Enormous Marvel's Avengers Update Patches Literally A Thousand Issues

Crashes, graphical bugs, and progression blockers are among the bugs Crystal Dynamics says it has fixed in patch notes for Update 1.3.0 for Marvel's Avengers.

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Marvel's Avengers has had a tough launch. The game has endeared itself to players with a strong story and a pretty fun post-campaign live game component--even though the two parts didn't really gel--but it's been plagued with bugs since its release. With a new update, developer Crystal Dynamics is hoping to clear out the infestation, claiming to address more than 1,000 issues. Some of these are relatively small, while other fixes are for game-breaking bugs.

As Crystal Dynamics notes on the Avengers website, Update 1.3.0 is the first big patch since Avengers' launch, built in response to bug reports it has received from players on Reddit and elsewhere. The focus is mostly on bugs at this point, with quality-of-life changes coming down the line in later updates. For the time being, though, there are a lot of bugs to patch, ranging from weird graphical issues to major problems.

Avengers' biggest trouble up to now has been instability resulting in crashes. During my time reviewing the game on PC, I found crashing to be a major issue in the days after the game's full launch. PC players in particular have been complaining about that issue, but it's affected the console versions of the game as well. Crystal Dynamics mentions dealing with PC crashes in Update 1.3.0's notes; Nvidia also has released new graphics card drivers that should hopefully help the issue. The game will be coming to Xbox Series X and PS5 with cross-buy at a later date.

Check out the full patch notes for Update 1.3.0 below.

REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE

  • Fixed an issue where A-Day would not progress if the player started the campaign from the War Table after selecting Avengers Initiative first.
  • Fixed infinite loads when reloading the game during “The Light that Failed” and “To Stand Alone”.
  • Resolved bad save states for an infrequent bug where players are unable to progress with the campaign due to an infinite loading screen.
  • Fixed an issue where a strongbox in “House Call” was sometimes not usable.
  • Fixed an occasional bug with the bridge in the mission “House Call” that prevented progress. This should also fix bad save states.
  • Fixed an issue where Pause and Character menus were blocked during “Testing… 1, 2, 3”.
  • Fixed an issue where you would be teleported out of world when attacking the boss between fight phases in “To Stand Alone”.
  • Fixed an issue where steps 1 and 2 of the “A Global Offensive” mission chain were not tracking properly.
  • Fixed an issue where combat would not progress when defeating both Assault Adaptoids at the same time in “By Force of Mind”.
  • Fixed a hole in geometry in “Dogs of War”.
  • Fixed an where players could fall out of bounds in “Along came a Spider”
  • Fixed an issue where players could get stuck inside geometry in “Rocket’s Red Glare” after enabling the teleport to space.
  • Fixed an issue where sometimes an enemy could be stuck behind a closed door during “Task at Hand”.
  • Fixed an issue in “Bad Blood” where the Final cinematic would sometimes not play audio.
  • Fixed an issue preventing "Interrogation Anxiety" from being completed. This should also fix bad save states.

MULTIPLAYER & MATCHMAKING

  • Reduction of cooldown after leaving a strike team before the user could matchmake again (from 30 second down to 4 seconds).
  • Matchmaking now stays enabled during mission launch countdown to give more time for players to join.
  • Fixed a bug where the "Searching for Heroes" UI would not always match the actual matchmaking status.
  • Fixed a bug where multiple host migrations would prevent the player from matching successfully again.
  • Fixed “Quick Match - Launch with any Hero” failing when two Quick Match players joined another match simultaneously.
  • Fixed losing Quick Match status when a player failed to join another match.
  • Fixed a bug where leaving an existing Strike Team would prevent the next Quick Match attempt from working properly.

ART & ANIMATION

  • A variety of minor graphical issue fixes including clipping and popping.
  • Fixed several areas where players could see out of world.
  • Fixed many minor graphical errors and transitions.
  • Fixed several ragdoll issues.
  • Fixed a visual issue where enemy shields would pop in.
  • Fixed Captain America character model bug in “Front Line” outfit.
  • Fixed an issue where Thor would appear in the “War Cry” outfit in the Main Menu before unlocking it.
  • Fixed an issue where Tony appeared in the incorrect Iron Man armor during the “Alone Against AIM” cinematic.
  • Fixed Faction NPCs having no facial animation and freezing upon interact.
  • Fixed Sprint Heavy Attack sticking to ground during certain combat scenarios.
  • Fixed an issue with Black Widow’s grapple that launched her off trajectory.
  • Fixed an issue where Iron Man would play the incorrect animation when doing laser Heavy Attack.
  • Fixed an issue with Monotronic Exo Takedowns in multiplayer where the animations would get out of sync.

