Fallout 4 Gunplay Modeled After Destiny's
"The Destiny effect."
19 Things We Learned From The Animal Crossing: New Horizons Direct Top New Video Games Releasing On Switch, PS4, Xbox One, And PC This Week -- February 16-22, 2020 Who Is Persona 5’s Best Confidant? Fortnite Chapter 2 - Season 2 - Official Battle Pass Gameplay Trailer Animal Crossing: New Horizons - Nintendo Direct 2/20/2020 Fortnite Chapter 2 - Season 2 - Top Secret Launch Trailer Jedi: Fallen Order Kept In Bugs To Release In Time For The Holiday - GS News Update Square Enix Will Stop Supporting Dissidia Final Fantasy NT - GS News Update No Man's Sky Update Adds Living Spaceships - GS News Update The Witcher 3 Enables Cross-Save And Nintendo's New Switch Lite Color - GS News Update Kingdom Hearts 3, Yakuza 0, & More Coming To Xbox Game Pass - GS News Update Cyberpunk 2077-Branded Nvidia RTX 2080 Ti Revealed - GS News Update
When designing Fallout 4's new shooting mechanics, developers at Bethesda Game Studios used Bungie's shooter Destiny--considered by some to have some of the best gunplay in games--as a reference point. That's according to Game Informer's story on the game, published in the magazine's latest issue.
Bethesda developers saw Destiny as a touchstone for Fallout 4's shooter mechanics also because Bungie's game runs at 30fps, just like Fallout 4.
"The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible," Fallout 4 director Todd Howard said. "We're always thinking of scale. We're not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials."
Helping develop Fallout 4's gunplay is Josh Hamrick, who left Bungie after six years to join Bethesda. He works at Bethesda as a senior systems designer and in his new role has been "focused intently on tuning [Fallout 4's] firearms." Hamrick was also part of the team that designed Fallout 4's PlayStation Vita controls.
Speaking about Fallout 4's shooter mechanics in June, Howard said they will improve upon what was seen in Fallout 3. The shooting system in that game was very "meh," Howard said at the time.
"We started out with Fallout 4 knowing that, look, we can't apologize for being a role-playing game," he said. "We have to build a first-person shooter, and it needs to be a really, really good one. We spent a lot of time on that."
In Fallout 4, players can use VATS, the game's strategic combat mechanic where action slows down, allowing them to target specific body parts.
"We want players to have the edge if they use the VATS system," Howard said. "If you're building your character for VATS, it's really powerful."
Bethesda also enlisted the help of Doom and Rage developer id Software for Fallout 4's shooter mechanics.
For lots more, be sure to read Game Informer's full story, "The Making of Fallout 4." It's available now to subscribers.
GameSpot may get a commission from retail offers.
Got a news tip or want to contact us directly? Email email@example.com