E3 2014: Why Xbox One/PS4/PC Shooter The Division Is Aiming for 30fps
Massive Entertainment boss David Polfeldt says jumping to 60fps would have required compromises the studio was unwilling to make.
Ubisoft is aiming for the upcoming third-person shooter The Division to run in 30fps on the Xbox One and PlayStation 4, Massive Entertainment managing director David Polfeldt told GameSpot today during an interview at E3. Increasing the frame rate to 60fps would require trade-offs in other game areas, like destruction, and Ubisoft wasn't willing to compromise, Polfeldt said.
"If we go for [60fps], we'll have to make a trade-off on fidelity and other things" -- Massive Entertainment boss David Polfeldt
"I think we're shooting for 30fps because it's a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate," Polfeldt said. "If we go for [60fps], we'll have to make a trade-off on fidelity and other things," he said.
"But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle...at some point you have to make up your mind: where do you invest? And for us, it's going to be 30fps," Polfeldt added.
We also quizzed Polfeldt about resolution for The Division, but he wouldn't budge. "Resolution-wise? I don't know."
The Division launches in 2015 for the Xbox One, PlayStation 4, and PC. We will have more from our interview with Polfeldt in the days ahead. For more on The Division, check out GameSpot's previous coverage.
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