USER INTERFACE

  • Fixed an issue that would cause damage numbers to appear on destroyed objects.
  • Fixed an issue with Faction prisoner rescue, in which cell destruction markers would sometimes show the wrong icon upon Reload Checkpoint.
  • Various Skill Menu videos updates for Hulk, Thor, and Iron Man.
  • Various localization and text fixes.
  • Approaching hackable terminals with a Hero that lacks that ability now displays a tutorial explaining why it cannot be accessed.
  • War Table icon now has different appearance when there is a new Mission available.
  • Reward icons for some Missions have been corrected to display the actual rewards.
  • “Cancel” label added to the push-pull piston UI when interact option is set to “tap”.
  • "Inhuman Sanctuary" mission chain thumbnail now better reflects being a Pym-centric activity.
  • “Inhuman Sanctuary" mission chain notification no longer appears in campaign if it has already been shown in the Avengers Initiative.
  • Talisman Artifacts now display correct thumbnail images.
  • Faction Rank reward tutorial on helicarrier no longer displays before the Faction Vendor is available.
  • Vault sequence tutorials now allow players to access the Character Menu while active.
  • Based on player feedback, players can now see progress when being revived.
  • Based on player feedback, we have implemented a 0-10 Motion Blur slider. When set at 0, Motion Blur is completely disabled.
  • Fixed issues of objectives not displaying after player death.
  • Fixed an issue where UI elements would show up during the introduction of Dropzones.

COMBAT

  • Fixed an issue where “Control Point” events would continue to spawn new enemies after completing the control requirement.
  • Fixed an issue in “Defend” events where the battle would sometimes stall until Heroes got closer to defenders by increasing participation radius.
  • Improved an issue where sometimes the “Secure the Area” portion of some Sabotage encounters would not register completion due to enemies becoming inaccessible or hidden during battle.
  • Fixed an issue where at higher difficulties, enemies would hack rescue cells silently, causing mysteriously inconsistent activation times.
  • Fixed an issue in a small number of encounters where some stronger enemy types would spawn too many at once.
  • Fixed an issue which could prevent lock-on from working when the Warbot is downed.
  • Fixed some navigation issues that would allow flying enemies to go out of world.
  • Fixed an issue that would cause Dreadbots to become unable to move.
  • Fixed an issue that would allow the final stage of the Warbot to be skipped.
  • Fixed multiple issues where some attacks were not able to damage the Warbot when it is downed.
  • Fixed an issue causing some enemies to spawn without proper portal FX.
  • Fixed an issue where rarely a hero could still be controlled after being defeated by Adaptoids.
  • Fixed an issue that would cause Kamala to unintentionally throw grabbed enemies at her feet.
  • Fixed an issue which would cause Kamala’s arm to stay stuck in front of her when doing in-air attacks.
  • Fixed an issue where Widow's Bite could get shot out of the air by enemies.
  • Fixed an issue where Widow could not move on stairs while aiming the High-Caliber pistol.
  • Fixed an issue where player would get stuck when triggering Hulkbuster near other interactable items.
  • Fixed an issue where certain Hulkbuster moves cause double vision on another player's machine.
  • Fixed an issue where Hulk could become stuck interacting with the world while holding an enemy.
  • Fixed an issue when in high framerates, Hulk’s Sprint Heavy Attack would fall short.
  • Fixed various issues with Captain America's “Mirror Shield” skill.
  • Fixed an issue where Captain America’s shield could become stuck in Iron Man’s Energy Barrier.
  • Fixed an issue where Iron Man could become stuck when evading while flying low to the ground.
  • Fixed an issue where Ironman’s Unibeam Heroic ability could be used infinitely during his combat on the Golden Gate Bridge.
  • Various Iron Man lock-on improvements.
  • Iron Man’s “Hyper Coils” skill now grants the intended 10 second duration increase.
  • Iron Man’s Laser Specialization reduces the intrinsic cost of aimed ranged attacks.
  • Invulnerability frames when entering Hulkbuster have been extended.
  • Improved enemy spawn positions in 2 encounter locations.
  • Minor tweak to turret activation in “The Inhuman Condition” AIM bunker.
  • Reduced difficulty for Embiggened Kamala to revive downed allies.
  • Reduced difficulty of “Secure the Asset” in the “Alone Against AIM” missions.
  • Reduced aggressiveness of turrets and enemy ranged attacks.
  • Adaptoid laser attack is easier to avoid.
  • Assault Adaptoid tuning, including:
    • Less aggressive in multiples.
    • Less aggressive when the fire shield is active.
    • Triggers a smaller hit reaction when Heroes are hit by the laser.
    • The laser attack is easier to avoid in combat situations.
    • Fireball visuals were updated to make them easier to see in combat.

