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Dragon Ball Z: Budokai 2 Walkthrough

This walkthrough includes maps and a walkthrough for the single player campaign, as well as basic tips and moves lists for every fighter in the game.

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By Stephen Kleckner
Design by Collin Oguro

Following on the heels of the very popular Dragonball Z: Budokai fighting game is the sequel from Atari, Dragonball Z: Budokai 2. This guide includes everything you need to know about the game, including basic moves, full move lists for every character, a full list of capsules and unlockables, and a walk-through for the Dragon World single player mode.

Basics

You can learn almost all of these concepts by going through the manual or the training section of the practice mode, however, for sake of completion we’ll go over the basics here.

Offensive commands

Advancing: Forward
Rushing: Forward, hold Forward
Punch: P
Kick: K
Energy blast: E
Taunt: P+K+G+E
Nullify: When one non-special move has certain properties that make it "beat out" other normal moves (moves like Back+P+K, which all characters have).
Bursting: Perform a nullify against an opponent’s nullify, which will launch you into a masher-friendly combo stage.

Defensive commands

Retreating: Back
Back dash: Back, hold Back
Guard: G
Side stepping: Guard+Up or Guard+Down
Energy fill: While holding G -- Back, Back
Energy deflect: Hit G right before a basic energy blast hits your character. Hitting G early in the collision will deflect the projectile off to the side where hitting G in the later frames will send the projectile directly back to the opponent.
Flip Out (AKA Fall break): When your lifeless body is about to smack the ground, hit Back, Back+G

Advanced Techniques

The harsh reality of Budokai 2’s fighting engine is that everything is very restricted in comparison to other fighters. This is especially true in two major areas: immediately accessible moves and height variation of said moves. The majority of the move list available to each character is buried within the strict chain combo system (if you want a specific punch or kick, you are forced to run through a specific chain combo…otherwise you are stuck with the basics). The move list, while having differing height variations, doesn’t end up meaning much since your opponent blocks every attack the same way (holding guard will block every normal attack regardless of how it mixes up height variety).

Combos

The combo system in Budokai 2 exists in a very controlled environment. Combos are literally already laid out for you so that simply mashing on the punch, kick or a combination of the two will dial out a combo for you. The non-existence of height variation and limitations on basically accessible moves makes breaking out of these canned routines very difficult. As of right now, there isn’t much you can do for ground based, head to head combos that will allow you to "cancel" one scripted attack string to start another.

Juggles

Juggles are probably the single element in combos that do allow for breaking out of the scripted routines of the ground chains and open a window for some originality on the player’s part. When you perform a combo that ends with your opponent popped up into the air (not to be confused with slamming him/her up into a higher plane), you can then perform a second combo that will continue to juggle the opponent’s body. For those who love playing around with the possibility of long combos, this is probably your only chance to drop out of some combo strings and perform a third or even fourth set of canned combos.

Some things to keep aware of when practicing juggles is that once the body hits the floor, the opponent can flip out/break their fall and block any additional hits. Bouncing the body back up for additional hits is still possible, but if the opponent flips out then the combo is over (infinite combos would, otherwise, run rampant throughout Budokai 2 without the flip out option).

Another element you are fighting against is gravity. The more you wail on the opponent’s airborne body, the more it wants to land on the ground. Keeping the body afloat indefinitely, even with moves that should re-pop the body up, is very difficult after the first two combo strings.

Ground Attacks

Attacking an opponent while on the ground is tricky in Budokai 2, especially because of the lack of any real height variation system and the fact that moves that do, technically, hit low may be hidden inside a combo string for some characters. If accessing a normal move isn’t a possibility, an energy blast can hit the opponent (as long as you are two to three body lengths away). Some special energy projectiles can also hit a grounded opponent, but will do less damage than if it was performed on a standing target and will more than likely knock the character back on his feet.

Combos into Combos

As mentioned in the juggles section (which might need a little bit more explanation here), it is possible to "drop out" of one combo and into another in Budokai 2. Because there is no canceling of moves in the traditional sense in this game (such as Soul Calibur II or Street Fighter II where you cancel the animation of one move into another), you literally have to stop entering the commands for one combo, then start up another one at the moment the frames from the first combo complete.

As an example, try this in practice mode with Super Buu (try choosing Dabura or Android 16 as a target): K, K, K, Now wait for the moment when the animation is about to end for his back kick, then quickly enter K, K, K. You should have now juggled the opponent’s body with two combos, setting him up for a third combo, by "dropping out" of the first canned combo.

As of right now, this is only effective for juggling or bouncing your opponent’s body. Straight up ground based combos in Budokai 2 do not allow for enough hit stun until the very end of the attack string to simply drop out and restart another combo (and usually by the end they are either knocked away, on the ground, or popped up into the air for a juggle).

Move Lists

The move lists in this section correspond to the normal versions of the characters, for special moves or skills that can be attached to specific characters in addition to what is listed here: please check the main capsule/skill list.

Android 16

Normal movesExecution
Double punch into double uppercutP, P, P, P
Triple kick into double axe kickK, K, K, K
Triple kick into sweep into fierce kickK, K, K, Forward+K, K
Double kick into sweep into spin kickK, K, Back+K, K
Advancing punch into double uppercut into fierce punchForward+P, P, P, P
Jab into roundhouseP, K
Advancing punch into double fierce kickForward+P, K, K
Knee into double uppercut into double handed swingForward+K, P, P, P
Knee into double uppercut into overhead punchForward+K, P, P, Forward+P
Axe kick into fierce kickBack+K, K
Backhand into elbow dropBack+P, P
Backhand into double axe kickBack+P, Back+K
Backhand into spinning fierce kickBack+P, Forward+K
Backhand into sweep kickBack+P, K
Overhand swatForward, Forward+P
Rush fierce kickForward, Forward+K
Double handed swingP+K
Big uppercutBack+P+K
Low crossForward+P+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Double spin kickK+G
Jump kickForward+K+G
Flip kickBack+K+G

Extended movesExecutionNotes
Rocket PunchForward+E or P, P, Back+P, P, E or Forward+K, P, P, Back+P, ESpends one full ki gauge
Hell FlashForward+P, Forward+P, P, ESpends three ki gauges
Devil CrushP, P, K, ESpends one full ki gauge
Finishing SplashForward+K, K, K, ESpends two full ki gauges
Killing Neck ThrowP+G

Android 17

Normal movesExecution
Triple kick into fierce back kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into leaping kneeK, K, Back+K
Double side kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Knee into double kick into double spin kickForward+K, K, K, K, K
Triple punch into open hand strikeP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into quad spin kicksP, P, K, K, K
Double punch into roundhouse into double kneeP, P, Forward+K, K
Advancing punch into sweep kick into leap kickForward+P, K, K
Triple punch into double knee into fierce kickForward+P, P, P, K, K
Double spinning elbowsBack+P, P
Spinning elbow into big uppercutBack+P, Back+P
Spinning elbow into open handed strikeBack+P, Forward+P
Spinning elbow into leap kickBack+P, K
Spinning elbow into jumping kneeBack+P, Back+K
Spinning elbow into spinning back kickBack+P, Forward+K
Triple axe kickBack+K, K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into uppercut into fierce punchBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Jumping roll kickForward+K+G
Back flip kickBack+K+G
Head diveForward, Forward+P+K or Forward, Forward+K+G
Rushing backhandForward, Forward+P

Extended movesExecutionNotes
Power BlitzForward+E or P, P, P, P, E or Forard+K, P, P, P, ESpends one full ki gauge
Energy FieldBack+E or P, Forward+P, P, E or Forward+P, P, P, K, ESpends one full ki gauge
Power StrikeK, K, Forward+K, K, ESpends one full ki gauge
Power Falling StarForward+P, P, P, P, ESpends two full ki gauges
Buster SwingP+G

Android 18

Normal movesExecution
Triple kick into double spin kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into leaping knee into soccer kickK, K, Back+K, K
Double side kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Triple punch into elbow thrustP, P, P, Forward+P
Jab into roundhouseP, K
Knee into double kick into double spin kickForward+K, K, K, K, K
Knee into triple uppercutForward+K, P, P, P
Punch into sweep into leap kickForward+P, K, K
Double punch into quad spin kicksP, P, K, K, K
Double punch into roundhouse into double kneeP, P, K, Forward+K
Double spinning elbowsBack+P, P
Spinning elbow into big uppercutBack+P, Back+P
Spinning elbow into fierce punchBack+P, Forward+P
Spinning elbow into leap kickBack+P, K
Spinning elbow into triple kickBack+P, Forward+K
Spinning elbow into jumping kneeBack+P, Back+K
Triple axe kickBack+K, K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into leap fierce kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Jumping roll kickForward+K+G
Back flip kickBack+K+G
Rushing leap kickForward, Forward+K
Rushing spinning backhandForward, Forward+P
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Power BlitzForward+E or P, P, P, P, ESpends one full ki gauge
Energy FieldBack+E or P, Forward+P, P, E or Forward+P, P, P, K, ESpends one full ki gauge
Power StrikeK, K, Forward+K, K, ESpends one full ki gauge
Power Falling StarForward+P, P, P, P, ESpends two full ki gauges
Buster SwingP+G

Captain Ginyu

Normal movesExecution
Punch into backhand into uppercutP, Forward+P, P
Jab into roundhouseP, K
Double punch into triple kickP, P, K, K, K
Double punch into low kick into spinning back kickP, P, K, Forward+K
Punch into low kick into double axe kickForward+P, K, K
Triple kick into knee leap kickK, K, K, K, K
Low spin kick into double kick into double spin kickForward+K, K, K, K, K
Double kick into roundhouse into fierce kickK, K, Forward+K, Forward+K
Double kick into flip kickK, K, Back+K
Kick into fierce roundhouseK, Forward+K
Kick into axe kickK, Back+K
Axe kick into spinning axe kickBack+K, Back+K
Axe kick into fierce roundhouseBack+K, K
Axe kick into fierce kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double chopBack+P, Back+P
Chop into side chop into open handed strikeBack+P, P, P
Chop into elbow thrustBack+P, Forward+P
Chop into jump kickBack+P, K
Chop into sweep kickBack+P, Back+K
Chop into spinning axe kickBack+P, Forward+K
Double handed swingP+K
Big uppercutBack+P+K
Elbow thrustForward+P+K
Jumping roll kickK+G
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Milky CannonForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Body ChangeForward+P, P, P, K, ESpends three ki gauges
Processed Power CrushK, K, Forward+K, K, ESpends one full ki gauge
Parmesan ShowerForward+P, P, P, P, ESpends two full ki gauges
Ginyu StrikeP+G

Cell

Normal movesExecution
Double kick into triple axe kickK, K, K, K
Double side kick into sweep kick into axe kickK, K, Back+K, K
Jab into roundhouseP, K
Double punch into over-under cut into double fierce punchP, P, Forward+P, P, P, P
Double punch into uppercut into double handed swingP, P, Back+P, P
Double punch into leap kickP, P, Forward+K
Double punch into spinning back kickP, P, Back+K
Triple punch into uppercutForward+P, Forward+P, P, P
Punch into triple chop barrage into fierce punchForward+P, P, P, P, P
Advancing punch into spin kick into leap kickForward+P, K, K
Knee into double uppercut into fierce punchForward+K, P, P, P
Knee into double uppercut into double handed swingForward+K, P, P, Forward+P
Backhand into uppercut into fierce punchBack+P, P, P
Backhand into sweep kickBack+P, K
Backhand into spinning axe kickBack+P, Back+K
Backhand into wheel kickBack+P, Forward+K
Axe kick into leap kickBack+K, K
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kick K+G
Back flip kickBack+K+G
Jumping roll kickForward+K+G
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
KamehamehaForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, ESpends one full ki gauge
Spirit BombForward+P, Forward+P, P, K, ESpends three ki gauges
Ultimate AttackP, P, K, ESpends one full ki gauge
Negative Power RainK, K, K, Forward K, ESpends two full ki gauges
Cybernetic RadarForward+K, K, K, ESpends two full ki gauges
LassoP+G

