E3 2017: Star Wars Battlefront 2's DLC Is Free, But There Are Things To Spend Money On

"I think the main thing here is to keep the community together."

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Now Playing: Star Wars Battlefront 2: Darth Maul Rampage Gameplay - E3 2017

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Following the big Star Wars: Battlefront II multiplayer reveal earlier today, GameSpot spoke with design director Niklas Fegraeus about the sci-fi shooter's free DLC plans and more.

A number of high-profile games are offering their DLC maps and modes for free, including Halo 5 and Titanfall 2, and the Battlefront sequel joins them for some of the same reasons. Fegraeus told us that giving away DLC maps ensures that everyone can play together. In 2015's Battlefront, EA added numerous maps as paid DLC, and as time rolled out, the community became more and more splintered, leading to player figures falling.

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"I think the main thing here is to keep the community together," Fegraeus said about Battlefront II's free DLC model. "In terms of the brand, to me, when it comes to Star Wars, that's a family feeling. If you're a fan, you're a part of the family. And splitting that up and saying, 'If you have this content you can play here, but if you have this content you can play here.' And if you don't share, you will be split up. What we wanted to do was have a journey that starts at the launch of the game. So when the game launches, this journey starts with different seasons [of DLC]."

Battlefront II's first season of themed DLC launches in December, themed around this year's new Star Wars film, The Last Jedi.

The overarching goal for Battlefront II's free DLC campaign is to allow players to stay together, whether or not they've spent any (extra) money on the game.

"No one will ever be locked away by some purchase that they made," Fegraeus said.

Although Battlefront II won't have a DLC pass, EA will still make more money from the game beyond game sales alone. The game will offer microtransactions for people who want to speed up their progress, Fegraeus confirmed.

"When you want to progress and get stuff, you can either play the game and when you play you earn the in-game currency, and with that you can spend towards whatever you want," he told us. "If you want to accelerate that, if you can't play for a week, you can purchase that. The important thing is everything can be earned [through gameplay]. If you're someone who spends time on the game, we love you, do your thing, do what you want to do. If you don't have the time, you can spend money and we love you as well. It's your choice."

Fegraeus also assured fans that Battlefront II won't allow players to pay to win.

"No, it's not about buying the winning item," he said. "That's not how it works. No one can say, 'I'm going to spend my zillion dollars and then I'm going to dominate.' That's not how it works."

Battlefront II launches in November for PS4, Xbox One, and PC. A lot of new multiplayer footage was released today during EA's E3 briefing--watch it here.

Got a news tip or want to contact us directly? Email news@gamespot.com

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lionheartssj1

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Edited By lionheartssj1

Ah, the catch has revealed itself to the Jedi. Initiate Order 66.

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PAD242

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Edited By PAD242

People will complain about anything. The devs announce free DLC for everyone and people get upset over them using micro-transactions instead. Folks have actually come on here and promised that they will no longer purchase the game because of this (which is their own loss). The devs seem to really be working hard and listening to the community with regard to this game and I think they should be rewarded for their efforts.

I play this and other games for fun; an hour of my time per day (maybe) and that includes all my other games, hence I don't have all day to work toward unlocking my favorite type weapon. Does that weapon then make me a master over the competition? Of-course not! All it does is suit my style of play which makes the game more fun for me while I'm playing. The weapons may be different, but the devs spend allot of effort making them balanced. So its not about buying the 'best' weapon, but more about buying the weapon that you like the best.

If I use a weapon in the campaign that suits my gameplay, then by all means I might go ahead and buy it for multiplayer and co-op Skirmish. If that upsets folks then they can boycott the game, and while at it, they can also boycott all games that include micros (and good luck with that)...

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chakan2

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Sigh...I was excited for this until "Pay to speed up progression." Oh well, that saved me 70 bucks.

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electronic_eye

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I'm personally not a fan of micro transactions either but to me, getting all the major DLC free is def. a welcomed trade-off.

Aside from the obvious sizable monetary savings, it also essentially saves time. I waited a yr. to get into Battlefront because I knew EA would release a complete edition at that time. Ended up saving almost $100 that way but at the same time, having to play catch-up obviously has its downsides.

So while I may not get BF2 right at launch, I look forward to jumping in much, much earlier this time.

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Razrabbit

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Microtransactions of any kind in a full priced game are freaking gross, and a cancer of gaming that needs to go away.

I already paid full price to get into the ride, get your cash shop out of my face.

