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Feature Article

Exploring Deus Ex: Mankind Divided's Open World, Side Quests, and More

A way with words.

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Deus Ex games have consistently shared several central pillars: there's the first-person, firearm-focused combat and the rich, challenging stealth gameplay, of course, but the games also allow players to hack, explore, and even talk their way to victory. We've previously seen plenty of the stealth and combat pillars from Deus Ex: Mankind Divided thanks to some early hands-on time with a few self-contained story missions, but the team at Eidos Montreal revealed almost nothing about the connective tissue that will flesh out the campaign between firefights.

That finally changed last week when I sat down with a new six-hour chunk of the game, which contained two open world sections, several side missions, and nearly a dozen decision-driven conversations. I also got an early look at the game's added crafting system, as well as antihero Adam Jensen's new augments. Here's what I learned about all five features.

Unlike Human Revolution, Mankind Divided offers several selectable button layouts for those playing with a controller.
Unlike Human Revolution, Mankind Divided offers several selectable button layouts for those playing with a controller.

Structure

Mankind Divided may have relocated its ongoing story to Prague, but the new setting retains the same overall structure we saw in predecessor Deus Ex: Human Revolution. Rather than a single contiguous map, the game contains several discrete open areas that are connected by a subway system--walk into a station, select a destination on the map, and enjoy a brief cutscene as you're whisked away to another part of the city.

Much like the streets of Detroit, Prague's neighborhoods feel slightly unnatural and claustrophobic. Though you're free to explore these areas at your own pace--tracking down hidden areas and items, talking to civilians, and maybe even stumbling onto a side quest or two--I was frequently met by empty cul de sacs. Rather than feeling like an authentic city, the section of Prague I saw felt like, well, just a level in a video game, too tubular and artificial to function as a believable, immersive world.

That said, the buildings and sewers I could access were densely packed with hidden vents, hackable computer terminals, shady weapons dealers, and more. And judging by the healthy number of locations displayed on the subway map (and the fact that certain story missions take place in different locations entirely), Mankind Divided's world will likely dwarf that of Human Revolution. With so much more to see, it's a bit too early to fully judge this component of the game.

No Caption Provided

Side Missions

While I may not be totally sold on the world, Mankind Divided definitely delivers a heavier dose of side content than its predecessor. Not only are there more side missions, the missions themselves are now more elaborate, nearly rivaling the complexity of the main story content in some cases.

For example, while exploring the streets of Prague, I was stopped at a checkpoint by a crooked cop who informed me a certain acquaintance of his could provide me with some expertly forged ID papers--a necessity for any augmented individual hoping to move freely through the bitterly divided city. Wanting to shut down his little extortion racket, I played along and quickly found myself sneaking into a warehouse, subduing some thugs, avoiding trip lasers, hacking a door, and confronting the forger herself in a tense, thoughtful conversation. And that wasn't even the end of the mission.

Of course, this type of content remains totally optional. The game always gave me an option to decline when speaking with quest-givers, and the mission menu displays all active side quests, implying you're under no obligation to complete them quickly...or at all. Interestingly, though, I did receive a warning screen before I boarded a chopper to head to the next major story mission in another area. Apparently progressing through the campaign eliminates the option to complete certain side quests.

Conversations

Like the side content, Mankind Divided's social systems feel more fully-realized than ever. I encountered full conversations more frequently during my hands-on time with Mankind Divided than I did while playing through Human Revolution, including several optional interactions that existed solely to provide insight into the world. And within those conversations, I generally found more opportunities to make dialogue choices that diverted the exchange.

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My conversation with that crooked cop, for example, could have ended any number of ways depending on how hard I pushed him. During one playthrough, I took a hardline and openly threatened to expose his corruption. He responded by opening fire on me, and when other nearby officers followed suit, I was dead in an instant. When I tried again and humored him instead, I was rewarded with a side quest that ultimately allowed me to sabotage his extortion racket without getting murdered.

Other conversations were a bit more mixed. My talk with the forger was tense and intricate and forced me into several morally ambiguous decisions, but conversations between Jensen and his secretive ally Alex were generally thinly veiled exposition dumps rather than real, human interactions. Still, there's plenty more to see, and in all likelihood, conversations will carry more weight once the story has had a chance to develop.

New Augments

As expected, Jensen's sporting several new augments--the controversial cybernetic enhancements at the center of the game's story. Among the new options: a concussive blast that's essentially a Force Push, a non-lethal option for the Typhoon area attack, a speed burst that allows Jensen to dash across short distances, a remote hacking ability, and straight-up bullet time.

