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Even Blizzard Isn't Sure How to Save the RTS Genre, but MOBAs Might Help

"I wish I could say we knew what the magic bullet was," StarCraft II: Legacy of the Void Lead Producer Tim Morten said.

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During an interview with Starcraft II: Legacy of the Void Lead Producer Tim Morten, GameSpot asked about the waning popularity of the the real-time strategy genre, and if Blizzard has a plan to make it more appealing to a wider audience in the future.

In short, even Blizzard, whose StarCraft and Warcraft games helped define the genre, doesn't have a clear answer, but it hopes that the popularity of MOBAs like Dota 2 and League of Legends is a good sign.

"We talk a lot about that internally and there's a hope on my part that the audience that's playing Heroes of the Storm, that's playing MOBA games, will be interested in feeding into more complex gameplay," Morten said. "In a way that's a gateway to what RTS is, and of course grew out of RTS in the first place. I hope there's some synergy there."

Morten added that part of the problem is that RTS games have a steep learning curve, and that Blizzard is trying to address that issue as it's revisiting the tutorial and training missions from the previous games in Legacy of the Void.

Additionally, Blizzard hopes that players will be less intimidated to play online with Legacy of the Void's Archon Mode, a brand new cooperative mode where two players share control of a single base and units.

"But there's a lot more thinking that I'd like to do. it may wind up being the case that it becomes the focus of something in the future, but it is something that we'd like to figure out how to solve. I wish I could say we knew what the magic bullet was."

Blizzard has not yet announced a release date for Legacy of the Void, the third, final, and standalone expansion in the StarCraft II trilogy. You can sign up for the game's beta today at Battle.net.

Got a news tip or want to contact us directly? Email news@gamespot.com

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soldierofAthens

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RTS genre is fine. StarCraft 2 may have a simplistic multiplayer when looking at it at first. When spending time playing it and getting familiar with the three race types it's actually the most dynamic RTS multiplayer game out there that came from previous RTS games before it that focus on Unit's and managing building a base. It also has a huge competitive community e-sports.

This is something that any game that as multiplayer heavy usually becomes. The multiplayer is the pivotal point of the game. When the multiplayer is a focus then the Single player story of the game suffers. this is primary the reason why games can't have a really dynamic multiplayer and a dynamic single player because in the end it can be only either or. This goes with any genre and any game.

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Unfallen_Satan

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<< LINK REMOVED >> I don't think he's talking about single player. Both MOBA and card games are relatively meaningless as a single player experience; it only makes sense to associate them with multiplayer SC2.

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soldierofAthens

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<< LINK REMOVED >><< LINK REMOVED >> Isn't that the point though? StarCraft 2's multiplayer is just as imperative to it's popularity as a MOBA or as something along the lines of Hearthstone. In all three of those type of games, the point isn't to make a glorious Single player story, it's the thrill of the competition of the multiplayer. To climb the ladders to be the best to be a part in those tournaments.


I don't see the harm in that. If a player doesn't like the rise of multiplayer competitive competition then they should support the games that are primarily a Single Player experience that has an epic world filled with interesting characters and endless adventure.


That goes both ways though. You can't hate on the games that have just a multiplayer base. It maybe hard the worth though is worth it. It beats working at a fast food restaurant or being a simple employee at a giant global Retail corporation.

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Unfallen_Satan

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<< LINK REMOVED >> My take away from the article is that Tim Morten is lamenting (too strong?) the lower popularity of competitive RTS (including SC 2) compared to MOBA. I thought you were saying that Morten was saying something about single player. I'm sorry if I misinterpreted.

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soldierofAthens

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<< LINK REMOVED >><< LINK REMOVED >> Nah, my post was mainly to the other members here that seem to hate StarCraft 2's multiplayer.

With the article at hand I think Warcraft 3 did more harm than good to the RTS genre. Due to the fact that many in Warcraft 3 played it for the custom game support which gave birth to the MOBA genre. The game for the most point though from campaign, Ranked, and custom play seem to be more about Micro managing units and less about Macro Managing.

Warcraft 3 wasn't your traditional RTS and I think that's the problem. In games like Age of Empires, Star Wars Battlegrounds, and even StarCraft the focus is more on large scale battles with a wide variety of different technology branches and unit variations. In a weird way Warcraft 3 simplified it with adding a Hero and having a set unit base at least when it came to civilization races.

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stalker_san

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It's easy:


Warcraft 4.

