Dragon Ball Z: Budokai 2 Walkthrough
This walkthrough includes maps and a walkthrough for the single player campaign, as well as basic tips and moves lists for every fighter in the game.
Design by Collin Oguro
Following on the heels of the very popular Dragonball Z: Budokai fighting game is the sequel from Atari, Dragonball Z: Budokai 2. This guide includes everything you need to know about the game, including basic moves, full move lists for every character, a full list of capsules and unlockables, and a walk-through for the Dragon World single player mode.
Table of Contents
BasicsMove Lists
Android 17
Android 18
Captain Ginyu
Cell
Dabura
Dr. Gero
Frieza
Gohan
Goku
Goten
Great Saiyaman
Hercule
Kid Buu
Kid Trunks
Krillin
Maijin Buu
Nappa
Picollo
Raditz
Recoome
Super Buu
Supreme Kai
Teen Gohan
Tien
Trunks
Vegeta
Videl
Yamcha
Dragon World
Badidi's Space Port
Cheats
Basics
You can learn almost all of these concepts by going through the manual or the training section of the practice mode, however, for sake of completion well go over the basics here.
Offensive commands
Advancing: Forward
Rushing: Forward, hold Forward
Punch: P
Kick: K
Energy blast: E
Taunt: P+K+G+E
Nullify: When one non-special move has certain properties that make it "beat out" other normal moves (moves like Back+P+K, which all characters have).
Bursting: Perform a nullify against an opponents nullify, which will launch you into a masher-friendly combo stage.
Defensive commands
Retreating: Back
Back dash: Back, hold Back
Guard: G
Side stepping: Guard+Up or Guard+Down
Energy fill: While holding G -- Back, Back
Energy deflect: Hit G right before a basic energy blast hits your character. Hitting G early in the collision will deflect the projectile off to the side where hitting G in the later frames will send the projectile directly back to the opponent.
Flip Out (AKA Fall break): When your lifeless body is about to smack the ground, hit Back, Back+G
Advanced Techniques
The harsh reality of Budokai 2s fighting engine is that everything is very restricted in comparison to other fighters. This is especially true in two major areas: immediately accessible moves and height variation of said moves. The majority of the move list available to each character is buried within the strict chain combo system (if you want a specific punch or kick, you are forced to run through a specific chain combo otherwise you are stuck with the basics). The move list, while having differing height variations, doesnt end up meaning much since your opponent blocks every attack the same way (holding guard will block every normal attack regardless of how it mixes up height variety).
Combos
The combo system in Budokai 2 exists in a very controlled environment. Combos are literally already laid out for you so that simply mashing on the punch, kick or a combination of the two will dial out a combo for you. The non-existence of height variation and limitations on basically accessible moves makes breaking out of these canned routines very difficult. As of right now, there isnt much you can do for ground based, head to head combos that will allow you to "cancel" one scripted attack string to start another.
Juggles
Juggles are probably the single element in combos that do allow for breaking out of the scripted routines of the ground chains and open a window for some originality on the players part. When you perform a combo that ends with your opponent popped up into the air (not to be confused with slamming him/her up into a higher plane), you can then perform a second combo that will continue to juggle the opponents body. For those who love playing around with the possibility of long combos, this is probably your only chance to drop out of some combo strings and perform a third or even fourth set of canned combos.
Some things to keep aware of when practicing juggles is that once the body hits the floor, the opponent can flip out/break their fall and block any additional hits. Bouncing the body back up for additional hits is still possible, but if the opponent flips out then the combo is over (infinite combos would, otherwise, run rampant throughout Budokai 2 without the flip out option).
Another element you are fighting against is gravity. The more you wail on the opponents airborne body, the more it wants to land on the ground. Keeping the body afloat indefinitely, even with moves that should re-pop the body up, is very difficult after the first two combo strings.
Ground Attacks
Attacking an opponent while on the ground is tricky in Budokai 2, especially because of the lack of any real height variation system and the fact that moves that do, technically, hit low may be hidden inside a combo string for some characters. If accessing a normal move isnt a possibility, an energy blast can hit the opponent (as long as you are two to three body lengths away). Some special energy projectiles can also hit a grounded opponent, but will do less damage than if it was performed on a standing target and will more than likely knock the character back on his feet.
Combos into Combos
As mentioned in the juggles section (which might need a little bit more explanation here), it is possible to "drop out" of one combo and into another in Budokai 2. Because there is no canceling of moves in the traditional sense in this game (such as Soul Calibur II or Street Fighter II where you cancel the animation of one move into another), you literally have to stop entering the commands for one combo, then start up another one at the moment the frames from the first combo complete.
As an example, try this in practice mode with Super Buu (try choosing Dabura or Android 16 as a target): K, K, K, Now wait for the moment when the animation is about to end for his back kick, then quickly enter K, K, K. You should have now juggled the opponents body with two combos, setting him up for a third combo, by "dropping out" of the first canned combo.
As of right now, this is only effective for juggling or bouncing your opponents body. Straight up ground based combos in Budokai 2 do not allow for enough hit stun until the very end of the attack string to simply drop out and restart another combo (and usually by the end they are either knocked away, on the ground, or popped up into the air for a juggle).
Move Lists
The move lists in this section correspond to the normal versions of the characters, for special moves or skills that can be attached to specific characters in addition to what is listed here: please check the main capsule/skill list.
Android 16
Normal moves | Execution |
Double punch into double uppercut | P, P, P, P |
Triple kick into double axe kick | K, K, K, K |
Triple kick into sweep into fierce kick | K, K, K, Forward+K, K |
Double kick into sweep into spin kick | K, K, Back+K, K |
Advancing punch into double uppercut into fierce punch | Forward+P, P, P, P |
Jab into roundhouse | P, K |
Advancing punch into double fierce kick | Forward+P, K, K |
Knee into double uppercut into double handed swing | Forward+K, P, P, P |
Knee into double uppercut into overhead punch | Forward+K, P, P, Forward+P |
Axe kick into fierce kick | Back+K, K |
Backhand into elbow drop | Back+P, P |
Backhand into double axe kick | Back+P, Back+K |
Backhand into spinning fierce kick | Back+P, Forward+K |
Backhand into sweep kick | Back+P, K |
Overhand swat | Forward, Forward+P |
Rush fierce kick | Forward, Forward+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Low cross | Forward+P+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Double spin kick | K+G |
Jump kick | Forward+K+G |
Flip kick | Back+K+G |
Extended moves | Execution | Notes |
Rocket Punch | Forward+E or P, P, Back+P, P, E or Forward+K, P, P, Back+P, E | Spends one full ki gauge |
Hell Flash | Forward+P, Forward+P, P, E | Spends three ki gauges |
Devil Crush | P, P, K, E | Spends one full ki gauge |
Finishing Splash | Forward+K, K, K, E | Spends two full ki gauges |
Killing Neck Throw | P+G |
Android 17
Normal moves | Execution |
Triple kick into fierce back kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into leaping knee | K, K, Back+K |
Double side kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Knee into double kick into double spin kick | Forward+K, K, K, K, K |
Triple punch into open hand strike | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into quad spin kicks | P, P, K, K, K |
Double punch into roundhouse into double knee | P, P, Forward+K, K |
Advancing punch into sweep kick into leap kick | Forward+P, K, K |
Triple punch into double knee into fierce kick | Forward+P, P, P, K, K |
Double spinning elbows | Back+P, P |
Spinning elbow into big uppercut | Back+P, Back+P |
Spinning elbow into open handed strike | Back+P, Forward+P |
Spinning elbow into leap kick | Back+P, K |
Spinning elbow into jumping knee | Back+P, Back+K |
Spinning elbow into spinning back kick | Back+P, Forward+K |
Triple axe kick | Back+K, K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into uppercut into fierce punch | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Jumping roll kick | Forward+K+G |
Back flip kick | Back+K+G |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Rushing backhand | Forward, Forward+P |
Extended moves | Execution | Notes |
Power Blitz | Forward+E or P, P, P, P, E or Forard+K, P, P, P, E | Spends one full ki gauge |
Energy Field | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E | Spends one full ki gauge |
Power Strike | K, K, Forward+K, K, E | Spends one full ki gauge |
Power Falling Star | Forward+P, P, P, P, E | Spends two full ki gauges |
Buster Swing | P+G |
Android 18
Normal moves | Execution |
Triple kick into double spin kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into leaping knee into soccer kick | K, K, Back+K, K |
Double side kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Triple punch into elbow thrust | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Knee into double kick into double spin kick | Forward+K, K, K, K, K |
Knee into triple uppercut | Forward+K, P, P, P |
Punch into sweep into leap kick | Forward+P, K, K |
Double punch into quad spin kicks | P, P, K, K, K |
Double punch into roundhouse into double knee | P, P, K, Forward+K |
Double spinning elbows | Back+P, P |
Spinning elbow into big uppercut | Back+P, Back+P |
Spinning elbow into fierce punch | Back+P, Forward+P |
Spinning elbow into leap kick | Back+P, K |
Spinning elbow into triple kick | Back+P, Forward+K |
Spinning elbow into jumping knee | Back+P, Back+K |
Triple axe kick | Back+K, K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into leap fierce kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Jumping roll kick | Forward+K+G |
Back flip kick | Back+K+G |
Rushing leap kick | Forward, Forward+K |
Rushing spinning backhand | Forward, Forward+P |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Power Blitz | Forward+E or P, P, P, P, E | Spends one full ki gauge |
Energy Field | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E | Spends one full ki gauge |
Power Strike | K, K, Forward+K, K, E | Spends one full ki gauge |
Power Falling Star | Forward+P, P, P, P, E | Spends two full ki gauges |
Buster Swing | P+G |
Captain Ginyu
Normal moves | Execution |
Punch into backhand into uppercut | P, Forward+P, P |
Jab into roundhouse | P, K |
Double punch into triple kick | P, P, K, K, K |
Double punch into low kick into spinning back kick | P, P, K, Forward+K |
Punch into low kick into double axe kick | Forward+P, K, K |
Triple kick into knee leap kick | K, K, K, K, K |
Low spin kick into double kick into double spin kick | Forward+K, K, K, K, K |
Double kick into roundhouse into fierce kick | K, K, Forward+K, Forward+K |
Double kick into flip kick | K, K, Back+K |
Kick into fierce roundhouse | K, Forward+K |
Kick into axe kick | K, Back+K |
Axe kick into spinning axe kick | Back+K, Back+K |
Axe kick into fierce roundhouse | Back+K, K |
Axe kick into fierce kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double chop | Back+P, Back+P |
Chop into side chop into open handed strike | Back+P, P, P |
Chop into elbow thrust | Back+P, Forward+P |
Chop into jump kick | Back+P, K |
Chop into sweep kick | Back+P, Back+K |
Chop into spinning axe kick | Back+P, Forward+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Elbow thrust | Forward+P+K |
Jumping roll kick | K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Milky Cannon | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Body Change | Forward+P, P, P, K, E | Spends three ki gauges |
Processed Power Crush | K, K, Forward+K, K, E | Spends one full ki gauge |
Parmesan Shower | Forward+P, P, P, P, E | Spends two full ki gauges |
Ginyu Strike | P+G |
Cell
Normal moves | Execution |