While these added upgrades are of course welcome, they do come at a cost. Basically, Jensen's existing augments get a little wonky after he's involved in a serious incident early in the game. When he goes in for the repairs, his eccentric engineer discovers these dormant augments hidden inside Jensen's body. They're cool and powerful and stuff, sure, but activating any of them raises Jensen's heat output over 100%, which, according to the engineer, could cause his body to "malfunction." In order to reduce Jensen's heat to an acceptable level, you have to permanently disable an existing augment for each experimental augment you activate.

No Caption Provided

At least, that's the idea. However, I actually left Jensen's heat level at 150% and never noticed any side effects, though it's possible I missed something or simply misunderstood the system. The real limiting factor, as before, is the ungenerous energy bar, which drains quickly any time you use an augment and only recharges to a point unless you use a consumable.

Crafting

Mankind Divided's crafting system is the weakest of all the additions. By collecting generic "crafting parts" scattered around the environments, you can purchase basic upgrades for your weapons such as increased damage or a higher rate of fire--nothing that drastically alters or augments the way the gun functions in-game. You can also craft various consumables like armor piercing rounds and special one-use hacking tools. All of this can be accomplished in the menu system, so no need to find a workbench or anything like that.

While it's possible the crafting system grows more robust as you progress deeper into the campaign, I didn't see any indications of how the system might grow or evolve. In reality, it seems like less of a crafting system and more of a simple way to improve your gear's stats over time, which is honestly fine. With all the stealth, hacking, augments, and combat at play, there's already more than enough complexity in Mankind Divided to keep even the most fickle gamer engaged.

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Deus Ex: Mankind Divided

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asifah30

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It was nice to read about some new feature, however for me Deus EX:HR is the best stealth game which define the stealth gameplay in innovative style and no other games (which are claimed to be stealth) can beat it. It changed my mind regarding stealth gameplay, now I get bored when I play 'stealthy' mission in Assassins Creed. DX:MD is definitely a GoTY for me

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temperedtree

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This is a thinking man's/women's game. Warning, not for Call of Duty bro shooter bro's!

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youre_a_sheep

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LOL at people watching Gamespot's horrible video player and thinking that's what the game will be like.

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slimskelter

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Thanks for the two identical videos of nothing. Every cut-scene conversation I've seen from the game looks horrible and choppy as hell. I hope this isn't the final product.

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ginobili1

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So this is a AAA title? Adam's voice acting sucks, the other characters are mumbling something else and the words are coming out differently. What's happening people?

I was very disappointed by Human Evolution, so I have no hopes for this one. But we'll see when it comes out. So far, I'm not counting this one as one of the games in 2016 to watch out for.

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Heqteur

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Edited By Heqteur

" a concussive blast that's essentially a Force Push"

Yay... now everyone is copying Fus Roh Da...

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NL_Skipper

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Game looks a little rough around the edges like Human Revolution was, but I'm still looking forward to it! Just give me more of that exploration gameplay and a tense story filled with conspiracy jargon and I'm on board.

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naryanrobinson

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Edited By naryanrobinson

To be honest I would buy Deus Ex: Human Revolution again just looking slightly better and with a new story line. That game didn't live nearly up to its potential, but I still absolutely love it.

While I'm not worried about this game being good, I'd rather not have the same feeling again, and it's starting to look like I will.

A lot of little things could have been easily fixed about the last game, and yet it seems frustratingly few of them have been.

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madgame23

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Basically everything I hated in the first game, is still here but now with a more useless system that ruins the fun even more. Way to go guys, hopefully the fans who like this game are enough to sustain it because I will wait on this.

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Atzenkiller

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@madgame23: Well, I'm sure it'll do fine without you, it might be a close call though.

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madgame23

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@Atzenkiller: lol

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yoda101280

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Need to step up their facial capture, well need to have some period I guess, you can tell they went old school hand animating with the mouth movements for conversations and they did a pretty terrible job as they do not sync up with the words at all.

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thereal25

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Hm, this looks like a "get in 2 or 3 years time on special" kind of game.

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gotrekfabian

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@p3dr05678: Go, and take your spam/phishing scam with you. You'll be banned soon for breach of TOU.

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Aegis_Kleais

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Edited By Aegis_Kleais

Damn those are some low-quality textures! I really hope the team didn't dump the PC version with the same resources just because the consoles can't handle high texture memory, polys and then maintain a 1080p 60Hz output.

I'm getting the game regardless off the merits of the first. But daaaamn. Is it better to showcase console and then leave PC players wondering if they'll get the same, or better to showcase PC and upset console gamers when the visuals don't match up? Maybe just post both?

