EverQuest Gets Its 22nd Expansion

More like ForeverQuest!

26 Comments

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Developer Daybreak Games has unveiled a new expansion for its massively multiplayer online role-playing game EverQuest, titled The Broken Mirror. It is the 22nd expansion for the MMORPG and features Anashti Sul, a "vengeful goddess" and four new expansion zones as well as three revamped zones.

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EverQuest: The Broken Mirror will bring with it instanced, scalable version of the Plane of Hate and Plane of Fear for raids in the level range of 75-105. In addition, the expansion will add new quests, missions, heroic adventures and raids, new spells, Alternate Advancements, and an Illusion Key Ring. The expansion will launch on November 18 and can be pre-purchased on PC for $34.99 via the EverQuest website.

Daybreak Games is also launching an expansion for EverQuest II, titled Terrors of Thalumbra. The 12th expansion for the MMO, Terrors of Thalumbra will introduce a new overland zone featuring a contested zone and special quests for Adventure and Tradeskill players. The expansion will bring with it new scalable dungeons for players level 20-94, and new raid zones and solo dungeons for players who are level 100.

EverQuest II: Terrors of Thalumbra can be purchased for PC from $34.99 at the EverQuest 2 website.

The original EverQuest first launched in 1999 to positive critical acclaim. The game was developed by Sony Online Entertainment, a subsidiary of Sony that was sold to Columbus Nova earlier this year and subsequently renamed Daybreak Game Company. In addition to working on EverQuest, Daybreak has also developed more recent MMOs such as H1Z1, DC Universe Online, and PlanetSide 2.

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Steadacus

I'm still waiting on CHAMPIONS OF NORRATH 3.

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Xx_Parasite_xX

My god, I can't even begin to imagine how massive this universe must be by now.

Avatar image for VegasAceVII
VegasAceVII

@Xx_Parasite_xX: It's larger than its player-base. Completely top-heavy. This is why they now allow you to buy your way to adequate levels; so you can actually experience the fun EverQuest can still offer with a the incredible combat system.

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RSOCC

Like David Hasselhoff's career, just let it die!

You've ruined your own lands, Everquest! You won't ruin mine!

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bioswat

@rsocc: Nobody cares about you. Don't like it- don't play then

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snugglebear

Fippy Darkpaw is not the be trifled with.

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pelvist

EQ (before F2P) is my favourite game of all time, it has been destroyed by the F2P model though, no one ever groups any more because they all have their own 5 accounts all with mercs or sit afk while someone really high level swarm kills loads of mobs to power level them. The game is a complete waste of time now and I am surprised it hasnt died yet.

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jenovaschilld

I would love it if Ever Quest Online Adventures was somehow brought to steam. It is a shame that game died.

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VegasAceVII

@jenovaschilld: I used to call that game "Diet EverQuest". But I loved it all the same. There are groups of people out there trying to get it running again.

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Mr_Mark_Legion

@jenovaschilld: something needs to happen. oh the memories with that game.

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dfernand

I can't believe that this is still going... I'm sure I used to play it on PC back around 1999 ! I remember broken zones which never got fixed, broken everything... ... trains of monsters chasing you out of the zone like in Benny Hill, emo kids shouting insults... oh it was a beautiful mess. Evercrack just keeps going and I am shocked to hear that the servers are still up.

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Henchman216

@dfernand: Don't forget camping spawns in shifts with friends/guildies!

Always loved the quest specific mobs that would only spawn once every 52 hours!

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beckerjr

The Energizer Bunny of MMO's...It just keep going and going....

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Barighm

@beckerjr: The game is well named.

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i-rock-socks

Surprised this still exists. Commendable

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InYourMouf

Wow, they've really improved the graphics over the years. Not even being sarcastic.

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Erebus

I remember the original planes of Fear and Hate back in 1999. I remember Air, too.

I remember first seeing that giant portal leading to the plane of Fear and being awestruck.. Before I ever entered, I recall a story from a player who once fought in the plane of Fear. His exact words were, "zone in and die." I knew another player who lost FOUR levels learning how to survive in the plane of Fear. I once thought all my gear would be unrecoverable after dying in there. It took a raid party to get my stuff back. Fear, indeed.

This is why I have such contempt for modern mass-market MMOs. There are no more planes of Fear, just instances of safety.

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jinzo9988

@Erebus: To be fair there are no more raid parties to get peoples' stuff back either. It was a different time. If that happens with today's crowd, you're boned. Nobody's going to waste their time unless there's something in it for them.

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Erebus

@jinzo9988: It's the culture of the game that defines peoples' actions. In the "olden times," everyone was at risk of losing their stuff, so everyone was going to be more compassionate when someone else needed help getting their stuff back. The game itself is vastly responsible for creating the culture of the players. If you give people a reason -- a dire reason -- to help each-other, most will.

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jack00

I never played everquest, but them graphics hah. Takes me back...

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dementedlullaby

@jack00: Considering how old it is I think it's pretty good actually. I believe they have made minor adjustments to the graphics over the years and while it's not awesome comparatively....Hats off to the devs for doing what they're doing to such an old game.

They can't suddenly improve the graphics to next gen levels because they'd lose a ton of players and people would likely be pissed lol.

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Brettsky128

The original EverQuest is still my best gaming experience I've ever had. Nothing has matched it since. Good to see it's still going. Also, still wondering what ever happened to EQ Next...

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VegasAceVII

@Brettsky128: Same here; incredible experience that I will never forget and always cherish. Nothing will ever match it.

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RSOCC

@Brettsky128 The original EQ experience ate my soul. I played that game way too much! Granted, the problem was me, but still the design was way too easy to get sucked into and play nonstop.

Nothing quite like spending 80 ours playing one week, 30 of them on corpse recovery.

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hystavito

@Brettsky128: Oh yeah EQ Next :)