Double kick into triple axe kick | K, K, K, K |
Double side kick into sweep kick into axe kick | K, K, Back+K, K |
Jab into roundhouse | P, K |
Double punch into over-under cut into double fierce punch | P, P, Forward+P, P, P, P |
Double punch into uppercut into double handed swing | P, P, Back+P, P |
Double punch into leap kick | P, P, Forward+K |
Double punch into spinning back kick | P, P, Back+K |
Triple punch into uppercut | Forward+P, Forward+P, P, P |
Punch into triple chop barrage into fierce punch | Forward+P, P, P, P, P |
Advancing punch into spin kick into leap kick | Forward+P, K, K |
Knee into double uppercut into fierce punch | Forward+K, P, P, P |
Knee into double uppercut into double handed swing | Forward+K, P, P, Forward+P |
Backhand into uppercut into fierce punch | Back+P, P, P |
Backhand into sweep kick | Back+P, K |
Backhand into spinning axe kick | Back+P, Back+K |
Backhand into wheel kick | Back+P, Forward+K |
Axe kick into leap kick | Back+K, K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Back flip kick | Back+K+G |
Jumping roll kick | Forward+K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Kamehameha | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E | Spends one full ki gauge |
Spirit Bomb | Forward+P, Forward+P, P, K, E | Spends three ki gauges |
Ultimate Attack | P, P, K, E | Spends one full ki gauge |
Negative Power Rain | K, K, K, Forward K, E | Spends two full ki gauges |
Cybernetic Radar | Forward+K, K, K, E | Spends two full ki gauges |
Lasso | P+G |
Dabura
Normal moves | Execution |
Double kick into triple axe kick | K, K, K, K, K |
Double kick into spinning back kick into jumping roll kick | K, K, K, Forward+K, K |
Double kick into sweep kick into spinning axe kick | K, K, Back+K, K |
Advancing punch into triple chop barrage into fierce punch | Forward+P, P, P, P, P |
Jab into roundhouse | P, K |
Double punch into back kick | P, P, Back+K |
Double punch into leap kick | P, P, Forward+K |
Advancing punch into spinning side kick into leap kick | Forward+P, K, K |
Knee into double uppercut into double handed swing | Forward+K, P, P, Forward+P |
Knee into double uppercut into fierce punch | Forward+K, P, P, P |
Triple punch into spinning back kick into back flip kick | Forward+P, Forward+P, P, K, K |
Axe kick into leap kick | Back+K, K |
Backhand into spinning axe kick | Back+P, Back+K |
Backhand into sweep kick | Back+P, K |
Backhand into wheel kick | Back+P, Forward+K |
Backhand into uppercut into fierce punch | Back+P, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Jumping roll kick | Forward+K+G |
Flip kick | Back+K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Demonic Will | P+K+G | Requires three full ki gauges |
Hell Blitz | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E | Spends one full ki gauge |
Evil Blast | Back+E or P, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, E | Spends two full ki gauges |
Hell Blow Shoot | P, P, K, E | Spends one full ki gauge |
Hate Dancing | Forward+K, K, K, E | Spends two full ki gauges |
Evil Tornado | P+G |
Dr. Gero
Normal moves | Execution |
Triple side kick into spinning back kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into leaping knee | K, K, Back+K |
Double side kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Knee into double side kick into double spin kick | Forward+K, K, K, K, K |
Advancing punch into sweep kick into leap kick | Forward+P, K, K |
Double punch into quad kick barrage | P, P, K, K, K |
Double punch into roundhouse into knee kick | P, P, Forward+K, K |
Jab into roundhouse | P, K |
Triple punch into knee kick into fierce kick | Forward+P, P, P, K, K |
Double punch into uppercut into flip kick | P, Forward+P, P, K |
Doube spinning elbows | Back+P, P |
Spinning elbow into uppercut | Back+P, Back+P |
Spinning elbow into open hand strike | Back+P, Forward+P |
Spinning elbow into jumping knee | Back+P, Back+K |
Spinning elbow into leap kick | Back+P, K |
Spinning elbow into spinning back kick | Back+P, Forward+K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into uppercut into fierce punch | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Back flip kick | Back+K+G |
Jumping roll kick | Forward+K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Photon Wave | Back+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Ki Blast Absorption | Forward+E | Match opponent's ki blast |
Power Break | K, K, Forward+K, K, E | Spends one full ki gauge |
Precise Cannon | Forward+P, P, P, P, E | Spends two full ki gauges |
Rolling Crush | P+G |
Frieza
Normal moves | Execution |
Triple side kick into double axe kick | K, K, K, K |
Side kick into fierce roundhouse | K, Forward+K |
Side kick into spinning axe kick | K, Back+K |
Double kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Double kick into fierce front kick | K, K, Back+K |
Jab into roundhouse | P, K |
Double punch into double kick into spinning back kick | P, P, K, K, K |
Double punch into roundhouse into sweep kick | P, P, K, Forward+K |
Advancing punch into sweep into double axe kick | Forward+P, K, K |
Back hand into uppercut | Back+P, P |
Back hand into fierce punch | Back+P, Back+P |
Back hand into elbow thrust | Back+P, Forward+P |
Back hand into wheel kick | Back+P, K |
Back hand into spinning axe kick | Back+P, Back+K |
Back hand into jumping wheel kick | Back+P, Forward+K |
Axe kick into roundhouse into jump kick | Back+K, K, K |
Axe kick into spinning axe kick | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Jumping roll kick | K+G |
Knee leap kick | Forward+K+G |
Spinning axe kick | Back+K+G |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Tail Whip | Forward, Forward+E |
Extended moves | Execution | Notes |
Death Beam | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Death Ball | Forward+P, P, P, K, E | Spends three ki gauges |
Frieza Nightmare | K, K, Forward+K, K, E | Spends one full ki gauge |
Killer Ball | Forward+P, P, P, P, E | Spends two full ki gauges |
Evil Dance | Forward+K, K, K, E | Spends two full ki gauges |
Meteor Crash | P+G |
Gohan
Normal moves | Execution |
Triple side kick into double axe kick | K, K, K, K |
Double side kick into double knee into jumping spin kick | K, K, Forward+K, Forward+K |
Double side kick into double jumping spin kicks | K, K, Back+K |
Side kick into roundhouse | K, Forward+K |
Side kick into axe kick | K, Back+K |
Jab into roundhouse | P, K |
Double punch into double kick into spinning back kick | P, P, K, K, K |
Double punch into roundhouse into sweep kick | P, P, K, Forward+K |
Triple punch into double spin kicks | Forward+P, P, P, K, K |
Advancing punch into sweep into double axe kick | Forward+P, K, K |
Double spinning back hand | Back+P, Back+P |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into elbow thrust | Back+P, Forward+P |
Spinning backhand into spin kick | Back+P, K |
Spinning backhand into sweep kick | Back+P, Back+K |
Spinning backhand into spinning axe kick | Back+P, Forward+K |
Axe kick into roundhouse | Back+K, K |
Axe kick into spinning axe kick | Back+K, Back+K |
Axe kick into leap kick | Back+K, K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Rushing elbow thrust | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Rushing elbow drop | Forward, Forward+E |
Extended moves | Execution | Notes |
Super Saiyan | P+K+G | Requires three full ki gauges |
Super Saiyan 2 | P+K+G | Requires four full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Zanku Fist | P, Forward+P, P, E | Spends one full ki gauge |
Continuous Kamehameha | Forward+P, P, P, P, E | Spends two full ki gauges |
Super Dragon Fist | Forward+K, K, K, E | Spends two full ki gauges |
Jackhammer Smash | P+G |
Goku
Normal moves | Execution |
Triple Kick into axe kick | K, K, K, K |
Double kick into jumping double spin kick | K, K, Back+K |
Double kick into knee into sweep | K, K, Forward+K, K |
Double kick into knee into jumping knee into jumping kick | K, K, Forward+K, Forward+K |
Triple punch into power punch | P, P, P, Forward+P |
Double jab into cross into uppercut | P, P, Back+P, P |
Triple punch into double uppercut | Forward+P, P, P, P, P |
Jab into roundhouse | P, K |
Double punch into roundhouse into wheel kick into spinning back kick | P, P, K, K, K |
Double punch into roundhouse into sweep kick | P, P, K, Forward+K |
Double Axe Kick | Back+K, Back+K |
Axe Kick into Boot | Back+K, Forward+K |
Axe Kick into Roundhouse | Back+K, K |
Axe Kick into double uppercut | Back+K, P, P |
Double Spinning Backhand | Back+P, Back+P |
Spinning Backhand into upper cut | Back+P, P |
Spinning Backhand into elbow thrust | Back+P, Forward+P |
Spinning Backhand into wheel kick | Back+P, K |
Spinning backhand into sweep kick | Back+P, Back+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce Punch | Forward+P+K |
Double kick | K+G |
Jumping Roll Kick | Forward+K+G |
Leaping spin kick | Back+K+G |
Head dive | Forward, Forward+K+G or Forward, Forward+P+K |
Elbow rush | Forward, Forward+P |
Fierce kick rush | Forward, Forward+K |
Extended moves | Execution | Notes |
Dragonthrow | P+G | |
King Kai Fist x20 | P+K+G | Requires one full ki gauge |
Super Saiyan | P+K+G | Requires three full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Spirit Bomb | Forward+P, P, P, K, E | Spends four full ki gauges |
Zanku Fist | P, Forward+P, P, E | Spends one full ki gauge |
Super Dragon Fist | Forward+K, K, K, E | Spends two full ki gauges |
Goten
Normal moves | Execution |
Triple side kick into roundhouse into spinning back kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Double kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Knee kick into spinning backhand into elbow thrust | Forward+K, K, P, P |
Double kick into jumping knee | K, K, Back+K |
Knee into double kick into double spin kick | Forward+K, K, K, K, K |
Jab into roundhouse | P, K |
Double punch into knee into jumping knee kick into jumping roll kick | P, P, K, K, K |
Double punch into knee into flip kick | P, P, K, Forward+K |
Advancing punch into sweep into leap kick | Forward+P, K, K |
Triple punch into knee kick into leap kick | Forward+P, P, P, K, K |
Backhand into uppercut into spinning uppercut | Back+P, P, P |
Backhand into elbow drop | Back+P, Back+P |
Backhand into elbow thrust | Back+P, Forward+P |
Backhand into wheel kick | Back+P, K |
Backhand into jumping knee | Back+P, Back+K |
Backhand into sweep kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into leaping kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Rushing backhand | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Super Saiyan | P+K+G | Requires three full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Zanku Fist | K, K, Forward+K, K, E | Spends one full ki gauge |
Continuous Kamehameha | Forward+P, P, P, P, E | Spends two full ki gauges |
Jackhammer | P+G |
Great Saiyaman
Normal moves | Execution |
Triple kick into roundhouse into spin kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Double kick into jumping knee | K, K, Back+K |
Side kick into double axe kick | K, Back+K |
Jab into roundhouse | P, K |
Double punch into roundhouse into knee kick | P, P, K, Forward+K |
Triple punch into open hand strike | P, P, P, Forward+P |
Advancing punch into sweep into leap kick | Forward+P, K, K |
Triple punch into sweep kick into double jump kick | Forward+P, P, P, K, K |
Backhand into uppercut | Back+P, P |
Backhand into elbow drop | Back+P, Back+P |
Backhand into elbow thrust | Back+P, Forward+P |
Backhand into jumping wheel kick | Back+P, K |
Backhand into jumping knee kick | Back+P, Back+K |
Backhand into sweep kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Rushing backhand | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Iron Fist | Forward, Forward+E |
Extended moves | Execution | Notes |
Justice Punch | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Justice Kick | P, P, K, K, E or K, K, Forward+K, Forward+K, E | Spends one full ki gauge |
Justice Finisher | K, K, Forward+K, K, E | Spends one full ki gauge |
Justice Flash | Forward+P, P, P, P, E | Spends two full ki gauges |
Justice Carnival | Forward+K, K, K, E | Spends two full ki gauges |
Justice Dynamite | P+G |
Hercule
Normal moves | Execution |
Hook kick into double axe kick | K, Back+K |
Hook kick into roundhouse | K, Forward+K |
Hook kick into side kick into jumping spin kick | K, K, Back+K |
Triple punch into jumping uppercut | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into double kick into jumping roll kick | P, P, K, K, K |
Double punch into roundhouse into leaping knee kick | P, P, K, Forward+K |
Advancing punch into spinning side kick into leap kick | Forward+P, K, K |
