Dragon Age: Inquisition Is BioWare's Most Challenging Project Yet, Dev Says
"The work the team has done has been astronomical."
High On Knife Release Date Trailer Why Are There So Many Chickens in Video Games? Modern Warfare II & Warzone | Season 06 BlackCell Battle Pass Upgrade Trailer The Talos Principle 2 | Release Date Trailer | Available November 2 TEKKEN 8 - OFFICIAL PREMIUM COLLECTOR'S EDITION OVERVIEW TRAILER El Paso, Elsewhere — Official Gameplay Launch Trailer Warhaven Everything To Know Dead by Daylight | Fire Moon Festival Collection Trailer Vampire Survivors - Chilling Update Coming Soon Fortnite - Ahsoka Tano "Unleash the Force" Trailer Genshin Impact | Neuvillette Character Gameplay Demo - " Font of All Waters" Tetris 99 – 35th MAXIMUS CUP Gameplay Trailer
Dragon Age: Inquisition is likely the most challenging project BioWare has ever worked on, according to the game's producer Cameron Lee.
But the four-year journey getting there has required immense effort and co-operation from BioWare's Edmonton workforce. As well as creating a vast world, Inquisition introduces complex crafting and character creation tools. It is also the studio's debut next-gen project (usually a difficult learning experience for coders especially), while builds are also in development for last-gen platforms too.
Asked by GameSpot if these demands helped make Inquisition the most difficult project BioWare has encountered yet, Lee replied:
"I think so, I think so. We've had a lot of time though, and that really helps. Dragon Age Inquisition has been four years in the making, which has definitely alleviated some of those challenges."
He added: "The work the team has done has been astronomical. We have so many different people who are so passionate about different parts of the game. It's definitely been one of the biggest challenges we've faced for sure."
Despite Inquisition spanning multiple generations of systems, as well as PC, Lee did not believe that the required scalability had put a restriction on the team's ambitions.
"Last-gen doesn't represent how many features you can add into a game, but what it does represent is how you present those features," he said.
"When you create a cross-platform game, so much next-gen power can be used for streaming [assets], and heightened graphical fidelity. BioWare has a lot of experience on PC too, so we already are familiar with working towards min-spec and max-spec."
Take a look at the video above for a preview of Dragon Age Inquisition's character creation system. Plus, below is a selection of new images.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.