Episodic Content: The Future of Storytelling in Games?

Electronic Arts' TJ Galda suggests that developers should aspire to make games that feel like TV rather than movies at D.I.C.E. 2012.


Fight Night Champion

Electronic Arts' TJ Galda closed out the D.I.C.E. 2012 presentation with a presentation on the future of storytelling in games. While many gamers and developers strive to combine the artistry of movies and the interactivity of games, Galda said that has already been achieved with titles like EA's own Fight Night Champion. Galda then proposed that developers take cues from the world of television and pursue episodic content. While he acknowledged that some companies have tried this unsuccessfully in the past, Galda said the problems they encountered could be overcome with a little planning.

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The D.I.C.E. Summit (Design, Innovate, Communicate, Entertain) is a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. It is organized by the Academy of Interactive Arts and Sciences and hosts the annual Interactive Achievement Awards, which celebrate the best games of the past year, as voted by AIAS members. Comedian Jay Mohr will return to host the awards show, which takes place on February 9.

For more, check out GameSpot's coverage page, which will feature full video of every panel and keynote address from the 2012 D.I.C.E. Summit.

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