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Artef

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Ho to save a genre considered dying... well thats a toughy... how about try making a GOOD game in that genre? Sadly some of the good ones got bought up and turned to crap ( think westwood etc)

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Sajius

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"

Even Blizzard Isn't Sure How to Save the RTS Genre"

Uh, actually releasing a new Warcraft for the first time in over ten years might help. You can't say you aren't sure about something when you haven't even tried to revive the franchise that put you where you are in over 10 years.
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deactivated-5acbb9993d0bd

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<< LINK REMOVED >> err Starcraft 2? what would Warcraft 4 add? all it did was add more imbalance with RPG elements.

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Sajius

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<< LINK REMOVED >><< LINK REMOVED >> I'm confused on why you bring up StarCraft when I didn't mention it at all.

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dementedlullaby

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While Starcraft 2 is not a bad game in the slightest I was personally expecting a lot more. I had followed development for years and read some cool ideas from Blizz marked (staff) posters on their forums. Some of them included various "layers" on the map. For instance you'd go up a layer for spaceship dog fights and such. IMO that was an awesome idea that also fosters more micromanagement. Unfortunately the game is basically SC1 with a new coat of paint. Which is fine as I said but usually merely "fine" doesn't win the race.


RTS isn't dead per say. Sure it's become a bit more niche but in games like CoH2 and SC2 you aren't hard pressed to find matches. The current game scene really lends itself more to instant gratification which is likely also part of the issue. RTS is more of a game of patience, you have to get good enough to create a perfect build order, harass the enemy and still create a balanced army that needs good micromanagement in order to defeat your opponent. For Joe Schmoe it's a lot easier (and more instantly gratifying) to pick up a controller, pewpewpew and get top three in the match. I don't think there is anything inherently wrong with that but when you practice for ages and finally start winning some maps in RTS against opponents that don't totally blow chunks......I don't know. It's a great feeling.

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ubergusterfan

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The way I see it, popularity is like the moon. It waxes and wanes. It's cyclical. Just for fun earlier this week I was reading some very early GameSpot previews of games from 1996. I read a preview of the first Diablo and Elder Scrolls: DaggerFall. The writers said that the RPG genre was dying. Yet, here we are in 2014 and the RPG genre is one of the strongest. I don't think the RTS genre will die, and I think it's just one game away from launching back to the top of popularity.


That having been said, the biggest obstacle to overcome is the fact that consoles are infinitely more popular than PC gaming at the moment, and the RTS genre is something that, as of yet, has yet to really work on a console. PC gaming is making a comeback, I feel, and as it does, the RTS genre will come back as well.

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Leatum88

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<< LINK REMOVED >>Not to criticize, but do some reading even if you add all the consoles together there sales figures don't come close to the amount pc gamers, 27 million play LOL, 7.8 million play DOTA, 6 million play WOW ? do your research dude.

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GraveUypo

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<< LINK REMOVED >><< LINK REMOVED >> ok now go look at number outside of those 3 games. that's the issue.

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Sajius

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@ubergusterfan If you look at any article from any time period anywhere written by any mainstream news outlet it will mention something is dying. It's just a way to be dramatic to garner attention. Just a year ago people were saying the PC in general was dying, and Intel just posted 14 billion profit in one quarter, the highest it's ever been.

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KiLLLeR150

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I want the "classic" RTSes, like Age of Empires, Command & Conquer and Blizzard's own StarCraft and WarCraft. Special units gather the basic resources, you build up your base, build up tons of units and proceed to sweep the map clean of enemies. I don't care for other RTSes like Company of Heroes or WH40K, seemingly called RTT instead.


And no, stupid MOBA's aren't going to help. MOBA's are MP only, while StarCraft and WarCraft are some of the best story-heavy, fantastic SP campaign RTSes out there.

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GarGx1

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Really the question is, "How can we monetize the RTS genre like we have with the spin off MOBA?"


They realize that it's difficult to sell skins and baubles to people who are controlling loads of units at one time and not a single focussed character. You need to be able to instantly identify an enemy unit so as it can be countered, lots of different skins and fire effects would make that nigh on impossible.

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deactivated-57aa19ab947c7

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I've lost interest in RTS games for a number of reasons:

1) They seem to be harmed by optimized strategies. Eventually there becomes only several or so "optimal" build orders that everyone adheres to for the best results. Build this first, build this second, build three of these, then four of these. It doesn't feel strategic to follow the same playbook over and over

2) Alot of RTS games are all about building up to your best units as fast as you can, and there's little unit diversity after that. Instead of mixes of infantry, light vehicles, heavy vehicles, support- alot of RTS's just devolve into "how many tanks you can get"

3) Many RTS's do have an emphasis on strategy, but how far a strategy can take you is harshly limited to how many inputs you can execute in a given minute. It's weird that a genre focused on strategy has such a massive execution requirement. You see the professional RTS players and it looks like they are playing Guitar Hero on the hardest difficulty. My fingers shouldn't hurt more when I play Starcraft than when I play Bayonetta 2. Seriously.