Triple punch into leaping knee kick into forward kick | Forward+P, P, P, K, K |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into big uppercut | Back+P, Back+P |
Spinning backhand into fierce punch | Back+P, Forward+P |
Spinning backhand into jumping roll heel kick | Back+P, K |
Spinning backhand into leaping knee | Back+P, Back+K |
Spinning backhand into leaping knee kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into sweep kick | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Leaping hammer strike | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Jumping roll kick | K+G |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Rushing spinning elbow | Forward, Forward+E |
Extended moves | Execution | Notes |
Dynamite Kick | Forward+E or Forward+P, P, P, P, E or K, K, K, E | Spends one full Ki gauge |
Rolling Hercule Punch | P, P, P, P, E or Forward+K, P, P, P, E | Spends one full Ki gauge |
Present for You | K, K, Forward+K, Forward+K, E | Spends three full Ki gauges |
Hercule Critical Attack | P, Forward+P, P, E | Spends one full Ki gauge |
Hercule Ultra Dynamite | Forward+K, K, K, E | Spends two full Ki gauges |
Hercule Miracle Bomber | P+G |
Kid Buu
Normal moves | Execution |
Side kick into roundhouse into back kick into double axe kick | K, K, K, K |
Side kick into flip kick | K, Forward+K |
Double side kick into spinning axe kick | K, Back+K, K |
Side kick into roundhouse into sweep kick | K, K, Back+K |
Double side kicks into quad spin kicks | K, K, Forward+K, Forward+K |
Triple punch into long arm strike | P, P, Forward+P, P |
Double punch into uppercut into overhead punch | P, P, Back+P, P |
Jab into back kick into jumping roll kick | P, K, K |
Double punch into double kick | P, P, K, K |
Double punch into sweep into spin kick into leap kick | P, P, Back+K, K, K |
Double punch into double windmill strike into overhead punch | Forward+P, P, Forward+P, Forward+P |
Double punch into quad windmill strike into long arm punch | Forward+P, P, Forward+P, P, P |
Advancing punch into knee into side kick into axe kick | Forward+P, K, K, K |
Left cross into fierce punch | Back+P, P |
Left cross into uppercut | Back+P, Back+P |
Left cross into long fierce punch | Back+P, Forward+P |
Left cross into spinning side kick | Back+P, K |
Left cross into sweep kick | Back+P, Back+K |
Left cross into spinning back kick | Back+P, Forward+K |
Double sweep kick | Back+K, K |
Sweep kick into spinning axe kick | Back+K, Back+K |
Sweep kick into double axe kick | Back+K, Forward+K |
Sweep kick into uppercut into double long arm strike | Back+K, P, P |
Jumping hammer fist | P+K |
Double windmill strike | Forward+P+K |
Big uppercut | Back+P+K |
Double kick | K+G |
Double long arm strike | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Rushing shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Diving double fist | Forward, Forward+E |
Extended moves | Execution | Notes |
Vanishing Ball | Back+E or P, Forward+P, P, E or Forward+P, P, P, P, E | Spends two full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or Forward+K, K, K, E | Spends one full ki gauge |
Crazy Smash | P, P, Forward+K, K, E | Spends one full ki gauge |
Mad Kill Spike | K, K, Forward+K, K, E | Spends two full ki gauges |
Savage Rush | Forward+K, P, P, P, E | Spends two full ki gauges |
Vanishing Drop | P+G |
Kid Trunks
Normal moves | Execution |
Triple side kick into roundhouse into side kick | K, K, K, K |
Side kick into roundhous | K, Forward+K |
Double side kick into jumping knee | K, K, Back+K |
Double side kick into roundhouse into sweep kick | K, K, Forward+K, Forward+K |
Triple punch into open hand strike | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into knee into flip kick | P, P, K, Forward+K |
Double punch into knee into knee kick into jumping roll kick | P, P, K, K, K |
Advancing punch into sweep into leap kick | Forward+P, K, K |
Five kick combo | Forward+K, K, K, K, K |
Backhand into uppercut into jumping uppercut | Back+P, P, P |
Backhand into elbow drop | Back+P, Back+P |
Backhand into elbow thrust | Back+P, Forward+P |
Backhand into spin kick | Back+P, K |
Backhand into jumping knee | Back+P, Back+K |
Backhand into sweep kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into jumping knee | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Rushing backhand | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Super Saiyan | P+K+G | Requires three full ki gauges |
Double Buster | Back+E or P, Forward+P, P, E or Forward+K, K, P, P, E | Spends two full ki gauges |
Buster Cannon | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Blast Attack | K, K, Forward+K, K, E | Spends one full ki gauge |
Energy Burst | Forward+P, P, P, P, E | Spends two full ki gauges |
Grand Impulse | P+G |
Krillin
Normal moves | Execution |
Double side kicks into front kick | K, K, K |
Double side kicks into roundhouse into spin kick into double jump spin kick | K, K, Forward+K, K, K |
Jab into roundhouse into side kick | P, K, K |
Double punch into double kick into jump kick | P, P, K, K, K |
Roundhouse into spin kick into roundhouse | Forward+K, K, K |
Roundhouse into spin kick into sweep kick | Forward+K, K, Back+K |
Roundhouse into spin kick into leap kick | Forward+K, K, Forward+K |
Advancing punch into low kick into jumping knee into jump kick | Forward+P, K, K, K |
Uppercut into jumping spinning uppercut | Back+P, P |
Uppercut into elbow thrust | Back+P, Forward+P |
Knee into sweep | Back+K, Back+K |
Knee into double kick | Back+K, K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Double jumping spin kick | Forward+P+K |
Flip kick | K+G |
Spin kick | Back+K+G |
Jumping roll kick | Forward+K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Unlock Potential | P+K+G | Requires three full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or K, K, Back+K, E | Spends one full ki gauge |
Destructo Disc | Back+E or P, P, Back+P, P, E or Forward+P, P, Forward+P, P, E | Spends two full ki gauges |
Zanku Fist | Forward+P, P, K, K, E | Spends one full ki gauge |
Valiant Fist | Forward+P, P, P, P, E | Spends two full ki gauges |
Jackhammer | P+G |
Maijin Buu
Normal moves | Execution |
Side kick into roundhouse into back kick into cannon ball flip | K, K, K, K |
Side kick into roundhouse into sweep kick | K, K, Back+K |
Jab into back kick into jumping roll kick | P, K, K |
Double punch into double spin kick into leap kick | P, P, K, K, K |
Double punch into uppercut into long arm strike | P, P, Forward+P, P |
Double punch into uppercut into overhead punch | P, P, Back+P, P |
Spin kick into roundhouse into side kick into leap kick | Forward+K, K, K, K |
Uppercut into fierce punch | Back+P, P |
Uppercut into belly bop | Back+P, Back+P |
Uppercut into long arm strike | Back+P, Forward+P |
Uppercut into spin kick | Back+P, K |
Uppercut into sweep | Back+P, Back+K |
Uppercut into spinning back kick | Back+P, Forward+K |
Spinning sweep kick into spin kick | Back+K, K |
Spinning sweep kick into belly bop | Back+K, Back+K |
Spinning sweep kick into flipping cannonball | Back+K, Forward+K |
Spinning sweep kick into overhead swipe into uppercut | Back+K, P, P |
Hammer fist | P+K |
Big uppercut | Back+P+K |
Double windmill strike | Forward+P+K |
Double spin kick | K+G |
Rushing double arm strike | Forward, Forward+P |
Superman | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Diving double hand strike | Forward, Forward+E |
Extended moves | Execution | Notes |
Innocence Cannon | Forward+E or P, P, P, P, E or P, Forward+P, P, E | Spends one full ki gauge |
Innocence Strike | P, P, Forward+K, K, E | Spends one full ki gauge |
Enjoy Browning | K, K, Forward+K, K, E | Spends two full ki gauges |
Innocence Dance | Forward+K, P, P, P, E | Spends two full ki gauges |
Merry Swing | P+G |
Nappa
Normal moves | Execution |
Double side kick into axe kick into double axe kicks | K, K, K, K |
Double side kick into sweep kick into jump kick | K, K, Back+K, K |
Double punch into over head strike into double handed swing | P, P, Forward+P, P |
Triple punch into leaping hammer fist into fierce punch | P, P, Back+P, P, P |
Jab into roundhouse | P, K |
Double punch into sweep kick | P, P, Back+K |
Double punch into front kick | P, P, Forward+K |
Double punch into uppercut into fierce punch | Forward+P, P, P, P |
Double punch into uppercut into leaping hammer fist | Forward+P, P, P, Forward+P |
Advancing punch into spin kick into front kick | Forward+P, K, K |
Knee into double side kick into front kick | Forward+K, K, K, K |
Knee into double side kick into swing kick | Forward+K, K, K, Forward+K |
Knee into left cross into over head strike into double handed strike | Forward+K, P, P, P |
Knee into left cross into over head strike into leaping hammer fist | Forward+K, P, P, Forward+P |
Backhand into uppercut | Back+P, P |
Backhand into spinning sweep kick | Back+P, K |
Backhand into spin kick | Back+P, Back+K |
Backhand into forward kick | Back+P, Forward+K |
Axe kick into forward kick | Back+K, K |
Double handed strike | P+K |
Big uppercut | Back+P+K |
Leaping hammer fist | Forward+P+K |
Jumping roll kick | K+G |
Double kick | Back+K+G |
Spinning sweep kick | Forward+K+G |
Rushing overhead strike | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Shoulder rush | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Break Cannon | Back+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, K, K, Back+K, E | Spends two full ki gauges |
Bomber DX | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E | Spends one full ki gauge |
Giant Attack | K, K, K, Forward+K, E | Spends one full ki gauge |
Breakstorm | P, P, K, E | Spends two full ki gauges |
Megaton Throw | P+G |
Picollo
Normal moves | Execution |
Double side kick into axe kick into double axe kick | K, K, K, K |
Double side kick into axe kick into sweep into front kick | K, K, K, Forward+K, K |
Double side kick into back kick into back flip kick | K, K, Back+K, K |
Double punch into fierce punch | P, P, Forward+P |
Double punch into double uppercut | P, P, Back+P, P |
Jab into roundhouse | P, K |
Double punch into front kick | P, P, Forward+K |
Double punch into sweep kick | P, P, Back+K |
Jab into triple chop barrage | Forward+P, P, P, P |
Triple punch into fierce punch | Forward+P, Forward+P, P, P |
Advancing punch into spin kick into front kick | Forward+P, K, K |
Knee into double uppercut into fierce punch | Forward+K, P, P, P |
Knee into triple uppercut | Forward+K, P, P, Back+P |
Backhand into elbow drop | Back+P, P |
Backhand into spin sweep kick | Back+P, K |
Backhand into spinning axe kick | Back+P, Back+K |
Backhand into spin kick | Back+P, Forward+K |
Axe kick into front kick | Back+K, K |
Axe kick into shin kick | Back+K, Back+K |
Overhand swipe | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Flip kick | Back+K+G |
Jump kick | Forward+K+G |
Rushing hammer strike | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Rushing elbow drop | Forward, Forward+E |
Extended moves | Execution | Notes |
Sync With Nail | P+K+G | Requires three full ki gauges |
Destructive Wave | Forward+E or P, P, P, P, E or Forward+P, Forward+P, P, Forward+P, E | Spends one full ki gauge |
Special Beam Cannon | Forward+P, P, P, Forward+P, E | Spends three ki gauges |
Instant Killquick | P, P, K, E | Spends one full ki gauge |
Fierce Ranma | Forward+K, K, K, E | Spends two full ki gauges |
Demon Roundhouse | P+G |
Raditz
Normal moves | Execution |
Triple side kicks into double axe kick | K, K, K, K |
Double side kick into roundhouse into spin kick | K, K, Forward+K, Forward+K |
Side kick into axe kick | K, Back+K |
Double side kicks into shin kick | K, K, Back+K |
Jab into roundhouse | P, K |
Double punch into roundhouse into spin kick into roundhouse | P, P, K, K, K |
Double punch into roundhouse into sweep kick | P, P, K, Forward+K |
Quad cross punch barrage into uppercut | Forward+P, P, P, P, P |
Advancing punch into sweep into double axe kick | Forward+P, K, K |
Backhand into uppercut | Back+P, P |
Backhand into elbow drop | Back+P, Back+P |
Backhand into elbow thrust | Back+P, Forward+P |
Backhand into spin kick | Back+P, K |
Backhand into sweep kick | Back+P, Back+K |
Backhand into spinning axe kick | Back+P, Forward+K |
Axe kick into spin kick | Back+K, K |
Double axe kick | Back+K, Back+K |
Axe kick into front kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Rushing elbow thrust | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Double Sunday | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Saturday Crush | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E | Spends two full ki gauges |
Exciting Year | K, K, Forward+K, K, E | Spends one full ki gauge |
Dynamite Monday | Forward+K, K, K, E | Spends two full ki gauges |
Day Crush | P+G |
