Dungeons & Dragons Online going solo

Turbine to turn on lone adventuring in dungeons; experience table adjusted to favor new players.

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Dungeons & Dragons Online: Stormreach, developed by Turbine, was the first massively multiplayer online role-playing game with the D&D license when it was launched in late February. However, the game will offer a bit of a change from its group-centric formula, according to the official Stormreach Web site, after feedback from users.

The PC MMORPG will still be massive, online, and a role-playing game, but can now be played with less of the multiplayer portion. Some areas of the game will be playable by solo adventurers, rather than requiring a party. According to a Turbine representative's post in the game's official forums, the update will "be coming soon to live servers."

A new difficulty option will be available to those who want to have a go at some areas alone. The new "solo" difficulty level will scale the beasties and treasure in the area appropriately so that single adventurers won't be torn to bits. The first area to go solo will be The Harbor--The Waterworks, Irestone Inlet, and Kobold Assault dungeons will remain group areas.

Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points. The new leveling system, coupled with the previously announced seven-day free trial, is likely an attempt to bring in new players to the game.

Dungeons & Dragons Online: Stormreach is rated T for Teen and retails for $49.99. For more information on the game, check out GameSpot's review.

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