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slickr

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<< LINK REMOVED >> What? There is no best way to play SC2. You need good strategy, good timing, good ability, good decision making. In turn skills. You can play the most "optimal" strategy and still be crushed by a better player played a weak strategy.


So your 1/2 are completely wrong.


3 is how it needs to be, you need that mechanical skill, you are not playing chess, that would be pretty boring, you are playing a real time strategy, meaning you need to adjust and reajust your strategy on the fly. Its not like you are solving a quantum mechanic problem, there is no room for some sort of brain session in a RTS game, its supposed to be fun and as such your inputs are important.

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Samurai24

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<< LINK REMOVED >> I can't say I agree with (2), but (1) and (3) are pretty dead on. As I look at the "Starcraft II World Championship Series" ad sitting directly to the right of this comment, I can't help but think that has a big impact on it. Frankly, the RTS games of today seem stripped down in terms of features that allow for strategic control - take something as simple as formations. By removing all these, they intentionally set up an environment where micromanaging becomes all important - the ability to execute over strategy. This allows for a huge gap based on how much you practice, which is necessary if you wish to promote it as an esport.

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ztron370

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D3 is still lot of fun.

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GamerOuTLaWzz

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<< LINK REMOVED >> And what does D3 have to do in the RTS genre?

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pyro1245

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Blizzard's brand of RTS games have never been very appealing to me. Too small-scale.

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WolfGrey

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Really Gamespot? There is plenty of RTS and 4x that have come out recently or are on their way and most have received great reception on the PC market.


The genre is fine honestly. And if anything more titles are coming out for it than there has been in a long time.

Ill be honest , Blizzard is not the future when it comes RTS/4x games. They have lost sight of what made Blizzard what they are a long time ago.

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vadagar1

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maybe make a patch that turns Starcraft 2 into less of a bioball fest ?!!!


starcraft 1 had more strategic depth .. while SC2 is a frantic micro management game SIM .... in fact I did stop giving blizzard my money after the D3 F**^ UP so it wont matter to me ... you can fart star light from your asses now and i could not care less



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GamerOuTLaWzz

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After the innovative masterpiece that was WC3 for the RTS genre, releasing the dumbed down POS that is Starcraft 2 was simply a step backward and removed all the amazing elements the warcraft franchise had brought to RTSes. SC2 is a joke. EVERY game is always the same,wall off the little pathway that leads up to your base cause EVERY base has to be at top of hills otherwise the game is so unbalanced,broken and lame that you cant survive a rush since the overall game mechanics relies on standing at base,massing units then push once your army is finished. MICRO/MACROing in SC2 is pointless and a F'NG JOKE compared to the improvement with the more slow-paced tactical combat of WC3 and the more limited number of units you could hold. Also the fact that you had to start building your altar ASAP and then start creeping with your hero for him to gain advantage over your enemy faster,gear him up,pick the right hero/skills that will work with the type of units youre aiming to build ( ex. DH/KOTG/POTM) if youre focusing on archers/dryads and giants etc as the night elves or the DK first as undead if youre going fiends instead of ghouls otherwise you would pick dread lord first for his melee life leeching aura. THIS was innovative for the RTS genre. SC2 does NOTHING of all of this. Units are bland, combat is a clusterf*ck of units piling onto each other where they die wayyyyyyyyyyyyyyyyyyyyy too fast for microing your army to even matter in the game unless you pick heavy units. I swear the now casual-friendly blizzard simply wanted to catter to the masses by dumbing down their next RTS entry that is Starcraft 2 instead of following the amazing formulae that was brought to us in WC3.

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Poison-tooth

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SC2 is casual? Did I read that right?

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GamerOuTLaWzz

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@Poison-tooth Compared to Wc3 yes,alot. I meant dumbed down more than casual. Casuals wouldnt have the patience to play both anyway.

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Poison-tooth

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<< LINK REMOVED >> Clearly you didn't spend much time on SCII.

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GamerOuTLaWzz

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<< LINK REMOVED >><< LINK REMOVED >> Enough to have noticed the game is riddled with flaws,a mess,and a step backward after the masterpiece that was WC3.

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ahronee

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<< LINK REMOVED >><< LINK REMOVED >> You can't make those claims unless you're at least diamond league in 1v1. Which I seriously doubt you are, sounds like silver to me

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GamerOuTLaWzz

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Actually, I was diamond league in 3v3.