Recoome
Normal moves | Execution |
Double side kick into axe kick into double axe kick | K, K, K, K |
Double side kick into spinning sweep kick | K, K, Back+K |
Double punch into overhead hammer strike into double handed swing | P, P, Forward+P, P |
Double punch into uppercut into leaping hammer strike into fierce punch | P, P, Back+P, P, P |
Jab into roundhouse | P, K |
Double punch into spin kick into jumping roll kick | P, P, K, K |
Double punch into sweep | P, P, Back+K |
Double punch into front kick | P, P, Forward+K |
Knee into upper cut into overhead strike into leaping hammer fist into uppercut | Forward+K, P, P, Forward+P |
Knee into upper cut into overhead strike into big uppercut | Forward+K, P, P, Back+P |
Knee into double kick into front kick | Forward+K, K, K, K |
Knee into double kick into leap kick | Forward+K, K, K, Forward+K |
Double punch into uppercut into fierce punch | Forward+P, P, P, P |
Double punch into overhead hammer strike into fierce punch | Forward+P, Forward+P, P, P |
Advancing punch into spin kick into leap kick | Forward+P, K, K |
Backhand into big uppercut | Back+P, P |
Backhand into sweep kick | Back+P, K |
Backhand into wheel kick | Back+P, Back+K |
Backhand into front kick | Back+P, Forward+K |
Axe kick into leap kick | Back+K, K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Leaping hammer strike | Forward+P+K |
Jumping roll kick | K+G |
Double kick | Back+K+G |
Sweep | Forward+K+G |
Rushing overhead punch | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Rushing shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Recoome Eraser Gun | Forward+E or P, P, P, P, E | Spends one full ki gauge |
Recoome Kick | Back+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, P, P, E | Spends one full ki gauge |
Recoome Bomber | Forward+K, K, K, Back+K, E | Spends three ki gauges |
Recoome Buster Magnum | K, K, K, Forward+K, E | Spends one full ki gauge |
Recoome Max Vulcan | P, P, K, E | Spends two full ki gauges |
Recoome Hyper Swing | P+G |
Super Buu
Normal moves | Execution |
Side kick into roundhouse into back kick into cannon ball flip | K, K, K, K |
Side kick into roundhouse into sweep kick | K, K, Back+K |
Jab into back kick into jumping roll kick | P, K, K |
Double punch into double spin kick into leap kick | P, P, K, K, K |
Double punch into uppercut into long arm strike | P, P, Forward+P, P |
Double punch into uppercut into overhead punch | P, P, Back+P, P |
Double punch into sweep kick into side kick into leap kick | P, P, Back+K, K, K |
Spin kick into roundhouse into side kick into leap kick | Forward+K, K, K, K |
Uppercut into fierce punch | Back+P, P |
Uppercut into belly bop | Back+P, Back+P |
Uppercut into long arm strike | Back+P, Forward+P |
Uppercut into spin kick | Back+P, K |
Uppercut into sweep | Back+P, Back+K |
Uppercut into spinning back kick | Back+P, Forward+K |
Spinning sweep kick into spin kick | Back+K, K |
Spinning sweep kick into belly bop | Back+K, Back+K |
Spinning sweep kick into flipping cannonball | Back+K, Forward+K |
Spinning sweep kick into overhead swipe into uppercut | Back+K, P, P |
Hammer fist | P+K |
Big uppercut | Back+P+K |
Double windmill strike | Forward+P+K |
Double spin kick | K+G |
Rushing clap | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Diving double hand strike | Forward, Forward+E |
Extended moves | Execution | Notes |
Ill Flash | Forward+E or P, P, P, P, E or P, Forward+P, P, E | Spends one full ki gauge |
Vice Break | P, P, Forward+K, K, E | Spends one full ki gauge |
Assault Rain | K, K, Forward+K, K, E | Spends two full ki gauges |
Vice Browning | Forward+K, P, P, P, E | Spends two full ki gauges |
Badness Throw | P+G |
Supreme Kai
Normal moves | Execution |
Triple side kick into double axe kick | K, K, K, K |
Double side kick into forward kick | K, K, Back+K |
Side kick into axe kick | K, Back+K |
Side kick into roundhouse | K, Forward+K |
Knee into side kick into heel kick | Forward+K, K, Back+K |
Triple punch into double handed swing | P, P, P, Forward+P |
Jab into over head punch into uppercut into double handed swing | P, Forward+P, P, P |
Jab into roundhouse | P, K |
Double punch into roundhouse into spin kick into leap kick | P, P, K, K, K |
Double punch into roundhouse into sweep | P, P, K, Forward+K |
Jab into over head punch into uppercut into jump kick | P, Forward+P, P, K |
Triple cross punch barrage into spinning side kick into double axe kick | Forward+P, P, P, K, K |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into fierce punch | Back+P, Back+P |
Spinning backhand into elbow thrust | Back+P, Forward+P |
Spinning backhand into wheel kick | Back+P, K |
Spinning backhand into axe kick | Back+P, Back+K |
Spinning backhand into leaping spin kick | Back+P, Forward+K |
Axe kick into roundhouse into jump kick | Back+K, K, K |
Axe kick into Axe kick | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Jumping roll kick | K+G |
Spinning axe kick | Back+K+G |
Knee into leap kick | Forward+K+G |
Rushing spinning backhand | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Shockwave | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Holiness Break | K, K, Forward+K, K, E | Spends one full ki gauge |
Energy Rain | Forward+P, P, P, P, E | Spends two full ki gauges |
Majestic Rush | Forward+K, K, K, E | Spends two full ki gauges |
Noble Throw | P+G |
Teen Gohan
Normal moves | Execution |
Double side kick into front kick | K, K, K |
Double side kick into spin kick barrage | K, K, Forward+K, K, K |
Roundhouse into wheel kick into jump kick | Forward+K, K, Forward+K |
Roundhouse into wheel kick into roundhouse | Forward+K, K, K |
Triple punch into double uppercut | P, P, Forward+P, P, P |
Triple punch into uppercut | P, P, Back+P, P |
Cross barrage into open hand strike | Forward+P, P, P, P, P |
Jab into roundhouse into spin kick | P, K, K |
Double punch into roundhouse into wheel kick into jump kick | P, P, K, K, K |
Jab into sweep into knee | Forward+P, K, K |
Uppercut into elbow thrust | Back+P, P |
Knee into sweep | Back+K, Back+K |
Double Knee into Front Kick | Back+K, K |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Double jump kick | Forward+P+K |
Flip kick | K+G |
Jump roll kick | Forward+K+G |
Fierce spin kick | Back+K+G |
Rushing jump kick | Forward, Forward+K |
Rushing overhead punch | Forward, Forward+P |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Super Saiyan 1 | P+K+G | Requires one full ki gauge |
Super Saiyan 2 | P+K+G | Requires three full ki gauges |
Kamehameha | Forward+E or P, P, P, P, E or Forward+P, P, Forward+P, P, E | Spends one full ki gauge |
Instant Killquick | Forward+P, P, K, K, E | Spends one full ki gauge |
High-Speed Hammer | P, P, K, K, E | Spends two full ki gauges |
Fierce Ranma | K, K, Back+K, E | Spends two full ki gauges |
Jackhammer | P+G |
Tien
Normal moves | Execution |
Triple side kick into flip kick | K, K, K, K |
Side kick into double axe kick | K, Back+K |
Side kick into roundhouse | K, Forward+K |
Double side kick into roundhouse into side kick | K, K, Forward+K, Forward+K |
Double side kick into leaping knee | K, K, Back+K |
Triple punch into open hand strike | P, P, P, Forward+P |
Advancing punch into chop barrage | Forward+P, P, P, P, P |
Jab into roundhouse | P, K |
Double punch into roundhouse into spin kick into jumping roll kick | P, P, K, K, K |
Double punch into roundhouse into leaping knee | P, P, K, Forward+K |
Advancing punch into leaping knee into leap kick | Forward+P, K, K |
Advancing punch into double cross into leaping knee into front kick | Forward+P, P, P, K, K |
Chop barrage into uppercut | Back+P, P |
Chop barrage into jumping uppercut | Back+P, Back+P |
Chop barrage into open hand strike | Back+P, Forward+P |
Chop barrage into front kick | Back+P, K |
Chop barrage into leaping knee | Back+P, Back+K |
Chop barrage into jump kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into leaping knee | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into handle chop into uppercut | Back+K, P, P |
Jumping hammer strike | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Jumping roll kick | K+G |
Rushing double handed overhead swing | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Spinning star kick | Forward, Forward+E |
Extended moves | Execution | Notes |
Ki Blast Cannon | Back+E or P, Forward+P, P, E or K, K, Forward+K, Forward+K, P, E | Spends two full Ki gauges |
Dodompa | Forward+E, P, P, P, P, E or Forward+K, P, P, P, E | Spends one full Ki gauge |
Jackhammer Fist Flash | K, K, Forward+K, K, E | Spends one full Ki gauge |
Machinegun fist | Forward+K, K, K, E | Spends two full Ki gauges |
Jackhammer Fist | P+G |
Trunks
Normal moves | Execution |
Triple side kick into flip kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into roundhouse into spin kick | K, K, Forward+K, Forward+K |
Double side kick into leaping knee | K, K, Back+K |
Knee into side kick into backhand into elbow thrust | Forward+K, K, P, P |
Triple punch into open hand strike | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into double kick into jumping roll kick | P, P, K, K, K |
Double punch into roundhouse into knee into leap kick | P, P, K, Forward+K |
Double punch into uppercut into flip kick | P, Forward+P, P, K |
Triple punch into double jump kick into front kick | Forward+P, P, P, K, K |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into elbow drop | Back+P, Back+P |
Spinning backhand into elbow thrust | Back+P, Forward+P |
Spinning backhand into leaping wheel kick | Back+P, K |
Spinning backhand into leaping knee | Back+P, Back+K |
Spinning backhand into jump kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into leaping knee | Back+K, Back+K |
Axe kick into soccer kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward, P+K |
Triple side kick | K+G |
Rushing elbow thrust | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Super Saiyan | P+K+G | Requires three full ki gauges |
Buster Cannon | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Requires one full ki gauge |
Burning Attack | Forward+P, P, P, K, E | Spends three ki gauges (must be in Super Saiyan mode) |
Blast Attack | K, K, Forward+K, K, E | Spends one full ki gauge |
Energy Burst | Forward+P, P, P, P, E | Spends two full ki gauges |
Meteor Break | Forward+K, K, K, E | Spends two full ki gauges |
Rapid Fall Slash | P+G |
Vegeta
Normal moves | Execution |
Triple side kick into roundhouse into spin kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into roundhouse into spin kick | K, K, Forward+K, K |
Double side kick into roundhouse into sweep | K, K, Forward+K, Forward+K |
Double side kick into leaping knee | K, K, Back+K |
Triple punch into open hand strike | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into roundhouse into knee leap kick | P, P, K, Forward+K |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into elbow drop | Back+P, Back+P |
Spinning backhand into elbow thrust | Back+P, Forward+P |
Spinning backhand into leaping wheel kick | Back+P, K |
Spinning backhand into leaping knee | Back+P, Back+K |
Spinning backhand into sweep kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into leaping knee | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Double kick | K+G |
Rushing backhand | Forward, Forward+P |
Jump kick | Forward, Forward+K |
Head dive | Forward, Forward+P+K or Forward, Forward+K+G |
Extended moves | Execution | Notes |
Super Saiyan | P+K+G | Requires three full ki gauges |
Galick Gun | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Final Flash | P, P, K, K, E | Spends three ki gauges |
Final Bash | P, Forward+P, P, E | Spends one full ki gauge |
Meteor Flash | Forward+P, P, P, P, E | Spends two full ki gauges |
Meteor Break | Forward+K, K, K, E | Spends two full ki gauges |
Nose Dive Crash | P+G |
Videl
Normal moves | Execution |
Hook kick into double side kick into flip kick | K, K, K, K |
Hook kick into roundhouse | K, Forward+K |
Hook kick into double axe kick | K, Back+K |
Hook kick into side kick into roundhouse into knee jump kick into leap kick | K, K, Forward+K, Forward+K, K |
Hook kick into side kick into double kick into leap kick | K, K, Forward+K, K, K |
Hook kick into side kick into leaping wheel kick | K, K, Back+K |
Triple punch into jumping uppercut | P, P, P, Forward+P |
Cross punch barrage into leaping hammer strike | Forward+P, P, P, P, P |
Jab into roundhouse | P, K |
Double punch into roundhouse into spin kick into jumping roll kick | P, P, K, K, K |
Double punch into roundhouse into leaping knee kick | P, P, K, Forward+K |
Cross punch barrage into double leap kick into front kick | Forward+P, P, P, K, K |
Advancing punch into spin kick into leap kick | Forward+P, K, K |
