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Doom PS4 vs. Xbox One Multiplayer Beta Performance Comparison

Can't go wrong with either version, it seems.

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[UPDATE] id Software's Tiago Sousa reached out to Digital Foundry on Twitter to confirm that the Xbox One version of Doom in fact runs at native 1080p.

The original story is below.

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Now Playing: Doom Multiplayer Beta: A Little Too Halo? - The Lobby

With id Software's new Doom coming out in under a month, you might be wondering which console version to pick up. Digital Foundry has now posted its performance analysis for the game's recently concluded multiplayer beta, which dives into the particulars regarding resolution and frame rate.

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In terms of resolution, Digital Foundry reports the game runs at native 1080p on PS4 and 900p on Xbox One, where it is upscaled to full HD. Both versions look nice, according to the report, though it's said that resolution on Xbox One "isn't quite so pristine" when compared to the PS4 edition.

"However, the use of temporal anti-aliasing (TSSAA) along with the muted color scheme ensures that there are no obvious upscale artifacts on screen," Digital Foundry said. "Edges appear smooth, with the combination of temporal supersampling and shader coverage providing a clean image that holds up very well against the PS4 version--which in itself looks rather soft too."

As for frame rate, Digital Foundry says both console editions of Doom offer a "very similar experience," with the target being 60fps. The game can dip down below the target for certain intensive scenes, but by and large the game is able to hold steady at 60fps.

"On the whole, the multiplayer portion of Doom is shaping up to be a solid performer on both consoles, with a consistent 60fps clearly within reach," it said. "Controls feel crisp and responsive, and frame rate drops don't cripple gameplay when the engine is under load."

Doom's multiplayer mode was developed by Certain Affinity, which previously worked on Halo 4 and Call of Duty: Ghosts, among other games.

Last summer, Doom executive producer Marty Stratton said, "We want to be the best-looking game out there at 60fps and 1080p."

Doom's single-player mode, meanwhile, is shaping up to be a "more visually accomplished exercise," Digital Foundry said, calling out its better environmental detail and effects compared to the multiplayer component.

The site explained that, due to the "more demanding" nature of Doom's single-player mode, it "could be challenging" for the game to achieve the same level of performance as multiplayer. You can expect Digital Foundry to release its full analysis for Doom in the coming weeks.

Doom is slated for a May 13 release date. In other news about the game, Bethesda recently announced the game's post-launch DLC, which will include more maps, weapons, items, and customization options.

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