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ahronee

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> you can be master in 3v3 and bronze in 1v1, team games doesn't reflect your skill. If you weren't at least diamond in 1v1 your understanding of the game is limited at best. Starcraft 2 strategy is far deeper than Warcraft 3, which is more tactical than strategic.

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WolfGrey

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<< LINK REMOVED >>

It's definitely not , the amount of micromanagement and macro work is far more than a lot of modern RTS. Outdated in it's model and options, yes. Casual, hell no. You really have to dedicate time to get truly good at the game.

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ECH71

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No, MOBAs won't help. At least not for me. Give me more tanks, soldiers, choppers, SEALs not Wizards, Mages, Spells, XP, Mana, Horses, Knights, Dwarfs and other super nerdy s***.


Another C&C is long overdue.

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GraveUypo

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<< LINK REMOVED >> that's the worst theme for any game ever. overused piece of garbage. i hate military theme games...

but then again you mention c&c which is futuristic laser weapons and stuff, which i'm ok with.

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Trev9421

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-"Super Nerdy s***"

-Has a gamespot account

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MegaX-

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<< LINK REMOVED >> Well the new Company of Heroes game will come out in about a week, I really hope it will be good because it is campaign only.

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lah30303

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If you want to bring new interest into the RTS genre, don't do it with a sequel...

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ahronee

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The Legacy of the Void changes are a HUGE step in the right direction, but most of the commentators here are so clueless about the RTS genre they just don't see that

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Hark_Dog

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This man is clearly an idiot << LINK REMOVED >> best £1.68/$3 you will ever spend on an RTS from 2007........ The only thing that RTS games need saving from is idiots and fools who try to cater for everybody ( psst not everybody likes the same things)

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CapnXtraObvious

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What is there to save? Fcking relax.

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jhcho2

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<< LINK REMOVED >>

Then you're being naive and in denial. The RTS is going downhill due to the rise of consoles. And the console control scheme works terribly with RTS games. You can say that RTS was a genre conceived by the mouse pointer system. Making an RTS game nowadays is indirectly making it a PC-only game. It is a very valid question by a developer.

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CapnXtraObvious

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<< LINK REMOVED >><< LINK REMOVED >> RTS games are fine, but...XCOM: Enemy Unknown >>>>>>>>>>> any RTS game out there!!!!!!!!!!!!

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archav3n

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<< LINK REMOVED >><< LINK REMOVED >> Smellishly fanboyism. RTS downhill due to rise of consoles? So LoL and DOTA2 is due to rise of the consoles huh. And they are going downhill too because rise of controllers are so important.

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kevy619

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Moba games have taken over, doesn't have much to do with consoles.

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Janpieterzun

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<< LINK REMOVED >><< LINK REMOVED >> Has nothing to do with the rise of the consoles. Stop perceiving threats-seeing ghost and shadows where there are none. RTS have declined, and blizzard is one of the main culprits of this, because of over-simplification. This need to streamline everything hold gamers hands, amalgamating for e-sports. RTS's nowadays are tantamount to overhead fighting games. They are a victim of their own success, this is something that is happening in ALL genre's of gaming, from fighters to shooters. Though shooters seem to adapt to gimmicks better than lets say something like a racing game. I think consoles can actually save the RTS genre. The same way Goldeneye brought shooters to the mainstream, there needs to be an RTS game that does the same-that's fun intuitive and not blatantly simplistic. It's a tall order and until some developer fills it we are stuck with MOBA's, MOBA's are everything that's wrong with the RTS genre, maybe that's the evolutionary dead end of RTS's.

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qqq3211

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

First of all, that over simplification is because of consoles and their retarded audience that barelly manage to don't be overwhelmed by one button control schemes. And of course consoles are to blame, go and tell a developer to make a AAA pc only games today, see what they say.


Second of all, Goldeneye did what mate? Funniest thing i've read in the last 10 years. Surelly you meant Half Life, cuz Goldeneye is barelly a footnote in the anals of gaming history.

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Janpieterzun

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You must be sniffing glue, I don't recall meeting up with friends to play half life on the playstation, which was its console venture. ENGLISH comprehension fails, I said what Goldeneye did for CONSOLES. In the PC realm goldeneye is subpar but on consoles it was god, same as Halo. On pc it's an average shooter on consoles it redefined the genre. If consoles dumbed down Rts's what are the console rts's of fame that destroyed the genre? Name one, instead of talking out of your rear give examples. RTS's have been exclusive to pc's there have been attempts by EA, I wish they took root the. They'd be more popular.

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Trev9421

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Any credibility goes out the window when you refer to an entire player base as a "retarded audience that barelly manage to don't be overwhelmed by one button control schemes" .

Congratulations on your ability to generalize with the best of them.

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