Dabura

Normal movesExecution
Double kick into triple axe kickK, K, K, K, K
Double kick into spinning back kick into jumping roll kickK, K, K, Forward+K, K
Double kick into sweep kick into spinning axe kickK, K, Back+K, K
Advancing punch into triple chop barrage into fierce punchForward+P, P, P, P, P
Jab into roundhouseP, K
Double punch into back kickP, P, Back+K
Double punch into leap kickP, P, Forward+K
Advancing punch into spinning side kick into leap kickForward+P, K, K
Knee into double uppercut into double handed swingForward+K, P, P, Forward+P
Knee into double uppercut into fierce punchForward+K, P, P, P
Triple punch into spinning back kick into back flip kickForward+P, Forward+P, P, K, K
Axe kick into leap kickBack+K, K
Backhand into spinning axe kickBack+P, Back+K
Backhand into sweep kickBack+P, K
Backhand into wheel kickBack+P, Forward+K
Backhand into uppercut into fierce punchBack+P, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Jumping roll kickForward+K+G
Flip kickBack+K+G
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Demonic WillP+K+GRequires three full ki gauges
Hell BlitzForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, ESpends one full ki gauge
Evil BlastBack+E or P, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, ESpends two full ki gauges
Hell Blow ShootP, P, K, ESpends one full ki gauge
Hate DancingForward+K, K, K, ESpends two full ki gauges
Evil TornadoP+G

Dr. Gero

Normal movesExecution
Triple side kick into spinning back kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into leaping kneeK, K, Back+K
Double side kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Knee into double side kick into double spin kickForward+K, K, K, K, K
Advancing punch into sweep kick into leap kickForward+P, K, K
Double punch into quad kick barrageP, P, K, K, K
Double punch into roundhouse into knee kickP, P, Forward+K, K
Jab into roundhouseP, K
Triple punch into knee kick into fierce kickForward+P, P, P, K, K
Double punch into uppercut into flip kickP, Forward+P, P, K
Doube spinning elbowsBack+P, P
Spinning elbow into uppercutBack+P, Back+P
Spinning elbow into open hand strikeBack+P, Forward+P
Spinning elbow into jumping kneeBack+P, Back+K
Spinning elbow into leap kickBack+P, K
Spinning elbow into spinning back kickBack+P, Forward+K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into double axe kickBack+K, K
Axe kick into leap kickBack+K, Forward+K
Axe kick into uppercut into fierce punchBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Back flip kickBack+K+G
Jumping roll kickForward+K+G
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Photon WaveBack+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Ki Blast AbsorptionForward+EMatch opponent's ki blast
Power BreakK, K, Forward+K, K, ESpends one full ki gauge
Precise CannonForward+P, P, P, P, ESpends two full ki gauges
Rolling CrushP+G

Frieza

Normal movesExecution
Triple side kick into double axe kickK, K, K, K
Side kick into fierce roundhouseK, Forward+K
Side kick into spinning axe kickK, Back+K
Double kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Double kick into fierce front kickK, K, Back+K
Jab into roundhouseP, K
Double punch into double kick into spinning back kickP, P, K, K, K
Double punch into roundhouse into sweep kickP, P, K, Forward+K
Advancing punch into sweep into double axe kickForward+P, K, K
Back hand into uppercutBack+P, P
Back hand into fierce punchBack+P, Back+P
Back hand into elbow thrustBack+P, Forward+P
Back hand into wheel kickBack+P, K
Back hand into spinning axe kickBack+P, Back+K
Back hand into jumping wheel kickBack+P, Forward+K
Axe kick into roundhouse into jump kickBack+K, K, K
Axe kick into spinning axe kickBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Jumping roll kickK+G
Knee leap kickForward+K+G
Spinning axe kickBack+K+G
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G
Tail WhipForward, Forward+E

Extended movesExecutionNotes
Death BeamForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Death BallForward+P, P, P, K, ESpends three ki gauges
Frieza NightmareK, K, Forward+K, K, ESpends one full ki gauge
Killer BallForward+P, P, P, P, ESpends two full ki gauges
Evil DanceForward+K, K, K, ESpends two full ki gauges
Meteor CrashP+G

Gohan

Normal movesExecution
Triple side kick into double axe kickK, K, K, K
Double side kick into double knee into jumping spin kickK, K, Forward+K, Forward+K
Double side kick into double jumping spin kicksK, K, Back+K
Side kick into roundhouseK, Forward+K
Side kick into axe kickK, Back+K
Jab into roundhouseP, K
Double punch into double kick into spinning back kickP, P, K, K, K
Double punch into roundhouse into sweep kickP, P, K, Forward+K
Triple punch into double spin kicksForward+P, P, P, K, K
Advancing punch into sweep into double axe kickForward+P, K, K
Double spinning back handBack+P, Back+P
Spinning backhand into uppercutBack+P, P
Spinning backhand into elbow thrustBack+P, Forward+P
Spinning backhand into spin kickBack+P, K
Spinning backhand into sweep kickBack+P, Back+K
Spinning backhand into spinning axe kickBack+P, Forward+K
Axe kick into roundhouseBack+K, K
Axe kick into spinning axe kickBack+K, Back+K
Axe kick into leap kickBack+K, K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Rushing elbow thrustForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G
Rushing elbow dropForward, Forward+E

Extended movesExecutionNotes
Super SaiyanP+K+GRequires three full ki gauges
Super Saiyan 2P+K+GRequires four full ki gauges
KamehamehaForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Zanku FistP, Forward+P, P, ESpends one full ki gauge
Continuous KamehamehaForward+P, P, P, P, ESpends two full ki gauges
Super Dragon FistForward+K, K, K, ESpends two full ki gauges
Jackhammer SmashP+G

Goku

Normal movesExecution
Triple Kick into axe kickK, K, K, K
Double kick into jumping double spin kickK, K, Back+K
Double kick into knee into sweepK, K, Forward+K, K
Double kick into knee into jumping knee into jumping kickK, K, Forward+K, Forward+K
Triple punch into power punchP, P, P, Forward+P
Double jab into cross into uppercutP, P, Back+P, P
Triple punch into double uppercutForward+P, P, P, P, P
Jab into roundhouseP, K
Double punch into roundhouse into wheel kick into spinning back kickP, P, K, K, K
Double punch into roundhouse into sweep kickP, P, K, Forward+K
Double Axe KickBack+K, Back+K
Axe Kick into BootBack+K, Forward+K
Axe Kick into RoundhouseBack+K, K
Axe Kick into double uppercutBack+K, P, P
Double Spinning BackhandBack+P, Back+P
Spinning Backhand into upper cutBack+P, P
Spinning Backhand into elbow thrustBack+P, Forward+P
Spinning Backhand into wheel kickBack+P, K
Spinning backhand into sweep kickBack+P, Back+K
Double handed swingP+K
Big uppercutBack+P+K
Fierce PunchForward+P+K
Double kickK+G
Jumping Roll KickForward+K+G
Leaping spin kickBack+K+G
Head diveForward, Forward+K+G or Forward, Forward+P+K
Elbow rushForward, Forward+P
Fierce kick rushForward, Forward+K

Extended movesExecutionNotes
DragonthrowP+G
King Kai Fist x20P+K+GRequires one full ki gauge
Super SaiyanP+K+GRequires three full ki gauges
KamehamehaForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Spirit BombForward+P, P, P, K, ESpends four full ki gauges
Zanku FistP, Forward+P, P, ESpends one full ki gauge
Super Dragon FistForward+K, K, K, ESpends two full ki gauges

Goten

Normal movesExecution
Triple side kick into roundhouse into spinning back kickK, K, K, K
Side kick into roundhouseK, Forward+K
Double kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Knee kick into spinning backhand into elbow thrustForward+K, K, P, P
Double kick into jumping kneeK, K, Back+K
Knee into double kick into double spin kickForward+K, K, K, K, K
Jab into roundhouseP, K
Double punch into knee into jumping knee kick into jumping roll kickP, P, K, K, K
Double punch into knee into flip kickP, P, K, Forward+K
Advancing punch into sweep into leap kickForward+P, K, K
Triple punch into knee kick into leap kickForward+P, P, P, K, K
Backhand into uppercut into spinning uppercutBack+P, P, P
Backhand into elbow dropBack+P, Back+P
Backhand into elbow thrustBack+P, Forward+P
Backhand into wheel kickBack+P, K
Backhand into jumping kneeBack+P, Back+K
Backhand into sweep kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into leaping kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Rushing backhandForward, Forward+P
Rushing jump kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Super SaiyanP+K+GRequires three full ki gauges
KamehamehaForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Zanku FistK, K, Forward+K, K, ESpends one full ki gauge
Continuous KamehamehaForward+P, P, P, P, ESpends two full ki gauges
JackhammerP+G

Great Saiyaman

Normal movesExecution
Triple kick into roundhouse into spin kickK, K, K, K
Side kick into roundhouseK, Forward+K
Double kick into jumping kneeK, K, Back+K
Side kick into double axe kickK, Back+K
Jab into roundhouseP, K
Double punch into roundhouse into knee kickP, P, K, Forward+K
Triple punch into open hand strikeP, P, P, Forward+P
Advancing punch into sweep into leap kickForward+P, K, K
Triple punch into sweep kick into double jump kickForward+P, P, P, K, K
Backhand into uppercutBack+P, P
Backhand into elbow dropBack+P, Back+P
Backhand into elbow thrustBack+P, Forward+P
Backhand into jumping wheel kickBack+P, K
Backhand into jumping knee kickBack+P, Back+K
Backhand into sweep kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Rushing backhandForward, Forward+P
Rushing jump kickForward, Forward+K
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kick K+G
Head diveForward, Forward+P+K or Forward, Forward+K+G
Iron FistForward, Forward+E

Extended movesExecutionNotes
Justice PunchForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Justice KickP, P, K, K, E or K, K, Forward+K, Forward+K, ESpends one full ki gauge
Justice FinisherK, K, Forward+K, K, ESpends one full ki gauge
Justice FlashForward+P, P, P, P, ESpends two full ki gauges
Justice CarnivalForward+K, K, K, ESpends two full ki gauges
Justice DynamiteP+G

Hercule

Normal movesExecution
Hook kick into double axe kickK, Back+K
Hook kick into roundhouseK, Forward+K
Hook kick into side kick into jumping spin kickK, K, Back+K
Triple punch into jumping uppercutP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into double kick into jumping roll kickP, P, K, K, K
Double punch into roundhouse into leaping knee kickP, P, K, Forward+K
Advancing punch into spinning side kick into leap kickForward+P, K, K
Triple punch into leaping knee kick into forward kickForward+P, P, P, K, K
Spinning backhand into uppercutBack+P, P
Spinning backhand into big uppercutBack+P, Back+P
Spinning backhand into fierce punchBack+P, Forward+P
Spinning backhand into jumping roll heel kickBack+P, K
Spinning backhand into leaping kneeBack+P, Back+K
Spinning backhand into leaping knee kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into sweep kickBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Leaping hammer strikeP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Jumping roll kickK+G
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Rushing spinning elbowForward, Forward+E

Extended movesExecutionNotes
Dynamite KickForward+E or Forward+P, P, P, P, E or K, K, K, ESpends one full Ki gauge
Rolling Hercule PunchP, P, P, P, E or Forward+K, P, P, P, ESpends one full Ki gauge
Present for YouK, K, Forward+K, Forward+K, ESpends three full Ki gauges
Hercule Critical AttackP, Forward+P, P, ESpends one full Ki gauge
Hercule Ultra DynamiteForward+K, K, K, ESpends two full Ki gauges
Hercule Miracle BomberP+G

Kid Buu

Normal movesExecution
Side kick into roundhouse into back kick into double axe kickK, K, K, K
Side kick into flip kickK, Forward+K
Double side kick into spinning axe kickK, Back+K, K
Side kick into roundhouse into sweep kickK, K, Back+K
Double side kicks into quad spin kicksK, K, Forward+K, Forward+K
Triple punch into long arm strikeP, P, Forward+P, P
Double punch into uppercut into overhead punchP, P, Back+P, P
Jab into back kick into jumping roll kickP, K, K
Double punch into double kickP, P, K, K
Double punch into sweep into spin kick into leap kickP, P, Back+K, K, K
Double punch into double windmill strike into overhead punchForward+P, P, Forward+P, Forward+P
Double punch into quad windmill strike into long arm punchForward+P, P, Forward+P, P, P
Advancing punch into knee into side kick into axe kickForward+P, K, K, K
Left cross into fierce punchBack+P, P
Left cross into uppercutBack+P, Back+P
Left cross into long fierce punchBack+P, Forward+P
Left cross into spinning side kickBack+P, K
Left cross into sweep kickBack+P, Back+K
Left cross into spinning back kickBack+P, Forward+K
Double sweep kickBack+K, K
Sweep kick into spinning axe kickBack+K, Back+K
Sweep kick into double axe kickBack+K, Forward+K
Sweep kick into uppercut into double long arm strikeBack+K, P, P
Jumping hammer fistP+K
Double windmill strikeForward+P+K
Big uppercutBack+P+K
Double kickK+G
Double long arm strikeForward, Forward+P
Rushing leap kickForward, Forward+K
Rushing shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Diving double fistForward, Forward+E

