GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Episodic Content: The Future of Storytelling in Games?

Electronic Arts' TJ Galda suggests that developers should aspire to make games that feel like TV rather than movies at D.I.C.E. 2012.

3 Comments

Electronic Arts' TJ Galda closed out the D.I.C.E. 2012 presentation with a presentation on the future of storytelling in games. While many gamers and developers strive to combine the artistry of movies and the interactivity of games, Galda said that has already been achieved with titles like EA's own Fight Night Champion. Galda then proposed that developers take cues from the world of television and pursue episodic content. While he acknowledged that some companies have tried this unsuccessfully in the past, Galda said the problems they encountered could be overcome with a little planning.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

The D.I.C.E. Summit (Design, Innovate, Communicate, Entertain) is a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. It is organized by the Academy of Interactive Arts and Sciences and hosts the annual Interactive Achievement Awards, which celebrate the best games of the past year, as voted by AIAS members. Comedian Jay Mohr will return to host the awards show, which takes place on February 9.

For more, check out GameSpot's coverage page, which will feature full video of every panel and keynote address from the 2012 D.I.C.E. Summit.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 3 comments about this story