Spinning backhand into uppercut | Back+P, P |
Spinning backhand into big uppercut | Back+P, Back+P |
Spinning backhand into fierce punch | Back+P, Forward+P |
Spinning backhand into roll kick | Back+P, K |
Spinning backhand into leaping knee | Back+P, Back+K |
Spinning backhand into leaping knee kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into sweep kick | Back+K, Back+K |
Axe kick into leap kick | Back+K, Forward+K |
Axe kick into double uppercut | Back+K, P, P |
Double handed over head swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Jumping roll kick | K+G |
Rushing elbow thrust | Forward, Forward+P |
Rushing leap kick | Forward, Forward+K |
Rushing shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Rushing spinning elbow | Forward, Forward+E |
Extended moves | Execution | Notes |
Eagle Kick | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E | Spends one full ki gauge |
Leopard's Shoot | P, Forward+P, P, E | Spends one full ki gauge |
Falcon Rush | Forward+K, K, K, E | Spends two full ki gauges |
Bear Blowthrough | P+G |
Yamcha
Normal moves | Execution |
Triple side kick into flip kick | K, K, K, K |
Side kick into roundhouse | K, Forward+K |
Side kick into double axe kick | K, Back+K |
Double side kick into roundhouse into spin kick | K, K, Forward+K, Forward+K |
Double side kick into leaping knee | K, K, Back+K |
Triple punch into open hand strike | P, P, P, Forward+P |
Jab into roundhouse | P, K |
Double punch into roundhouse into spin kick into jumping roll kick | P, P, K, K, K |
Double punch into roundhouse into leaping knee | P, P, K, Forward+K |
Advancing punch into leaping knee into leaping kick | Forward+P, K, K |
Triple punch into leaping knee into front kick | Forward+P, P, P, K, K |
Double slap chop into uppercut | Back+P, P |
Double slap chop into jumping uppercut | Back+P, Back+P |
Double slap chop into open hand strike | Back+P, Forward+P |
Double slap chop into front kick | Back+P, K |
Double slap chop into leaping knee | Back+P, Back+K |
Double slap chop into jump kick | Back+P, Forward+K |
Axe kick into double axe kick | Back+K, K |
Axe kick into leaping knee | Back+K, Back+K |
Axe kick into soccer kick | Back+K, Forward+K |
Axe kick into axe handle chop into uppercut | Back+K, P, P |
Double handed swing | P+K |
Big uppercut | Back+P+K |
Fierce punch | Forward+P+K |
Jumping roll kick | K+G |
Rushing hammer strike | Forward, Forward+P |
Rushing jump kick | Forward, Forward+K |
Shoulder ram | Forward, Forward+P+K or Forward, Forward+K+G |
Spinning star kick | Forward, Forward+E |
Extended moves | Execution | Notes |
Kamehameha | Forward+P or P, P, P, P, E or Forward+K, P, P, P, E | |
Wolf Fang Fist | P, Forward+P, P, E or K, K, Forward+K, Forward+K, P, E or Forward+K, K, K, E | Spends one full ki gauge |
Wolf Slice Fist | K, K, Forward+K, K, E | Spends one full ki gauge |
Wolf Fang Blast | Forward+P, P, P, P, E | Spends two full ki gauges |
Tiger Jackhammer | P+G |
Skill and Capsule List
Goku
Skill | Description | Requirements |
King Kai Fist X20 | Transform into King Kai Fist x20 | |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges and King Kai Fist x20 equiped |
Super Saiyan 2 | Transform into Super Saiyan 2 | P+K+G with at least four full Ki gauges and King Kai x20 equiped |
Super Saiyan 3 | Transform into Super Saiyan 3 | P+K+G with at least five full Ki gauges and Super Saiyan 2 equiped |
Kamehameha | Kamehameha | P, P, P, P, E or Forward+K, P, P, P, E or Forward+E |
Warp Kamehameha | Warp Kamehameha | P, P, K, K, E |
Spirit Bomb | Spirit Bomb | Forward+P, P, P, K, E |
Super Spirit Bomb | Super Spirit Bomb | K, K, Forward+K, K, E |
Zaaku Fist | Zanku Fist | P, Forward+P, P, E |
Continuous Kamehameha | Continuous Kamehameha | Forward+P, P, P, P, E |
Super Dragon Fist | Super Dragon Fist | Forward+K, K, K, E |
Dragon Throw | Dragon Throw | P+G |
Teen Gohan
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Super Saiyan 2 | Transform into Super Saiyan 2 | P+K+G with at least four full Ki gauges |
Kamehameha | Kamehameha | Forward+E or P, P, P, E or Forward+P, P, Forward+P, P, E |
Father-Son Kamehameha | Father-Son Kamehameha | Super Saiyan 2: K, K, Forward+K, K, E |
Instant Kill Quick | Instant Kill Quick | Forward+P, P, K, K, E |
High-Speed Hammer | High-Speed Hammer | P, P, K, K, E |
Fierce Ranma | Fierce Ranma | K, K, Back+K, E |
Jack Hammer | Jack Hammer | P+G |
Gohan
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Super Saiyan 2 | Transform into Super Saiyan 2 | P+K+G with at least four full Ki gauges |
Elder Kai Unlock Ability | Elder Kai Unlock Ability | P+K+G with at least five Ki gauges during Super Saiyan 2 |
Kamehameha | Kamehameha | Forward+E or P, P, P, E or Forward+K, P, P, P, E |
Super Kamehameha | Super Kamehameha | K, K, Forward+K, K, E or Forward+P, P, P, K, E |
Zaaku Fist | Zanku Fist | P, Forward+P, P, E |
Continuous Kamehameha | Continuous Kamehameha | Forward+P, P, P, P, E |
Super Dragon Fist | Super Dragon Fist | Forward+K, K, K, E |
Jackhammer Smash | Jackhammer Smash | P+G |
Goten
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Kamehameha | Kamehameha | Forward+E or P, P, P, P, E |
Zaaku Fist | Zanku Fist | K, K, Forward+K, K, E or Forward+P, P, K, K, E |
Continuous Kamehameha | Continuous Kamehameha | P, P, K, K, E |
Jackhammer | Jackhammer | P+G |
Vegeta
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Super Saiyan 2 | Transform into Super Saiyan 2 | P+K+G with at least four full Ki gauges |
Galick Gun | Galick Gun | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Final Flash | Final Flash | P, P, K, K, E |
Big Bang Attack | Big Bang Attack | Super Saiyan: Forward+P, P, P, K, E |
Final Bash | Final Bash | P, Forward+P, P, E |
Meteor Flash | Meteor Flash | Forward+P, P, P, P, E |
Meteor Break | Meteor Break | Forward+K, K, K, E |
Nose Dive Crash | Nose Dive Crash | P+G |
Kid Trunks
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Double Buster | Double Buster | P, Forward+P, P, E or Forward+K, P, P, P |
Buster Cannon | Buster Cannon | Forward+E or P, P, P, P, E or K, K, Forward+K, Forward+K, P, E |
Blast Attack | Blast Attack | K, K, Forward+K, K, E |
Energy Burst | Energy Burst | Forward+P, P, P, P, E |
Grand Impulse | Grand Impulse | P+G |
Trunks
Skill | Description | Requirements |
Super Saiyan | Transform into Super Saiyan | P+K+G with at least three full Ki gauges |
Super Saiyan 2 | Transform into Super Saiyan 2 | P+K+G with at least four full Ki gauges |
Buster Cannon | Buster Cannon | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Finish Buster | Finish Buster | Back+E or P, Forward+P, P, E or Forward+K, K, P, P, E |
Burning Attack | Burning Attack | Super Saiyan: Forward+P, P, P, K, E |
Burning Slash | Burning Slash | Super Saiyan: K, K, Forward+K, Forward+K, P, E |
Blast Attack | Blast Attack | K, K, Forward+K, K, E |
Energy Burst | Energy Burst | Forward+P, P, P, P, E |
Meteor Break | Meteor Break | Forward+K, K, K, E |
Rapid Fall Stash | Rapid Fall Stash | P+G |
Piccolo
Skill | Description | Requirements |
Sync With Nail | Sync with Nail | P+K+G with at least three full Ki gauges |
Fuse With Kami | Fuse with Kami | |
Destructive Wave | Destructive Wave | Forward+E or P, P, P, P, E or Forward+P, Forward+P, P, Forward+P, E |
Light Grenade | Light Grenade | |
Special Beam Cannon | Special Beam Cannon | Forward+P, P, P, Forward+P, E |
Hellzone Grenade | Hellzone Grenade | |
Instant Kill Quick | Instant Kill Quick | P, P, K, E |
Fierce Ranma | Fierce Ranma | Forward+K, K, K, E |
Demon Roundhouse | Demon Roundhouse |
Skill and Capsule List - cont.
Krillen
Skill | Description | Requirements |
Unlock Potential | Unlock Potential | |
Kamehameha | Kamehameha | Forward+E or P, P, P, P, E or K, K, Back+K, E |
Destruction Disc | Destruction Disc | Back+E or P, P, Back+P, P, E or Forward+P, P, Forward+P, P, E |
Fierce Destruction Disc | Fierce Destruction Disc | |
Zaaku Fist | Zanku Fist | Forward+P, P, K, K, E |
Valiant Fist | Valiant Fist | Forward+P, P, P, P, E |
Jackhammer | Jackhammer | P+G |
Tien
Skill | Description | Requirements |
Ki Blast Cannon | Ki Blast Cannon | P, Forward+P, P, E or K, K, Forward+K, P, E |
Dodompa | Dodompa | Forward+E or P, P, P, P, E |
Volleyball Fist | Volleyball Fist | Forward+P, P, P, K, E |
Jackhammer Fist Flash | Jackhammer Fist Flash | K, K, Forward+K, K, E |
Domination Blast | Domination Blast | Forward+P, P, P, P, E |
Machinegun Fist | Machinegun Fist | Forward+K, K, K, E |
Jackhammer Fist | Jackhammer Fist | P+G |
Yamcha
Skill | Description | Requirements |
Kamehameha | Kamehameha | Forward+E or Forward+K, P, P, P, E |
Wolf Fang Fist | Wolf Fang Fist | P, P, P, P, E or Forward+P, P, P, P, E |
Spirit Ball Attack | Spirit Ball Attack | P, Forward+P, P, E |
Wolf Slice Fist | Wolf Slice Fist | K, K, Forward+K, K, E |
Wolf Fang Blast | Wolf Fang Blast | Forward+P, P, P, K, E |
Tiger Jackhammer | Tiger Jackhammer | P+G |
Great Saiyaman
Skill | Description | Requirements |
Justice Punch | Justice Punch | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Justice Kick | Justice Kick | P, P, K, K, E or K, K, Forward+K, Forward+K, E |
Justice Pose | Justice Pose | Forward+P, P, P, K, E |
Justice Finisher | Justice Finisher | K, K, Forward+K, K, E |
Justice Flash | Justice Flash | Forward+P, P, P, P, E |
Justice Carnival | Justice Carnival | Forward+K, K, K, E |
Justice Dynamite | Justice Dynamite | P+G |
Hercule
Skill | Description | Requirements |
High Tension | High Tension | P+K+G with at least 3 Ki gauges |
Dynamite Kick | Dynamite Kick | K, K, K, E or Forward+P, P, P, P, E |
Rolling Attack Hercule Punch | Rolling Attack Hercule Punch | P, P, P, P, E or Forward+K, P, P, P, E |
Hercule Special | Hercule Special | Hi Tension: Forward+P, P, P, K, E |
Present For You | Present For You | K, K, Forward+K, Forward+K, E |
Hercule Critical Attack | Hercule Critical Attack | P, Forward+P, P, E |
Hercule Ultra Dynamite | Hercule Ultra Dynamite | Forward+K, K, K, E |
Hercule Miracle Bomber | Hercule Miracle Bomber | P+G |
Videl
Skill | Description | Requirements |
Eagle Kick | Eagle Kick | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Videl's Close Call | Videl's Close Call | Forward+P, P, P, K, E |
Leopard Shoot | Leopard Shoot | P, Forward+P, P, E |
Falcon Rush | Falcon Rush | Forward+K, K, K, E |
Bear Blowthrough | Bear Blowthrough | P+G |
Supreme Kai
Skill | Description | Requirements |
Shockwave | Shockwave | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Holiness Break | Holiness Break | K, K, Forward+K, K, E |
Energy Rain | Energy Rain | Forward+P, P, P, P, E |
Majestic Rush | Majestic Rush | Forward+K, K, K, E |
Noble Throw | Noble Throw | P+G |
Raditz
Skill | Description | Requirements |
Double Sunday | Double Sunday | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Saturday Crush | Saturday Crush | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E |
Exciting Year | Exciting Year | K, K, Forward+K, K, E |
Weekly Special | Weekly Special | Forward+P, P, P, P, E |
Dynamite Monday | Dynamite Kick | Forward+K, K, K, E |
Day Crush | Day Crush | P+G |
Nappa
Skill | Description | Requirements |
Break Cannon | Break Cannon | Back+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, K, K, Back+K, E |
Bomber DX | Bomber DX | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E |
Giant Attack | Giant Attack | K, K, K, Forward+K, E |
Breakstorm | Breakstorm | P, P, K, E |
Megaton Throw | Megaton Throw | P+G |
Recoome
Skill | Description | Requirements |
Special Fighting Pose 3 | Special Fighting Pose 3 | P, P, Back+P, P, E or Forward+K, K, K, K, E |
Special Fighting Pose 4 | Special Fighting Pose 4 | K, K, K, K, E or Forward+P, Forward+P, P, P, E |
Recoome Eraser Gun | Recoome Eraser Gun | Forward+E or P, P, P, P, E |
Recoome Kick | Recoome Kick | Back+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, P, P, E |
Recoome Bomber | Recoome Bomber | Forward+K, K, K, Back+K, E |
Recoome Buster Magnum | Recoome Buster Magnum | K, K, K, Forward+K, E |
Recoome Max Vulcan | Recoome Max Vulcan | P, P, K, E |
Recoome Hyper Swing | Recoome Hyper Swing | P+G |
Captain Ginyu
Skill | Description | Requirements |
Special Fighting Pose 1 | Special Fighting Pose 1 | P, Forward+P, P, E or K, K, Back+K, E |
Special Fighting Pose 2 | Special Fighting Pose 2 | P, P, K, Forward+K, E or K, K, K, K, E |
Milky Cannon | Milky Cannon | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Body Change | Body Change | Forward+P, P, P, K, E |
Processed Power Crush | Processed Power Crush | K, K, Forward+K, K, E |
Parmesan Shower | Parmesan Shower | Forward+P, P, P, P, E |
Ginyu Special | Ginyu Special | Forward+K, K, K, E |
Ginyu Strike | Ginyu Strike | P+G |
Skill and Capsule List - cont.