Extended movesExecutionNotes
Vanishing BallBack+E or P, Forward+P, P, E or Forward+P, P, P, P, ESpends two full ki gauges
KamehamehaForward+E or P, P, P, P, E or Forward+K, K, K, ESpends one full ki gauge
Crazy SmashP, P, Forward+K, K, ESpends one full ki gauge
Mad Kill SpikeK, K, Forward+K, K, ESpends two full ki gauges
Savage RushForward+K, P, P, P, ESpends two full ki gauges
Vanishing DropP+G

Kid Trunks

Normal movesExecution
Triple side kick into roundhouse into side kickK, K, K, K
Side kick into roundhousK, Forward+K
Double side kick into jumping kneeK, K, Back+K
Double side kick into roundhouse into sweep kickK, K, Forward+K, Forward+K
Triple punch into open hand strikeP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into knee into flip kickP, P, K, Forward+K
Double punch into knee into knee kick into jumping roll kickP, P, K, K, K
Advancing punch into sweep into leap kickForward+P, K, K
Five kick comboForward+K, K, K, K, K
Backhand into uppercut into jumping uppercutBack+P, P, P
Backhand into elbow dropBack+P, Back+P
Backhand into elbow thrustBack+P, Forward+P
Backhand into spin kickBack+P, K
Backhand into jumping kneeBack+P, Back+K
Backhand into sweep kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into jumping kneeBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Rushing backhandForward, Forward+P
Rushing jump kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Super SaiyanP+K+GRequires three full ki gauges
Double BusterBack+E or P, Forward+P, P, E or Forward+K, K, P, P, ESpends two full ki gauges
Buster CannonForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Blast AttackK, K, Forward+K, K, ESpends one full ki gauge
Energy BurstForward+P, P, P, P, ESpends two full ki gauges
Grand ImpulseP+G

Krillin

Normal movesExecution
Double side kicks into front kickK, K, K
Double side kicks into roundhouse into spin kick into double jump spin kickK, K, Forward+K, K, K
Jab into roundhouse into side kickP, K, K
Double punch into double kick into jump kickP, P, K, K, K
Roundhouse into spin kick into roundhouseForward+K, K, K
Roundhouse into spin kick into sweep kickForward+K, K, Back+K
Roundhouse into spin kick into leap kickForward+K, K, Forward+K
Advancing punch into low kick into jumping knee into jump kickForward+P, K, K, K
Uppercut into jumping spinning uppercutBack+P, P
Uppercut into elbow thrustBack+P, Forward+P
Knee into sweepBack+K, Back+K
Knee into double kickBack+K, K
Double handed swingP+K
Big uppercutBack+P+K
Double jumping spin kickForward+P+K
Flip kickK+G
Spin kickBack+K+G
Jumping roll kickForward+K+G
Rushing overhead punchForward, Forward+P
Rushing jump kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Unlock PotentialP+K+GRequires three full ki gauges
KamehamehaForward+E or P, P, P, P, E or K, K, Back+K, ESpends one full ki gauge
Destructo DiscBack+E or P, P, Back+P, P, E or Forward+P, P, Forward+P, P, ESpends two full ki gauges
Zanku FistForward+P, P, K, K, ESpends one full ki gauge
Valiant FistForward+P, P, P, P, ESpends two full ki gauges
JackhammerP+G

Maijin Buu

Normal movesExecution
Side kick into roundhouse into back kick into cannon ball flipK, K, K, K
Side kick into roundhouse into sweep kickK, K, Back+K
Jab into back kick into jumping roll kickP, K, K
Double punch into double spin kick into leap kickP, P, K, K, K
Double punch into uppercut into long arm strikeP, P, Forward+P, P
Double punch into uppercut into overhead punchP, P, Back+P, P
Spin kick into roundhouse into side kick into leap kickForward+K, K, K, K
Uppercut into fierce punchBack+P, P
Uppercut into belly bopBack+P, Back+P
Uppercut into long arm strikeBack+P, Forward+P
Uppercut into spin kickBack+P, K
Uppercut into sweepBack+P, Back+K
Uppercut into spinning back kickBack+P, Forward+K
Spinning sweep kick into spin kickBack+K, K
Spinning sweep kick into belly bopBack+K, Back+K
Spinning sweep kick into flipping cannonballBack+K, Forward+K
Spinning sweep kick into overhead swipe into uppercutBack+K, P, P
Hammer fistP+K
Big uppercutBack+P+K
Double windmill strikeForward+P+K
Double spin kickK+G
Rushing double arm strikeForward, Forward+P
SupermanForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Diving double hand strikeForward, Forward+E

Extended movesExecutionNotes
Innocence CannonForward+E or P, P, P, P, E or P, Forward+P, P, ESpends one full ki gauge
Innocence StrikeP, P, Forward+K, K, ESpends one full ki gauge
Enjoy BrowningK, K, Forward+K, K, ESpends two full ki gauges
Innocence DanceForward+K, P, P, P, ESpends two full ki gauges
Merry SwingP+G

Nappa

Normal movesExecution
Double side kick into axe kick into double axe kicksK, K, K, K
Double side kick into sweep kick into jump kickK, K, Back+K, K
Double punch into over head strike into double handed swingP, P, Forward+P, P
Triple punch into leaping hammer fist into fierce punchP, P, Back+P, P, P
Jab into roundhouseP, K
Double punch into sweep kickP, P, Back+K
Double punch into front kickP, P, Forward+K
Double punch into uppercut into fierce punchForward+P, P, P, P
Double punch into uppercut into leaping hammer fistForward+P, P, P, Forward+P
Advancing punch into spin kick into front kickForward+P, K, K
Knee into double side kick into front kickForward+K, K, K, K
Knee into double side kick into swing kickForward+K, K, K, Forward+K
Knee into left cross into over head strike into double handed strikeForward+K, P, P, P
Knee into left cross into over head strike into leaping hammer fistForward+K, P, P, Forward+P
Backhand into uppercutBack+P, P
Backhand into spinning sweep kickBack+P, K
Backhand into spin kickBack+P, Back+K
Backhand into forward kickBack+P, Forward+K
Axe kick into forward kickBack+K, K
Double handed strikeP+K
Big uppercutBack+P+K
Leaping hammer fistForward+P+K
Jumping roll kickK+G
Double kickBack+K+G
Spinning sweep kickForward+K+G
Rushing overhead strikeForward, Forward+P
Rushing leap kickForward, Forward+K
Shoulder rushForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Break CannonBack+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, K, K, Back+K, ESpends two full ki gauges
Bomber DXForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, ESpends one full ki gauge
Giant AttackK, K, K, Forward+K, ESpends one full ki gauge
BreakstormP, P, K, ESpends two full ki gauges
Megaton ThrowP+G

Picollo

Normal movesExecution
Double side kick into axe kick into double axe kickK, K, K, K
Double side kick into axe kick into sweep into front kickK, K, K, Forward+K, K
Double side kick into back kick into back flip kickK, K, Back+K, K
Double punch into fierce punchP, P, Forward+P
Double punch into double uppercutP, P, Back+P, P
Jab into roundhouseP, K
Double punch into front kickP, P, Forward+K
Double punch into sweep kickP, P, Back+K
Jab into triple chop barrageForward+P, P, P, P
Triple punch into fierce punchForward+P, Forward+P, P, P
Advancing punch into spin kick into front kickForward+P, K, K
Knee into double uppercut into fierce punchForward+K, P, P, P
Knee into triple uppercutForward+K, P, P, Back+P
Backhand into elbow dropBack+P, P
Backhand into spin sweep kickBack+P, K
Backhand into spinning axe kickBack+P, Back+K
Backhand into spin kickBack+P, Forward+K
Axe kick into front kickBack+K, K
Axe kick into shin kickBack+K, Back+K
Overhand swipeP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Flip kickBack+K+G
Jump kickForward+K+G
Rushing hammer strikeForward, Forward+P
Rushing leap kickForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Rushing elbow dropForward, Forward+E

Extended movesExecutionNotes
Sync With NailP+K+GRequires three full ki gauges
Destructive WaveForward+E or P, P, P, P, E or Forward+P, Forward+P, P, Forward+P, ESpends one full ki gauge
Special Beam CannonForward+P, P, P, Forward+P, ESpends three ki gauges
Instant KillquickP, P, K, ESpends one full ki gauge
Fierce RanmaForward+K, K, K, ESpends two full ki gauges
Demon RoundhouseP+G

Raditz

Normal movesExecution
Triple side kicks into double axe kickK, K, K, K
Double side kick into roundhouse into spin kickK, K, Forward+K, Forward+K
Side kick into axe kickK, Back+K
Double side kicks into shin kickK, K, Back+K
Jab into roundhouseP, K
Double punch into roundhouse into spin kick into roundhouseP, P, K, K, K
Double punch into roundhouse into sweep kickP, P, K, Forward+K
Quad cross punch barrage into uppercutForward+P, P, P, P, P
Advancing punch into sweep into double axe kickForward+P, K, K
Backhand into uppercutBack+P, P
Backhand into elbow dropBack+P, Back+P
Backhand into elbow thrustBack+P, Forward+P
Backhand into spin kickBack+P, K
Backhand into sweep kickBack+P, Back+K
Backhand into spinning axe kickBack+P, Forward+K
Axe kick into spin kickBack+K, K
Double axe kickBack+K, Back+K
Axe kick into front kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Rushing elbow thrustForward, Forward+P
Rushing leap kickForward, Forward+K
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Double SundayForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Saturday CrushBack+E or P, Forward+P, P, E or Forward+P, P, P, K, ESpends two full ki gauges
Exciting YearK, K, Forward+K, K, ESpends one full ki gauge
Dynamite MondayForward+K, K, K, ESpends two full ki gauges
Day CrushP+G

Recoome

Normal movesExecution
Double side kick into axe kick into double axe kickK, K, K, K
Double side kick into spinning sweep kickK, K, Back+K
Double punch into overhead hammer strike into double handed swingP, P, Forward+P, P
Double punch into uppercut into leaping hammer strike into fierce punchP, P, Back+P, P, P
Jab into roundhouseP, K
Double punch into spin kick into jumping roll kickP, P, K, K
Double punch into sweepP, P, Back+K
Double punch into front kickP, P, Forward+K
Knee into upper cut into overhead strike into leaping hammer fist into uppercutForward+K, P, P, Forward+P
Knee into upper cut into overhead strike into big uppercutForward+K, P, P, Back+P
Knee into double kick into front kickForward+K, K, K, K
Knee into double kick into leap kickForward+K, K, K, Forward+K
Double punch into uppercut into fierce punchForward+P, P, P, P
Double punch into overhead hammer strike into fierce punchForward+P, Forward+P, P, P
Advancing punch into spin kick into leap kickForward+P, K, K
Backhand into big uppercutBack+P, P
Backhand into sweep kickBack+P, K
Backhand into wheel kickBack+P, Back+K
Backhand into front kickBack+P, Forward+K
Axe kick into leap kickBack+K, K
Double handed swingP+K
Big uppercutBack+P+K
Leaping hammer strikeForward+P+K
Jumping roll kickK+G
Double kickBack+K+G
SweepForward+K+G
Rushing overhead punchForward, Forward+P
Rushing leap kickForward, Forward+K
Rushing shoulder ramForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Recoome Eraser GunForward+E or P, P, P, P, ESpends one full ki gauge
Recoome KickBack+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, P, P, ESpends one full ki gauge
Recoome BomberForward+K, K, K, Back+K, ESpends three ki gauges
Recoome Buster MagnumK, K, K, Forward+K, ESpends one full ki gauge
Recoome Max VulcanP, P, K, ESpends two full ki gauges
Recoome Hyper SwingP+G

