Elder Scrolls V will use 'all new' game engine

Bethesda announces that new role-playing game won't use Gamebryo, the tech behind Fallout 3, New Vegas, and previous Scrolls.


Bethesda's surprise announcement of Elder Scrolls V: Skyrim at the 2010 Video Game Awards on Saturday was one of the hottest stories of the show. The title was dated for 11/11/11, and "Scrolls" became a worldwide trending topic on Twitter within minutes. Now, fans of the series have received another slice of news.

A new engine may keep Skyrim clear of bugs.
A new engine may keep Skyrim clear of bugs.

Bethesda's community manager Nick Breckon announced via Twitter this weekend that Elder Scrolls V will use an "all new" engine.

Previous series entries Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion, as well as newer titles Fallout 3 and Fallout: New Vegas, used the Gamebryo engine. Fans of the series will painfully recall hiccups associated with the engine, most notably New Vegas' spinning head and assorted other issues.

Bethesda did not name the engine outright, or announce if it was created internally at the Maryland-based studio. For more on the franchise, check out GameSpot's review of The Elder Scrolls IV: Oblivion.

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