GEAR, CHALLENGES, & REWARDS

  • Fixed an issue where the Fabrication Machine would occasionally not reward an outfit (or units if a duplicate pattern).
  • Fixed an issue where resources in a player’s inventory – including Units – would disappear if they reached a total of 32,000. We have capped all Units and Resources at 65,000 for storage and ensured they will not disappear moving forward. If you lost a large number of Units due to this bug, please contact Square Customer Service.
  • Resolved bad save states and returned missing campaign outfits to users from a bug that was reverting them to a locked state.
  • Increased Gear power cap for Threat Sectors, Drop Zones, and Hives to 130 to align with their max mission power.
  • Exotics gear now have higher attribute points. Power Level 130+ Exotic gear now always has better attributes than other rarities.
  • Gear that was erroneously being awarded at Power 1 and Uncommon rarity has been fixed in all activities.
  • Activity-specific Gear earned in Elite Heroic Hives is now awarded at correct power and rarity.
  • Gear with hero-specific perks can now be awarded at Epic, Legendary, and Exotic rarities with the correct number of perks; previously Legendary gear items of this type had too many hero-specific perks and Epics were not awarded at all.
  • Faction XP is awarded to the entire strike team when rescuing Inhumans in War Zones.
  • Hulk’s "Fractured" outfit now appears in the Appearance Menu when awarded through a Rare Pattern; will display item correctly in inventory of players who have already collected this outfit.
  • A Rare Pattern is now correctly awarded at the start of the ‘More Assembly Required’ mission.
  • Various Hero Challenges that were incorrectly tracking progress or not advancing under certain conditions have been fixed.
  • Based on your feedback, we are moving to a single global content refresh and challenge reset time and day. Starting with this V1.3.0 patch, challenges will reset every Thursday at 10:00 AM PT. As a token of our appreciation we will provide 22 challenge points per hero with the refresh to account for the shortened challenge period. These points will be available to claim until Thursday the 25th at 10:00 AM PT.

PLATFORM-SPECIFIC FIXES

Additional PlayStation Fixes:

  • Fixed bug where players would not join an existing lobby if 'Quick Match - Launch with any Hero' was selected while set to the same Hero as a player in the lobby
  • Optimized matchmaking filters to reduce matchmaking search times
  • Changed matchmaking algorithms to reduce server load and further improve matchmaking search times
  • Generally improved matchmaking invite functionality and bug fixes.

Additional Xbox Fixes:

  • Fixed bug where a lobby would become unjoinable if a host migration occurred during an active mission.
  • Fixed a bug where invites would not work if a player had the “Show as offline” privacy setting enabled.
  • Update from V1.2.5: We have confirmed that “New Girl Makes Good” will retroactively grant on Xbox if you had earned it prior to Patch V1.2.5. “Tentative Peace” will not retroactively grant. Both have been properly registering progress since V1.2.5.

Additional PC Fixes:

  • Various stability fixes based on collected crash reports.
  • Additional error messages for failure cases based on collected crash reports.
  • Various CPU performance improvements.
  • Reduce number of CPU cores used for Direct3D shader pipeline compilation.
  • Overall reduction to memory usage.
  • Added Backup Save menu in Settings -> Gameplay.
  • Fixed Kamala and Thor HARM tutorials when Defense Mode was set to Toggle.
  • A number of mouse/keyboard UI improvements.

Additional Stadia Fixes:

  • Added Backup Save menu in Settings -> Gameplay.
  • Added ability to erase all save-data in Settings -> Gameplay.
  • Improved performance for 30fps High-Resolution display mode.
  • Fixed Kamala and Thor HARM tutorials when Defense Mode was set to Toggle.
  • A number of mouse/keyboard UI improvements.
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esqueejy

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Edited By esqueejy

Played the entire campaign on PC with only one crash and one funny glitch. It's good light fun but not long enough and itemization needs help. Will have to see if the multiplayer component is as stable...probably not...but they never are. The exaggeration from people is ridiculous though. Even games like Witcher 3 required massive patches, repeated patches, etc. This game has potential...we'll see if they can bring it up to where it's meeting some of it.