Super Buu

Normal movesExecution
Side kick into roundhouse into back kick into cannon ball flipK, K, K, K
Side kick into roundhouse into sweep kickK, K, Back+K
Jab into back kick into jumping roll kickP, K, K
Double punch into double spin kick into leap kickP, P, K, K, K
Double punch into uppercut into long arm strikeP, P, Forward+P, P
Double punch into uppercut into overhead punchP, P, Back+P, P
Double punch into sweep kick into side kick into leap kickP, P, Back+K, K, K
Spin kick into roundhouse into side kick into leap kickForward+K, K, K, K
Uppercut into fierce punchBack+P, P
Uppercut into belly bopBack+P, Back+P
Uppercut into long arm strikeBack+P, Forward+P
Uppercut into spin kickBack+P, K
Uppercut into sweepBack+P, Back+K
Uppercut into spinning back kickBack+P, Forward+K
Spinning sweep kick into spin kickBack+K, K
Spinning sweep kick into belly bopBack+K, Back+K
Spinning sweep kick into flipping cannonballBack+K, Forward+K
Spinning sweep kick into overhead swipe into uppercutBack+K, P, P
Hammer fistP+K
Big uppercutBack+P+K
Double windmill strikeForward+P+K
Double spin kickK+G
Rushing clapForward, Forward+P
Rushing leap kickForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Diving double hand strikeForward, Forward+E

Extended movesExecutionNotes
Ill FlashForward+E or P, P, P, P, E or P, Forward+P, P, ESpends one full ki gauge
Vice BreakP, P, Forward+K, K, ESpends one full ki gauge
Assault RainK, K, Forward+K, K, ESpends two full ki gauges
Vice BrowningForward+K, P, P, P, ESpends two full ki gauges
Badness ThrowP+G

Supreme Kai

Normal movesExecution
Triple side kick into double axe kickK, K, K, K
Double side kick into forward kickK, K, Back+K
Side kick into axe kickK, Back+K
Side kick into roundhouseK, Forward+K
Knee into side kick into heel kickForward+K, K, Back+K
Triple punch into double handed swingP, P, P, Forward+P
Jab into over head punch into uppercut into double handed swingP, Forward+P, P, P
Jab into roundhouseP, K
Double punch into roundhouse into spin kick into leap kickP, P, K, K, K
Double punch into roundhouse into sweepP, P, K, Forward+K
Jab into over head punch into uppercut into jump kickP, Forward+P, P, K
Triple cross punch barrage into spinning side kick into double axe kickForward+P, P, P, K, K
Spinning backhand into uppercutBack+P, P
Spinning backhand into fierce punchBack+P, Back+P
Spinning backhand into elbow thrustBack+P, Forward+P
Spinning backhand into wheel kickBack+P, K
Spinning backhand into axe kickBack+P, Back+K
Spinning backhand into leaping spin kickBack+P, Forward+K
Axe kick into roundhouse into jump kickBack+K, K, K
Axe kick into Axe kickBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Jumping roll kickK+G
Spinning axe kickBack+K+G
Knee into leap kickForward+K+G
Rushing spinning backhandForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
ShockwaveForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Holiness BreakK, K, Forward+K, K, ESpends one full ki gauge
Energy RainForward+P, P, P, P, ESpends two full ki gauges
Majestic RushForward+K, K, K, ESpends two full ki gauges
Noble ThrowP+G

Teen Gohan

Normal movesExecution
Double side kick into front kickK, K, K
Double side kick into spin kick barrageK, K, Forward+K, K, K
Roundhouse into wheel kick into jump kickForward+K, K, Forward+K
Roundhouse into wheel kick into roundhouseForward+K, K, K
Triple punch into double uppercutP, P, Forward+P, P, P
Triple punch into uppercutP, P, Back+P, P
Cross barrage into open hand strikeForward+P, P, P, P, P
Jab into roundhouse into spin kickP, K, K
Double punch into roundhouse into wheel kick into jump kickP, P, K, K, K
Jab into sweep into kneeForward+P, K, K
Uppercut into elbow thrustBack+P, P
Knee into sweepBack+K, Back+K
Double Knee into Front KickBack+K, K
Double handed swingP+K
Big uppercutBack+P+K
Double jump kickForward+P+K
Flip kickK+G
Jump roll kickForward+K+G
Fierce spin kickBack+K+G
Rushing jump kickForward, Forward+K
Rushing overhead punchForward, Forward+P
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Super Saiyan 1P+K+GRequires one full ki gauge
Super Saiyan 2P+K+GRequires three full ki gauges
KamehamehaForward+E or P, P, P, P, E or Forward+P, P, Forward+P, P, ESpends one full ki gauge
Instant KillquickForward+P, P, K, K, ESpends one full ki gauge
High-Speed HammerP, P, K, K, ESpends two full ki gauges
Fierce RanmaK, K, Back+K, ESpends two full ki gauges
JackhammerP+G

Tien

Normal movesExecution
Triple side kick into flip kickK, K, K, K
Side kick into double axe kickK, Back+K
Side kick into roundhouseK, Forward+K
Double side kick into roundhouse into side kickK, K, Forward+K, Forward+K
Double side kick into leaping kneeK, K, Back+K
Triple punch into open hand strikeP, P, P, Forward+P
Advancing punch into chop barrageForward+P, P, P, P, P
Jab into roundhouseP, K
Double punch into roundhouse into spin kick into jumping roll kickP, P, K, K, K
Double punch into roundhouse into leaping kneeP, P, K, Forward+K
Advancing punch into leaping knee into leap kickForward+P, K, K
Advancing punch into double cross into leaping knee into front kickForward+P, P, P, K, K
Chop barrage into uppercutBack+P, P
Chop barrage into jumping uppercutBack+P, Back+P
Chop barrage into open hand strikeBack+P, Forward+P
Chop barrage into front kickBack+P, K
Chop barrage into leaping kneeBack+P, Back+K
Chop barrage into jump kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into leaping kneeBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into handle chop into uppercutBack+K, P, P
Jumping hammer strikeP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Jumping roll kickK+G
Rushing double handed overhead swingForward, Forward+P
Rushing jump kickForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Spinning star kickForward, Forward+E

Extended movesExecutionNotes
Ki Blast CannonBack+E or P, Forward+P, P, E or K, K, Forward+K, Forward+K, P, ESpends two full Ki gauges
DodompaForward+E, P, P, P, P, E or Forward+K, P, P, P, ESpends one full Ki gauge
Jackhammer Fist FlashK, K, Forward+K, K, ESpends one full Ki gauge
Machinegun fistForward+K, K, K, ESpends two full Ki gauges
Jackhammer Fist P+G

Trunks

Normal movesExecution
Triple side kick into flip kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into roundhouse into spin kickK, K, Forward+K, Forward+K
Double side kick into leaping kneeK, K, Back+K
Knee into side kick into backhand into elbow thrustForward+K, K, P, P
Triple punch into open hand strikeP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into double kick into jumping roll kickP, P, K, K, K
Double punch into roundhouse into knee into leap kickP, P, K, Forward+K
Double punch into uppercut into flip kickP, Forward+P, P, K
Triple punch into double jump kick into front kickForward+P, P, P, K, K
Spinning backhand into uppercutBack+P, P
Spinning backhand into elbow dropBack+P, Back+P
Spinning backhand into elbow thrustBack+P, Forward+P
Spinning backhand into leaping wheel kickBack+P, K
Spinning backhand into leaping kneeBack+P, Back+K
Spinning backhand into jump kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into leaping kneeBack+K, Back+K
Axe kick into soccer kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward, P+K
Triple side kick K+G
Rushing elbow thrustForward, Forward+P
Rushing leap kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Super SaiyanP+K+GRequires three full ki gauges
Buster CannonForward+E or P, P, P, P, E or Forward+K, P, P, P, ERequires one full ki gauge
Burning AttackForward+P, P, P, K, ESpends three ki gauges (must be in Super Saiyan mode)
Blast AttackK, K, Forward+K, K, ESpends one full ki gauge
Energy BurstForward+P, P, P, P, ESpends two full ki gauges
Meteor BreakForward+K, K, K, ESpends two full ki gauges
Rapid Fall SlashP+G

Vegeta

Normal movesExecution
Triple side kick into roundhouse into spin kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into roundhouse into spin kickK, K, Forward+K, K
Double side kick into roundhouse into sweepK, K, Forward+K, Forward+K
Double side kick into leaping kneeK, K, Back+K
Triple punch into open hand strikeP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into roundhouse into knee leap kickP, P, K, Forward+K
Spinning backhand into uppercutBack+P, P
Spinning backhand into elbow dropBack+P, Back+P
Spinning backhand into elbow thrustBack+P, Forward+P
Spinning backhand into leaping wheel kickBack+P, K
Spinning backhand into leaping kneeBack+P, Back+K
Spinning backhand into sweep kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into leaping kneeBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Double kickK+G
Rushing backhandForward, Forward+P
Jump kickForward, Forward+K
Head diveForward, Forward+P+K or Forward, Forward+K+G

Extended movesExecutionNotes
Super SaiyanP+K+GRequires three full ki gauges
Galick GunForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Final FlashP, P, K, K, ESpends three ki gauges
Final BashP, Forward+P, P, ESpends one full ki gauge
Meteor FlashForward+P, P, P, P, ESpends two full ki gauges
Meteor BreakForward+K, K, K, ESpends two full ki gauges
Nose Dive CrashP+G

Videl

Normal movesExecution
Hook kick into double side kick into flip kickK, K, K, K
Hook kick into roundhouseK, Forward+K
Hook kick into double axe kickK, Back+K
Hook kick into side kick into roundhouse into knee jump kick into leap kickK, K, Forward+K, Forward+K, K
Hook kick into side kick into double kick into leap kickK, K, Forward+K, K, K
Hook kick into side kick into leaping wheel kickK, K, Back+K
Triple punch into jumping uppercutP, P, P, Forward+P
Cross punch barrage into leaping hammer strikeForward+P, P, P, P, P
Jab into roundhouseP, K
Double punch into roundhouse into spin kick into jumping roll kickP, P, K, K, K
Double punch into roundhouse into leaping knee kickP, P, K, Forward+K
Cross punch barrage into double leap kick into front kickForward+P, P, P, K, K
Advancing punch into spin kick into leap kickForward+P, K, K
Spinning backhand into uppercutBack+P, P
Spinning backhand into big uppercutBack+P, Back+P
Spinning backhand into fierce punchBack+P, Forward+P
Spinning backhand into roll kickBack+P, K
Spinning backhand into leaping kneeBack+P, Back+K
Spinning backhand into leaping knee kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into sweep kickBack+K, Back+K
Axe kick into leap kickBack+K, Forward+K
Axe kick into double uppercutBack+K, P, P
Double handed over head swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Jumping roll kickK+G
Rushing elbow thrustForward, Forward+P
Rushing leap kickForward, Forward+K
Rushing shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Rushing spinning elbowForward, Forward+E

Extended movesExecutionNotes
Eagle KickForward+E or P, P, P, P, E or Forward+K, P, P, P, ESpends one full ki gauge
Leopard's ShootP, Forward+P, P, ESpends one full ki gauge
Falcon RushForward+K, K, K, ESpends two full ki gauges
Bear BlowthroughP+G

Yamcha

Normal movesExecution
Triple side kick into flip kickK, K, K, K
Side kick into roundhouseK, Forward+K
Side kick into double axe kickK, Back+K
Double side kick into roundhouse into spin kickK, K, Forward+K, Forward+K
Double side kick into leaping kneeK, K, Back+K
Triple punch into open hand strikeP, P, P, Forward+P
Jab into roundhouseP, K
Double punch into roundhouse into spin kick into jumping roll kickP, P, K, K, K
Double punch into roundhouse into leaping kneeP, P, K, Forward+K
Advancing punch into leaping knee into leaping kickForward+P, K, K
Triple punch into leaping knee into front kickForward+P, P, P, K, K
Double slap chop into uppercutBack+P, P
Double slap chop into jumping uppercutBack+P, Back+P
Double slap chop into open hand strikeBack+P, Forward+P
Double slap chop into front kickBack+P, K
Double slap chop into leaping kneeBack+P, Back+K
Double slap chop into jump kickBack+P, Forward+K
Axe kick into double axe kickBack+K, K
Axe kick into leaping kneeBack+K, Back+K
Axe kick into soccer kickBack+K, Forward+K
Axe kick into axe handle chop into uppercutBack+K, P, P
Double handed swingP+K
Big uppercutBack+P+K
Fierce punchForward+P+K
Jumping roll kickK+G
Rushing hammer strikeForward, Forward+P
Rushing jump kickForward, Forward+K
Shoulder ramForward, Forward+P+K or Forward, Forward+K+G
Spinning star kickForward, Forward+E

