E3 2017: Bethesda's Skyrim, Fallout 4 Getting "Creation Club" For New Content

Here's everything we know and a trailer for the next feature for the popular Bethesda games.

41 Comments
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Fallout 4 & Skyrim Special Edition's Creation Club Reveal Trailer – E3 2017

Tonight during Bethesda's E3 2017 briefing, the company announced "Creation Club," a new feature for The Elder Scrolls V: Skyrim Special Edition and Fallout 4. This is the name of a platform of sorts for new content made by Bethesda and the community.

This will include new items, weapons, outfits, and accessories. The Creation Club content is "fully curated" by Bethesda and is compatible with the main games and their add-ons. Bethesda also announced that mods for Skyrim and Fallout 4 have collectively passed 300 million downloads on consoles.

The Creation Club for Skyrim and Fallout 4 will launch in summer 2017 for PS4, Xbox One, and PC. You can apply for the Creation Club here. Community members who are accepted into the program will be paid for their work. It doesn't sound easy to become a Creator, however, as people must submit documentation pitches, which must then be approved by Bethesda.

"All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta, and Release milestones is created," reads a line from the Creation Club FAQ. "Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements."

According to the FAQ, you will get access to the content by purchasing credits, which can be used for both Fallout 4 and Skyrim: Special Edition. Specific pricing was not announced, but Bethesda assured that this is not the return of paid mods, even if it sounds like it.

"Mods will remain a free and open system where anyone can create and share what they'd like," Bethesda explained. "Also, we won't allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators.

"All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We've looked at many ways to do 'paid mods,' and the problems outweigh the benefits. We've encountered many of those issues before. But, there's a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."

You can watch Bethesda's E3 2017 briefing right here and follow along with our liveblog. Fallout 4's VR version was unveiled, as was new DLC for The Elder Scrolls Online.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 41 comments about this story
41 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for zdarkone
ZDarkOne

Apparently Mods already present on the website remains free and won't be part of the Creation Club, but new and approved mods...(...) well you can be sure that the new and approved paid mod contents that will be introduced by that Club will take some heavy inspiration on the free mods that you already have for free. Additionally you can be sure that The free ones are going to be removed or user limited shortly after...

Avatar image for Wraith3
Wraith3

Hey if they could allow modders to create addons that are canon extensions of the game, I would be all for paying for them. If it's the same stuff we've gotten free up until now, no way.

Avatar image for wanderz
wanderz

here let me help for the people that don't bother to read and are moaning "omg paid mods!!"

"Mods will remain a free and open system where anyone can create and share what they'd like,"

Most of the Creation Club content is created internally, some with external partners

"All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together.

so, no it's not paid mods.. it's basically additional and completely optional DLC, if you don't like it don't get it.. simple as that. free mods are here to stay. (yeah i typed free there when i meant optional.. doh)

so not interested in arguing about this, if people don't like the idea, don't buy it...

Avatar image for RS13
RS13

@wanderz: "it's not paid mods.. it's basically additional and completely free DLC, if you don't like it don't get it." It's definitely not free. I'm actually optimistic about this, but Bethesda will have to follow through on it's promise to make sure everything works together.

Avatar image for wanderz
wanderz

@RS13: yep you got me on that one.. meant to type "optional" on that line and free on the next part.

Avatar image for magius_basic
magius_basic

@wanderz: What's with people and taking statements at face value? They may have said "Free Mods!" but you still need credits to acquire the new content we will place for download.

So I take it as, anything you want from our site, you will have to purchase but we will not kill other mod sites. (Yet?)

Look ,it is fine if they do this. It would be even better if they take it a step further and make it into a nest for developer startups. There are so many talented developers out there that could use a hand in officially becoming professional developers.

So if Bethesda is aiming for that and not just a quick, low investment cash grab on the back of the community. I would be fine with it. Give developers access to tools, facilitate the formations of teams so they get better access to voice talent, artists, programmers, etc.. Keep it dynamic and let it grow. The current community has thrived without much help, imagine if they had some support.