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bbq_R0ADK1LL

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@aegis_kleais: Yeah, I'm really hoping there's a lot of options to crank up for the PC. I'm definitely waiting for a port report before I'm dropping any cash on this game.

2 • 
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itchyflop

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@bbq_R0ADK1LL: hi can u update me on the release date and is this a remaster ? Thanks ?

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ASneakyPoptart

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@itchyflop: Dude, the release is seriously on the page. LOOK. This is a brand new game also. Why can't people do their own research instead of asking someone to do it for them?

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itchyflop

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@asneakypoptart: where's the release date on this FEATURE page then?

And whats the beef?

You've got your two likes for your comment, maybe you were after more?

If it annoys you so much why have you commented at all?

Maybe some of us like conversing with other gamers interested in the business, sorry i offended yo so much

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helldragonzer

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"This is the same as the last game", I'm so tired of people using that bullshit statement, all Mario games are the same, all Zelda games are the same, all Mortal Kombat games are the same and you still play them. Oh but since this isn't some 20 year old franchise that releases a game every 2 year then it's bad when it does. This generation of gamers is truly horrible, "everything needs to be new:, not it doesn't, if the game is good it doesn't matter if it's the same formula, if it ain't broke don't fix it. The one thing that should always improve are the graphics, but if the rest of the game is good then leave it be.

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Heqteur

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Edited By Heqteur

@helldragonzer: quote "all Mario games are the same, all Zelda games are the same,"

- Super mario world is not like Galaxy, which is not like Mario party, which is not like mario and luigi, which is not like Mario Kart, which is not like Mario tennis, which is not like...

- Zelda Link to the past was not like Adventure of link, which was not like Ocarina of time, which was not like majora's mask, which was not like Skyward sword, which was not like link between world, which won't be like breathe of the wild.

100$ are saying you never played any Mario or zelda games OR that you're a complete idiot.

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madgame23

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@helldragonzer: Mario, Zelda and mirtal combat were very good games. Deus Ex was good ages ago, but now it's mediocre. Human revolution pales in comparison to other games with similar stories. Mankind divided looks to be the same.

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NL_Skipper

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@madgame23: Care to give me a few examples of these other games with similar stories...? Been looking for something with a Deus Ex vibe but I've played the previous games quite a bit and don't want to get back into them so close to the release of this. Personally I really liked Human Revolution though... sounds like you disagree.

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madgame23

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@nl_skipper: Witcher 2, red dead revolver, Witcher 3 which is more recent. Dishonored is another, Skyrim etc. they have similar open world themes with much richer worlds that look open and actual play good too. The augs and battery stuff in the first game were weak.

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NL_Skipper

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@madgame23: Well I do like all those games you mentioned, played them all! I donno if I'd say they're all that similar to Deus Ex though. Certainly in terms of setting none of them come close to the feel of the Deus Ex games imo, but I guess looking more at the story or themes games like TW2 or Dishonored definitely have similarities... I mean especially with Dishonored. which is basically Deus Ex in a different skin.

Good suggestions anyway, though I really don't think Skyrim has anything in common with Deus Ex unlike the other games you mentioned! Based on your suggestion of The Witcher I assume you're also excited for Cyberpunk 2077, which should be the futuristic, conspiracy-filled, kind of game we've been waiting for!

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Atzenkiller

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@nl_skipper: I'd be interested as well, especially since I tried playing the original Deus Ex a few times now but could never get into it cause it's such a pain in the ass to play and watch the characters blabber on in the most monotonous voice imaginable. Luckily the new games have improved that and have made it actually playable.

Can't really say I know any other games with a similar setting.

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Dark_Matters

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The game looks amazing and I can't wait to play it...but what in the heck is up with that terrible mouth movement?

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NTM23

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A lot of negativity towards this game unfortunately. I have seen some cons, but overall it looks great and I can't wait to play it.

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SaturatedButter

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Edited By SaturatedButter

Structure:

the new setting retains the same overall structure we saw in predecessor Deus Ex: Human Revolution. Rather than a single contiguous map, the game contains several discrete open areas that are connected by a subway system

Same as the last game.

Side Misssions:

Interestingly, though, I did receive a warning screen before I boarded a chopper to head to the next major story mission in another area. Apparently progressing through the campaign eliminates the option to complete certain side quests.

Same as the last game.

Conversations:

conversations between Jensen and his secretive ally Alex were generally thinly veiled exposition dumps rather than real, human interactions.

Same as the last game, but now it's Alex instead of Malik.

Augments:

The real limiting factor, as before, is the ungenerous energy bar, which drains quickly any time you use an augment and only recharges to a point unless you use a consumable.