Extended movesExecutionNotes
KamehamehaForward+P or P, P, P, P, E or Forward+K, P, P, P, E
Wolf Fang FistP, Forward+P, P, E or K, K, Forward+K, Forward+K, P, E or Forward+K, K, K, ESpends one full ki gauge
Wolf Slice FistK, K, Forward+K, K, ESpends one full ki gauge
Wolf Fang BlastForward+P, P, P, P, ESpends two full ki gauges
Tiger JackhammerP+G

Skill and Capsule List

Goku

SkillDescriptionRequirements
King Kai Fist X20Transform into King Kai Fist x20
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges and King Kai Fist x20 equiped
Super Saiyan 2Transform into Super Saiyan 2P+K+G with at least four full Ki gauges and King Kai x20 equiped
Super Saiyan 3Transform into Super Saiyan 3P+K+G with at least five full Ki gauges and Super Saiyan 2 equiped
KamehamehaKamehamehaP, P, P, P, E or Forward+K, P, P, P, E or Forward+E
Warp KamehamehaWarp KamehamehaP, P, K, K, E
Spirit BombSpirit BombForward+P, P, P, K, E
Super Spirit BombSuper Spirit BombK, K, Forward+K, K, E
Zaaku FistZanku FistP, Forward+P, P, E
Continuous KamehamehaContinuous KamehamehaForward+P, P, P, P, E
Super Dragon FistSuper Dragon FistForward+K, K, K, E
Dragon ThrowDragon ThrowP+G

Teen Gohan

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
Super Saiyan 2Transform into Super Saiyan 2P+K+G with at least four full Ki gauges
KamehamehaKamehamehaForward+E or P, P, P, E or Forward+P, P, Forward+P, P, E
Father-Son KamehamehaFather-Son KamehamehaSuper Saiyan 2: K, K, Forward+K, K, E
Instant Kill QuickInstant Kill QuickForward+P, P, K, K, E
High-Speed HammerHigh-Speed HammerP, P, K, K, E
Fierce RanmaFierce RanmaK, K, Back+K, E
Jack HammerJack HammerP+G

Gohan

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
Super Saiyan 2Transform into Super Saiyan 2P+K+G with at least four full Ki gauges
Elder Kai Unlock AbilityElder Kai Unlock AbilityP+K+G with at least five Ki gauges during Super Saiyan 2
KamehamehaKamehamehaForward+E or P, P, P, E or Forward+K, P, P, P, E
Super KamehamehaSuper KamehamehaK, K, Forward+K, K, E or Forward+P, P, P, K, E
Zaaku FistZanku FistP, Forward+P, P, E
Continuous KamehamehaContinuous KamehamehaForward+P, P, P, P, E
Super Dragon FistSuper Dragon FistForward+K, K, K, E
Jackhammer SmashJackhammer SmashP+G

Goten

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
KamehamehaKamehamehaForward+E or P, P, P, P, E
Zaaku FistZanku FistK, K, Forward+K, K, E or Forward+P, P, K, K, E
Continuous KamehamehaContinuous KamehamehaP, P, K, K, E
Jackhammer JackhammerP+G

Vegeta

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
Super Saiyan 2Transform into Super Saiyan 2P+K+G with at least four full Ki gauges
Galick GunGalick GunForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Final FlashFinal FlashP, P, K, K, E
Big Bang AttackBig Bang AttackSuper Saiyan: Forward+P, P, P, K, E
Final BashFinal BashP, Forward+P, P, E
Meteor FlashMeteor FlashForward+P, P, P, P, E
Meteor BreakMeteor BreakForward+K, K, K, E
Nose Dive CrashNose Dive CrashP+G

Kid Trunks

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
Double BusterDouble BusterP, Forward+P, P, E or Forward+K, P, P, P
Buster CannonBuster CannonForward+E or P, P, P, P, E or K, K, Forward+K, Forward+K, P, E
Blast AttackBlast AttackK, K, Forward+K, K, E
Energy BurstEnergy BurstForward+P, P, P, P, E
Grand ImpulseGrand ImpulseP+G

Trunks

SkillDescriptionRequirements
Super SaiyanTransform into Super SaiyanP+K+G with at least three full Ki gauges
Super Saiyan 2Transform into Super Saiyan 2P+K+G with at least four full Ki gauges
Buster CannonBuster CannonForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Finish BusterFinish BusterBack+E or P, Forward+P, P, E or Forward+K, K, P, P, E
Burning AttackBurning AttackSuper Saiyan: Forward+P, P, P, K, E
Burning SlashBurning SlashSuper Saiyan: K, K, Forward+K, Forward+K, P, E
Blast AttackBlast AttackK, K, Forward+K, K, E
Energy BurstEnergy BurstForward+P, P, P, P, E
Meteor BreakMeteor BreakForward+K, K, K, E
Rapid Fall StashRapid Fall StashP+G

Piccolo

SkillDescriptionRequirements
Sync With NailSync with NailP+K+G with at least three full Ki gauges
Fuse With KamiFuse with Kami
Destructive WaveDestructive WaveForward+E or P, P, P, P, E or Forward+P, Forward+P, P, Forward+P, E
Light GrenadeLight Grenade
Special Beam CannonSpecial Beam CannonForward+P, P, P, Forward+P, E
Hellzone GrenadeHellzone Grenade
Instant Kill QuickInstant Kill QuickP, P, K, E
Fierce RanmaFierce RanmaForward+K, K, K, E
Demon RoundhouseDemon Roundhouse

Skill and Capsule List - cont.

Krillen

SkillDescriptionRequirements
Unlock PotentialUnlock Potential
KamehamehaKamehamehaForward+E or P, P, P, P, E or K, K, Back+K, E
Destruction DiscDestruction DiscBack+E or P, P, Back+P, P, E or Forward+P, P, Forward+P, P, E
Fierce Destruction DiscFierce Destruction Disc
Zaaku FistZanku FistForward+P, P, K, K, E
Valiant FistValiant FistForward+P, P, P, P, E
JackhammerJackhammerP+G

Tien

SkillDescriptionRequirements
Ki Blast CannonKi Blast CannonP, Forward+P, P, E or K, K, Forward+K, P, E
DodompaDodompaForward+E or P, P, P, P, E
Volleyball FistVolleyball FistForward+P, P, P, K, E
Jackhammer Fist FlashJackhammer Fist FlashK, K, Forward+K, K, E
Domination BlastDomination BlastForward+P, P, P, P, E
Machinegun FistMachinegun FistForward+K, K, K, E
Jackhammer Fist Jackhammer Fist P+G

Yamcha

SkillDescriptionRequirements
KamehamehaKamehamehaForward+E or Forward+K, P, P, P, E
Wolf Fang FistWolf Fang FistP, P, P, P, E or Forward+P, P, P, P, E
Spirit Ball AttackSpirit Ball AttackP, Forward+P, P, E
Wolf Slice FistWolf Slice FistK, K, Forward+K, K, E
Wolf Fang BlastWolf Fang BlastForward+P, P, P, K, E
Tiger JackhammerTiger JackhammerP+G

Great Saiyaman

SkillDescriptionRequirements
Justice PunchJustice PunchForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Justice KickJustice KickP, P, K, K, E or K, K, Forward+K, Forward+K, E
Justice PoseJustice PoseForward+P, P, P, K, E
Justice FinisherJustice FinisherK, K, Forward+K, K, E
Justice FlashJustice FlashForward+P, P, P, P, E
Justice CarnivalJustice CarnivalForward+K, K, K, E
Justice DynamiteJustice DynamiteP+G

Hercule

SkillDescriptionRequirements
High TensionHigh TensionP+K+G with at least 3 Ki gauges
Dynamite KickDynamite KickK, K, K, E or Forward+P, P, P, P, E
Rolling Attack Hercule PunchRolling Attack Hercule PunchP, P, P, P, E or Forward+K, P, P, P, E
Hercule SpecialHercule SpecialHi Tension: Forward+P, P, P, K, E
Present For YouPresent For YouK, K, Forward+K, Forward+K, E
Hercule Critical AttackHercule Critical AttackP, Forward+P, P, E
Hercule Ultra DynamiteHercule Ultra DynamiteForward+K, K, K, E
Hercule Miracle BomberHercule Miracle BomberP+G

Videl

SkillDescriptionRequirements
Eagle KickEagle KickForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Videl's Close CallVidel's Close CallForward+P, P, P, K, E
Leopard ShootLeopard ShootP, Forward+P, P, E
Falcon RushFalcon RushForward+K, K, K, E
Bear BlowthroughBear BlowthroughP+G

Supreme Kai

SkillDescriptionRequirements
ShockwaveShockwaveForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Holiness BreakHoliness BreakK, K, Forward+K, K, E
Energy RainEnergy RainForward+P, P, P, P, E
Majestic RushMajestic RushForward+K, K, K, E
Noble ThrowNoble ThrowP+G

Raditz

SkillDescriptionRequirements
Double SundayDouble SundayForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Saturday CrushSaturday CrushBack+E or P, Forward+P, P, E or Forward+P, P, P, K, E
Exciting YearExciting YearK, K, Forward+K, K, E
Weekly SpecialWeekly SpecialForward+P, P, P, P, E
Dynamite MondayDynamite KickForward+K, K, K, E
Day CrushDay CrushP+G

Nappa

SkillDescriptionRequirements
Break CannonBreak CannonBack+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, K, K, Back+K, E
Bomber DXBomber DXForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E
Giant AttackGiant AttackK, K, K, Forward+K, E
BreakstormBreakstormP, P, K, E
Megaton ThrowMegaton ThrowP+G

Recoome

SkillDescriptionRequirements
Special Fighting Pose 3Special Fighting Pose 3P, P, Back+P, P, E or Forward+K, K, K, K, E
Special Fighting Pose 4Special Fighting Pose 4K, K, K, K, E or Forward+P, Forward+P, P, P, E
Recoome Eraser GunRecoome Eraser GunForward+E or P, P, P, P, E
Recoome KickRecoome KickBack+E or Forward+P, Forward+P, P, Forward+P, E or Forward+K, P, P, E
Recoome BomberRecoome BomberForward+K, K, K, Back+K, E
Recoome Buster MagnumRecoome Buster MagnumK, K, K, Forward+K, E
Recoome Max VulcanRecoome Max VulcanP, P, K, E
Recoome Hyper SwingRecoome Hyper SwingP+G

Captain Ginyu

SkillDescriptionRequirements
Special Fighting Pose 1Special Fighting Pose 1P, Forward+P, P, E or K, K, Back+K, E
Special Fighting Pose 2Special Fighting Pose 2P, P, K, Forward+K, E or K, K, K, K, E
Milky CannonMilky CannonForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Body ChangeBody ChangeForward+P, P, P, K, E
Processed Power CrushProcessed Power CrushK, K, Forward+K, K, E
Parmesan ShowerParmesan ShowerForward+P, P, P, P, E
Ginyu SpecialGinyu SpecialForward+K, K, K, E
Ginyu StrikeGinyu StrikeP+G

Skill and Capsule List - cont.

