jmuper

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Edited By Jmuper

@phoenix1289:Relax bud! I think he's just playing about the whole badge thing. Gee wiz

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Myron117

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@phoenix1289: but the problem is, these games are huge in comparison to your uncharteds or halos. There are bound to be conflicts in logic i dont think its fair to do that to games of this size. Post support should be judged upon....if thats the case BAK would fail so fucking miserably

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phoenix1289

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@Myron117: Sp what if the game is huge? Back before post launch patches were a thing would that be an excuse for a buggy release? No.

Patches are a wonderful tool but the gaming industry is using them as a crutch. They are using them as an excuse to release unfinished games that haven't been properly tested on the basis of "well we'll just patch it later."

If you know you are going to be making a huge game that will run into these kind of issues (something I guarantee Bethesda and CD Projekt Red were well aware of when they started development) then you budget for more testers and more Q&A time to compensate.

End of story.

To write it off as "well our game is huge" or "we'll patch it later" is an insult to gamers and shows a lack of respect for the customers who are expected to buy your product for full price at launch.

I get that bugs will happen, they will always happen no matter how hard the devs try. But the scale of the game is never an excuse because the devs knew that was an inherent issue of the type of game they were making and chose to do nothing about it other than shove it out the door and wait for the "many millions playing the game now" who shelled out their hard earned money for a product to do the bug testing for them.

And as to Arkham Knight it deserves to fail miserably when it comes to awards. Again a fantastic game but the state of the PC release was atrocious and no matter how good the game ends up being or how much they support it after launch it doesn't change the fact that they released an unfinished product to begin with.

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Noctisumbra

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@phoenix1289: the problem with your comments about size of game being irrelevant is that you ignore the complexity of the game code. The more "stuff", for lack of a better term, devs put into a game, the greater the potential for bugs to come up, especially with games like Arkham Knight, Witcher 3 and Fallout 4. It'd be a 10+ year development cycle for today's games to even come close to being bug free and the dev would have to employ at least a few hundred coders and tens of thousands of testers to try and play out as many scenarios as possible. But hey, if you think it's easy to scan through a few (hundred) million lines of code with no indication where potential problems might be, as well as test out millions of gameplay scenarios, all for minimal cost, have at it.

Because that is another matter your not accounting for: money. Sure WB has money, but Rocksteady doesn't, especially if they don't meet contractual guidelines. How much do you think CDPR has to work with? How much of that do you think they have to allocate towards licensing? Witcher is not their property. Yeah, Bethesda may be a subsidiary of Zenimax, but, excluding the purchase of id Software, since that was only a few years ago, how's many title can you associate with Bethesda and Zenimax? I'll give you three, The Elder Scrolls, Fallout and Dishonored,with the last one being nothing to really write home to mom about, imo. Your posts imply that you think that it is a fairly simple and cheap matter to develop a large game, and it's really not.

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phoenix1289

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@noctisumbra: The problem with your comment is that you clearly didn't take the time to actually fully read mine.

I fully acknowledged that bigger games meant more likelihood of bugs. In fact:

"If you know you are going to be making a huge game that will run into these kind of issues (something I guarantee Bethesda and CD Projekt Red were well aware of when they started development) then you budget for more testers and more Q&A time to compensate."

See that quote. That was from my comment. Read it again now since you seem to have missed it the first time. Sinking in yet?

Yes bigger games mean more bugs, I never denied that. But the fact remains that companies like Bethesda and CD Projekt Red KNEW they were making big games. They KNEW that meant the likelihood of more bugs. And if they really cared about their consumers they would have taken extra time and budgeted extra resources to compensate for that.

They didn't. Instead they just shoved the games out the door to be bug tested by the community rather than doing it themselves. If they can't be bothered to properly budget to make the game to the quality it should be for release then they shouldn't be making big games. Simple as that.

As said I'm not saying the games are bad but if the devs can't be bothered to put the effort in to fix the games before they decide to sell it then they don't deserve GOTY.

As to your comment on money how much do you think Bethesda is making on Fallout 4? How much do you think CD Projekt Red is making on Witcher 3? Witcher 3 sold 6 million copies in just over a month. Fallout 4 brought in $750 million in just the first day. All for buggy games that still need or have needed a lot of patching. Even considering the cuts that go to sellers both companies are raking in money hand over fist for games they couldn't be bothered to fix before launch.

Bethesda has plenty of funding due to their past relases of fallout 3 and Skyrim. CD Projekt Red invested 81 million into development for Witcher 3. Neither of these companies is as strapped for cash as you are trying to imply. They could easily have afforded extra budget and time for Q&A simply by either raising the budget a bit to compensate for the known issue or reallocating part of the budget they had to compensate for it.

At the end of the day one fact stands out. They KNEW they were making a big game. They KNEW that meant more bugs. Yet they did nothing to prevent it and instead shoved a game out the door for the paying consumers to bug test. They took peoples hard earned money in exchange for games that simply were not finished.

The games are good, I have said that before I will no doubt say it again. But if they are willing to sell broken games then they don't deserve to be GOTY.

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Yoshikawa12

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@phoenix1289:

Fair enough :)

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nomadsalt

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@phoenix1289: TLDR

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Turbojugend16

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I expect that these patches, in classic bugthesda tradition, will "fix" the game, by breaking it completely lol

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Sgt-Damain

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For a Bethesda game it had been amazingly bug/glitch free for me. Not and single crash, and the only issue I had was once I fell through the ground and was somehow underneath it for a few moments. Occasionally I draw my gun and my hands are still empty like the gun was invisible.

I was expecting much worse on launch.

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Sewercat007

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@Sgt-Damain: lucky. So far I've had settlers teleport on to the roof of buildings, got stuck to the point of having to reload and at level 9 got a game breaking save corruption.

There are lots of other games out now. I wish I'd waited on fallout. I know what Bethesda is like. When sky rim came out on the PS3 I got the issue where it would Drop frames and eventually lock up after level 13 because the save file was too big>

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MetaMods

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@Sgt-Damain: same here didn't have any issue other then one of the NPC pretend sitting on a invisible chair, i just lol

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AJC3317

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i've only experienced one crash, and my pip boy/weapons became invisible a couple times on ps4. i'd call that a smooth launch.

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illage2

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Can't say I've encountered any bugs other than a single freeze after nearly 30+ hours. With some ocassional FPS drops, some clopping and texture popin. Nothing really gamebreaking though. However that doesn't mean the game can't be fixed for those having issues.

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BEEPBeP

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Haven't encountered any bugs in my playthrough so far except the poor performance in cities and also the poor performance with godrays turned on.

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alpha_unit97

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@beepbep: You have to turn shadow distance down to low if you want decent performance in the main Boston city area. The medium and high settings are significantly more demanding for some reason.

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BEEPBeP

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@alpha_unit97: Probably gameworks is causing it.

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