Same as the last game.

Crafting:

you can purchase basic upgrades for your weapons such as increased damage or a higher rate of fire--nothing that drastically alters or augments the way the gun functions in-game. You can also craft various consumables like armor piercing rounds and special one-use hacking tools. All of this can be accomplished in the menu system

While this may be disguised as a new addition to the game, it not really. It just replaces the weapon mods that existed in Human Revolution, and the one-use hacking tool that was added in the last game's expansion. Only thing different is now you make these things yourself with junk you find lying around.

Something that especially annoys me in many RPG games is this:

"I took a hardline and openly threatened to expose his corruption. He responded by opening fire on me, and when other nearby officers followed suit, I was dead in an instant. When I tried again and humored him instead, I was rewarded with a side quest that ultimately allowed me to sabotage his extortion racket without getting murdered."

This was the same in the previous Deus Ex. And it always bothers me in these kind of games when you are given multiple paths, and one of those paths is clearly the "correct" path. Meaning one path is objectively more rewarding than any other. You are only handicapping yourself by deviating from that path. I'm not a game designer so I don't have a great answer about how to fix this, but it's lame.

Also, if I can defeat every boss in the game just by activating the Typhoon 2 or 3 times in quick succession, I am going to flip out. Even after they "fixed" the boss fights in Human Revolution, the Typhoon was a laughably easy way to defeat every single boss fight in about 5 seconds (I'm not kidding. Every boss fight could literally be done in seconds.)

I was really hoping with this sequel being released 5 years after the previous title they were going to make substantial improvements. It doesn't seem like they have, which is a real shame because Human Revolution was a great game that succeeded despite being clunky with outdated game mechanics and design. They should have invested more in this. Deus Ex deserves better.

Sorry for the big ol' wall of text. I am disappoint.

5 • 
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SaturatedButter

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Adam Jensen is a very good-looking character model, everyone else looks like crap.

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DLaney34

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The animations and voice acting seem as constrictive as the last title in the series. This is a big let down to me, as the previous demonstrations I saw of the game looked far better.

I might even pass on this, and I was quite excited....

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razecah12

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@dlaney34: yeah the animations and voice acting are crap.. sometime ppl never learn

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Veldi

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Edited By Veldi

Ugh, this is last-gen with anti aliasing. Hopefully the game itself will be good.

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soul_starter

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"unnatural and claustrophobic"....sums up the HR game world perfectly. I'm sad that SE haven't gone and overhauled that. Oh well, I was unlikely to get this at release anyway.

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luniac

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I FUCKIN LOVE DEUS EX!

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macaque12

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Each time I read or see something about Deus EX, I'm convinced that nothing will be even close the original. Not saying that HR was bad or MD won't be good, but they miss on a lot of things for a Deus EX game. Still, I'm looking foward to play MD.

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bbq_R0ADK1LL

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Edited By bbq_R0ADK1LL

@macaque12: I always hear good things about the original Deus Ex but I find it really difficult going back to the jankiness of older games.

I'd love to see an HD remaster or some kind of overhaul mod that brings it up to modern standards.

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Mogan

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Mogan  Moderator

@bbq_R0ADK1LL: Yeah, the original was great in 2000, but it's aged pretty poorly.

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RogerioFM

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@macaque12: That game needs a remake.

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RogerioFM

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"Unlike Human Revolution, Mankind Divided offers several selectable button layouts for those playing with a controller."

hahahahahaha, I laugh at your pitiful controllers.

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gotrekfabian

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Edited By gotrekfabian

@RogerioFM: Hahahahahahaha, I both laugh at and pity your weak mindedness and stupidity coupled with your foolish sense of superiority due to owning and preferring something which others don't.

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RogerioFM

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@gotrekfabian: And I laugh at your comment because I thought it was really funny. Here is a like.

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Rushaoz

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@RogerioFM: This is a non competitive single player FPS.. you don't need extreme accuracy and response. I'd much rather use a controller than a mouse and keyboard in this scenario. I can turn my big monitor towards my bed and play comfortably sitting Indian style :)

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XIntoTheBlue

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@Rushaoz: Different strokes for different folks, I say. I get very uncomfortable after sitting Indian style myself after a time.

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neverenoughpl

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Best open world games can be measured by quality of characters filling the world. I hope new Deu-Sex will focus on that. Shooting things is just a side effect.

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RogerioFM

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I never asked for this but I'll take it.

2 • 
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Lord_High_Hippo

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@RogerioFMI I see what you did there :D

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julittok

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Can somebody tell me why is Deus Ex MD the 37th most expected game? absurd!

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