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carlgrimes

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I think over time people have lost the meaning of "pay to win". I always understood it as meaning you could purchase something from the shop and have an advantage that nobody else would ever be able to compete with unless they, too, purchased that exact same item. An example of this would be spending $10 on an ability that Kreia used in KOTOR 2. She could use the Force to wield 4 or more lightsabers in the air, without ever physically approaching her opponent(s).

Or you could think of it as spending money to buy a gun that is extremely powerful (say an EE-3 with the same fire power as Boba Fett's), and the only way to obtain that specific version of the EE-3 is through the cash shop. That's what "pay to win" means when I hear it. It has to be something you cannot obtain without spending money, thus putting you on a pedestal and creating a glass ceiling for everyone else.

It does not mean, from my understanding, paying for extra experience boosts, cosmetics, or even auto-unlocks (unlocking all the guns and attachments), as experience can still be earned for free, cosmetics change nothing about the actual game or your standing with other players, and all the guns and attachments can be earned in the game without ever spending real money.

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inebriantia

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@carlgrimes: While I agree with most of your post, xp boosts and especially auto unlocks in many games do give an advantage. If everyone starts out with base crap, then I buy all the cool later gear, I now have an advantage. Everyone then has to play catch up. On the side, plyrs who auto unlock, often skip important skill building time players arent as good.

They just create toxicity in the playerbase and add another form of hate to spew. Im fine with skins, accessories, anything not gameplay.

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theberserker1

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Its most likely similar to Halo 5s reqs. Yes you can buy Gold reqs with a higher chance of legendary one time use items, but I would argue that the team that actually plays like a team and not randoms will dominate even if the randoms have superior weaponry.

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lonewolf1044

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@theberserker1: I agree for me even those that spend money to buff themselves, there are those that work hard will be able to run circles around those paying to win being the hardcore players have horned the skills necessary to move up and you in instances can tell the difference from one who play to win and those that level up from just playing.

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lonewolf1044

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Edited By lonewolf1044

I like the free DLC and the ability to acquire items or whatever using in game currency if one is willing to take the time and cash if you can't wait is fair and I can live with it even though I frown on those that compete with those who worked hard for it. Imho, I do see any glory in paying to get ahead even if one does not have the time being before this pay to win trend started almost everybody was on an equal playing field so if you did not have the time that was your problem. If you want to pay to win and you are playing SP that is okay but when you play with others that earned it the hard way the one paying to win cannot claim no climb to fame or even bragging rights. It is like having an asterisk by your name.

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deathbringer70

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whta a bias! if someone doesn't have the time to play, shouldn't be at the same level with people who play it hardcore, with paying real money! that's not fair! that's bull! i was happy about free maps buy paid progress is an insult to true gamers!

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ICING

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@deathbringer70: Its not. If you put the time in you'll be a better player. If you're not then thats on you. I hate the trend of equating progression with ability.

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WarGameJunkie

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@deathbringer70: I disagree it's biased. The items available via microtransactions aren't going to make anybody win automatically. Also, as Carlgrimes said these items are still going to be available to people who don't pay money beyond their purchase of the game. Lastly, anybody who plays the game a lot is probably still going to have an advantage over somebody who doesn't play as much even if they have the same weapons because people who play a lot learn the maps and various strategies to help their team win. Just because two players characters have the same weapons doesn't mean they're really equal.

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TheFroggynator

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@deathbringer70: Not everyone has time. People have jobs, families to spend time with. If you have the time, by all means, play as much as you want. But people that don't have time but have money (because they are working) shouldn't be locked out of games.

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Bobdog52

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Edited By Bobdog52

I am still not to sure if I'll get it or not but I love hearing battle droids screaming. So will order it and try out the beta coming up.
Free DLC definitely gives it a big tick

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sephirothsWing

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@Bobdog52: ROGER, ROGER!

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sam2118

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Wow first comment is already someone complaining. I think ea has done a really good thing here. Free dlc and all weapons can be earned in game is perfect

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Joupena

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Edited By Joupena

@sam2118: If you think my "Yup, knew it" comment is complaining, then you should work on not assuming too many things. How is it complaining to remark on a thing that was OBVIOUS from the beginning?

What, you think there wouldn't be any microtransactions in this game? If all the DLC are free, then it's obvious that EA would implement a microtransaction system, so that they can get money from somewhere. It's all just something to expect.

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DudeBroPartyYo

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Edited By DudeBroPartyYo

@sam2118: Yes but pay to win gives richer player advantage. Microtransactions is the worst thing that happened to gaming industry, i can forgive sale of purely cosmetic content that does not affect gameplay or progress in any way

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suncato

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@dudebropartyyo: Dafuq. Do you even know what pay to win is? Pay to win is when a game offers something that'll make players have a significant advantage over others which isn't the case.