Frieza

SkillDescriptionRequirements
Death BeamDeath BeamForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Death WaveDeath WaveBack+E or P, Forward+P, P, E or K, K, Forward+K, Forward+K, E
Death BallDeath BallForward+P, P, P, K, E
Frieza NightmareFrieza NightmareK, K, Forward+K, K, E
Killer BallKiller BallForward+P, P, P, P, E
Evil DanceEvil DanceForward+K, K, K, E
Meteor CrashMeteor CrashP+G

Android 16

SkillDescriptionRequirements
Rocket PunchRocket PunchForward+E or P, P, Back+P, P, E or Forward+K, P, P, Back+P, E
Hell FlashHell FlashForward+P, Forward+P, P, E
Devil CrushDevil CrushP, P, K, E
Finishing SplashFinishing SplashForward+K, K, K, E
Killing Neck ThrowKilling Neck ThrowP+G

Android 17

SkillDescriptionRequirements
Power BlitzPower BlitzForward+E or P, P, P, P, E or Forward+K, P, P, P, E
Energy FieldEnergy FieldBack+E or P, Forward+P, P, E or Forward+P, P, P, K, E
Power StrikePower StrikeK, K, Forward+K, K, E
Power Falling StarPower Falling StarForward+P, P, P, P, E
Buster SwingBuster SwingP+G

Android 18

SkillDescriptionRequirements
Power BlitzPower BlitzForward+E or P, P, P, P, E
Energy FieldEnergy FieldBack+E or P, Forward+P, P, E or Forward+P, P, P, K, E
Destructo DiscDestructo DiscK, K, Forward+K, Forward+K, P, E or Forward+K, P, P, P, E
Power StrikePower StrikeK, K, Forward+K, K, E
Power Falling StarPower Falling StarForward+P, P, P, P, E
Buster SwingBuster SwingP+G

Dr. Gero

SkillDescriptionRequirements
Photon WavePhoton WaveBack+E or P, P, P, P, E or Forward+K, P, P, P, E
Ki Blast AbsorptionKi Blast AbsorptionForward+E
Life DrainLife DrainForward+P, P, P, K, E
Power BreakPower BreakK, K, Forward+K, K, E
Precise CannonPrecise CannonForward+P, P, P, P, E
Rolling CrushRolling CrushP+G

Cell

SkillDescriptionRequirements
KamehamehaKamehamehaForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E
Energy FieldEnergy FieldP, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, E
Spirit BombSpirit BombForward+P, Forward+P, P, K, E
Ultimate AttackUltimate AttackP, P, K, E
Negative Power RainNegative Power RainK, K, K, Forward+K, E
Cybernetic RadarCybernetic RadarForward+K, K, K, E
LassoLassoP+G

Dabura

SkillDescriptionRequirements
Demonic WillDemonic WillP+K+G requires at least 3 full Ki Gauges
Hell BlitzHell BlitzForward+E or P, P, P, P, E or Forward+K, P, P, Back+P, E
Evil BlastEvil BlastBack+E or P, P, Forward+P, P, P, E or Forward+P, Forward+P, P, P, E
Hell Blade RushHell Blade RushForward+P, Forward+P, P, K, E
Hell Blow ShootHell Blow ShootP, P, K, E
Hate Ray CannonHate Ray CannonK, K, K, Forward+K, E
Hate DancingHate DancingForward+K, K, K, E
Evil TornadoEvil TornadoP+G

Maijin Buu

SkillDescriptionRequirements
Innocence CannonInnocence CannonP, P, P, P, E or P, Forward+P, P, E
Angry ExplosionAngry ExplosionForward+P, P, Forward+P, P, E
Innocence StrikeInnocence StrikeP, P, Forward+K, K, E
Enjoy BrowningEnjoy BrowningK, K, Forward+K, K, E
Innocence DanceInnocence DanceForward+K, P, P, P, E
Merry SwingMerry SwingP+G

Super Buu

SkillDescriptionRequirements
AbsorptionAbsorptionForward+P, P, Forward+P, P, E
Ill FlashIll FlashP, P, P, P, E or P, Forward+P, P, E
Vice BreakVice BreakP, P, Forward+K, K, E
Assault RainAssault RainK, K, Forward+K, K, E
Vice BrowningVice BrowningForward+K, P, P, P, E
Badness ThrowBadness ThrowP+G

Kid Buu

SkillDescriptionRequirements
Vanishing BallVanishing BallP, Forward+P, P, E or Forward+P, P, P, P, E
KamehamehaKamehamehaP, P, P, P, E or Forward+K, K, K, E
Warp KamehamehaWarp KamehamehaP, P, K, K, E
Crazy SmashCrazy SmashP, P, Forward+K, K, E
Mad Kill SpikeMad Kill SpikeK, K, Forward+K, K, E
Savage RushSavage RushForward+K, P, P, P, E
Vanishing DropVanishing DropP+G

Skill and Capsule List - cont.

Non-character

CapsuleDescriptionRequirementsComments
Fusion (Gotenks)Fusion between Kid Trunks and GotenP, P, K, K, E Requires three ki gaugesFusion breaks when timer hits 0 or when knocked down.
Fusion (Tiencha)Fusion between Tien and YamchaP, P, K, K, E Requires three ki gaugesFusion breaks when timer hits 0 or when knocked down.
Potara (Vegito)Fusion between Vegita and PotaraP, P, K, K, E Requires three ki gaugesOnce fusion breaks, it is broken for good
Potara (Vegito)Fusion between Goku and PotaraP, P, K, K, E Requires three ki gaugesOnce fusion breaks, it is broken for good
Potara (Gokule)Fusion between Hercule and PotaraP, P, K, K, E Requires three ki gaugesOnce fusion breaks, it is broken for good
Potara (Gokule)Fusion between Hercule and Goku using PotaraP, P, K, K, E Requires three ki gaugesOnce fusion breaks, it is broken for good
Potara (Kibitoshin)Fusion between Supreme Kai and Kibito using PotaraP, P, K, K, E Requires three ki gaugesOnce fusion breaks, it is broken for good
Breakthrough (Goku)Use all of character's moves and abilities
Breakthrough (Teen Gohan)Use all of character's moves and abilities
Breakthrough (Goten)Use all of character's moves and abilities
Breakthrough (Gohan)Use all of character's moves and abilities
Breakthrough (Vegeta)Use all of character's moves and abilities
Breakthrough (Kid Trunks)Use all of character's moves and abilities
Breakthrough (Trunks)Use all of character's moves and abilities
Breakthrough (Piccolo)Use all of character's moves and abilities
Breakthrough (Krillin)Use all of character's moves and abilities
Breakthrough (Tien)Use all of character's moves and abilities
Breakthrough (Yamcha)Use all of character's moves and abilities
Breakthrough (Great Saiyaman)Use all of character's moves and abilities
Breakthrough (Hercule)Use all of character's moves and abilities
Breakthrough (Videl)Use all of character's moves and abilities
Breakthrough (Supreme Kai)Use all of character's moves and abilities
Breakthrough (Raditz)Use all of character's moves and abilities
Breakthrough (Nappa)Use all of character's moves and abilities
Breakthrough (Recoome)Use all of character's moves and abilities
Breakthrough (Captain Ginyu)Use all of character's moves and abilities
Breakthrough (Frieza)Use all of character's moves and abilities
Breakthrough (Android 16)Use all of character's moves and abilities
Breakthrough (Android 17)Use all of character's moves and abilities
Breakthrough (Android 18)Use all of character's moves and abilities
Breakthrough (Dr. Gero)Use all of character's moves and abilities
Breakthrough (Cell)Use all of character's moves and abilities
Breakthrough (Dabura)Use all of character's moves and abilities
Breakthrough (Majin Buu)Use all of character's moves and abilities
Breakthrough (Super Buu)Use all of character's moves and abilities
Breakthrough (Kid Buu)Use all of character's moves and abilities
General VestDefensive Power UpLimited to Goku, Goten, Krillin, Tien and Yamcha
Training VestDefensive Power UpLimited to Goku, Goten, Krillin, Tien and Yamcha
Sturdy VestDefensive Power UpLimited to Goku, Goten, Krillin, Tien and Yamcha
Mysterious VestDefensive Power UpLimited to Goku, Goten, Krillin, Tien and Yamcha
Normal Tribe UniformDefensive Power UpLimited to Teen Gohan and Piccolo
Evil Training UniformDefensive Power UpLimited to Teen Gohan and Piccolo
Evil Sturdy UniformDefensive Power UpLimited to Teen Gohan and Piccolo
Evil Mystery UniformDefensive Power UpLimited to Teen Gohan and Piccolo
Normal Fiber JacketDefensive Power UpLimited to Kid Trunks and Trunks
Quality Fiber JacketDefensive Power UpLimited to Kid Trunks and Trunks
Sturdy Fiber JacketDefensive Power UpLimited to Kid Trunks and Trunks
Mystery Fiber JacketDefensive Power UpLimited to Kid Trunks and Trunks
Kami's OutfitDefensive Power UpLimited to Gohan and Supreme Kai
King Kai's OutfitDefensive Power UpLimited to Gohan and Supreme Kai
Grand Kai's OutfitDefensive Power UpLimited to Gohan and Supreme Kai
Supreme Kai's OutfitDefensive Power UpLimited to Gohan and Supreme Kai
Old Training VestDefensive Power UpLimited to Hercule
Wedding VestDefensive Power UpLimited to Hercule
World Champion VestDefensive Power UpLimited to Hercule
High-Tech VestDefensive Power UpLimited to Hercule
Champion BeltDefensive Power UpLimited to Hercule
T-ShirtDefensive Power UpLimited to Videl
Black Belt VestDefensive Power UpLimited to Videl
Sparring Outfit VestDefensive Power UpLimited to Videl
Great Saiyawoman's WardrobeDefensive Power UpLimited to Videl
Old Style ArmorDefensive Power UpLimited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza
Rit ArmorDefensive Power UpLimited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza
New Style ArmorDefensive Power UpLimited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza
Bulma's ArmorDefensive Power UpLimited to Vegeta, Raditz, Nappa, Recoome, Captain Ginyu and Frieza
Special CoatingDefensive Power UpLimited to all Androids and Dr. Gero
Improved Special CoatingDefensive Power UpLimited to all Androids and Dr. Gero
NanomachineDefensive Power UpLimited to all Androids and Dr. Gero
Improved NanomachineDefensive Power UpLimited to all Androids and Dr. Gero
Life Extract 10Defensive Power UpLimited to Cell
Life Extract 100Defensive Power UpLimited to Cell
Life Extract 1000Defensive Power UpLimited to Cell
Life Extract 10000Defensive Power UpLimited to Cell
Demon Realm GuardDefensive Power UpLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Mega GuardDefensive Power UpLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Babidi's GuardDefensive Power UpLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Bibidi's GuardDefensive Power UpLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Z-SwordAttack Power UpLimited to Goku and Gohan
Dabura's SwordAttack Power UpLimited to Dabura
Trunks' SwordAttack Power UpLimited to Trunks
CheeringAttack Power UpLimited to Hercule
1/3 Senzu BeanRecover 1/3 health for 1/3 Ki
Senzu BeanBoth Gauges restored
Frieza's Space ShipBoth Gauges restoredLimited to Frieza
Babidi's Mind ControlTransform into Majin VegetaLimited to Vegeta
Saiyan HeritageAttack and Defense Power UpMust be used in combination with Senzu beanLimited to Goku, Teen Gohan, Gohan, Goten, Vegeta, Kid Trunks, Trunks, Raditz, Nappa and Cell
Viral Heart DiseaseSlowly drains health of both characters
VaccineCancel out effect of Heart Disease
Super Holy WaterDamage percentage is reduced
Piccolo's RegenerationDamage percentage is reduced depending on KiLimited to Piccolo
Cell's RegenerationDamage percentage is reduced depending on KiLimited to Cell
Maju Buu's RegenerationDamage percentage is reduced depending on KiLimited to Majin Buu, Super Buu and Kid Buu
Deade's RegenerationDamage percentage is reduced depending on KiLimited to Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, Trunks, Piccolo, Krillin, Tien, Yamcha, Great Saiyaman, Hercule and Videl
Kibito's Revival PowerDamage percentage is reduced depending on KiLimited to Gohan and Supreme Kai
Medical MachineDamage percentage is reduced depending on KiLimited to Raditz, Nappa, Recoome, Captain Ginyu and Frieza
Automatic RestorationDamage percentage is reduced depending on KiLimited to all Androids and Dr. Gero
Mixed Blood PowerAttack and Guard Power UpLimited to Teen Gohan, Gohan, Goten, Kid Trunks and Trunks
Rage!Attack Power Up for first 10 seconds
Rage!!Attack Power Up for first 15 seconds
Rage!!!Attack Power Up for first 20 seconds
Serious!Attack Power Up when health hits below 1/3
Serious!!Attack Power Up when health hits below 1/2
Serious!!!Attack Power Up when health hits below 2/3
Power Near the LimitAttack Power Up when health hits below 1/6Limited to Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyaman
Desperate ResolutionAttack Power Up when health hits below 1/6Limited to Vegeta, Krillin, Tien, Yamcha, Videl and Supreme Kai
Desperate PowerAttack Power Up when health hits below 1/6Limited to Goku, Goten and Kid Trunks
Pride of the StrongestAttack Power Up when health hits below 1/6Limited to Frieza, Cell and Dabura
Last Ounce of StrengthAttack Power Up when health hits below 1/6Limited to Raditz, Nappa, Recoome, Captain Ginyu, Dr. Gero and all Androids
Pressure on the ChampAttack Power Up when health hits below 1/6Limited to Hercule
Dabura CookieAttack Power Up when health hits below 1/6Limited to Majin Buu, Super Buu and Kid Buu
Moon LightAttack Power Up for limited timeLimited to Raditz and Nappa
PotentialAttack Power Up for limited time
Universal PowerAttack and Defense Power Up in intervalsLimited to Goku
Miracle PowerAttack and Defense Power Up in intervalsLimited to Goten, Kid Trunks, Piccolo, Krillin, Tien, Yamcha, Great Saiyaman, Videl and Supreme Kai
Ultimate PowerAttack and Defense Power Up in intervalsLimited to Teen Gohan, Gohan, Vegeta and Trunks
King's ConfidenceAttack and Defense Power Up in intervalsLimited to Hercule
Mode-switching SystemsAttack and Defense Power Up in intervalsLimited to all Androids and Dr. Gero
Saiyan's AwakeningAttack and Defense Power Up in intervalsLimited to Raditz and Nappa
Nature of EvilAttack and Defense Power Up in intervalsLimited to Recoome, Captain Ginyu, Frieza, Cell and Dabura
Toxic ChocolateAttack and Defense Power Up in intervalsLimited to Majin Buu, Super Buu and Kid Buu
Saiyan SpiritAttack and Defense Power Up for No GuardLimited to Goku, Vegeta, Raditz and Nappa
Ginyu Force BadgeAttack and Defense Power Up for No GuardLimited to Recoome and Captain Ginyu
Hercule's False CourageAttack and Defense Power Up for No GuardLimited to Hercule
Super Kami WaterAttack Power Up for decreasing health
Gero's Perpetual Energy R&DInifinite Ki Gauge for no transformation
Ki FlashNullify Ki Blast WavesLimited to Goku
Android's BarrierNullify Ki Blast WavesLimited to all Androids and Dr. Gero
Cell's BarrierNullify Ki Blast WavesLimited to Cell
Babidi's BarrierNullify Ki Blast WavesLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Gero's Deflection R&DAuto Ki Blast Deflect Hold down G
Gero's Deflect-Back R&DAuto Ki Blast Deflect BackHold down G
Gero's Energy R&DGain Ki if Deflect or Deflect Back is succesful
ScouterReduce ammount of Ki usedLimited to Raditz, Nappa, Recoome, Captain Ginyu and Frieza
Babidi's ScopeReduce ammount of Ki usedLimited to Dabura, Majin Buu, Super Buu and Kid Buu
Ki ControlReduce ammount of Ki usedLimited to Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl, Supreme Kai and Cell
MeditationSuppress energy consumptionLimited to Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin
YakonKi consumption accelerates when transformed
Angel's HaloKi consumption rates zero when transformedLimited to Goku and Vegeta
Human CandyCombat Spirit ImprovesLimited to Majin Buu, Super Buu and Kid Buu
Marron's WishCombat Spirit ImprovesLimited to Krillin and Android 18
Chiaotzu's WishCombat Spirit ImprovesLimited to Tien
Puar's WishCombat Spirit ImprovesLimited to Yamcha
Chi-Chi's WishCombat Spirit ImprovesLimited to Teen Gohan, Gohan, Goten and Great Saiyaman
Dende's WishCombat Spirit ImprovesLimited to Piccolo
Bulma's WishCombat Spirit ImprovesLimited to Vegeta, Kid Trunks and Trunks
World's ExpectationsCombat Spirit ImprovesLimited to Hercule and Videl
Loyalty to FriezaCombat Spirit ImprovesLimited to Raditz, Nappa, Recoome and Captain Ginyu
Universal AmbitionCombat Spirit ImprovesLimited to Frieza
Android's GoalsCombat Spirit ImprovesLimited to Android 16, Android 17 and Dr. Gero
Essence of the MightyCombat Spirit ImprovesLimited to Cell
Loyalty to BabidiCombat Spirit ImprovesLimited to Dabura
Kibito's WishCombat Spirit ImprovesLimited to Supreme Kai
King Kai's WishCombat Spirit ImprovesLimited to Goku
GokuCharacter unlocked
Teen GokuCharacter unlocked
GohanCharacter unlocked
GotenCharacter unlocked
VegetaCharacter unlocked
Kid TrunksCharacter unlocked
Trunks Character unlocked
Piccolo Character unlocked
KrillinCharacter unlocked
TienCharacter unlocked
YamchaCharacter unlocked
Gt. SaiyamanCharacter unlocked
HerculeCharacter unlocked
Videl Character unlocked
Supreme KaiCharacter unlocked
RaditzCharacter unlocked
NappaCharacter unlocked
RecoomeCharacter unlocked
Captain GinyuCharacter unlocked
FriezaCharacter unlocked
Android 16Character unlocked
Android 17Character unlocked
Android 18Character unlocked
Dr. GeroCharacter unlocked
CellCharacter unlocked
DaburaCharacter unlocked
Majin BuuCharacter unlocked
Super BuuCharacter unlocked
Kid BuuCharacter unlocked
Master Roshi's TeachingsTraining mode
Konie's TeachingsTraining mode
Kami's TeachingsTraining mode
King Kai's TeachingsTraining mode
Elder Kai's TeachingsTraining mode
Goku's TeachingsTraining mode
Green Membership CardAllows you to purchase skills
Silver Membership CardAllows you to purchase expensive skills
Gold Membership CardAllows you to purchase rare skills
Black Membership CardAllows you to buy all skills
World Tournament-NoviceMode unlocked
World Tournament-AdeptMode unlocked
World Tournament-AdvancedMode unlocked
Babidi's Spaceship PortalMode unlocked
Bulma's Costume 1Costume unlocked
Bulma's Costume 2Costume unlocked
Bulma's Costume 3Costume unlocked
Bulma's Costume 4Costume unlocked
Bulma's Costume 5Costume unlocked
Bulma's Costume 6Costume unlocked
World Tournament StageStage unlocked
Hyperbolic Time ChamberStage unlocked
IslandsStage unlocked
Snowy MountainsStage unlocked
Planet NamekStage unlocked
Sky PierStage unlocked
City StreetStage unlocked
Great Kai PlanetStage unlocked
Red Ribbon BaseStage unlocked

