Fallout 3 patched, first add-on due Jan. 27
Update fixes several major bugs in all versions of Bethesda's award-winning RPG; Operation Anchorage expansion coming to PC and 360 in two weeks.
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Fans of Fallout 3 got a double shot of good news today. First, Bethesda dated the forthcoming Operation Anchorage expansion pack for the game, the first of three exclusive add-ons for the PC and Xbox 360 editions of the game. Available only as a download from Xbox Live or Games For Windows Marketplace, it will arrive in two weeks on January 27 and cost 800 Microsoft points ($10) on both platforms. It will let players participate in a simulation re-creating a battle between Chinese and US forces in pre-nuclear-holocaust Alaska. February and March will see two more PC/360 Fallout 3 add-ons, the last of which will expand the main storyline and raise the level cap to 30.
In addition to the Operation Anchorage date, Bethesda announced a patch for all three versions of Fallout 3: Xbox 360, PlayStation 3, and Windows-based PCs. The update (v1.1) addresses a variety of bugs encountered in the sprawling game, which can be played for more than 40 hours and re-creates dozens of square miles in and around the ruins of Washington, DC. The problems were sources of criticism for the game, which GameSpot crowned as 2008's Role-Playing Game of the Year and PC Game of the Year last month. A full list of issues addressed is below.
--Friends notification no longer causes the game to pause. (PlayStation 3)
--Fixed occasional crashes during loading and waiting.
--Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.
--Fixed issue where certain NPCs would occasionally disappear from the game.
--Fixed issue where dead NPCs would occasionally come back to life.
--Fixed rendering issue with the Gatling laser gun's tracers.
--Fixed issue where the haircut menu would occasionally not appear properly.
--Added ability to remap your VATS and Pip-Boy buttons.
--Fixed rare load/save issues that would cause NPCs to behave incorrectly.
--Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms, and conversations.
--Using radaway repeatedly from the Pip-Boy's Status Menu no longer crashes the game.
--Players no longer gets stuck in level-up menu if their skills are maxed out.
--Fixed issue where multiple followers would occasionally not load into an interior.
--Fixed rare issue with getting stuck in VATS mode.
--Fixed rare crash with fighting NPCs with corrupted data.
--In-game radios will now play properly if player was listening to the radio in the Pip-Boy first. (PlayStation 3)
--Fixed rare crashes while loading and saving games.
--Fixed rare issue where player would fall through the floor while in VATS.
--Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
--Prevent NPCs from inadvertently dying from falling.
--Fixed occasional issue where the controller would stop working properly.
--Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.
--Fixed several instances where quest item stayed in inventory permanently after completing quests.
--Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
--In the Waters of Life quest, the Citadel gate will open properly if the player fast-travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
--For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.
--In The American Dream quest, fixed specific issue that prevented players from accessing their belongings in the locker by the door if they left the room first.
--Fixed infinite caps exploit in Strictly Business quest.
--Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.
--Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.
--Fixed several XP speech exploits with certain NPCs.
--Fixed XP exploit with a robot in Fort Bannister.
--Fixed issue where player's controls can become locked permanently during The American Dream.