GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

F1 2015 Xbox One, PS4, PC Promises "Significant Step Forward" for Graphics

Racing game launching this June; see some work-in-progress images now.

No Caption Provided

Codemasters is working on a new Formula One game for Xbox One, PlayStation 4, and PC, the UK-based developer announced today. F1 2015 will launch for those platforms in June. It's being developed on an "all new version" of the EGO engine and aims to devlier the "ultimate Formula One video game experience."

No Caption Provided

In terms of graphics and presentation, Codemasters says F1 2015 will "act as a significant step forward in the game's visuals and physics-based handling model." Codemasters is making enhancements and additions in more than 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, and suspension. The studio has also built a new tire physics model.

This also combines to deliver a "truly breathtaking and realistic representation of how these cars handle on the track," Codemasters said.

F1 2015 also boasts a new "broadcast-style" presentation that aims to authentically capture the race-day atmosphere. It also has an updated Championship Season mode and a new Pro Season mode that Codemasters says will be "very challenging." In addition, Quick Race and Multiplayer return.

On top of that, F1 2015 supports voice commands on Xbox One and PS4, through Kinect and the PlayStation Camera. Here's how it works: "You can ask for race info, updates on the weather, tire status, request tires, and even front wing changes," Codemasters says.

What's more, F1 2015 will include officially licensed cars, drivers, and tracks from the 2014 Formula One World Championship season as bonus content. This content has been "built from the ground up" to make use of F1 2015's new handling features and more, the developer said.

Finally, Codemasters released a statement from F1 2015 game director Paul Jeal. His full comments are available below.

“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it's a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June.

The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris, and weather conditions.

Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.

With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game's summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our game's release they truly show the power of our new game engine."

Got a news tip or want to contact us directly? Email

Join the conversation
There are 76 comments about this story