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DudeBroPartyYo

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@suncato: Pay to win is everything that gives you better upgrades or any advantage by paying not by playing.

Play to win or pay to win.

Im not talking about DLC here, thats a whole another story of crap.

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PrpleTrtleBuBum

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@dudebropartyyo: I think a gun is a gun, unless they give the rich people nukes I'd wager the one spending time on the game has the upper hand no matter what weapons. The alternative is that the "hardcore" audience grinds the game for hours and hours and then when a more casual random player comes he gets stomped because the others have more experience AND because they have better items. Giving the casuals a chance with this is the lesser evil.

Although I wouldn't mind if games did away with this whole ranking-prestige-stuff. Have all the vehicles and weapons available from the start. But apparently for a lot of people the whole reason of playing is to grind up levels so what can EA or anyone do.

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DudeBroPartyYo

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@PrpleTrtleBuBum: Yeah, it also depends on a game. Few of my mates play CoD and they are up high in rankings but its just because they dont play any other games. Thats were ther time is invested, usually these kinds of games are played by hardcore mostly, who play nothing else or not much else.

But they can do something about it. Servers can be divided by skill level and such. Personally i still say out with mtransactions from every game, unless you can only buy cosmetic upgrades if you really need them.

I do absolutely agree about ranking, it really sucks people in and thats when you play for ranking and not for fun, again another thing most online fps players are obsessed with.

Another thing is im a new casual player to this kind of online fps (i mostly hate run and gun such as CoD or BF) just cause friend bought me BF1 (enjoying it cause of WW1 setting) and im getting my ass kicked but i dont mind because by the time next game comes out i should gain heaps of experience to be play at higher level. Well thats how its gonna go if i do buy next BF game which i probably wont.

I do love good story driven single play fps tho, this online stuff aint for me haha and it really does need time invested to play on the level high enough to be enjoying yourself. To be honest i dont know how more asual players can enjoy these kinds of games online at least. My mates have been playing CoD for many years now.

I do understand your point overall so im not arguing it, just some of my thoughts :)

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darkelf83

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Edited By darkelf83

"No, it's not about buying the winning item," he said. "That's not how it works. No one can say, 'I'm going to spend my zillion dollars and then I'm going to dominate.' That's not how it works."

Does this mean there will be caps on what you can buy? How frequently you can buy? Because "If you want to accelerate that, if you can't play for a week, you can purchase that." sounds an awful lot like pay to win. The details are too vague to assure people that it's not pay to win. What can we buy? XP, weapons, boosts, skills, skins, or other stuff? If that's the case, paid DLC would probably be better.

Sure the people with skill can to a point win out, but when it takes a lot of grind to get somewhere and you watch people just shoot by on cash, it makes you feel like what's the point? Takes a lot of the fun out of the game.

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ICING

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@darkelf83: I hate that opinion. If I can buy a game once and continue to come back for DLC every few months as it gets gradually improved thats a win for me. I have never ever felt compulsion to buy a booster, getting free actual content is sooooo worth some light grinding.

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WarGameJunkie

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Edited By WarGameJunkie

@darkelf83: So somebody who's spent less time in game has the same weapons as you do. Why do you automatically assume that person is going to win? You still have the skills and knowledge of the map that they don't have because you put in the time with the game. Based on my limited experience in multiplayer games, that knowledge counts for a heck of a lot.

Alternatively, without a system where people who don't have the time to play the game a lot can purchase upgrades those people eventually stop playing multiplayer altogether because when they get in a match so many people have more experience AND better weapons. Then those people ask the same question, what's the point? If you don't keep the more casual players interested that's going to eventually harm your numbers, which is exactly what happened with the last game. That in turn hurts the more hardcore players because eventually you don't have enough people playing mp to make it fun.

And preacher001 is right, video games are supposed to be fun.

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inebriantia

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@WarGameJunkie: Yes games are fun, but theyre also competitive. Like basketball, football, etc theyre all games, but ppl wanna play as best they can and win. Thats the point of pvp.. You got youtubers, streamers, amateurs trying to go pro, all mixed up with 10 year olds and casuals. Gaming isnt just about fun anymore, so many ppl even support thier families off games. So saying relax its just for fun doesnt apply now that many play as a job. A drawback from changing times :(

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preacher001

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@darkelf83: I would think playing for hours is putting the fun into it. No?

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Joupena

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Yup, knew it.