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Fable developer Lionhead is working on non-Fable game

"We're not just a Fable studio."

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Fable series creator Lionhead Studios is "not just a Fable studio," the United Kingdom based developer has confirmed. To that end, the studio has revealed that it is working on a new project that will not be "Fable-esque," though what form this game takes remains to be seen.

Lionhead boss John Needham, who joined the company less than a year ago, told Eurogamer that although the company is "primarily" a Fable studio, "we're working on other games, too."

"We're working on other different sorts of games as well that we're not talking about right now and won't be Fable-esque," he said.

Lionhead studio director Stuart Whyte echoed Needham's comments.

"We're not just a Fable studio. Judging by where we are at the moment we've had a lot of Fable games in recent times, but I wouldn't say that we're just Fable," he said. "I can't really say any more at this point!"

The original Fable launched in 2004, with sequels Fable II and Fable III coming in 2008 and 2011, respectively. Spin-offs Fable Heroes and the Kinect-required Fable: The Journey were released in 2012. Lionhead, owned by Microsoft, has developed every game in the series.

Lionhead has not shipped a non-Fable game since strategy game Black & White 2, published by Electronic Arts in 2006. Other details on Lionhead's new, non-Fable IP are unknown, but influential designer Peter Molyneux won't have a hand in it, as he quit Lionhead in 2012.

Lionhead's next body of work, Fable Anniversary, launches early next month for Xbox 360. The developer is also working on Xbox One game Fable Legends, an online-focused action game that will have a lifespan of 5-10 years if everything goes to plan.

Regarding Fable Legends, Needham said the cloud-powered nature of the Xbox One allows Lionhead to be more proficient will how it approaches matchmaking and online modes

"I always mention this, but I love Dark Souls, where you're invading other people's worlds, and games like Journey, where people are organically coming in and out of your game world," Needham said. "Having that kind of infrastructure behind the Xbox One gives you a lot of flexibility to do highly innovative online."

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