Frieza
Skill | Description | Requirements |
Death Beam | Death Beam | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Death Wave | Death Wave | Back+E or P, Forward+P, P, E or K, K, Forward+K, Forward+K, E |
Death Ball | Death Ball | Forward+P, P, P, K, E |
Frieza Nightmare | Frieza Nightmare | K, K, Forward+K, K, E |
Killer Ball | Killer Ball | Forward+P, P, P, P, E |
Evil Dance | Evil Dance | Forward+K, K, K, E |
Meteor Crash | Meteor Crash | P+G |
Android 16
Skill | Description | Requirements |
Rocket Punch | Rocket Punch | Forward+E or P, P, Back+P, P, E or Forward+K, P, P, Back+P, E |
Hell Flash | Hell Flash | Forward+P, Forward+P, P, E |
Devil Crush | Devil Crush | P, P, K, E |
Finishing Splash | Finishing Splash | Forward+K, K, K, E |
Killing Neck Throw | Killing Neck Throw | P+G |
Android 17
Skill | Description | Requirements |
Power Blitz | Power Blitz | Forward+E or P, P, P, P, E or Forward+K, P, P, P, E |
Energy Field | Energy Field | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E |
Power Strike | Power Strike | K, K, Forward+K, K, E |
Power Falling Star | Power Falling Star | Forward+P, P, P, P, E |
Buster Swing | Buster Swing | P+G |
Android 18
Skill | Description | Requirements |
Power Blitz | Power Blitz | Forward+E or P, P, P, P, E |
Energy Field | Energy Field | Back+E or P, Forward+P, P, E or Forward+P, P, P, K, E |
Destructo Disc | Destructo Disc | K, K, Forward+K, Forward+K, P, E or Forward+K, P, P, P, E |
Power Strike | Power Strike | K, K, Forward+K, K, E |
Power Falling Star | Power Falling Star | Forward+P, P, P, P, E |
Buster Swing | Buster Swing | P+G |
Dr. Gero
Skill | Description | Requirements |
Photon Wave | Photon Wave | Back+E or P, P, P, P, E or Forward+K, P, P, P, E |
Ki Blast Absorption | Ki Blast Absorption | Forward+E |
Life Drain | Life Drain | Forward+P, P, P, K, E |
Power Break | Power Break | K, K, Forward+K, K, E |
Precise Cannon | Precise Cannon | Forward+P, P, P, P, E |
Rolling Crush | Rolling Crush | P+G |
Cell
Skill | Description | Requirements |
Kamehameha | Kamehameha | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E |
Energy Field | Energy Field | P, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, E |
Spirit Bomb | Spirit Bomb | Forward+P, Forward+P, P, K, E |
Ultimate Attack | Ultimate Attack | P, P, K, E |
Negative Power Rain | Negative Power Rain | K, K, K, Forward+K, E |
Cybernetic Radar | Cybernetic Radar | Forward+K, K, K, E |
Lasso | Lasso | P+G |
Dabura
Skill | Description | Requirements |
Demonic Will | Demonic Will | P+K+G requires at least 3 full Ki Gauges |
Hell Blitz | Hell Blitz | Forward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E |
Evil Blast | Evil Blast | Back+E or P, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, E |
Hell Blade Rush | Hell Blade Rush | Forward+P, Forward+P, P, K, E |
Hell Blow Shoot | Hell Blow Shoot | P, P, K, E |
Hate Ray Cannon | Hate Ray Cannon | K, K, K, Forward+K, E |
Hate Dancing | Hate Dancing | Forward+K, K, K, E |
Evil Tornado | Evil Tornado | P+G |
Maijin Buu
Skill | Description | Requirements |
Innocence Cannon | Innocence Cannon | P, P, P, P, E or P, Forward+P, P, E |
Angry Explosion | Angry Explosion | Forward+P, P, Forward+P, P, E |
Innocence Strike | Innocence Strike | P, P, Forward+K, K, E |
Enjoy Browning | Enjoy Browning | K, K, Forward+K, K, E |
Innocence Dance | Innocence Dance | Forward+K, P, P, P, E |
Merry Swing | Merry Swing | P+G |
Super Buu
Skill | Description | Requirements |
Absorption | Absorption | Forward+P, P, Forward+P, P, E |
Ill Flash | Ill Flash | P, P, P, P, E or P, Forward+P, P, E |
Vice Break | Vice Break | P, P, Forward+K, K, E |
Assault Rain | Assault Rain | K, K, Forward+K, K, E |
Vice Browning | Vice Browning | Forward+K, P, P, P, E |
Badness Throw | Badness Throw | P+G |
Kid Buu
Skill | Description | Requirements |
Vanishing Ball | Vanishing Ball | P, Forward+P, P, E or Forward+P, P, P, P, E |
Kamehameha | Kamehameha | P, P, P, P, E or Forward+K, K, K, E |
Warp Kamehameha | Warp Kamehameha | P, P, K, K, E |
Crazy Smash | Crazy Smash | P, P, Forward+K, K, E |
Mad Kill Spike | Mad Kill Spike | K, K, Forward+K, K, E |
Savage Rush | Savage Rush | Forward+K, P, P, P, E |
Vanishing Drop | Vanishing Drop | P+G |
Skill and Capsule List - cont.
Non-character
Capsule | Description | Requirements | Comments |
Fusion (Gotenks) | Fusion between Kid Trunks and Goten | P, P, K, K, E Requires three ki gauges | Fusion breaks when timer hits 0 or when knocked down. |
Fusion (Tiencha) | Fusion between Tien and Yamcha | P, P, K, K, E Requires three ki gauges | Fusion breaks when timer hits 0 or when knocked down. |
Potara (Vegito) | Fusion between Vegita and Potara | P, P, K, K, E Requires three ki gauges | Once fusion breaks, it is broken for good |
Potara (Vegito) | Fusion between Goku and Potara | P, P, K, K, E Requires three ki gauges | Once fusion breaks, it is broken for good |
Potara (Gokule) | Fusion between Hercule and Potara | P, P, K, K, E Requires three ki gauges | Once fusion breaks, it is broken for good |
Potara (Gokule) | Fusion between Hercule and Goku using Potara | P, P, K, K, E Requires three ki gauges | Once fusion breaks, it is broken for good |
Potara (Kibitoshin) | Fusion between Supreme Kai and Kibito using Potara | P, P, K, K, E Requires three ki gauges | Once fusion breaks, it is broken for good |
Breakthrough (Goku) | Use all of character's moves and abilities | ||
Breakthrough (Teen Gohan) | Use all of character's moves and abilities | ||
Breakthrough (Goten) | Use all of character's moves and abilities | ||
Breakthrough (Gohan) | Use all of character's moves and abilities | ||
Breakthrough (Vegeta) | Use all of character's moves and abilities | ||
Breakthrough (Kid Trunks) | Use all of character's moves and abilities | ||
Breakthrough (Trunks) | Use all of character's moves and abilities | ||
Breakthrough (Piccolo) | Use all of character's moves and abilities | ||
Breakthrough (Krillin) | Use all of character's moves and abilities | ||
Breakthrough (Tien) | Use all of character's moves and abilities | ||
Breakthrough (Yamcha) | Use all of character's moves and abilities | ||
Breakthrough (Great Saiyaman) | Use all of character's moves and abilities | ||
Breakthrough (Hercule) | Use all of character's moves and abilities | ||
Breakthrough (Videl) | Use all of character's moves and abilities | ||
Breakthrough (Supreme Kai) | Use all of character's moves and abilities | ||
Breakthrough (Raditz) | Use all of character's moves and abilities | ||
Breakthrough (Nappa) | Use all of character's moves and abilities | ||
Breakthrough (Recoome) | Use all of character's moves and abilities | ||
Breakthrough (Captain Ginyu) | Use all of character's moves and abilities | ||
Breakthrough (Frieza) | Use all of character's moves and abilities | ||
Breakthrough (Android 16) | Use all of character's moves and abilities | ||
Breakthrough (Android 17) | Use all of character's moves and abilities | ||
Breakthrough (Android 18) | Use all of character's moves and abilities | ||
Breakthrough (Dr. Gero) | Use all of character's moves and abilities | ||
Breakthrough (Cell) | Use all of character's moves and abilities | ||
Breakthrough (Dabura) | Use all of character's moves and abilities | ||
Breakthrough (Majin Buu) | Use all of character's moves and abilities | ||
Breakthrough (Super Buu) | Use all of character's moves and abilities | ||
Breakthrough (Kid Buu) | Use all of character's moves and abilities | ||
General Vest | Defensive Power Up | Limited to Goku, Goten, Krillin, Tien and Yamcha | |
Training Vest | Defensive Power Up | Limited to Goku, Goten, Krillin, Tien and Yamcha | |
Sturdy Vest | Defensive Power Up | Limited to Goku, Goten, Krillin, Tien and Yamcha | |
Mysterious Vest | Defensive Power Up | Limited to Goku, Goten, Krillin, Tien and Yamcha | |
Normal Tribe Uniform | Defensive Power Up | Limited to Teen Gohan and Piccolo | |
Evil Training Uniform | Defensive Power Up | Limited to Teen Gohan and Piccolo | |
Evil Sturdy Uniform | Defensive Power Up | Limited to Teen Gohan and Piccolo | |
Evil Mystery Uniform | Defensive Power Up | Limited to Teen Gohan and Piccolo | |
Normal Fiber Jacket | Defensive Power Up | Limited to Kid Trunks and Trunks | |
Quality Fiber Jacket | Defensive Power Up | Limited to Kid Trunks and Trunks | |
Sturdy Fiber Jacket | Defensive Power Up | Limited to Kid Trunks and Trunks | |
Mystery Fiber Jacket | Defensive Power Up | Limited to Kid Trunks and Trunks | |
Kami's Outfit | Defensive Power Up | Limited to Gohan and Supreme Kai | |
King Kai's Outfit | Defensive Power Up | Limited to Gohan and Supreme Kai | |
Grand Kai's Outfit | Defensive Power Up | Limited to Gohan and Supreme Kai | |
Supreme Kai's Outfit | Defensive Power Up | Limited to Gohan and Supreme Kai | |
Old Training Vest | Defensive Power Up | Limited to Hercule | |
Wedding Vest | Defensive Power Up | Limited to Hercule | |
World Champion Vest | Defensive Power Up | Limited to Hercule | |
High-Tech Vest | Defensive Power Up | Limited to Hercule | |
Champion Belt | Defensive Power Up | Limited to Hercule | |
T-Shirt | Defensive Power Up | Limited to Videl | |
Black Belt Vest | Defensive Power Up | Limited to Videl | |
Sparring Outfit Vest | Defensive Power Up | Limited to Videl | |
Great Saiyawoman's Wardrobe | Defensive Power Up | Limited to Videl | |
Old Style Armor | Defensive Power Up | Limited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
Rit Armor | Defensive Power Up | Limited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
New Style Armor | Defensive Power Up | Limited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
Bulma's Armor | Defensive Power Up | Limited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
Special Coating | Defensive Power Up | Limited to all Androids and Dr. Gero | |
Improved Special Coating | Defensive Power Up | Limited to all Androids and Dr. Gero | |
Nanomachine | Defensive Power Up | Limited to all Androids and Dr. Gero | |
Improved Nanomachine | Defensive Power Up | Limited to all Androids and Dr. Gero | |
Life Extract 10 | Defensive Power Up | Limited to Cell | |
Life Extract 100 | Defensive Power Up | Limited to Cell | |
Life Extract 1000 | Defensive Power Up | Limited to Cell | |
Life Extract 10000 | Defensive Power Up | Limited to Cell | |
Demon Realm Guard | Defensive Power Up | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Mega Guard | Defensive Power Up | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Babidi's Guard | Defensive Power Up | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Bibidi's Guard | Defensive Power Up | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Z-Sword | Attack Power Up | Limited to Goku and Gohan | |
Dabura's Sword | Attack Power Up | Limited to Dabura | |
Trunks' Sword | Attack Power Up | Limited to Trunks | |
Cheering | Attack Power Up | Limited to Hercule | |
1/3 Senzu Bean | Recover 1/3 health for 1/3 Ki | ||
Senzu Bean | Both Gauges restored | ||
Frieza's Space Ship | Both Gauges restored | Limited to Frieza | |
Babidi's Mind Control | Transform into Majin Vegeta | Limited to Vegeta | |
Saiyan Heritage | Attack and Defense Power Up | Must be used in combination with Senzu bean | Limited to Goku, Teen Gohan, Gohan, Goten, Vegeta, Kid Trunks, Trunks, Raditz, Nappa and Cell |
Viral Heart Disease | Slowly drains health of both characters | ||
Vaccine | Cancel out effect of Heart Disease | ||
Super Holy Water | Damage percentage is reduced | ||
Piccolo's Regeneration | Damage percentage is reduced depending on Ki | Limited to Piccolo | |
Cell's Regeneration | Damage percentage is reduced depending on Ki | Limited to Cell | |
Maju Buu's Regeneration | Damage percentage is reduced depending on Ki | Limited to Majin Buu, Super Buu and Kid Buu | |
Deade's Regeneration | Damage percentage is reduced depending on Ki | Limited to Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, Trunks, Piccolo, Krillin, Tien, Yamcha, Great Saiyaman, Hercule and Videl | |
Kibito's Revival Power | Damage percentage is reduced depending on Ki | Limited to Gohan and Supreme Kai | |
Medical Machine | Damage percentage is reduced depending on Ki | Limited to Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
Automatic Restoration | Damage percentage is reduced depending on Ki | Limited to all Androids and Dr. Gero | |
Mixed Blood Power | Attack and Guard Power Up | Limited to Teen Gohan, Gohan, Goten, Kid Trunks and Trunks | |
Rage! | Attack Power Up for first 10 seconds | ||
Rage!! | Attack Power Up for first 15 seconds | ||
Rage!!! | Attack Power Up for first 20 seconds | ||
Serious! | Attack Power Up when health hits below 1/3 | ||
Serious!! | Attack Power Up when health hits below 1/2 | ||