Dragon World

Instead of the story driven single player experience we found in the original Budokai, Budokai 2 replaces the cutscene driven narrative for a board game-style experience. As with all board games, there are some simple rules and strategies to keep in mind that will carry over into each Chapter.

Dragon Radar: These radars should be a priority on your list of things to pick up in each stage, especially during any chapters where locating a Dragonball before an NPC piece is the goal. Luckily, they are not hidden and are often easily within reach of most starting points. Note that Chapter One’s Dragon Radar will automatically reveal where the Dragonball is located on the game board, all other chapters you will have to rely on the radar blip to locate which point contains a Dragonball.

Attack Power Up: Snagging these sword icons will increase your character’s attack power.

Defense Power Up: Discovering one of these special armor icons will increase your character’s defensive power.

Capsules: There are a ton of capsules to be discovered on every board, each unlocking skills, costumes, characters or power ups. So make sure to search around.

Zenie: Cold hard cash. Accepted at all finer capsule retailers, specifically Bulma’s skill shop.

Extra Turn: A very useful item that will add to the number of turns a specific piece can take (so if your Piccolo piece discovers the extra turn, he will be allowed 2 moves per round instead of 1 until the end of the Chapter/Stage).

Free Ride: These spots act like teleports and will send your piece to another spot on the board. Use these with caution, as you will not be able to tell where a specific teleport will take you until you have tried it (which can cost you valuable time).

Dende: Stopping on these spots will heal your piece one health square.

Battle Conditions: There are some spots on the game board that will modify certain properties in the fighting engine portion of the game if a battle is engaged. Some of these effects include rapidly depleting Ki, depleting health or no defense.

Check your spots: Not so much an item, but rather a general rule of thumb. If you can afford a turn, it is always a very good idea to check your location at least once for any hidden capsules, money, or items. The majority of the spots on every board contains at least one hidden item that requires searching, so spare the time and gains some free stuff.

Stage One

Click to enlarge.
Click to enlarge.

Stage one’s goal is fairly straightforward: get to the Dragonball before your opponent (by locating it before Nappa and Raditz). Be aware of the constant flow of Saiyamen that will continually spawn onto the map (although you shouldn’t have too many run ins if you stick to your goal, which is locating the Dragonball). Characters that you should be able to unlock here are Yamcha (by defeating Nappa with Tien), Raditz (by defeating Raditz with Goku) and Nappa (by defeating Nappa with Vegeta).

Spot 1: Extra Turn
Spot 2: Attack Power Up and Normal Fiber Jacket
Spot 3: Serious!!!
Spot 4: Dragon Radar and Zenie
Spot 5: Zenie
Spot 6: Zenie
Spot 7: Extra Turn
Spot 8: Defensive Power Up and Zenie
Spot 9: Kibitos Revival Power and Scouter
Spot 10: Zenie
Spot 11: Zenie
Spot 12: Super Kami Water and Zenie
Spot 13: Dende: Extra Turn
Spot 14: Zenie
Spot 15: Zenie
Spot 16: N/A

Stage Two--Defeat Frieza

Click to enlarge.
Click to enlarge.

Just because the goal is to defeat Frieza, do not neglect picking up the Dragon Radar and finding the Dragon ball on this stage. You’ll have to contend with Recoome and Captain Ginyu in the northern portion of the stage, while Frieza will chill out and move around the southern half (Frieza will not try and make a move to the northern portion of the map, so you can take your time in taking care of Recoome and Captain Ginyu). The only character you can unlock on this stage is Recoome (by defeating him with Goku) so plan accordingly.

Spot 1: Zenie
Spot 2: Zenie
Spot 3: Dragon Radar
Spot 4: Zenie
Spot 5: Battle Condition: Health Drops By Half
Spot 6: Attack Power Up
Spot 7: Zenie
Spot 8: N/A
Spot 9: Defense Power Up and Attack Power Up
Spot 10: Zenie and Extra Turn
Spot 11: Capsule and Zenie
Spot 12: Dende
Spot 13: Attack Power Up and Capsule
Spot 14: Capsule
Spot 15: Capsule and Zenie
Spot 16: N/A
Spot 17: Battle Condition

Stage Three--Defeat Frieza (again)

Click to enlarge.
Click to enlarge.

In stage three your first major goal will probably be to defeat Vegeta, as this will put him under your control. Of course, look for the Dragon Radar and Dragonball. Frieza will be hanging out in the western side of the stage and will not begin to make a move towards your pieces until A) you defeat Recoome and Captain Ginyu or B) you cross over to the Eastern side of the stage (which can be done quickly via the teleport). Characters you can try and unlock this stage include Frieza (defeat with Goku), Captain Ginyu (defeat with Vegeta), Trunks (defeat Vegeta with Kid Trunks) or Vegeta (defeat with Goku).

Spot 1: Zenie
Spot 2: Dende
Spot 3: Capsule
Spot 4: Defense Power Up
Spot 5: Defense Power Up
Spot 6: Dragon Radar and Zenie
Spot 7: N/A
Spot 8: Teleport (to spot 16)
Spot 9: Extra Turn
Spot 10: Attack Power Up
Spot 11: Battle Condition: No Defense
Spot 12: Battle Condition: Ki Drains
Spot 13: Capsule and Zenie
Spot 14: Battle Condition: Health Drains
Spot 15: Defense Power Up
Spot 16: Capsule
Spot 17: Battle Condition: Zero Ki
Spot 18: Zenie

Stage Four Part One

Click to enlarge.
Click to enlarge.

Objective: Defeat Dr. Gero
This is where the stages begin to toss in multiple goals on the same map, so expect each board to take a lot longer to complete. This one in particular is very straightforward; you have to defeat Dr. Gero who will not budge from Spot 9. To get to spot 9, you will have to go through five separate Saiyamen (Purple, Green, Blue, Yellow and Red), although you only really have to go through four if you want to be quick about things (as they also will not budge from their spots). Defeating Dr. Gero with Goku will unlock him.

Stage Four Part Two

Objective: Defeat The Androids
After defeating Dr. Gero, Android 16, 17 and 18 will appear on the planet. You only have to defeat one of these characters, as the other two Androids will eventually merge to create Cell. Characters you can unlock here include Android 16 (defeat with Goku), Android 17 (defeat with Piccolo) and Android 18 (Defeat with Krillin).

Stage Four Part Three

Objective: Defeat Cell
Once the remaining Androids merge you will have to chase down Cell (who will teleport mainly around spots 17, 18, 15, 14, 11, 12 and 1). The key to locking down Cell into one spot is to monopolize spot 1, spot 17 and spot 13. Spot 1 is where Spot 11’s teleport leads, so this will dramatically cut down Cell abusing it. Spot 17 is especially important in that it keeps Cell from being able to use Dende to heal himself back up (plus you have a direct shot to spots 18, 15, and 16). Spot 13 gives you direct access to 12 and 15, combined with monopolizing the other spots, should keep Cell from constantly running away from you. Characters you can unlock on here include Cell (defeat with Goku) and Great Saiyaman (defeat Cell with Gohan).

