Facebook buys Oculus Rift company in a massive deal worth an estimated $2 billion

"Oculus has the chance to create the most social platform ever, and change the way we work, play, and communicate," says Mark Zuckerberg.


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Social network Behemoth Facebook has acquired Oculus Rift developer Oculus VR in a massive deal worth an estimated $2 billion. Facebook founder Mark Zuckerberg announced the news today on, you guessed it, Facebook. You can read his full note below.

Facebook's deal includes $400 million in cash and 23.1 million Facebook shares, valued at $1.6 billion. The deal also includes a performance-based payout options, that could boost the sale by an additional $300 million in cash and stock if certain milestones are reached.

Oculus Rift may be popular with gamers, but Facebook plans to leverage the technology to other industries.

"Facebook plans to extend Oculus' existing advantage in gaming to new verticals, including communications, media and entertainment, education, and other areas," Facebook said in a statement. "Given these broad potential applications, virtual reality technology is a strong candidate to emerge as the next social and communications platform."

"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," Zuckerberg said. "Oculus has the chance to create the most social platform ever, and change the way we work, play, and communicate."

No Caption Provided

Oculus will remain headquartered in Irvine, Calif. The Facebook-Oculus VR deal is expected to close in the second quarter of 2014. Facebook will hold a call tonight at 6:15 EDT to discuss the sale. Check back later for more.

Oculus VR released a statement of its own on the deal, explaining the surprising news and what it means for the future of virtual reality.

"At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform," Oculus said. "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step."

"Most important, Facebook understands the potential for VR," the company added. "Mark and his team share our vision for virtual reality’s potential to transform the way we learn, share, play, and communicate. Facebook is a company that believes that anything is possible with the right group of people, and we couldn't agree more."

Finally, Oculus said in the next 10 years virtual reality will become "ubiquitous, affordable, and transformative."

Zuckerberg's full statement on the acquisition is below.

"I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.

Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.

Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us."

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Avatar image for byzantine_chant

"The most social platform ever."?

Yeah, as if smothering your optic nervous system with pixels could ever be "social". VR is the antithesis of social.

Oculus Rift and Project Morpheus belong in the place where all the flushed toilets lead to, along with all the other motion controlled gimmicks.

Avatar image for dussan2

So what about the Kickstarter donations? Seems to me, you needed that money to get started and underway, now that you got your Zuckerberg check, you going to give that money back?

Avatar image for zyxe

@dussan2 Not likely; and yes, it totally sucks. I actually enjoyed this article << LINK REMOVED >> that talks about this exact issue fairly well.

Avatar image for jumalan75

The good - Oculus has more money to make a better product

The bad - some gamers like me don't want forced social aspects to every game we play and device we use!!!!! God when will it end!? I play video games because I don't want to talk with others! I spend all day talking with people at my job!

Avatar image for BlackBaldwin

Mwhahahaha not surprised by this news actually quite honestly this makes me happy soo much for the hope that was OR right?

Avatar image for Mudpooch

Well this is just terrible news. Goodbye Oculus I hardly knew ye...

Avatar image for byzantine_chant

<< LINK REMOVED >> Good riddance.

Avatar image for papacuppa

Resisting status quo bias. Gah, dang it! NOOOOOOOOO!!

Avatar image for bluearms

Occulus lift has been sold to other big company? that is understandable. they deserve it. But why facebook? Because occulus lift hide FACE if you equip it? (joke). I think that is not productive combination.

Avatar image for joey2010

Facebook is just buying things left and right lol. I have no idea what this "Oculus Rift" thing is about (Yeah i live under a rock) but when you think of it, unlike companies like EA, they don't destroy what they buy and they are trustworthy. Worried people just need to chill.

Avatar image for jumalan75

<< LINK REMOVED >> Everything you said was great until you said... trustworthy....

Avatar image for tightwad34

Facebook = no

Avatar image for omar_q

Eh, Oculus was always overblown and overpraised imo. They were the 'first' to kinda start/get known with VR (I'd say Sony, MS and some big players were already dabbling in this behind the scenes) and this little guy decided to show it off first. I forget which company it was but some dev made a comment that that specific companys VR made the Oculus one look like a joke.

So fret not, VR will happen regardless if Oculus even existed or not.

Avatar image for bluearms

<< LINK REMOVED >> In fact, Sony is already selling their version of occulus lift with ps4, that seems selling well.

Avatar image for Penguinlord1

Well there goes virtual reality gaming.

Avatar image for byzantine_chant

<< LINK REMOVED >> Good, let it die off. Its better that way.

Avatar image for traykey1

Makes my decision easy.

Buy the PS 4 one lol.