Serious!!! | Attack Power Up when health hits below 2/3 | ||
Power Near the Limit | Attack Power Up when health hits below 1/6 | Limited to Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyaman | |
Desperate Resolution | Attack Power Up when health hits below 1/6 | Limited to Vegeta, Krillin, Tien, Yamcha, Videl and Supreme Kai | |
Desperate Power | Attack Power Up when health hits below 1/6 | Limited to Goku, Goten and Kid Trunks | |
Pride of the Strongest | Attack Power Up when health hits below 1/6 | Limited to Frieza, Cell and Dabura | |
Last Ounce of Strength | Attack Power Up when health hits below 1/6 | Limited to Raditz, Nappa, Recoome, Captain Ginyu, Dr. Gero and all Androids | |
Pressure on the Champ | Attack Power Up when health hits below 1/6 | Limited to Hercule | |
Dabura Cookie | Attack Power Up when health hits below 1/6 | Limited to Majin Buu, Super Buu and Kid Buu | |
Moon Light | Attack Power Up for limited time | Limited to Raditz and Nappa | |
Potential | Attack Power Up for limited time | ||
Universal Power | Attack and Defense Power Up in intervals | Limited to Goku | |
Miracle Power | Attack and Defense Power Up in intervals | Limited to Goten, Kid Trunks, Piccolo, Krillin, Tien, Yamcha, Great Saiyaman, Videl and Supreme Kai | |
Ultimate Power | Attack and Defense Power Up in intervals | Limited to Teen Gohan, Gohan, Vegeta and Trunks | |
King's Confidence | Attack and Defense Power Up in intervals | Limited to Hercule | |
Mode-switching Systems | Attack and Defense Power Up in intervals | Limited to all Androids and Dr. Gero | |
Saiyan's Awakening | Attack and Defense Power Up in intervals | Limited to Raditz and Nappa | |
Nature of Evil | Attack and Defense Power Up in intervals | Limited to Recoome, Captain Ginyu, Frieza, Cell and Dabura | |
Toxic Chocolate | Attack and Defense Power Up in intervals | Limited to Majin Buu, Super Buu and Kid Buu | |
Saiyan Spirit | Attack and Defense Power Up for No Guard | Limited to Goku, Vegeta, Raditz and Nappa | |
Ginyu Force Badge | Attack and Defense Power Up for No Guard | Limited to Recoome and Captain Ginyu | |
Hercule's False Courage | Attack and Defense Power Up for No Guard | Limited to Hercule | |
Super Kami Water | Attack Power Up for decreasing health | ||
Gero's Perpetual Energy R&D | Inifinite Ki Gauge for no transformation | ||
Ki Flash | Nullify Ki Blast Waves | Limited to Goku | |
Android's Barrier | Nullify Ki Blast Waves | Limited to all Androids and Dr. Gero | |
Cell's Barrier | Nullify Ki Blast Waves | Limited to Cell | |
Babidi's Barrier | Nullify Ki Blast Waves | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Gero's Deflection R&D | Auto Ki Blast Deflect | Hold down G | |
Gero's Deflect-Back R&D | Auto Ki Blast Deflect Back | Hold down G | |
Gero's Energy R&D | Gain Ki if Deflect or Deflect Back is succesful | ||
Scouter | Reduce ammount of Ki used | Limited to Raditz, Nappa, Recoome, Captain Ginyu and Frieza | |
Babidi's Scope | Reduce ammount of Ki used | Limited to Dabura, Majin Buu, Super Buu and Kid Buu | |
Ki Control | Reduce ammount of Ki used | Limited to Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl, Supreme Kai and Cell | |
Meditation | Suppress energy consumption | Limited to Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin | |
Yakon | Ki consumption accelerates when transformed | ||
Angel's Halo | Ki consumption rates zero when transformed | Limited to Goku and Vegeta | |
Human Candy | Combat Spirit Improves | Limited to Majin Buu, Super Buu and Kid Buu | |
Marron's Wish | Combat Spirit Improves | Limited to Krillin and Android 18 | |
Chiaotzu's Wish | Combat Spirit Improves | Limited to Tien | |
Puar's Wish | Combat Spirit Improves | Limited to Yamcha | |
Chi-Chi's Wish | Combat Spirit Improves | Limited to Teen Gohan, Gohan, Goten and Great Saiyaman | |
Dende's Wish | Combat Spirit Improves | Limited to Piccolo | |
Bulma's Wish | Combat Spirit Improves | Limited to Vegeta, Kid Trunks and Trunks | |
World's Expectations | Combat Spirit Improves | Limited to Hercule and Videl | |
Loyalty to Frieza | Combat Spirit Improves | Limited to Raditz, Nappa, Recoome and Captain Ginyu | |
Universal Ambition | Combat Spirit Improves | Limited to Frieza | |
Android's Goals | Combat Spirit Improves | Limited to Android 16, Android 17 and Dr. Gero | |
Essence of the Mighty | Combat Spirit Improves | Limited to Cell | |
Loyalty to Babidi | Combat Spirit Improves | Limited to Dabura | |
Kibito's Wish | Combat Spirit Improves | Limited to Supreme Kai | |
King Kai's Wish | Combat Spirit Improves | Limited to Goku | |
Goku | Character unlocked | ||
Teen Goku | Character unlocked | ||
Gohan | Character unlocked | ||
Goten | Character unlocked | ||
Vegeta | Character unlocked | ||
Kid Trunks | Character unlocked | ||
Trunks | Character unlocked | ||
Piccolo | Character unlocked | ||
Krillin | Character unlocked | ||
Tien | Character unlocked | ||
Yamcha | Character unlocked | ||
Gt. Saiyaman | Character unlocked | ||
Hercule | Character unlocked | ||
Videl | Character unlocked | ||
Supreme Kai | Character unlocked | ||
Raditz | Character unlocked | ||
Nappa | Character unlocked | ||
Recoome | Character unlocked | ||
Captain Ginyu | Character unlocked | ||
Frieza | Character unlocked | ||
Android 16 | Character unlocked | ||
Android 17 | Character unlocked | ||
Android 18 | Character unlocked | ||
Dr. Gero | Character unlocked | ||
Cell | Character unlocked | ||
Dabura | Character unlocked | ||
Majin Buu | Character unlocked | ||
Super Buu | Character unlocked | ||
Kid Buu | Character unlocked | ||
Master Roshi's Teachings | Training mode | ||
Konie's Teachings | Training mode | ||
Kami's Teachings | Training mode | ||
King Kai's Teachings | Training mode | ||
Elder Kai's Teachings | Training mode | ||
Goku's Teachings | Training mode | ||
Green Membership Card | Allows you to purchase skills | ||
Silver Membership Card | Allows you to purchase expensive skills | ||
Gold Membership Card | Allows you to purchase rare skills | ||
Black Membership Card | Allows you to buy all skills | ||
World Tournament-Novice | Mode unlocked | ||
World Tournament-Adept | Mode unlocked | ||
World Tournament-Advanced | Mode unlocked | ||
Babidi's Spaceship Portal | Mode unlocked | ||
Bulma's Costume 1 | Costume unlocked | ||
Bulma's Costume 2 | Costume unlocked | ||
Bulma's Costume 3 | Costume unlocked | ||
Bulma's Costume 4 | Costume unlocked | ||
Bulma's Costume 5 | Costume unlocked | ||
Bulma's Costume 6 | Costume unlocked | ||
World Tournament Stage | Stage unlocked | ||
Hyperbolic Time Chamber | Stage unlocked | ||
Islands | Stage unlocked | ||
Snowy Mountains | Stage unlocked | ||
Planet Namek | Stage unlocked | ||
Sky Pier | Stage unlocked | ||
City Street | Stage unlocked | ||
Great Kai Planet | Stage unlocked | ||
Red Ribbon Base | Stage unlocked |
Dragon World
Instead of the story driven single player experience we found in the original Budokai, Budokai 2 replaces the cutscene driven narrative for a board game-style experience. As with all board games, there are some simple rules and strategies to keep in mind that will carry over into each Chapter.
Dragon Radar: These radars should be a priority on your list of things to pick up in each stage, especially during any chapters where locating a Dragonball before an NPC piece is the goal. Luckily, they are not hidden and are often easily within reach of most starting points. Note that Chapter Ones Dragon Radar will automatically reveal where the Dragonball is located on the game board, all other chapters you will have to rely on the radar blip to locate which point contains a Dragonball.
Attack Power Up: Snagging these sword icons will increase your characters attack power.
Defense Power Up: Discovering one of these special armor icons will increase your characters defensive power.
Capsules: There are a ton of capsules to be discovered on every board, each unlocking skills, costumes, characters or power ups. So make sure to search around.
Zenie: Cold hard cash. Accepted at all finer capsule retailers, specifically Bulmas skill shop.
Extra Turn: A very useful item that will add to the number of turns a specific piece can take (so if your Piccolo piece discovers the extra turn, he will be allowed 2 moves per round instead of 1 until the end of the Chapter/Stage).
Free Ride: These spots act like teleports and will send your piece to another spot on the board. Use these with caution, as you will not be able to tell where a specific teleport will take you until you have tried it (which can cost you valuable time).
Dende: Stopping on these spots will heal your piece one health square.
Battle Conditions: There are some spots on the game board that will modify certain properties in the fighting engine portion of the game if a battle is engaged. Some of these effects include rapidly depleting Ki, depleting health or no defense.
Check your spots: Not so much an item, but rather a general rule of thumb. If you can afford a turn, it is always a very good idea to check your location at least once for any hidden capsules, money, or items. The majority of the spots on every board contains at least one hidden item that requires searching, so spare the time and gains some free stuff.
Stage One
Stage ones goal is fairly straightforward: get to the Dragonball before your opponent (by locating it before Nappa and Raditz). Be aware of the constant flow of Saiyamen that will continually spawn onto the map (although you shouldnt have too many run ins if you stick to your goal, which is locating the Dragonball). Characters that you should be able to unlock here are Yamcha (by defeating Nappa with Tien), Raditz (by defeating Raditz with Goku) and Nappa (by defeating Nappa with Vegeta).
Spot 1: Extra Turn
Spot 2: Attack Power Up and Normal Fiber Jacket
Spot 3: Serious!!!
Spot 4: Dragon Radar and Zenie
Spot 5: Zenie
Spot 6: Zenie
Spot 7: Extra Turn
Spot 8: Defensive Power Up and Zenie
Spot 9: Kibitos Revival Power and Scouter
Spot 10: Zenie
Spot 11: Zenie
Spot 12: Super Kami Water and Zenie
Spot 13: Dende: Extra Turn
Spot 14: Zenie
Spot 15: Zenie
Spot 16: N/A
Stage Two--Defeat Frieza
Just because the goal is to defeat Frieza, do not neglect picking up the Dragon Radar and finding the Dragon ball on this stage. Youll have to contend with Recoome and Captain Ginyu in the northern portion of the stage, while Frieza will chill out and move around the southern half (Frieza will not try and make a move to the northern portion of the map, so you can take your time in taking care of Recoome and Captain Ginyu). The only character you can unlock on this stage is Recoome (by defeating him with Goku) so plan accordingly.
Spot 1: Zenie
Spot 2: Zenie
Spot 3: Dragon Radar
Spot 4: Zenie
Spot 5: Battle Condition: Health Drops By Half
Spot 6: Attack Power Up
Spot 7: Zenie
Spot 8: N/A
Spot 9: Defense Power Up and Attack Power Up
Spot 10: Zenie and Extra Turn
Spot 11: Capsule and Zenie
Spot 12: Dende
Spot 13: Attack Power Up and Capsule
Spot 14: Capsule
Spot 15: Capsule and Zenie
Spot 16: N/A
Spot 17: Battle Condition
Stage Three--Defeat Frieza (again)
In stage three your first major goal will probably be to defeat Vegeta, as this will put him under your control. Of course, look for the Dragon Radar and Dragonball. Frieza will be hanging out in the western side of the stage and will not begin to make a move towards your pieces until A) you defeat Recoome and Captain Ginyu or B) you cross over to the Eastern side of the stage (which can be done quickly via the teleport). Characters you can try and unlock this stage include Frieza (defeat with Goku), Captain Ginyu (defeat with Vegeta), Trunks (defeat Vegeta with Kid Trunks) or Vegeta (defeat with Goku).
Spot 1: Zenie
Spot 2: Dende
Spot 3: Capsule
Spot 4: Defense Power Up
Spot 5: Defense Power Up
Spot 6: Dragon Radar and Zenie
Spot 7: N/A
Spot 8: Teleport (to spot 16)
Spot 9: Extra Turn
Spot 10: Attack Power Up
Spot 11: Battle Condition: No Defense
Spot 12: Battle Condition: Ki Drains
Spot 13: Capsule and Zenie
Spot 14: Battle Condition: Health Drains
Spot 15: Defense Power Up
Spot 16: Capsule
Spot 17: Battle Condition: Zero Ki
Spot 18: Zenie
Stage Four Part One
Objective: Defeat Dr. Gero
This is where the stages begin to toss in multiple goals on the same map, so expect each board to take a lot longer to complete. This one in particular is very straightforward; you have to defeat Dr. Gero who will not budge from Spot 9. To get to spot 9, you will have to go through five separate Saiyamen (Purple, Green, Blue, Yellow and Red), although you only really have to go through four if you want to be quick about things (as they also will not budge from their spots). Defeating Dr. Gero with Goku will unlock him.