Spot 1: Extra Turn
Spot 2: Attack Power Up
Spot 3: Attack Power Up
Spot 4: Zenie
Spot 5: Zenie
Spot 6: Attack Power Up
Spot 7: Defense Power Up
Spot 8: N/A
Spot 9: N/A
Spot 10: Capsule
Spot 11: Teleport (to spot 1)
Spot 12: Capsule
Spot 13: Dragon Radar and Capsule
Spot 14: Zenie and Capsule
Spot 15: N/A
Spot 16: N/A
Spot 17: Dende and Capsule
Spot 18: N/A

Stage Five Part One

Click to enlarge.
Click to enlarge.

Objective: Defeat The Supreme Kai
You’re going to start off on the southern portion of the map. This part is very straightforward, fight and defeat Supreme Kai who is waiting at spot 8. This is a good time to collect whatever is available in this portion of the map before fighting Supreme Kai, as the next stage will have you racing against the clock. Also make sure to defeat Supreme Kai with Goku in order to unlock him for other game modes.

Spot 1: Zenie
Spot 2: Zenie
Spot 3: Zenie
Spot 4: Attack Power Up and Defense Power Up
Spot 5: Zenie and Capsule
Spot 6: Defense Power Up
Spot 7: Attack Power Up and Defense Power Up
Spot 8: Zenie
Spot 9: Dragon Radar and Attack Power Up
Spot 10: Defense Power Up
Spot 11: Battle Condition: Health Decrease
Spot 12: Teleport (to spot 4)
Spot 13: Capsule
Spot 14: Capsule
Spot 15: Battle Condition: Health Decrease | Zenie and Extra Turn
Spot 16: Zenie
Spot 17: Battle Condition: Ki Decrease
Spot 18: N/A
Spot 19: Cocoon
Spot 20: N/A
Spot 21: N/A
Spot 22: Capsule
Spot 23: N/A
Spot 24: N/A

Stage Five Part Two

Objective: Prevent Buu’s Resurrection
Preventing Majin Buu’s resurrection will require you to avoid as many confrontations as possible. One way of doing this is moving whoever is closest directly to the cocoon. Cell will eventually move out of the way, where Dabura will make sure to get in the way to battle. As long as you defeat Dabura and keep only one fight occurring between your other pieces and Vegeta/Frieza, you should be able to prevent Majin Buu’s resurrection (note that not stopping Majin Buu’s resurrection isn’t going to end your game, as he is going to be resurrected in the next stage anyways).

Stage Six Part One

Click to enlarge.
Click to enlarge.

Objective: Defeat Babidi
This is just a trick goal in order to move the plot along, because there isn’t really any way to get to Babidi before he reaches spot 17 (which is where he resurrects Majin Buu).

Stage Six Part Two

Objective: Defeat Majin Buu
Cell, Vegeta and Frieza will all be resurrected (or teleported) to the northern portion of the map with Majin Buu while capsules spawn in spots 4, 5 and 6. Depending on your personal skill level with the fighting game portion of the game, you will want to try and battle Majin Buu in non-Battle Condition areas (or bait him into specific ones where you feel you can accommodate for the disadvantage), as he is a bit tougher than the other characters you have faced.

Spot 1: Attack Power Up
Spot 2: Defense Power Up
Spot 3: Dende | Dragon Radar | Attack Power Up
Spot 4: Attack Power Up | Capsule (not until part two)
Spot 5: Attack Power Up | Capsule (not until part two)
Spot 6: Capsule (not until part two)
Spot 7: Defense Power Up
Spot 8: Attack Power Up
Spot 9: Defense Power Up
Spot 10: Battle Condition: Health Decrease
Spot 11: Battle Condition: Ki Decrease
Spot 12: Battle Condition: No Defense
Spot 13: Defense Power Up
Spot 14: Battle Condition: Health Decrease
Spot 15: Battle Condition: No Defense
Spot 16: Attack Power Up
Spot 17: Capsule

Stage Seven

Click to enlarge.
Click to enlarge.

Objective: Defeat Majin Buu (again)
Majin Buu will have become Super Buu by now and will be chasing down Gotenks (which you will be able to control during this stage). If collecting everything on the map is your goal, you can keep baiting Super Buu around the map with Gotenks while your other controllable characters pick up the goodies.

Spot 1: Zenie
Spot 2: Teleport (to 12)
Spot 3: Teleport (to spot 20)
Spot 4: Extra Turn
Spot 5: Zenie
Spot 6: Attack Power Up
Spot 7: Teleport (to spot 8)
Spot 8: Defense Power Up
Spot 9: Teleport (to spot 28)
Spot 10: Capsule
Spot 11: Teleport (to spot 16)
Spot 12: Zenie
Spot 13: Teleport (to spot 5)
Spot 14: Capsule
Spot 15: Zenie
Spot 16: N/A
Spot 17: Defense Power Up
Spot 18: N/A
Spot 19: Zenie
Spot 20: Attack Power Up
Spot 21: Capsule
Spot 22: Battle Condition Ki Decrease
Spot 23: Battle Condition Low Health
Spot 24: Battle Condition No Defense
Spot 25: Battle Condition Health Decrease
Spot 26: Teleport (to spot 15)
Spot 27: Capsule
Spot 28: Extra Turn
Spot 29: Zenie
Spot 30: Dragon Radar and Zenie

Stage Eight Part One

Click to enlarge.
Click to enlarge.

Objective: Defeat Majin Buu (collect Pantaras from Supreme Kai)
Super Buu is going to be chasing down Gohan, who will have absolutely no way of outrunning him (you can stay away for a turn or two, but Super Buu has more moves than Gohan). So stick to getting Supreme Kai to Goku ASAP in order to proceed to the next part.

Stage Eight Part Two

Objective: Defeat Majin Buu (Fuse with Vegeta)
Once you receive the Pantaras, head for Vegeta and fuse together. Then catch up to Super Buu and beat him down.

Spot 1: Defense Power Up
Spot 2: Capsule
Spot 3: Defense Power Up
Spot 4: Extra Turn
Spot 5: Attack Power Up and Defense Power Up
Spot 6: Dende | Zenie
Spot 7: Teleport (to spot 11)
Spot 8: Teleport (to spot 11)
Spot 9: Capsule
Spot 10: Attack Power Up
Spot 11: Attack Power Up
Spot 12: N/A
Spot 13: Battle Condition Low Health
Spot 14: N/A
Spot 15: Battle Condition Ki Decrease | Zenie
Spot 16: Dragon Radar | Attack Power Up
Spot 17: Battle Condition No Defense
Spot 18: Attack Power Up
Spot 19: Zenie
Spot 20: Battle Condition No Ki
Spot 21: Zenie
Spot 22: N/A
Spot 23: Defense Power Up
Spot 24: Attack Power Up
Spot 25: Capsule
Spot 26: Attack Power Up

Stage Nine

Click to enlarge.
Click to enlarge.

Objective: Defeat Majin Buu For Good
This is it, the final stage. Kid Buu will be waiting for you around spots 32 to 35; so don’t bother hitting up any of the teleports that lead there until you’re prepared to take him out. You’re going to have a handful of Saiyamen, miniature Cells, Cell and Frieza to contend with throughout the map (Cell won’t budge from spot 37 and 14, blocking teleport 15, until he is defeated, Frieza will also be holding onto spot 27, keeping both teleport 31 and the Z-sword inaccessible until you defeat him).

Spot 1: Extra Turn
Spot 2: Attack Power Up
Spot 3: Attack Power Up
Spot 4: Zenie
Spot 5: Zenie
Spot 6: Teleport (to spot 31)
Spot 7: Zenie
Spot 8: Zenie
Spot 9: Battle Condition No Defense | Capsule
Spot 10: Capsule
Spot 11: Defense Power Up
Spot 12: Capsule and Extra Turn
Spot 13: Teleport (to spot 24)
Spot 14: Dende
Spot 15: Teleport (to spot 33)
Spot 16: Attack Power Up
Spot 17: Dende
Spot 18: Teleport (to spot 1)
Spot 19: Capsule and Zenie
Spot 20: Attack Power Up
Spot 21: Battle Condition No Defense | Capsule
Spot 22: Capsule
Spot 23: Capsule
Spot 24: Defense Power Up
Spot 25: Dende
Spot 26: Battle Condition Ki Decrease
Spot 27: Z-Sword and Attack Power Up
Spot 28: Teleport (to spot 10)
Spot 29: Capsule
Spot 30: Teleport (to spot 34)
Spot 31: N/A
Spot 32: Capsule
Spot 33: N/A
Spot 34: N/A
Spot 35: Dragon Radar | Zenie
Spot 36: Battle Condition Health Decrease
Spot 37: Capsule

Dragon Wish

Once you’ve defeated Dragon World and successfully collected all seven of the Dragonballs, you will be allowed to wish for a capsule. Depending on your selection, I’d personally recommend taking Badidi’s Space Port above all else if it is available, as this particular mode allows you to unlock a lot of stuff for the least amount of work.

Badidi’s Space Port

Stage One--Infinite Battle: A philosophy that works best here for staying alive longer, and thus earning more Kili, is playing conservatively. Don’t take too many risks, stay on the defensive so that you are ready to dodge any kamehamehas or projectile moves (and take advantage of your opponent when he/she misses), and especially don’t experiment too much. Willingness to play an extremely safe offense should work out for the long run here.

Stage Two--Infinite Defense: More so than stage one, taking a very defensive stance is about the only way to win this particular event. I only recommend becoming offensive when the situation allows you to knock the opponent onto the ground, buying you some time to adjust your spacing and prepare for the next onslaught of attacks.

Stage Three--Hit Marathon: This is where being able to perform a lot of combos, juggles, or other misc. special moves that allow for a lot of hits comes into play--so drop the defensive stance I recommended taking in the first two stages and let loose on your opponent. Note that racking up the number in the hit counter, not necessarily the strength of your attacks, is what is at stake here.

Stage Four--Energy Volley: This is perhaps the best stage to use for two reasons. The first being the massive pay off in Kili in exchange for physical effort and secondly, the fact that this particular event will help you work on your energy deflect. Specifically in timing a direct reflect of an energy blast rather than a simple "toss away" reflect.

Kili Unlock List

Note: The Kili meter resets after 10,000

100--Dabura
320--Hell Blitz
430--Evil Tornado
540--Demonic Will
800--Yakon
965--Demon Realm Guard
1695--Babidi’s Scope
1805--Merry Swing
2025--Mage Guard
2190--Enjoy Browning
2730--Hate Ray Cannon
2840--Innocence Dance
2950--Badness Throw
3060--Hate Dancing
3170--Vice Browning
4040--Hell Blade Rush
4260--Evil Blast
4480--Majin Buu’s Restoration
4700--Vanishing Ball
4975--Loyalty to Babidi
5085--Vanishing Drop
5360--Babidi’s Guard
5580--Assault Rain
5745--Innocence Strike
6185--Angry Explosion
6405--Kamehameha: Kid Buu
6790--Dabura Cookie
6955--Crazy Smash
7175--Human Candy
7505--Toxic Chocolate
7670--Mad Kill Spike
8000--Bibidi’s Guard
8110--Savage Rush
8660--Warp Kamehameha: Kid Buu

Cheats

Shoplifting: This particular cheat will allow you to unlock almost every skill, character and event in the game. With your memory card in the memory card 1 slot and enough money to purchase a capsule (any cheap old capsule will do), enter the skill shop under the edit skills menu. Buy a capsule then back out of the shop while holding the L1 and L2 buttons down. When you leave, you should have gained any new capsules that were in the shop’s inventory list when you visited. Now simply keep reentering and exiting the shop, holding L1 and L2 down, until your capsule gauge slowly reaches 100%.

Note: If you do not purchase a capsule during your first visit to the shop, the game will not prompt to save the new capsules to your memory card when you back all the way out of the edit skills menu.

Spinning Master Roshi: If you’re bored and you want to kill some time between load times, you can rotate both analog sticks in order to make Master Roshi spin faster (the quicker you spin the sticks, the quicker Roshi spins). If you want to control his direction, spin with the right analog stick and push the left stick left or right to move him across the screen.

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