I will not have anything to do with Hatebook.

Avatar image for deactivated-5bab80860fac3

Palmer has stated that the deal means "custom everything". "No longer having to rely on scraps". Complete custom design from start to finish. He's also dismissed rumours of a single facebook controlled portal for Oculus as BS. He isn't going to let anything bad happen to his vision. I've been thinking about why it is people have reacted this way. It's down to how we perceive Zuckerberg versus Luckey. I don't think the Facebook movie helped Zuckerberg's image either. It's the polar opposite of the way Palmer is perceived. With Palmer we see someone with a genuine openness and passion to make his vision succeed. Someone who started from nothing but has achieved a lot in a short space of time. The view we have of Mark is very different. Kind of the arrogant nerd who can't be trusted with our privacy. However unfair this view is, it seems to have stuck and I guess the rapid expansion and world domination of Facebook further serves to alienate people. Yet here I am posting on facebook and interacting with friends there every day. So from my perspective there is some degree of hypocrisy in my negativity towards it.

After hearing from Palmer on Facebook I believe he is still just as committed to making Oculus succeed for the right reasons. Oculus will remain an open VR platform but with unlimited resources to optimise and deliver perhaps something even better than he could have hoped for. So despite my initial negative reaction I'm going to say that I still trust Palmer's vision for Oculus and I still intend to buy.
Avatar image for kludermor

If you don't like the Rift then don't buy it. But the rift will be the same as original promised. Maybe even better at launch. Stop whining everyone. More money can create a better product, and I'm sure lots of people complaining in this discussion have a facebook account.

Avatar image for jader_vere

Sooo a big FU to Farcebook. The Rift was looking awesome and now I have Zero interest in it. Farcebook will load it with terms and conditions which say that it must have access to everything you do. Software installation for it will include a key logger to track everything for a better Rift experience aka better marketing information!! No Thanks!!

Avatar image for jumalan75

<< LINK REMOVED >> seriously.... So tired of this look into our lives crap and flooding me with ads or whatever they think is best for me! #@%K!

Avatar image for Ayato_Kamina_1

I have no trust in a company like Facebook... too many ulterior motives. I'll pass on what I initially considered an intriguing piece of hardware.

Avatar image for Dieknochenblume

I'm against it. I thought about the possibilities and they do seem tempting only in theory. Imagine just losing yourself (alone, or with other friends connected) whenever you want, having a conversation on the moon, role-playing in a forest, whatever. Yet, why is this different from connecting ourselves to a machine that shocks our brains specifically to give us orgasms and makes us live our fondest memories, time and time again? It's like losing ourselves, really, and that sucks. A lot of junkies and drunks would love more immersion (a la "Inception" where guys just go somewhere to sleep all day and live in their dreams because they hate reality), so this worries me a lot more than just a nasty company buying a cool one.

Avatar image for Crocodile3

Blinkered thinking: If you had $2BN to invest in a firm, who would you invest in? I think that this is shrewd purchase that will give Facebook a more diverse investment portfolio and will provide the Oculus designers the necessary capital to bring a great product to market (faster) to compete with the designs of Microsoft and Sony.

Gaming is a hobby that used to be founded on innovation. It is sad that every time a company tries something different (Kinect/Oculus) it is derided and subject to idiotic fanboyism. If the detractors that are commenting here are as negative in their day to day lives then I pity you.

Don't worry, be happy.

Avatar image for Starshine_M2A2


Avatar image for doraemon1987


**** you Oculus

Avatar image for dysonlu

For the people who funded this kickstarter: It's like the city/community developed a pro athlete and then the said pro athlete signs with another city's pro team. You can still watch him play but...

Avatar image for Ayato_Kamina_1

<< LINK REMOVED >> Facebook... the manchester city of companies!

Avatar image for kryotech

This doesn't sound good....

Avatar image for irishstanddown_

"At first glance, it might not seem obvious why Oculus is partnering with Facebook..." I can give you 1.6 billion reasons why.

Avatar image for archav3n

<< LINK REMOVED >> You should make it 2.1billion.. you know?

Avatar image for SirSlimyScrotum

Only 2 billion, are they dense?

Avatar image for muco29

F*****g facebook everywhere. Morpheus it is then.

Avatar image for bmart970

I need to come up with something unique so that Zuckerburg will buy it for way too much money (WhatsApp).

Avatar image for ringringabel

DERAILED....zuckerburg strikes again

guess it's up to Sony now to actually focus on gaming with their VR headset

Avatar image for PumpkinBoogie

@ringringabel IKR.....now gamers will officially disassociate their interest in Oculus. Because when FB gets involved nothing good usually comes from it. The 'Facebook phone', anyone?