Everything We Learned About Rise of the Tomb Raider This Week
Happy Croftober!
With less than a month to go before the launch of Rise of the Tomb Raider, the sequel to the 2013 Tomb Raider reboot, GameSpot sat down with developers at Crystal Dynamics for a more in-depth look at Lara Croft's latest adventure. From a detailed look at concept art to a deep-dive on Lara's motivations and how she has grown into the icon she is today, here's everything you need to tide you over until the game's release on November 10.
- Is Lara Struggling With Her Sanity?: A deep conversation about Lara's motivations and mindstate, including a look at her relationship with her father, with game director Brian Horton and franchise creative director Noah Hughes.
- Lara Croft Isn't a Super Hero: A video detailing how Crystal Dynamics brings Lara Croft to life, from the technology used to the writing itself.
- Rise of the Tomb Raider's True-to-Life World: An exclusive look at never-before-seen concept art for Rise of the Tomb Raider, with commentary from game director Brian Horton about the team's location scouting and research.
- 5 New Badass Skills in Rise of the Tomb Raider: A closer look at some of the coolest new skills available for Lara Croft in Rise of the Tomb Raider.
- Rise of the Tomb Raider and the Writer Behind It All: An interview with writer Rhianna Pratchett about writing for video games and creating a new adventure for Lara.
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