But, I am not holding my breath. Historically, this is just bean counters looking at the mod scene and trying to co-opt it to get a piece of the pie. Guess I hope for the best but expect the worst. :/

Avatar image for Ultimate_Noob
Ultimate_Noob

@wanderz: The hub-bub is about the "credits" purchased in order to get content from the Creation Club, which seems kinda weird since that basically is paid mods even though they're saying it's.. not?

From the Creation Club FAQ:

How do I get Creation Club content?

Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform.

I mean, I don't see any moral dilemma in that because Bethesda is working alongside and paying modders in order to try providing what they call "original content." But the necessity of credits means you're purchasing store currency in order to get mods. I'm guessing Bethesda's idealogy is "if we pay talented modders and work alongside them, we can create a premium experience compared to Nexus Mods." Whether that's actually going to happen, be hilariously overpriced, or rekindle the ridiculous "pirated mods" fiasco is yet to be seen.

Avatar image for Maize84
Maize84

@Ultimate_Noob: You say ridiculous "pirated mods", but Bethesda's parent company Zenimax has successfully sued one company, and is currently suing another, because an ex employee may or may not have used code that he used for Zenimax. So if you thing code theft is absurd, ask occulus if they miss the $500 million Zenimax took from them over lines of code.

Avatar image for Ultimate_Noob
Ultimate_Noob

@Maize84: Yep, I do think it is kind of absurd in the context of mods.

I think it would work much better if Bethesda hosted something like a Kickstarter for DLC, where they take on skilled modders who want to do big projects and Bethesda works alongside the modders with their expansive resources. Players help fund these outsourced projects which are thereafter freeware in Creation Club.

Avatar image for wowgrandpa
wowgrandpa

you're paying for credits with real money, and then spending those credits on mods that Bethesda bought from modders...

it. is. paid. mods.

Avatar image for Mogan
Mogan

This SOUNDS like the way to do it. Curate the system, provide support and QA for the mods using it, create and keep to a development schedule. I can't imagine stuff like a new sword would be worth sending through this pipeline, but it sounds great for the bigger stuff.

Very interested to see how this turns out.

Avatar image for zura_janai
zura_janai

just how many skyrim games are out there? special edition, legendary edition, what's next? super skyrim arcade edition??

i'm starting to believe that skyrim is a game series by itself.

Avatar image for wanderz
wanderz

@zura_janai: many games now launch with a regular version (base game), a deluxe edition, and a gold edition... sometimes an "epic" edition, collectors edition or something like that as well. but that's just at launch, they may also eventually get a game of the year or complete edition.

skyrim over the course of 5 years had a base game, then dlc, then eventually a legendary edition and finally 5 years later a special edition / remaster / port which other then on PC isn't even on the same systems. i'm fairly certain a lot of people would be happy with more skyrim really.

Avatar image for RS13
RS13

@wanderz: Exactly.

Avatar image for joel_wiklund
joel_wiklund

@zura_janai: It's like Street fighter 2

Avatar image for RS13
RS13

@zura_janai: 2.

Avatar image for swooshdutch
SwooshDutch

They are pretty clear that they will keep mod support, this creator club is just extra. From a console player point its just a great addition to the game because sony will not allow external files in mods because unofficial and all....so this gives the console players the option to add a bunch of cool stuff and as long as its not realy expencive i have no problem paying for it.

Avatar image for Golden_Gonads
Golden_Gonads

Paid mods possibly done right. I've no problems with the idea (though I won't buy any myself), but the way they introduced them last time was just so slap dash, ill-defined and amateur it was... Well, typical of Bethesda actually.

Avatar image for Verenti
Verenti

Gee, I bet no-one saw this coming after they pulled modding support from Steam for their own shit service.

This is part of the reason why Bethesda is one of the most evil companies in the industry. It's like they saw how reviled EA was and decided they could do better. By better, I mean worse.

Avatar image for wanderz
wanderz

@Verenti: oh yes very evil... i mean offering us more completely optional content while still supporting completely free mods.. so evil.

really what other company so openly supports and even hosts player made mods?? especially on consoles as well as PC? they even give us a free official kit for making mods.

steams mod system was rather crappy anyway, the nexus was always the real place to get mods, which you still can.