It's all so arbitrary how people react. Some have decided to hate this game. They decide ahead of time and then no matter what, become desperately invested in a game being one way or the other. If this was a game those people wanted to succeed, they'd be applauding the developer for how responsive they are and how fast they're working to fix things. BUT, because they decided they want this game to fail...they have to want that now or that would mean they had been wrong in their predictions...this is interpreted in the opposite way, as a sign of how apocalyptic the game's problems are, etc. It's silly.

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sladakrobot

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Publisher:Remember,we need to release the game in a week
CD: Damn,the game is still kinda beta
Publisher: We dont care,the release window is in a week...patch the game afterwards
CD: *speaks in a low voice* heh,that will be plenty of patches
Publisher: What was that?
CD: Nothing,the plan is ace

2 • 
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johnny0779

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Did they fix the unfair advantage the PS4 version has over the PC and Xbox versions by PS4 having additional content the other two platforms won't have???

I didn't think so either.....

Sad how this "multiplatform" tittle is not really multiplatform when the developers pick and chooses what it's content is going to be on some platforms making the experience drastically different.

2 • 
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XenomorphAlien

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This game had no hype for it in the coming release and 2 weeks later it seems everyone just forgot about this game. Glad I skipped.

3 • 
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redviperofdorne

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I love when a game is rushed out and is so broken that a single patch addresses "1,000" issues when really, A patch is also capable of causing more issues or not even really addressing the problem. This is why I haven't bought a game at launch in ages.

4 • 
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clockworkengine

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You mean numerically or mathematically 1000 issues, not literally, right???

2 • 
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PhhhCough

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Gawtdamn! It sounds like there was a game breaking bug, on every stage. Glad I'm waiting for a sale, or the goty edition

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R34Vegeta

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Wait, you're telling me that the game launched with "literally a thousand" bugs that needed to be patched? Dafuq?

5 • 
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SystemOverload

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Edited By SystemOverload

I like the game has AI companions... I haven’t got to the higher levels of missions but the AI companions are good enough to complete the missions I am doing now, less waiting to do missions....

Marvel Avenger’s basically

two videos games has lot of features and online games are constantly updated, when a online game is not updated that is when there is a problem.

What is sad when game like Assassin Creed and Uncharted are unfinished and need updates, online games it’s expected.

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Hal_Jordan121

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Oh ok so aside from the story line being garbage and the beta sucking. It actually

did suck as a whole. Cool

3 • 
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greek5

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@hal_jordan121: yea i don't get people enjoying the story line, out of all the cool characters to be the protagonist they go for kamala khan really? constantly being annoying and her abilities suck even more, but with 5 k players averaging and numbers dropping by the day, for a live service game those numbers are shit, even Anthem had more people playing

4 • 
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notjm

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game was so meh, it ran like shit too even on ps4 pro performance mode, such a wasted opportunity...

4 • 
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fraga500

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lol @ fanboys seeing this as something positive (because at least they are working to fix the game and blah blah blah).

sorry, but I see this as something negative - as in "how the f did they release something with so many issues?"

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

@fraga500: yeah. when the ability to connect consoles to internet and getting patches was brought up, people discussed about the 1 or 2 annoying errors that might end up in a game now matter how much polish and testing there is.

now that ability is abused by practically releasing games equivalent of running outside while pants are still on the apartment floor

4 • 
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BDRTFM

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Edited By BDRTFM

Releasing a game with that many issues should be illegal. Wonder how many people returned it on Steam?

Thanks to all you folks who paid to become part of their Quality Assurance team. I'll remember your sacrifice if I ever convince myself to play this trash when the bugs are ironed out.

5 • 
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Barighm

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@bdrtfm: The sad thing is they did this after a month. Imagine if they just waited one more month. And it's not like there were any major releases during that time.

3 • 
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fox_fury

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And you still gave it a 7 with these 1000 issues? Aaah the usual Payspot ""review"". lol

4 • 
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hardwenzen

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Imagine a game launching WITH a 1000 issues. 🤣🤣🤣

This game is a meme, just like Anthem.

5 • 
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Barighm

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@hardwenzen: Well, it's not that bad. Never go full Anthem.

2 • 
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misterginger

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Oh wow! This makes me want to continue to not want it or play it whatsoever!

4 • 
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timthegem

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I'm amazed that so many consumers act as if they don't realize that most games will have a ton of bugs when first released. This has been increasingly common over the past 15+ years. I remember getting frequent patches for the original Neverwinter Nights however long ago. Developers plan to release a semi-finished product and receive cash inflow that will help finance 1 to 2 years of periodic fixes.