Stage Four Part Two
Objective: Defeat The Androids
After defeating Dr. Gero, Android 16, 17 and 18 will appear on the planet. You only have to defeat one of these characters, as the other two Androids will eventually merge to create Cell. Characters you can unlock here include Android 16 (defeat with Goku), Android 17 (defeat with Piccolo) and Android 18 (Defeat with Krillin).
Stage Four Part Three
Objective: Defeat Cell
Once the remaining Androids merge you will have to chase down Cell (who will teleport mainly around spots 17, 18, 15, 14, 11, 12 and 1). The key to locking down Cell into one spot is to monopolize spot 1, spot 17 and spot 13. Spot 1 is where Spot 11s teleport leads, so this will dramatically cut down Cell abusing it. Spot 17 is especially important in that it keeps Cell from being able to use Dende to heal himself back up (plus you have a direct shot to spots 18, 15, and 16). Spot 13 gives you direct access to 12 and 15, combined with monopolizing the other spots, should keep Cell from constantly running away from you. Characters you can unlock on here include Cell (defeat with Goku) and Great Saiyaman (defeat Cell with Gohan).
Spot 1: Extra Turn
Spot 2: Attack Power Up
Spot 3: Attack Power Up
Spot 4: Zenie
Spot 5: Zenie
Spot 6: Attack Power Up
Spot 7: Defense Power Up
Spot 8: N/A
Spot 9: N/A
Spot 10: Capsule
Spot 11: Teleport (to spot 1)
Spot 12: Capsule
Spot 13: Dragon Radar and Capsule
Spot 14: Zenie and Capsule
Spot 15: N/A
Spot 16: N/A
Spot 17: Dende and Capsule
Spot 18: N/A
Stage Five Part One
Objective: Defeat The Supreme Kai
Youre going to start off on the southern portion of the map. This part is very straightforward, fight and defeat Supreme Kai who is waiting at spot 8. This is a good time to collect whatever is available in this portion of the map before fighting Supreme Kai, as the next stage will have you racing against the clock. Also make sure to defeat Supreme Kai with Goku in order to unlock him for other game modes.
Spot 1: Zenie
Spot 2: Zenie
Spot 3: Zenie
Spot 4: Attack Power Up and Defense Power Up
Spot 5: Zenie and Capsule
Spot 6: Defense Power Up
Spot 7: Attack Power Up and Defense Power Up
Spot 8: Zenie
Spot 9: Dragon Radar and Attack Power Up
Spot 10: Defense Power Up
Spot 11: Battle Condition: Health Decrease
Spot 12: Teleport (to spot 4)
Spot 13: Capsule
Spot 14: Capsule
Spot 15: Battle Condition: Health Decrease | Zenie and Extra Turn
Spot 16: Zenie
Spot 17: Battle Condition: Ki Decrease
Spot 18: N/A
Spot 19: Cocoon
Spot 20: N/A
Spot 21: N/A
Spot 22: Capsule
Spot 23: N/A
Spot 24: N/A
Stage Five Part Two
Objective: Prevent Buus Resurrection
Preventing Majin Buus resurrection will require you to avoid as many confrontations as possible. One way of doing this is moving whoever is closest directly to the cocoon. Cell will eventually move out of the way, where Dabura will make sure to get in the way to battle. As long as you defeat Dabura and keep only one fight occurring between your other pieces and Vegeta/Frieza, you should be able to prevent Majin Buus resurrection (note that not stopping Majin Buus resurrection isnt going to end your game, as he is going to be resurrected in the next stage anyways).
Stage Six Part One
Objective: Defeat Babidi
This is just a trick goal in order to move the plot along, because there isnt really any way to get to Babidi before he reaches spot 17 (which is where he resurrects Majin Buu).
Stage Six Part Two
Objective: Defeat Majin Buu
Cell, Vegeta and Frieza will all be resurrected (or teleported) to the northern portion of the map with Majin Buu while capsules spawn in spots 4, 5 and 6. Depending on your personal skill level with the fighting game portion of the game, you will want to try and battle Majin Buu in non-Battle Condition areas (or bait him into specific ones where you feel you can accommodate for the disadvantage), as he is a bit tougher than the other characters you have faced.
Spot 1: Attack Power Up
Spot 2: Defense Power Up
Spot 3: Dende | Dragon Radar | Attack Power Up
Spot 4: Attack Power Up | Capsule (not until part two)
Spot 5: Attack Power Up | Capsule (not until part two)
Spot 6: Capsule (not until part two)
Spot 7: Defense Power Up
Spot 8: Attack Power Up
Spot 9: Defense Power Up
Spot 10: Battle Condition: Health Decrease
Spot 11: Battle Condition: Ki Decrease
Spot 12: Battle Condition: No Defense
Spot 13: Defense Power Up
Spot 14: Battle Condition: Health Decrease
Spot 15: Battle Condition: No Defense
Spot 16: Attack Power Up
Spot 17: Capsule
Stage Seven
Objective: Defeat Majin Buu (again)
Majin Buu will have become Super Buu by now and will be chasing down Gotenks (which you will be able to control during this stage). If collecting everything on the map is your goal, you can keep baiting Super Buu around the map with Gotenks while your other controllable characters pick up the goodies.
Spot 1: Zenie
Spot 2: Teleport (to 12)
Spot 3: Teleport (to spot 20)
Spot 4: Extra Turn
Spot 5: Zenie
Spot 6: Attack Power Up
Spot 7: Teleport (to spot 8)
Spot 8: Defense Power Up
Spot 9: Teleport (to spot 28)
Spot 10: Capsule
Spot 11: Teleport (to spot 16)
Spot 12: Zenie
Spot 13: Teleport (to spot 5)
Spot 14: Capsule
Spot 15: Zenie
Spot 16: N/A
Spot 17: Defense Power Up
Spot 18: N/A
Spot 19: Zenie
Spot 20: Attack Power Up
Spot 21: Capsule
Spot 22: Battle Condition Ki Decrease
Spot 23: Battle Condition Low Health
Spot 24: Battle Condition No Defense
Spot 25: Battle Condition Health Decrease
Spot 26: Teleport (to spot 15)
Spot 27: Capsule
Spot 28: Extra Turn
Spot 29: Zenie
Spot 30: Dragon Radar and Zenie
Stage Eight Part One
Objective: Defeat Majin Buu (collect Pantaras from Supreme Kai)
Super Buu is going to be chasing down Gohan, who will have absolutely no way of outrunning him (you can stay away for a turn or two, but Super Buu has more moves than Gohan). So stick to getting Supreme Kai to Goku ASAP in order to proceed to the next part.
Stage Eight Part Two
Objective: Defeat Majin Buu (Fuse with Vegeta)
Once you receive the Pantaras, head for Vegeta and fuse together. Then catch up to Super Buu and beat him down.
Spot 1: Defense Power Up
Spot 2: Capsule
Spot 3: Defense Power Up
Spot 4: Extra Turn
Spot 5: Attack Power Up and Defense Power Up
Spot 6: Dende | Zenie
Spot 7: Teleport (to spot 11)
Spot 8: Teleport (to spot 11)
Spot 9: Capsule
Spot 10: Attack Power Up
Spot 11: Attack Power Up
Spot 12: N/A
Spot 13: Battle Condition Low Health
Spot 14: N/A
Spot 15: Battle Condition Ki Decrease | Zenie
Spot 16: Dragon Radar | Attack Power Up
Spot 17: Battle Condition No Defense
Spot 18: Attack Power Up
Spot 19: Zenie
Spot 20: Battle Condition No Ki
Spot 21: Zenie
Spot 22: N/A
Spot 23: Defense Power Up
Spot 24: Attack Power Up
Spot 25: Capsule
Spot 26: Attack Power Up
Stage Nine
Objective: Defeat Majin Buu For Good
This is it, the final stage. Kid Buu will be waiting for you around spots 32 to 35; so dont bother hitting up any of the teleports that lead there until youre prepared to take him out. Youre going to have a handful of Saiyamen, miniature Cells, Cell and Frieza to contend with throughout the map (Cell wont budge from spot 37 and 14, blocking teleport 15, until he is defeated, Frieza will also be holding onto spot 27, keeping both teleport 31 and the Z-sword inaccessible until you defeat him).
Spot 1: Extra Turn
Spot 2: Attack Power Up
Spot 3: Attack Power Up
Spot 4: Zenie
Spot 5: Zenie
Spot 6: Teleport (to spot 31)
Spot 7: Zenie
Spot 8: Zenie
Spot 9: Battle Condition No Defense | Capsule
Spot 10: Capsule
Spot 11: Defense Power Up
Spot 12: Capsule and Extra Turn
Spot 13: Teleport (to spot 24)
Spot 14: Dende
Spot 15: Teleport (to spot 33)
Spot 16: Attack Power Up
Spot 17: Dende
Spot 18: Teleport (to spot 1)
Spot 19: Capsule and Zenie
Spot 20: Attack Power Up
Spot 21: Battle Condition No Defense | Capsule
Spot 22: Capsule
Spot 23: Capsule
Spot 24: Defense Power Up
Spot 25: Dende
Spot 26: Battle Condition Ki Decrease
Spot 27: Z-Sword and Attack Power Up
Spot 28: Teleport (to spot 10)
Spot 29: Capsule
Spot 30: Teleport (to spot 34)
Spot 31: N/A
Spot 32: Capsule
Spot 33: N/A
Spot 34: N/A
Spot 35: Dragon Radar | Zenie
Spot 36: Battle Condition Health Decrease
Spot 37: Capsule
Dragon Wish
Once youve defeated Dragon World and successfully collected all seven of the Dragonballs, you will be allowed to wish for a capsule. Depending on your selection, Id personally recommend taking Badidis Space Port above all else if it is available, as this particular mode allows you to unlock a lot of stuff for the least amount of work.
Badidis Space Port
Stage One--Infinite Battle: A philosophy that works best here for staying alive longer, and thus earning more Kili, is playing conservatively. Dont take too many risks, stay on the defensive so that you are ready to dodge any kamehamehas or projectile moves (and take advantage of your opponent when he/she misses), and especially dont experiment too much. Willingness to play an extremely safe offense should work out for the long run here.
Stage Two--Infinite Defense: More so than stage one, taking a very defensive stance is about the only way to win this particular event. I only recommend becoming offensive when the situation allows you to knock the opponent onto the ground, buying you some time to adjust your spacing and prepare for the next onslaught of attacks.
Stage Three--Hit Marathon: This is where being able to perform a lot of combos, juggles, or other misc. special moves that allow for a lot of hits comes into play--so drop the defensive stance I recommended taking in the first two stages and let loose on your opponent. Note that racking up the number in the hit counter, not necessarily the strength of your attacks, is what is at stake here.
Stage Four--Energy Volley: This is perhaps the best stage to use for two reasons. The first being the massive pay off in Kili in exchange for physical effort and secondly, the fact that this particular event will help you work on your energy deflect. Specifically in timing a direct reflect of an energy blast rather than a simple "toss away" reflect.
Kili Unlock List
Note: The Kili meter resets after 10,000
100--Dabura
320--Hell Blitz
430--Evil Tornado
540--Demonic Will
800--Yakon
965--Demon Realm Guard
1695--Babidis Scope
1805--Merry Swing
2025--Mage Guard
2190--Enjoy Browning
2730--Hate Ray Cannon
2840--Innocence Dance
2950--Badness Throw
3060--Hate Dancing
3170--Vice Browning
4040--Hell Blade Rush
4260--Evil Blast
4480--Majin Buus Restoration
4700--Vanishing Ball
4975--Loyalty to Babidi
5085--Vanishing Drop
5360--Babidis Guard
5580--Assault Rain
5745--Innocence Strike
6185--Angry Explosion
6405--Kamehameha: Kid Buu
6790--Dabura Cookie
6955--Crazy Smash
7175--Human Candy
7505--Toxic Chocolate
7670--Mad Kill Spike
8000--Bibidis Guard
8110--Savage Rush
8660--Warp Kamehameha: Kid Buu
Cheats
Shoplifting: This particular cheat will allow you to unlock almost every skill, character and event in the game. With your memory card in the memory card 1 slot and enough money to purchase a capsule (any cheap old capsule will do), enter the skill shop under the edit skills menu. Buy a capsule then back out of the shop while holding the L1 and L2 buttons down. When you leave, you should have gained any new capsules that were in the shops inventory list when you visited. Now simply keep reentering and exiting the shop, holding L1 and L2 down, until your capsule gauge slowly reaches 100%.
Note: If you do not purchase a capsule during your first visit to the shop, the game will not prompt to save the new capsules to your memory card when you back all the way out of the edit skills menu.
Spinning Master Roshi: If youre bored and you want to kill some time between load times, you can rotate both analog sticks in order to make Master Roshi spin faster (the quicker you spin the sticks, the quicker Roshi spins). If you want to control his direction, spin with the right analog stick and push the left stick left or right to move him across the screen.
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