Avatar image for Verenti
Verenti

@wanderz: Yeah, that's naive. You assume that this would be something in addition to free mods, which technically it will be. However, what it will create is a situation that undercuts the free modding scene and it will do so in the name of greed; you can be guaranteed that this deal will favour bethesda far more than it will favour modders. We will also see modders removing their content from the main community-- as we saw some do with paid steam mods-- and this will not impact the experience of users, but the vibrancy of the modding community, because it restricts the free flow of ideas. That last point is a real sticking point because if users will be unable to freely access each others' mods, they will be less able to learn from the experiences of other modders and be inspired by their work. In creative work, that's a big deal because it means that their own projects are more likely to stagnate and die or never exist in the first place. The power of saying "this is cool, but what about if we use it here or like this" is a huge in creative work.

Bethesda doesn't support modding out of the goodness of their heart. They support modding because there is a community of modders who make free content for their games. Mods sell their games for them, which is precisely why Skyrim, non-special edition, has nearly double the active users of Skyrim SSE despite Bethesda literally giving away copies of SSE to people who owned Skyrim and the expansions: 27,000 to 15,000. It would largely be due to the modding library of Skyrim is much better as a result of the SKSE not yet being available on Skyrim SSE.

So we're brought full circle. Bethesda is squeezing the life out of their own community in the name of making a few bucks and all to the detriment of their fans and the quality of their games. I wouldn't exactly classify such actions as morally good.

Avatar image for noforceken
NoForceKen

It was easy to say "**** Ubisoft", and "**** EA", but I actually love Bethesda games. Regardless, **** you Bethesda. This is nothing but a cash grab, milking the shit out of old games. If you actually care about the content creators, and insist on paid mods, then give them the profits for their content.

Avatar image for wanderz
wanderz

@noforceken: unless i missed something they are making no changes at all to free mods, they will still be available. this is just additional content (mostly made by bethesda) that is basically licensed to work.. i'm not seeing how this is a bad thing.

if a company had said "hey we are going to continue to support our product and offer you more dlc" would that be a horrible thing... because realistically that's what it amounts to.

Avatar image for Mogan
Mogan

@noforceken: Have they said the creators aren't going to get a cut here?

Avatar image for RS13
RS13

@noforceken: If they back up their talk, this will be so much better than paid mods. The whole idea of paying for mods was stupid because mods are (I) not guaranteed to work either with the base game or with other mods that you've paid for, (II) are not backed by a company--their creator could take the money and run and (III) had only their creator(s) for tech support. If you're having issues with a mod, you'll very likely have to sort it out yourself, because it's often just one guy running the nexus page. Bethesda's promising to get rid of all of those problems while still allowing content creators to get paid. And yeah, they'll make some money off it too. Perish the thought!

Avatar image for zenaku
zenaku

Apparently, they didn't learn from the Steam fiasco. No one wants paid mods. They especially don't want a bunch of reskinned items which is what they are apparently trying to sell.

The Sims 3 tried this. Its not going to work any better for Bethesda.

Avatar image for Maize84
Maize84

@zenaku: Bioware/Atari tried this with Neverwinter Nights, and it utterly crushed the community. They offered groups the chance to make premium modules. Several content groups were tasked to create, in exchange they could not release free content. The biggest mod team Dragonlance adventures, or DLA, were the only ones to ever get theirs sold, while the rest of us had our projects canned (though released for free, and free of restrictions). The biggest issue for the modding community was that DLA had clearly pulled in the a lot of the top talent from the community and it started the slow death of the community.

What was left of the free community banded together and created a massive giant project, CEP, which had a ton of the top free content put together as an unofficial expansion pack. It was really well done, but was just as harmful as the premium modules. When CEP released, everyone moved to using that for their modules, or private server, and adding new content from small mod makers would create issues with the CEP. So new people looking to have their work seen by others were ignored because fixing CEP conflicts was too troublesome for most. For players CEP was a one off download, and people didn't want to download even more files, because CEP was supposed to be the end all be all of mod content.

So in the end, the modding community died off, first from the paid mods, then the counter movement to the paid mods. Which is really a sad shame, since from neverwinter nights modding community was awesome. And if you are a fan of the Witcher franchise, The first Witcher game began as a Neverwinter night mod, that ended up being released using a modded version of the engine for the final game.