If you want to receive a completely patched game, delay the purchase. It's the only way. "Waaaahh, it shouldn't be that way, it's so wrong...." OK. You know from experience that games like this will have issues at launch. Does buying it right away send the message that they have the wrong business strategy? Of course not.

So really...are you getting the game on day one because you want to be the first to play it, or the first to complain? Ask yourselves.

2 • 
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Barighm

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Edited By Barighm

@timthegem: Other games can do it. What's wrong with holding up major AAA corporations to the standards of other devs? They charge more, so they should expect more scrutiny.

2 • 
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RestatBonfire

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@timthegem: yeah, game developers love chumps like you. If they're releasing a product, and asking for money for it, it should be a flawless product.

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Mogan

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Edited By Mogan  Moderator

@restatbonfire: Why would developers love somebody advocating for not buying a game until it's patched? He's not saying buy broken ****, he's saying wait until the game is something you're OK with buying. That's the opposite of being a chump.

2 • 
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Barighm

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Edited By Barighm

@mogan: Dude, he was clearly patronizing.

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BDRTFM

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Edited By BDRTFM

@timthegem: NWN didn't launch with 1000 issues that I am aware of. I never experienced any issues with that game at launch. Are you sure you're not talking about NWN2? Now that was and still remains a buggy game.

3 • 
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jaijames

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Thats not a patch thats a tarpaulin lol

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SbargoVox3

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Did they fix the main issue, which is that the game is boring live-service trash? No?

Oh well then.

11 • 
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Fandango_Letho

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@sbargovox3 said:

Did they fix the main issue, which is that the game is boring live-service trash? No?

Oh well then.

I'm sure there's a game that you like that is considered boring trash by many.

2 • 
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misterginger

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@Fandango_Letho: That doesn't make THIS game not boring live-service trash, though.

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JustTheTip

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This is the downside of being able to patch games. Companies can charge you full price for half-assed, broken crap, and then fix it later, instead of just waiting until they had something of better quality.

10 • 
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TeshamMutna

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@justthetip: The upside is that games can be patched

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death_burnout

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@justthetip: "Known ship-ables" are nothing new in the world of bugs, some bugs just have to slip through to meet launch dates. It's a shame none of you kids these days understand how game development has changed. If you want to blame anyone, either blame publishers or blame yourselves for expecting games to be more than they really are. Which is all entirely smoke and mirrors.

2 • 
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Barighm

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Edited By Barighm

@justthetip: Minimum viable product.

The sad thing is, these games still seem to make money.

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guitargladiator

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call me crazy, but if you have 1000 bugs at launch, you probably should've delayed

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ReaperEzekial

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Sounds like another unfinished-at-launch AAA title to me. I wonder what they even do with the years in development, when it seems like the released title gets slapped together during the Crunch of the last month. The motto of the modern gaming world? We’ll fix it in post!

I miss the old cartridge/CD offline days. It may not have been perfect, but at least it was finished. Hell, look how much people still love the original Final Fantasy VII with its clunky (even for the nineties) character models and its questionable translation, yet it still delivered solid and fun gameplay (unless you really hate turn-based JRPGs, but that’s neither here nor there.) Now it’s all style over substance, and based on all the graphical glitches they had to fix here, it sounds like even the style is kind of lacking.

13 • 
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ConsoleHaven

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@reaperezekial: but games were a lot smaller / less complex. I’m not saying you’re wrong, but publishers / devs are under pressure from their audience to serve up these big, complex games that would almost be impossible to get perfectly right at launch. Covid exacerbates the issue and.

2 • 
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ReaperEzekial

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@consolehaven:

That’s a very valid point. I guess I sometimes lean a little hard into the grumpy old gamer trope. XD But it’s still frustrating to follow these giant AAA list games during development and read about all of the cool stuff you get to do...eventually. Once the patches are out. And the updates are ready. And the DLC is launched. And and and.

I mean, at least we live in a world where they can fix things that they got wrong. The awful translation of Ys VIII? Patched with a much better one. The entirety of No Man’s Sky? Patched and updated to resemble the game they promised in the first place. In an ideal world the value of the IP as an IP would take precedence over the potential profit margins, but that’s what you get in a corporate-run world. It’s the trade off for having a distributor who can back your product with their advertising machine.

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Goldenageplayer

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Edited By Goldenageplayer

Lol this seems like it leans more mediocre/bad in most peoples minds. I think it's kool if I don't care about it lol.

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