Avatar image for Maize84
Maize84

well this explains the lack of full mod support on ps4. Paid mods or nothing at all. Gotta love it.

Avatar image for RS13
RS13

@Maize84: hopefully they'll sell a tinfoil hat so you and your character can match.

Avatar image for Golden_Gonads
Golden_Gonads

@Maize84: That was Sony saying 'No! You can't have it!' as opposed to Bethesda saying 'How can we make more money...'.

Avatar image for Maize84
Maize84

@Golden_Gonads: What is your source? Bethesda, Bethesda, and..... oh yea, Bethesda? I am sure they'd love to come out and paint themselves as the bad guys, because that is great PR. I'd love to see all the proof you have other than Pete Hines "good word". The same word that swore DLC would never work on PS3, and the year delays on content were coding and not a giant pile of money microsoft gave them on several games. The same "good word" that is pitching paid mods, again... and you thank him for it.

So I'd love to see other proof than a bethesda pr statement, because I can at least point to silly little farm simulator for proof that sony wasn't against mods, while bethesda white knights have the shallow words of a PR man whose job is to make his company look good.

So enjoy your $10 horse armor dlc...... or paid mods... whatever you want to pretend it to be.

Avatar image for Golden_Gonads
Golden_Gonads

@Maize84: Strangely enough, I believe that if they did lie and blamed Sony... Sony would have said something! The fact Sony have remained silent on the issue is confirmation enough. If it were Bethesda just shafting PS4 owners, they'd have opened themselves up to one heck of a lawsuit from Sony, which given how incompetent their lawyers have historically been...

Avatar image for Maize84
Maize84

@Golden_Gonads: You said the key word. Lawyers. Zenimax has some great ones right? Just got 500 million from occulus, kicked the crap of mojang for using the word Scrolls. And as you said, Sony's lawyers.. not so great. Sony could be behind an NDA, or just not want to fight back and lose Skyrim and Fallout franchises. If you were sony, would you risk losing future bethesda games over a little mud slinging? Sony's version of Fallout 4 outsold Xbox and PC combined, so would you rock the boat at this moment and send your bad lawyers up against the new england patriots of lawyers? Parts of what Bethesda said sounded reasonable, Soundfiles I totally see being an issue, but there had to be more, and bethesda could have come up with a sound file conversion method. (which they apparently have with the new mod system)

Avatar image for alaannn
alaannn

this will replace mods

Avatar image for darthrevenx
DarthRevenX

@alaannn: unlikely.....there'd be blood if they did that....

also they spent forever trying to get mods on PS4 so why would they discontinue em??

Avatar image for Maize84
Maize84

@darthrevenx: they spent forever? according to who? Pete Hines? Why do people believe PR people? They are glorified cars salesmen with even less integrity.

Avatar image for darthrevenx
DarthRevenX

@Maize84: right, I'm wrong and don't know my stuff yet i fracking paid attention to that actual issue, it took nearly a year for em to get mod support for PS4 and that's forever in gaming terms....

that's it, not arguing it further.....Bethesda has more honor than most of the other companies IMO and they've earned some trust cus of some of their devs like Machine Games.....and Id...they just need to stop implementing radiant quests is all......a couple in a game is fine but 10 or so?? ugh and no world building?? ugh again

Avatar image for alaannn
alaannn

@darthrevenx: alot of modders mightnt put there mods up for free if other modders are being paid so that means the end of mods

Avatar image for wanderz
wanderz

@alaannn: A) they aren't going to let random people put anything into this... it's mostly bethesda doing it themselves with partners and "a few select members of the community" (probably people like arthmoor, chesko and enaisiaon that got skyrim special edition early)

B) as darthrevenx already stated, they put a lot of work into supporting free mods, on all systems, they aren't about to just let that die.

C) when they did try the paid mods idea for skyrim a couple years ago it didn't stop people from still making free mods (that system WAS crap), so how would it this time with a much better system??

Avatar image for alaannn
alaannn

@wanderz: arthmoor and chesko havent released a mod/update in a long time (on console),enaisiaon still supports his mods.they havent put alot of support into mod support the report button issue is still a problem for modders.it did stop people from making free mods alot of modders moved there mods into the paid system